Heroes of the Storm - Monday LFG Thread - Find people to play with! | April 02 - April 08 |
- Monday LFG Thread - Find people to play with! | April 02 - April 08
- HGC Open Division Playoffs Survival Guide
- An 1100+ game Abathur main’s thoughts on the recent Zealots vs. Method game. [Long Analysis]
- Trikslyr Said to Put This on Reddit
- To all the people linking up their Twitch accounts to get the free Twitch loot...
- 27.8% popularity, 60.9% winrate in Masters, only behind Fenix. Can you guess the hero?
- I don't know if Hanzo is OP or Valla is UP, but even though she used to be my main, every time I play her I feel like Hanzo would be doing a better job in all fronts. So I made a breakdown comapring them, let's discuss.
- How Do I Win Hero League? - Heroes of the Storm Parody
- New Twitch Prime Loot - April/May/June
- Even a Void Prison can't stop the Lord of Sin
- Mewnfare Admits He Hates HOTS Says He Won’t Come Back Until HL Is Fixed
- An idea to make Alexstrasza's Life-Binder ult useful
- Defeat emote, who still has it?
- A long time ago, there was a thread questioning whether or not you could Cleanse Blinds. My friend and I decided to start a channel dedicated to answering HotS interactions like these. And so, here is our first video, Unstoppable vs Blinds!
- Alex wins an EZ 1v1 as twin blades Varian
- Where’s the Banner for SC 20th Anniversary?
- HGC Digest Week 7: Heroes Hearth eSports keeps up the momentum
- Is Hanzo seeing play as a solo assassin a sign that assassins have gotten too weak?
- I would be totally fine with Deadman's Hold as a New Gamemode.
- Game breaking bug causes match to be restarted in open div
- Hero Discussion: Stukov
- I am thinking of trying out this game. Can you shortly tell me about it from your experience?
- What's one unpopular talent/build you love to pick?
- How many Heroes can you see in a single game?
- So I heard you guys like watching Genji die...
Monday LFG Thread - Find people to play with! | April 02 - April 08 Posted: 02 Apr 2018 10:00 AM PDT Ever find yourself looking for more people to play with? Post in here if you are looking for a team for competitive play or if you are a team looking to fill out your roster! You can also check out our Looking For Group Wiki Page! [link] [comments] | ||
HGC Open Division Playoffs Survival Guide Posted: 02 Apr 2018 07:36 AM PDT The Open Division Playoffs are here, and the top 8 Open teams from each region are going to be battling through double elimination brackets to see who goes to Crucible and earns a shot at entering the HGC!EUEU BracketDay 1Team Singularity (1) vs Valhalla (8) Granit Gaming (4) vs Team Go (5) Teraz Rodzina (2) vs Worst Positioning (7) Where & When to WatchEU Open Playoffs go live on April 2, 3 & 4 at 9 am PST/ 6 pm CET NANA BracketDay 1Aria Pls (2) vs King's Gambit (7) Team Nightcare (3) vs Trait Value (6) Where & When to WatchNA Open Playoffs go live on April 2, 3 & 4 at 6 pm PST About the HGC OpenThe HGC Open Division is run by HeroesHype, and provides an opportunity for Heroes of the Storm players at all levels to take their shot at being a professional HGC player. ContactBe sure to leave a comment if you have any questions, and check out the links below for more information! [link] [comments] | ||
An 1100+ game Abathur main’s thoughts on the recent Zealots vs. Method game. [Long Analysis] Posted: 02 Apr 2018 07:54 PM PDT So there's been a lot of discussion going around this subreddit these past few days about game three of the recent Zealots vs. Method series (VOD here). A lot has been made of the fact that Method drafted Abathur in place of a "proper support", such as this thread suggesting that this is a sign that supports as a whole were over-nerfed in the Supportpocalypse, and others claiming this means Abathur's own healing abilities are too strong, or even that this shows you don't actually need a support at all to win. I'm a ~1100 game Abathur main myself, and I'd estimate that something like 75% of my Abby games in the last year in particular were played using exactly the same build Cursen ran in that match, or something close to it. It's a strong build, no doubt about it. But I wanted to dispel some of people's misconceptions about the Supportathur build specifically, Abathur in general, and explain why the solo-support Abathur worked for Method and probably won't work for you. First things first: Abathur is not a solo support, even if he can function like one in incredibly niche scenarios like the one Method created. To understand this, it's important to understand how the Supportathur build actually works. The two most important talents in the build, the ones that actually allow the whole thing, are his level 1 and level 4 talents, Regenerative Microbes and Sustained Carapace. Regenerative Microbes is the talent that provides all the healing (at level 0 the healing is 68/second for 4 seconds, which is actually 5 ticks coming out to 340), and it's tied to his Symbiote's shield ability. This comes out to a fairly substantial amount of healing over time, but it's A) slow, sustained healing with no option for burst, and B) stops healing completely if the shield is broken for any reason. This includes the shield being destroyed by enemy damage, or Abathur dropping the shield by leaving the Symbiote. The level 4 talent, Sustained Carapace, is what fixes these weaknesses. Sustained Carapace increases the strength of the shield by 40% and allows it to persist after Abathur drops the Symbiote. Because Abathur's Symbiote cooldown is shorter than the cooldown for either it's AoE or shield abilities, good Abathur players will always "juggle" their hats by entering the Symbiote, blowing all of their cooldowns at once, and then dropping the hat immediately to reset cooldowns as soon as Symbiote's own 4 second cooldown finishes (Adrenal Overload is literally almost the only reason to ever not do this). With Regenerative Microbes and Sustained Carapace, this allows Abathur to get a strong heal going on an ally roughly every 5 seconds, as he hats in, pops the shield to start the heal ticking, and then immediately un-hats so he can start refreshing his shield cooldown as the Sustained Carapace keeps the heal in place. Rinse and repeat over the course of the match for a truly impressive amount of sustained healing. However, this strategy is not without flaws, and the biggest flaw of all is burst damage. For one thing, the heal takes time to wrack up its numbers, so any burst damage onto the target won't give Abathur time to save anyone. But more than that, burst damage will destroy the shield, stopping the healing and rendering Abathur's support abilities impotent. This makes Abathur's healing strong but unreliable, especially against any comp that can dive or burst the hero Abathur is healing, and is why Abathur is far stronger played alongside a proper support, shoring up the weaknesses and supplementing the primary healer rather than taking over the primary healing duties himself. So when is Supportathur actually good, especially in a meta of brawly teamfights and dive? When you don't give the enemy team the option for either. Enter Method's "cheese" draft: Anub'arak/Greymane/Falstad/Samuro/Abathur, picked into Zealot's more standard Garrosh/Dehaka/Medivh/Li-Ming/Stukov. Now, a few things are obvious at first glance: First, that Zealot's clearly has the brawlier comp, with acres of CC, plenty of damage, and excellent sustain. Method meanwhile has 3 squishy assassins, a single squishy tank, minimal CC, and no proper support. Furthermore, both Abathur and Samuro are notoriously poor at teamfighting, especially early game, so any full 5v5 teamfight that Zealots manages to force should be a slaughter. …which is why Method's whole plan is to never, ever give Zealot's that teamfight. You see, other than Medivh's portals Zealot's doesn't really have a way to force those fights or dive a target other than walking right at the enemy team, and every single member of Method has a way to quickly and easily disengage should Zealot's descend on them. More than that, Abathur is literally un-divable as a support, simply because he's way the hell on the other side of the map from wherever the enemy team is. This means that Method is able to pick and choose their skirmishes all across the map, rather than being locked to a single brawl they're going to lose, and those skirmishes are where both Abathur and Samuro shine. Samuro spends nearly the entire match split-pushing, a task that would be dangerous for any other character but is made safe by his easy escapes, supplemented by Abathur's healing and damage. Between the two of them, Samuro becomes a threat that Zealot's constantly has to respond to, but trying to 1v2 Samuro + Abathur is a losing proposition. This forces Zealots to spread themselves thin dealing with the Samuro pressure, a situation that then allows Method's remaining heroes plus Abathur to take a different lop-sided fight elsewhere. Between Samuro, Abathur, and Falstad (and Greymane's PvE), Method is able to completely set the tempo of the match, forcing Zealot's to respond to pressure in multiple places at all times, pressure that can turn lop-sided anywhere at any moment due to the Abathur Symbiote and Ultimate Evolution. This dance of moving in and out of multiple skirmishes at once, never allowing themselves to get locked down, is what allows the "solo support" Abathur to actually work. Because Method won't commit to any fight for more than a few seconds, it gives Abathur plenty of time between skirmishes to top off his teammates; the second anyone gets in trouble, they disengage and Abathur starts to heal them up (notice that one of the few times Method did screw up and over-commit to a fight, they got heavily punished for it). This is especially the case with Samuro, who's total lack of self-sustain is completely nullified by the support Abathur, a healer who, again, cannot practically be killed to stop the healing. This would not work with a normal comp, and it is specifically because of the style of play Method employed that it worked as well as it did. Abathur (and Samuro) is weak in teamfights but incredibly strong in small skirmishes, so that's what Method did, splitting up throughout the map to exert pressure in multiple places and force Zealot to respond to them. Abathur allowed them to have a support that couldn't be dove and taken out, could reliably help out anywhere on the map at any given moment, and could make any non-5v5 fight an uneven one. Support Abathur working in this case was not a sign that other supports are too weak, it was a function of a composition that was specifically designed to play to his and Samuro's strengths while avoiding their weaknesses. To sum up: 1) Method's draft was specifically designed to avoid teamfights in favor of smaller skirmishes and split pressure throughout the map, situations Samuro, Abathur, and Falstad excel in. 2) Solo support Abathur was only effective because this style of play allowed his team to avoid burst damage and dive, the main weaknesses of Supportathur, while allowing Abathur's powerful sustained healing to safely work. Abathur could not provide this role in a normal team comp, nor could another support take his place in this one. 3) This composition and play-style is not only very draft dependent, but also heavily requires communication to be effective, as well as having certain semi-strict requirements of the enemy team (i.e. little ability to force an unwanted engagement on Abathur's teammates). Further TL;DR: No, you probably can't do it in Hero League, n00b. EDIT: Fixed some formatting issues. [link] [comments] | ||
Trikslyr Said to Put This on Reddit Posted: 02 Apr 2018 02:36 PM PDT | ||
To all the people linking up their Twitch accounts to get the free Twitch loot... Posted: 02 Apr 2018 02:28 PM PDT ... maybe also take a moment to use your free subscription on a HotS streamer? Every month Prime members can subscribe for free to any Twitch streamer. This usually costs $4.99, and the streamer gets about half of that amount. Even if you're not planning to watch streams, you can still support the community this way. The streamer gets the same amount for a free Twitch sub as for a paid sub, so it's an easy way to transfer some cash from Amazon to HotS streamers! (PS All of this applies to the US. I'm not sure if there's a similar arrangement in EU and elsewhere.) [link] [comments] | ||
27.8% popularity, 60.9% winrate in Masters, only behind Fenix. Can you guess the hero? Posted: 02 Apr 2018 02:42 PM PDT This hero is one of the two most popular and highest winrate heroes in Masters, just behind Fenix in these metrics. And this hero nominally received a "nerf" with a buff to their dps and health. Cheers, love! Tracer is here. [link] [comments] | ||
Posted: 02 Apr 2018 07:02 AM PDT Preemptively sorry for my English if I make any mistakes, not my native language. I know Valla is the generalist hero "good at everything not excellent at anything" but goddamn isn't Hanzo just excellent at everything? Let's see. Burst: Hanzo has way more burst, because his Q and AA damage are so high damage. His W takes skill but honestly I've been crushing with Hanzo even when missing most of my scatter arrows. Valla has good burst, but it's awkward and Mana intensive. Sustain: technically Valla has the edge here. However, since nowadays anything deletes you from across the screen, she can barely stay in range to use her AAs. Because Hanzo has an INSANE AA range, I find he can easily do more sustain than Valla, even with lower attack speed. Factor in the really low Q cooldown. Also, Vallas trait delays her sustain potential. Finishing potential. Valla has her vault and a talent that resets vault while doing a lot of damage. Her W can't finish anyone due to low damage and her Q is good if you go Q build but you never know if the damage will be applied right. I've been using hanzos autoattack to snipe someone, and the extra range talent for the Q is criminal. It's like a much better chromie sand blast. The dagger arrow can be good at finishing due to the amazing range, even if unpredictable. Poke: Valla can W, which nowadays is a short range ability. Hanzo can safely poke with Q, W and even his AA. No need to stack to get good DPS, unlike Vallas "trait" (it's more like a condition, honestly). Vallas Q isn't really a poke unless you go full q build, but that only gives good value if you Q E Q and don't miss any. Hanzo can literally poke you to death. Valla wishes she could trade with him, but one Hanzo Q and AA takes like half her health bar. Ult: combo? Hanzos blue dragons ult deals WAY more damage. Its not a good ult, but when serving its purpose, It does it reliably. Vallas starte is shit damage nowadays, short range considering all the range creep, takes her out of the fight. Vallas rain of vengeance is her only viable option because it gives her a small chance to interrupt a dive and save herself. Also short range and not very good damage. Now hanzos other ult... Teamwide stun and heavy damage from across the milky way. Also pretty good in close quarters. Won't even mention the amazing level 20 upgrade. While Valla gets CD reduction. Yes, good reduction, but pretty useless in team fights. Mobility/escape: Valla has amazing mobility with her trait. She is like a lite Tracer when you get good with her. Dodge for days, chase pretty good. Except nowadays there is so much long range poke and mobility I consider Valla a mediocre mobility hero. There is only so much you can dodge. And if you get caught even in a mild slow, u ded. Her vault is pretty good combined with her "baseline" move speed, but it rarely saves her. It is used mostly as a pseudo Tracer dash to avoid poke or burst abilities, or engages. Once she is dived, her vault is pretty crap. Now Hanzo has technically less mobility, but due to his INSANE range he doesn't really need it. And once he gets dived, he has all that is needed: jump to safety. If you position well, you have an escape that puts you far and probably into the fog of war. And maybe even mount you. Costs no Mana too so don't worry, it will be up. Vallas vault is much more flexible, though, so there is that. Wave clear and mercing: oh Valla got the edge here right? Oops, hanzo has a talent that turns his low CD high damage single target ability into and AOE one that splashes for 100% to both heroes and minions. Also a talent for his W that DELETES mercs. Valla can take mercs in okay speed unless it's the hard camp. She can only do that with the healing on AA and Hanzo can mostly do it with a variety of builds. Now add to that hanzos amazing utility with his long range long lasting low CD huge aoe reveal. Safe for camps, boss, objectives, gank avoiding etc Sure, Valla his the "generalist hero". I don't buy it. Everyone claimed that, and after her rework she rose again without being OP and we realized that argument was flawed. Then we found out she was only doing well cause the meta could babysit her. A babysat Hanzo nowadays is absolutely unstoppable. Melts tanks and finishes Squishies. And non babysat Hanzo can do a lot for himself. He is a good pick in basically any situation and outperforms valls in every aspect, in my opinion. Maybe it's a meta thing, but playing is just sad nowadays. You play like a chicken, and die to the mildest breeze. Even you are god like with her, her HP is so low you barely have time to ouplay anyone before dying. By the time your trait is good and maybe your healing comes up (be it AA or Q), it's too late already. It gives me Raynor feelings. What's worse is that Valla has been unchanged. I feel like damage/mobility/survivability creep. Won't claim it is, but goddamn if it doesn't feel like it... I don't know if I'm just salty, but she is my level 70 main and I can't remember the last time I had a satisfying match playing her in which I felt anything other than "wew I got away with this, but hanzo would have had an easier time for sure". She may not be UP, but she is definitely outclassed (yet again) and more importantly, frustratin to play with. End rant What do you guys think? [link] [comments] | ||
How Do I Win Hero League? - Heroes of the Storm Parody Posted: 02 Apr 2018 02:21 PM PDT
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New Twitch Prime Loot - April/May/June Posted: 02 Apr 2018 09:51 AM PDT
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Even a Void Prison can't stop the Lord of Sin Posted: 02 Apr 2018 05:59 PM PDT
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Mewnfare Admits He Hates HOTS Says He Won’t Come Back Until HL Is Fixed Posted: 02 Apr 2018 03:11 PM PDT | ||
An idea to make Alexstrasza's Life-Binder ult useful Posted: 02 Apr 2018 05:31 PM PDT Make Alexstrasza and the linked hero "unkillable" (like Zul'jin's ult) for the duration of the ult until it procs. Both heroes can still be reduced to 1hp, giving the enemy some counterplay to damage both as much as possible, but suddenly it becomes a lot more useful and reliable, and gives it way more uses to save an ally or yourself. The cooldown will probably have to be increased, and increase or decrease the duration until it procs, not sure if longer to give the enemy more time to damage both or shorter to not give too long of "unkillable" time. Seeing how Cleansing Flame already takes you off the map, essentially giving you 9.25 seconds of invulnerability and insane mobility (edit: and an extra Dragonqueen at lvl 20), I think a change like this to Life-Binder wouldn't be too overpowered and make it an actually viable pick vs Cleansing Flame. What are your thoughts about this? Are there any other ideas to make this ult useful or better? [link] [comments] | ||
Defeat emote, who still has it? Posted: 02 Apr 2018 05:36 AM PDT We all know heroes have a "cheer" animation for when they win and get Victory on their screens. However, Nova, Uther, and Stiches ever since beta have had a specific defeat animation to when they are on the team who lost a match. Nova facepalms, Stiches cries on his arm, and Uther takes a knee. Did any other hero get anything similar? I imagine they removed this because it would have taken a lot more effort per hero (and to discourage sadness?) [link] [comments] | ||
Posted: 02 Apr 2018 04:05 PM PDT
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Alex wins an EZ 1v1 as twin blades Varian Posted: 02 Apr 2018 02:38 PM PDT
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Where’s the Banner for SC 20th Anniversary? Posted: 02 Apr 2018 04:52 PM PDT Every major event seems to have a banner to mark its importance, from HOTS 2.0, to Halloween, and even Lunar Festival. So where's the banner for StarCraft's 20th Anniversary? [link] [comments] | ||
HGC Digest Week 7: Heroes Hearth eSports keeps up the momentum Posted: 02 Apr 2018 02:50 PM PDT
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Is Hanzo seeing play as a solo assassin a sign that assassins have gotten too weak? Posted: 02 Apr 2018 05:47 AM PDT Watching HGC lately, I can't help but feel dismayed listening to the casters say a team has been choked out of assassins after a team picks Genji and bans Tracer. There are 33 assassins in the game, plus Murky and Gazlowe, and you're telling me THIRTY of them aren't even an option?? Plus, now, many times we've seen Hanzo played as a solo Assassin, 20 times by Zealots and 10 times by Leftovers. Zealots even won most of these games, becoming the runners up at the Western Clash no less. Have assassins gotten too weak? Only a few of them (if you count Maiev and Greymane) are considered competitively viable at the moment, and we're actually starting to see no-Assassin comps see success at the highest level of play. Did the Assassinpocalypse go too far? If so, which parts of it were too much? [link] [comments] | ||
I would be totally fine with Deadman's Hold as a New Gamemode. Posted: 02 Apr 2018 09:25 AM PDT After playing on Deadman's hold for awhile, I gotta say, it's really fun actually. It is somehwat repetitive but still fun enough with each play that it doesn't get very boring. That being said, I almost wish that this mode could evolve from a brawl to a full on PvE mode complete with more maps and possible small stories to go with them. It's a shame we'll only see this brawl for a week until maybe a few months later. [link] [comments] | ||
Game breaking bug causes match to be restarted in open div Posted: 02 Apr 2018 10:16 AM PDT Granit Gaming vs Team Go - interaction between enemy Zeratul's VP and Blaze bunker somehow causes the CD of Malfurion's twilight dream inside the bunker to stay stuck at 83 sec. Game is abandoned and restarted at post level 20, and Zeratul VP is banned. Draft restarted. [link] [comments] | ||
Posted: 02 Apr 2018 04:32 AM PDT Welcome to Special Support Mondays, where we feature a hero discussion about popular Specialist or Support every Monday. Stukov Infested Admiral HoTS Birthday & Cost (Link): July 11, 2017 & 750 Gems / 10,000 Gold HotS Wikia (Link) Balance History (Link) Hero Release Spotlight (Link) Grandmaster Hero League match w/Nubkeks (Link) Carrying to Masters with Stukov w/NotParadox (Link) Stukov Utimate Combo (Link) Stukov Tips and Tricks w/Oreoblaster (Link) Stukov is currently tied for 2nd with Uther as the most popular support since the HGC 2018 Western and Eastern clash (Link). In HGC Phase 2 (Link), Stukov has a 65% Popularity and a 45% win rate. Stukov's popularity on the HotS ladder based on Heroes.report (Link) and HotsLogs (Link) is around 49% with a win rate of about 50% over the past seven days.
Previous Hero Discussions (Link) Please Upload Your Replays to HotsAPI.net & HotsLogs.com [link] [comments] | ||
I am thinking of trying out this game. Can you shortly tell me about it from your experience? Posted: 02 Apr 2018 02:30 PM PDT Hi everyone :) So I actually have no idea about this game and it's modes. I have only heard that it is similar to DotA and LoL. I was thinking of trying it out to see how it is. Can you guys tell me quickly about the key things and how the game is in general? Is it fun or does it get boring easily? I have played DotA when I was a kid when it first became a thing, also played a lot of LoL in the recent years. Are there any big differences between these games? I am a huge fan of Warcraft. Does it have the heroes we see in Warcraft world? Thanks for reading and answering! [link] [comments] | ||
What's one unpopular talent/build you love to pick? Posted: 02 Apr 2018 06:15 PM PDT For example, I always go [[Lord of Terror]] on Diablo at lvl 20. I love the extra sustain against melee heavy compositions, although [[Hellgate]] provides more utility and combo potential. Tell us yours! [link] [comments] | ||
How many Heroes can you see in a single game? Posted: 02 Apr 2018 08:29 PM PDT I'm thinking along the lines of Rexxar and Misha being two bodies, TLV being three, etc. Counting in clones as well, what is the most we can have in a single match? Second question: how close to an orgasm would dunking all of those enemy heroes at once bring you? [link] [comments] | ||
So I heard you guys like watching Genji die... Posted: 02 Apr 2018 02:10 AM PDT |
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