Fortnite Daily LFG Thread 02/Apr/2018 - It's a party!


Daily LFG Thread 02/Apr/2018 - It's a party!

Posted: 02 Apr 2018 05:02 AM PDT

Looking for a party? Post here with the following:

  • IGN:
  • Platform:
  • Timezone/Playtime:
  • Mic: Yes/No
  • Powerlevel:
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There should be no login queue for STW

Posted: 02 Apr 2018 04:23 PM PDT

It's simple. (We paid for this game BR kids don't.) <——Ignore this.

Why do we have to wait 20-40 mins so they can play. Just at the queue to when you select "Battle Royale"

Up doot for visibility babes

Edit: Ok take the money out of this because lots of you are focusing on that. I emphasized it too much. My bad. It is clear that Battle Royale is more popular than Save The World. Sometimes during the day(mainly after school hours) there is a waiting queue to get into the game. The queue is there because lots of people (not only kids apparently) are playing Battle Royale. Not nearly as many people are playing Save The World. I propose that they make separate queues for each. So when I choose "Battle Royale" I get a 10 min queue because Battle Royale is poppin at the moment. Save the World on the other hand doesn't have many people playing it. I decide to play that and enter fast and easy.

Front Page <3

I can now spell "paid" btw

submitted by /u/Pigmepuf13
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When you enter the lobby and see Pathfinders

Posted: 02 Apr 2018 07:37 PM PDT

Vbucks in Store (Upvote for Exposure)

Posted: 02 Apr 2018 03:31 AM PDT

Will we ever get Vbucks in the store again?

I first started playing STW a bit before the Christmas Event. At the Time, during the event, there were Vbucks available in the store for seasonal gold. This really helped me with the early on progress to buy loot lammas.

I think the game could use this again as I am in the middle of Canney Valley where the rewards suck and I could use some more lamas! At the time this also motivated me a lot to play the game as the more missions I did the more Vbucks I could get and buy more Lamas!

Upvote if you agree maybe we can get it back.

submitted by /u/SimanTheMan
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Officially a fan of increased Legendary Transforms

Posted: 02 Apr 2018 06:11 PM PDT

How tf.... (PL 70 Mission)

Posted: 02 Apr 2018 06:46 PM PDT

Account was deemed inactive this morning

Posted: 02 Apr 2018 05:54 PM PDT

I was playing Save the World last night completely fine and then this morning I tried logging in and it said my account was inactive.I checked my emails and it said that both the standard edition and the deluxe I upgraded to has been both refunded for no reason. I am completely at a loss and I am not sure how fast customer support will respond to me. Please spread the word of other people's cases similar to mine!

submitted by /u/RustyGlinty
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PSA: Don't pick up Blugos if you're not gonna use them.

Posted: 02 Apr 2018 02:36 PM PDT

I mean it should speak for itself. You dont get any benefits for holding a large amount of blugos till the end of the game.

I've consistently seen certain players pick up 5-10 blugos; yet not use them ever. If you dont plan to using them on Pylons or the Main Objectives, please allow others to pick it up.

It's irritating to see someone picking up majority of the blugos, yet not using them. Don't forget: PYLON BUFFS ARE PERMANENT NOW.

submitted by /u/nanaboostme
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Pretty sure i just hit the jackpot

Posted: 02 Apr 2018 04:21 PM PDT

To the SSD group I joined today

Posted: 02 Apr 2018 04:21 PM PDT

https://imgur.com/a/YLO1u

I get it, believe me. Nobody likes when a half-dozen propane tanks wipes out your trap tunnel.

But blaming that one guy in the group that you don't know and calling him a certified nub doesn't fix it, especially when he didn't trigger the accident.

_

You didn't give me build permissions in your base.

I know this because I tried to lay a new floor trap after the one at your tunnel entrance ran out of charges and disappeared, but I was unable to place a replacement.

In case you weren't aware - no build permissions also means no ability to trigger propane tanks. My friend and I revoked each others build rights after learning of this feature because it reduces the chances for accidents, and means that if an accident happens it can only be the base owner's fault. My buddy can't blow up my base so I never have to worry about being upset with him for doing so, and he never has to worry about being upset with me.

What does all this mean? It means I could not possibly have been responsible for the loss of your trap tunnel. It could only have been one of you who has build rights in that storm shield.

But hey - I get why you might feel it necessary to blame me instead. Sucks to be you.

submitted by /u/Shelgeyr1970
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Ghost Penny. This is always happening when I use her

Posted: 02 Apr 2018 04:43 PM PDT

We need a SSD help que or something.

Posted: 02 Apr 2018 07:24 AM PDT

I love StormShield Defences.

Unless friends asking for help and own SSD its hard to do others. And if u try one with "search for help" u get lucky if one players joins...

Ad a seperate que wher you can go if u want to help on ssd's... Always people needing hero xp or willing to do ssd's out off boredom sometimes.

That would help a lot of people.

Edit: just the "?" play with others menu. Add a ssd option there. It puts u in a que so if someone starts a ssd solo then the first 3 go in (Somewhat auto lvl match so u wont end up with 3 lvl 40's in a twine ssd offcourse)

So you can start your ssd solo and people actualy show up...

submitted by /u/Mayonaiske
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"Water" elemental weapons/enemies still throw me off.

Posted: 02 Apr 2018 07:37 PM PDT

Every time I look at them my brain tells me that they're ICE enemies/weapons, they are frozen, they have snow flake & fog particles, slow, etc.

Then the game tells me they're water and effective against fire, everything I have ever learned in video gaming tells me that FIRE melts ICE.

Don't get me started on "nature" being electricity/lightning and energy being... I don't even know what energy is supposed to be. :B

submitted by /u/xcrimsonlegendx
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People Llama again?

Posted: 02 Apr 2018 05:06 PM PDT

STW UI scale

Posted: 02 Apr 2018 06:29 PM PDT

Title. Idk why they have it for BR but not STW. There are plenty of things going on the screen.

Also maybe a tab for pinned quests in pause menu or map rather than always on screen.

submitted by /u/OneManDrinkingGames
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Who else thinks there should be a 2 player splitscreen mode for STW?

Posted: 02 Apr 2018 09:04 PM PDT

Survivors Guide: Advanced Stuff

Posted: 02 Apr 2018 01:37 AM PDT

Hey guys, Whitesushi here. Recently, 2 things happened

  1. Epic Games buffed the mission rewards
  2. My DMG/Shot calculator is proven to be fairly accurate

As such, it is a really good time for us to look into the more advanced aspects of survivors namely how F.O.R.T is calculated for them, some damage breakpoints given certain assumptions as well as survivor experience. Since this is more catered towards the experienced players, I won't be going over the basics of survivors and if you are looking for that kind of information, the sidebar of this subreddit has a great trove of guides by the community that covers those.

I will also be heavily referencing my Fortnite Spreadsheet throughout this post because all the tables and calculators are there so if you want to follow through, do grab a copy of it using the direct copy link below

Direct Copy of Spreadsheet


Survivors & F.O.R.T

So we all know that survivors, more specifically slotting and leveling them, increases the respective F.O.R.T stat depending on the squad they are in. However if you paid attention to the stat and the number, it isn't as simple as 1 level = 1 stat sort of thing. That said, u/nordrasir and myself first conceived a formula which was approximately 96% accurate and u/mbit90 later helped refine it to be 99.9% accurate (It is literally only inaccurate for calculating ONE instance of Survivor). The formula goes something like

Stat = Base Rarity Constant + (Level - 1) * Level Rarity Multiplier + Evolutions * Evolution Rarity Multiplier 

and then there's some +/- depending on the rarity of lead survivor as well as the matching / not matching personalities. That said, here's the table for all the constant and multipliers

Rarity Base Constant Level Multiplier Evolution Multiplier
Common 1 1 5
Uncommon 5 1.083333 6.3333333
Rare 10 1.245 7
Epic 15 1.3749 8
Legendary 20 1.5 9

For Lead Survivors, the table is a bit different

Rarity Base Constant Level Multiplier Evolution Multiplier
Uncommon 5 1 5
Rare 10 1.083333 6.3333333
Epic 15 1.245 7
Legendary 20 1.3749 8
Mythic 25 1.5 9

The Proving

With all calculations, I should show you guys the "proof" that the formula is actually correct. I emptied my squads out and placed 1 Epic Survivor inside. As seen from this image, the Epic survivor with level 28 should yield us a result of 68 when plugged into my formula. Here's the working steps

Stat = 15 + 27 * 1.3749 + 2 * 8 = 15 + 37.1223 + 16 = 68.1223 

which basically rounds off to 68 proving that our formula is accurate. Now if you are still not convinced, we look at a legendary survivor this time as seen here which is level 30 and should yield us 82 power. The working steps this time would be

Stat = 20 + 29 * 1.5 + 2 * 9 = 20 + 43.5 + 18 = 81.5 

which rounds off to 82. If you are still not convinced, I actually have this calculator setup within my spreadsheet at the bottom of my "Survivor" tab that looks something like this. It is setup properly and fully functional so feel free to play with it a little and see the values for yourself. Either way...

Fun Fact

If you read my "Survivor" tab, you will notice me mentioning

Firstly, rarity is the most important so pick rarity over all other stats

This is because even in the worst case scenario where the player is using a mythic lead and suffering from a -2 penalty due to non-matching personalities, The Legendary survivor yields 74 stats at level 26 where the Epic survivor only yields 73 stats at this level as seen in this quick example here


Damage Breakpoints

We figured out how survivor stats are calculated in our earlier section and now, we want to use that information to determine what level my survivors should be to play comfortably. Well specifically at Twine Peaks since that's the only zone where we have an idea of how husk health scaling is thanks to u/aFrequ. So let's now assume

  • A player playing Urban Assault with Berkserker support
  • The player is using a level 40 Shadowshard Hydra (fixed perks, easy to calculate)

Urban Assault isn't actually the best hero for this post since we go off damage/shot a lot and fire rate doesn't really benefit that. That said, it is one of the more popular subclasses so its relevance to more people warrants her spot here.

To kill a regular PL100 husk in 1-shot (comfortably), we plug the values into my calculator as seen here to find 3 scenarios, namely the offense at which it includes headshots, includes critical hits and excludes both of the former. Here's what the table looks like

Husk Everything W/o Headshots W/o HS&Crit
Regular 1962 2993 3463

For regular husks, we might not want to invest too much effort relying on headshots nor critical hits (which is random) so for this situation, the offense value of 3463 without either headshots or critical hits would be the most relevant.

It is worth noting that at this offense value, the player would require 7 shots (rounded) to kill a Husky Husk and 11 shots (rounded) to kill a Blaster. It's pretty bad but this isn't a good gauge since we aren't considering headshots and critical hits at all

So what about bigger targets? (Blaster)

The Hydra has a magazine capacity of 10 and personally, if I can kill a blaster with 5 shots (half the clip), I will consider it fairly comfortable. However, I will just use the number of shots as the independent variable. The blaster is also a bigger target which takes multiple shots to take down so it makes sense for us to include both headshots and critical hits. Here's what the table looks like

  • Assuming 100% headshots
Number of Shots Offense Needed
1 > 20000
2 10608
3 7039
4 5254
5 4183

So it is basically impossible for you to one-shot a blaster but you can kill it with half your clip (5 shots) if you are sitting at 4183 offense. We will re-visit this number in one of the later sections


Survivors Experience

One last mechanic that I want to go over is the cost of getting survivors to X level. This includes the

  • Experience cost of leveling the survivor
  • Experience cost of evolving the survivor
  • Resource cost of evolving the survivor

With how the event store is at the moment, most people are going to end up getting capped on survivors experience rather than the resources so we will only focus on that. I do know that there's people who are running out of manuals and if you are, I suggest checking out my other post. Either way, the formula would be something like

XP to Target = Leveling XP + Evolution XP = [(Target Level * (Target-1) - Current * (Current-1)) * Rarity Multiplier / 2] + [Number of Evolutions * (((10 * (Level Multiplier - 50)) + Evolution Multiplier)] 

Rarity multiplier table is basically

Rarity Common Uncommon Rare Epic Legendary Mythic
Level Multiplier 100 150 200 250 300 400
Evolution Multiplier 750 1500 2250 3000 3750

For example if we want to calculate the amount of experience needed to get a legendary survivor from 1 to 38, the formula would be

XP to 38 = [(38 * (38 - 1) - (1 * (1-1)) * 300 / 2] + [3 * (10*(300-50) + 3750))] = 1406 * 150 + 3 * 6250 = 210900 + 18750 = 229650 

and that my friends, is a lot of survivor experience

I'm almost certain there's some way to shorten my formula which I'm not seeing. That said, if you just want to do some calculations without understanding the workings behind it, simply use the already prepared calculator within my spreadsheet in the "Calc" tab


Putting the pieces together

So according to my calculations earlier, we generally want 4183 offense in order to play comfortably at power level 100.

Once again, I reiterate that we work off Twine Peak numbers because only those are available and also the fact that this is meant to be a more advanced guide to survivors.

Offense comes from primarily 3 sources

  • Survivor Squads
  • Research/ Skill Trees
  • Party Members

First, we eliminate research/skill trees. Doing a quick count, I found that you can obtain a total of 548 points from research and skill trees which lowers our offense goal to 3635. Next, we want to eliminate the party bonus from other players. However, this is a little harder to factor in so I will give a range in this table

Bonus/Player Bonus Total New Required Offense
300 900 2735
400 1200 2435
500 1500 2135
600 1800 1835

If we run some quick numbers using the table we used earlier for survivor stats calculation as seen here, you will notice that even with perfect squads, you can only achieve 2472 offense from survivors. This means that if you are running with a group of mediocre players, you will not hit our target of 5-shotting a Blaster.

So let's just assume a really good squad where each member of the party offers 600 offense. In this instance, we need the same number shown in our previous image to be at least 1835. We tinker with the numbers in the inputs section and found that

  • If you only use Mythic Leads and Legendary matching survivors

All your survivors must be at least level 33 to reach 1842 offense, going over our requirement.

At least level 38 if they are non-matching Legendary survivors and at least level 40 for matching Epic survivors

The XP calculations

To round it off, we plug the values (target level of 38) into our survivor experience calculator that looks like this and observe that

  • We need 177150 XP per legendary survivor to get to level 38
  • We need 232700 XP per mythic lead to level 38

In total since we have 14 survivor slots and 2 lead survivor slots,

Total experience needed = 14 * 177150 + 2 * 232700 = 2,945,500 

That will be a total of 98.18 hours of playtime farming stuff like Radars/Survivors in power level 76 or approximately 16.36 hours of playtime farming PL 100 Bomb missions. I specifically mentioned bomb missions here because you can get tier 6 chests for that awesome 30000 base survivor experience (not including crits) and bomb missions could take 10 minutes or less to complete. Either way, I'm not going into the specifics here and it's kind of just for additional information sake

The final table

To make the entire breakdown easier on the eyes, I decided to make a single table for it that looks like this

Bonus/Player Required Offense Survivor Levels XP Cost per XP Cost total (including Mythic Lead) # Games Total Farming Time (hours)
400 2435 49 385300 6409000 213.6 35.61
500 2135 41 278500 4629000 154.3 25.72
600 1835 33 177150 2945500 98.18 16.36

What we can learn from this section is that if you want to be able to kill things comfortably, it is very important how much stats your party members are bringing to the table. Also, be ready to grind a lot to reach that point.


Probable Questions
  1. So why don't you assume a level 50 Hydra instead?
    A. If we go by zone levels, you will notice it's generally 1 STAR per zone (i.e Silver in Plankerton, Malachite in Canny). While the stats of a level 50 weapon does indeed function in Twine Peaks, the weapon is over the soft-cap in terms of resource cost

  2. What do you mean by "(not including crits)" talking about Bomb survivor experience
    A. When you get rewards, there's a random chance where your rewards are multiplied (similar to how critical strikes work)

  3. What about Smashers in PL 100?
    A. Unfortunately, we don't have the health values for those yet but I would gladly take any information anyone can provide on these!

  4. What about Tech for traps?
    A. That's something I have not looked into but definitely considering to

  5. What missions would you recommend farming for survivor XP?
    A. My personal favorite is "Deliver the Bomb" since it has tier 6 rewards and easy to defend with only 2 fixed spawns. I might do a post on missions, their difficulty and rewards but not anytime soon

  6. I think your definition of "comfortable" is inaccurate, I personally find that...?
    A. It is an opinion so there's no right or wrong. Personally if I can kill a Blaster with half my clip (2 Blasters per clip), I generally feel "helpful" in my missions

  7. What's the most efficient way to level survivors in a bang for buck situation? - u/neoKushan
    A.

  1. Have your lead 10 levels ahead of your survivors (level them first). This is because leveling a legendary lead from 30-40 costs 112500 exp and you gain 44 stats versus leveling a survivor from 30-40 costing 113500 exp and gaining you only 24 stats. In other words, leveling your lead first is about 85% more efficient

In fact even if you bring this lead survivor to 50 first (from 30), you will still only use 258500 exp which gains you 86 stats, still 57.3% more efficient than leveling your survivor from 30-40

  1. Evolve your survivors before leveling another to the same level. This means if you have a legendary survivor at 10/10 and another at 1/10, you should evolve the first one to 10/20 before leveling the other to 10/10. This is because evolving a legendary survivor to 1 star only costs 2500 EXP but gives you 10 stats while leveling a survivor from 1 to 10 gives you 14 stats but costs 13500 EXP

  2. Spread your experience evenly. If you have all your survivors at 10/20 for example, you want to bring them all to 11/20, 12/20 and 13/20 together rather than leveling them to 20/20 one by one

  3. Only spread your experience in Offense/Tech. While you do get more homebase power from leveling your resistance/fortitude survivors as well (AlluraSC's video on stat spreading) , only Offense/Tech are going to let you kill things faster. As such, someone with more homebase power but spread out stats will actually lose out in damage than someone with less HBP but focused stats assuming they both commit the same amount of experience into leveling their squads.

I can't actually think of anything right now so if you guys have any interesting questions down in the comments, I will make edits to include it in here.


Conclusion

In this post, we managed to cover the mechanics behind how things are calculated and run an example scenario to give you guys an idea of how long end-game grind can take. Do note that the estimated farming time is likely the bare minimum since you could end up spending time finding groups, doing other missions to advance quests etc. That said, this is but one scenario out of the tens of thousands possible permutations out there where people run different setups, different missions, different groups, different weapons, different perks and so on. It simply isn't possible for me to cover everything so I picked one of the more extreme, end game setups.

If we were to sum up this entire post, I would say

  • Rarity is the most important in survivors. A non-matching Legendary beats a matching Epic at level 26
  • With a "really strong" Soldier setup, you still need 4183 offense to kill enemies comfortably. Not playing soldiers? Better hope you have teammates running them so you can actually do something to smashers
  • To get 4183 offense, at least 2735~1835 needs to come from survivor squads depending on how good your party is. Thus, partying with strong players matter a lot
  • Doing radars/survivors, while easy, is highly inefficient especially when you are going for the end-game survivor experience grind. Bombs on the other hand are really nice

TL;DR If you want to shoot down enemies "comfortably" in PL100, you will need a good loadout (UAH+MGR), a good party with high offense bonus (600 per player) and approximately 1835 offense from your own squads (every survivor > level 33)

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Rejoin Game or Abandon Game or Abandon Game or Abandon Game or Abandon Game or Abandon Game?

Posted: 02 Apr 2018 05:04 PM PDT

Epic: Please look at "battle pass" or subscription model option for StW

Posted: 02 Apr 2018 05:51 AM PDT

In 3 more days my Founder Daily Rewards run out and I am going to be a little disappointed. It really helps me enjoy and login every day anticipating a small random reward (Yes I know I am paying for it). Sometimes that lama is just want you need to give your weapon another level or a new hero to try.

On the other hand I am not the type of person (or do I have the funds) to drop cash on V bucks every time a good lama pops for the day but I am willing to put down 10-20 bucks so I get a little something everyday for fun and to keep me going.

Hope someone sees this and it is something being considered. I would also be elated for some type weekly challenges similar to BR. I am not much of a PVP player but the BR battle pass is really enjoyable and rewarding.

submitted by /u/jtwilkins
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Fuck Impulse Grenades. Give us BR's Boogie Bombs.

Posted: 02 Apr 2018 12:21 AM PDT

Impulse grenades do fuckall to husks, maybe knock them 3 feet, and are more a griefing tool. Boogie Bombs could be useful as clutch CC against husks and I'm sure you all want to watch a smasher break it down instead of breaking down walls

submitted by /u/Chemical-Cat
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Petition to let flux be used on weapons.

Posted: 02 Apr 2018 05:25 AM PDT

Title. I think this would be great as I have some great rolled epics that I would love to upgrade :D

submitted by /u/Koopabillion
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Pulled this super shredder not sure if to upgrade or not need advice.

Posted: 02 Apr 2018 09:02 AM PDT

Just go this Dragon breath, is this actually good?

Posted: 02 Apr 2018 08:38 PM PDT

Proof the husks fear Power Base

Posted: 02 Apr 2018 03:38 AM PDT

Add "Offline" option on Epic Account

Posted: 02 Apr 2018 03:14 PM PDT

There are some times that I like to mark myself as offline so I don't get spammed with invites on Fortnite. Can you add an "Offline" Option to the Epic Account setting?

submitted by /u/ErrorNoContent
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Need advice

Posted: 02 Apr 2018 09:30 PM PDT

So Tank Penny is a bit thick but I find her extremely attractive. I was offered one night with her in exchange for a lvl 1,000,000 Noc that I have been secretly hiding in my armory away from the general player population. I call it God's god weapon. Anyway, I really do not wanna get scammed. Do any of you people have experience with Penny. I heard she gets around and is quite rough in the sack. I cannot risk getting hurt since I have to save the world. Please advise.

submitted by /u/Deplorable_Yankee
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