Minecraft - The challenge: create a work of art in a 36x36 pixel frame, using only grey scale. How'd I do? |
- The challenge: create a work of art in a 36x36 pixel frame, using only grey scale. How'd I do?
- I think something went wrong here ! ^^
- Always remember, wall detail can make or break a build.
- A crafting table that I made back in high school
- My USS Baltimore, followed by my USS Erie
- My forever project completed! The back is a nether portal.
- Chessman! Might do a whole board if this is well received.
- My brother (9) made this.
- Me and a few buddies cleared out an Ocean Monument, what should we do with it?
- Dropping Items to get the Best Sword Enchantments [RNG manipulation] (not April Fools)
- How does this look?
- Tried a go at “improving” more textures for my pack. Just wanting to share.
- My build of Dipper and Mabels bedroom from Gravity Falls (without a roof)
- This turtle decided to hitch a ride
- Old crop textures | New crop textures
- A guide to working on big projects (warning: wall of text)
- we made a little comfy place with a friend in hardcore mode
- Finally Ready to Change the Biome
- Ancient Persian-Egyptian style temple/public building
- Just blowing up some TNT nothing unusual to see here...
- I just finished my main room in my underground home on Survival Mode! (Bedrock Edition on Xbox One)
- Birth of A Boss .... (btw, not a good idea ...)
- Look how far my building skills have come!
- Herobrine and the Endermen fanart
| The challenge: create a work of art in a 36x36 pixel frame, using only grey scale. How'd I do? Posted: 03 Apr 2018 12:50 PM PDT
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| I think something went wrong here ! ^^ Posted: 03 Apr 2018 05:58 AM PDT
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| Always remember, wall detail can make or break a build. Posted: 03 Apr 2018 08:52 AM PDT
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| A crafting table that I made back in high school Posted: 03 Apr 2018 02:05 PM PDT
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| My USS Baltimore, followed by my USS Erie Posted: 03 Apr 2018 12:29 PM PDT
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| My forever project completed! The back is a nether portal. Posted: 03 Apr 2018 03:02 PM PDT
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| Chessman! Might do a whole board if this is well received. Posted: 03 Apr 2018 05:21 PM PDT
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| Posted: 03 Apr 2018 05:33 AM PDT
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| Me and a few buddies cleared out an Ocean Monument, what should we do with it? Posted: 03 Apr 2018 03:40 PM PDT
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| Dropping Items to get the Best Sword Enchantments [RNG manipulation] (not April Fools) Posted: 03 Apr 2018 01:20 PM PDT
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| Posted: 03 Apr 2018 02:11 PM PDT
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| Tried a go at “improving” more textures for my pack. Just wanting to share. Posted: 02 Apr 2018 10:14 PM PDT
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| My build of Dipper and Mabels bedroom from Gravity Falls (without a roof) Posted: 03 Apr 2018 07:44 AM PDT
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| This turtle decided to hitch a ride Posted: 03 Apr 2018 06:40 AM PDT
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| Old crop textures | New crop textures Posted: 03 Apr 2018 12:00 PM PDT
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| A guide to working on big projects (warning: wall of text) Posted: 03 Apr 2018 06:56 AM PDT Recently, I was inspired by a question posed on this subreddit by u/lovemyson2017 asking for tips on how to build big. I have been playing Minecraft since beta 1.7, and in those seven years I'd like to think I've become a fairly competent player. I watch a lot of Youtubers like those who play on HermitCraft and SciCraft, and used to watch the things they did and feel totally intimidated. Over time, I've built up a repertoire of knowledge to help me tackle large projects myself, and I want to share that with you all so more people feel empowered to create amazing things. This doesn't include specific aesthetic advice; it is a lot of generalized advice. Also, I completely ignore the existence of MCEdit and WorldEdit. Some of the tools in those programs make large projects super easy, but this guide is aimed more at people who play on survival servers and don't have access to or don't want to use those things. I mainly ignore these tools because I myself have no idea how to use them, and haven't yet had the need to learn how.
You want to know two things for certain before you start building in survival. ONE: Know exactly how much materials you need to build the thing. If you were using Schematica, it generates a materials list, or you can calculate it the slow manual sitting-there-counting-blocks-until-your-eyes-cross way. Prepare and gather 110% of that number of all needed materials, have it ready to go before you begin building at all. You'll want the little bit extra to account for the small amount of loss that is inevitable in most large scale projects. You'll also want to account for scaffolding. Personally, I use a lot of carpets and slime blocks for my scaffolding, as carpet towers for vertical scaffolding can be broken easily just by breaking the single bottom carpet, and slime blocks for horizontal scaffolding can be broken instantly with a fist without risking breaking out chunks of your build with it as you take out the scaffolds behind you. I don't use slime blocks for scaffolding when I'm working on slimestone projects, but most other times it is my go-to. If you're not going to use carpet or slime, at least make it a block that looks different and breaks faster than other blocks in your build. Always bring extra torches, to light up your scaffolds as you go along and to light up big dug-out-areas before you build up enough to put your final lighting system in place. TWO: Know the footprint of your build. Know exactly how much space you'll need in each direction. Schematica + access to spectator mode can make it possible to build insanely intricate and dense things. Know exactly where you want it to be. Always be sure to triple-check that any biome or structure specific builds are properly aligned so they are completely where they should before laying any blocks. Failing to do this step could result in frustrating situations, like misaligned witch farms, or like when I was an idiot and built most of my hostile mob grinder in an End of Skyblock world inside the mushroom island biome chunk I had been given. Make sure you are aware of where nearby villages are to not cannodle if your build in any way involves wooden doors and/or villagers. If anyone else has any tips or tricks for tackling large projects that I have not thought of, please post them in the comments! I hope this post helps some people. Happy building! tl;dr: use a creative testing world. use schematica. [link] [comments] | ||
| we made a little comfy place with a friend in hardcore mode Posted: 03 Apr 2018 10:35 AM PDT
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| Finally Ready to Change the Biome Posted: 03 Apr 2018 04:21 AM PDT
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| Ancient Persian-Egyptian style temple/public building Posted: 03 Apr 2018 09:07 AM PDT
| ||
| Just blowing up some TNT nothing unusual to see here... Posted: 03 Apr 2018 01:28 AM PDT
| ||
| I just finished my main room in my underground home on Survival Mode! (Bedrock Edition on Xbox One) Posted: 03 Apr 2018 09:11 AM PDT
| ||
| Birth of A Boss .... (btw, not a good idea ...) Posted: 03 Apr 2018 06:38 AM PDT
| ||
| Look how far my building skills have come! Posted: 03 Apr 2018 03:15 PM PDT Sorry in advance for the crappy setup of this post, not too familiar with mobile Reddit yet.... Anyway, So I set up a realm last year for my brother and I to play on. It pretty much ended up being just me though. And I just started playing Minecraft at that time. I built a village, and I made a guard tower for my village, and this is what it looked like: I built this probably 8 months ago At the time, I was really proud of it. But I came back to it the other day and just thought, "I can make this better." So here it is revised: I am super excited about it and I feel like my skills have come a long way in 8 months. I can't wait to keep working on my builds and making them better! Thanks for reading ☺ [link] [comments] | ||
| Herobrine and the Endermen fanart Posted: 03 Apr 2018 08:20 AM PDT
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