H1Z1 Weekend Event: Show Me The Bunny Returns for 2018! |
- Weekend Event: Show Me The Bunny Returns for 2018!
- Server Maintenance: March 27
- Play Auto Royale DUOS this weekend only!
- Game Update: March 22
- 3/20 Hotfix - Cursor Issue
- Weekend Events: Double XP, Auto Royale at Night, and Shotties & Snipers!
- Game Update: March 15
- [UPDATED] Welcome To Season One!
- New to H1Z1? Check out H101!
- Hotfix - March 9th
Weekend Event: Show Me The Bunny Returns for 2018! Posted: 30 Mar 2018 12:39 PM PDT Spring is in the air and there's a brand new Chocolate Rabbit Mask waiting to hop into your inventory! From now until 10AM PDT on Monday, April 2, log in to H1Z1 and play 5 matches of Battle Royale (Solos, Duos, or Fives) to complete the Show Me The Bunny Event Challenge this holiday weekend. Are you dressed in your Sunday best? Share your latest outfit using the Chocolate Rabbit Mask with us on Twitter, Reddit, or Instagram[www.instagram.com]! |
Posted: 27 Mar 2018 12:24 PM PDT Live servers will be coming down at 7PM PT tonight (approximately 7 hours from now) for server maintenance expected to take about 2 hours. This maintenance includes the updates listed below, and you may also notice a new item has "hopped" into the Helmet section...
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Play Auto Royale DUOS this weekend only! Posted: 23 Mar 2018 07:49 PM PDT GRAB A FRIEND AND TRY OUT THE NEW GUIDED ROCKET LAUNCHER! This weekend only, we're adding a new variation to Auto Royale - Duos! From now until 10AM PT on Monday, March 26, it only takes one driver and one passenger to bring home the win. To celebrate Auto Royale Duos for the weekend, there's also a limited-time Event Challenge: complete three games of Auto Royale and you'll receive the Red ARV skin! Plus, we've added a brand new weapon just to Auto Royale - the guided rocket launcher (LG-IR)! If you thought this mode was an explosive spectacle of mayhem before, wait until you get your hands on this weapon out of Purple or Gold pickups. The guided rocket launcher is available in both Auto Royale Duos and Auto Royale Fours. What's the craziest shot you've gotten with the new rocket launcher? Share it with us on Twitter, Instagram[www.instagram.com], or Reddit! |
Posted: 22 Mar 2018 12:18 PM PDT Live servers will be coming down at 8PM PT tonight (approximately 8 hours from when this was posted) for an update which is estimated to take 4 hours. Test servers will be unlocked for play at that time, and patch notes will be added into this thread once the downtime starts. EDITED 5:38PM - Full Patch Notes Below! Today's patch brings a brand new weapon just to Auto Royale - the guided rocket launcher (LG-IR)! We're also introducing a new Auto Royale Duos mode. General Updates
Auto Royale Updates (Duos) As mentioned above, Auto Royale is now available as a Duos mode as well! Hop in with a friend (or stranger), decide who's driving, and get into the action.
Auto Royale Updates (Duos and Fours)
Known Issues
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Posted: 20 Mar 2018 11:23 AM PDT Hi all - we've just pushed a hotfix to Live that only contains one thing: a possible fix for the ongoing cursor issue. You should see a small download hit Steam momentarily (or you can grab it right away by verifying your files). If you're still seeing the cursor issue AFTER you've patched, please document exactly what you were doing before it occurred, along with your location and the region you're connecting to. You can then submit a ticket directly to us using this link[help.daybreakgames.com] and make the subject of your ticket "[reddit] Cursor Issue Steps" to help us further - we appreciate it! |
Weekend Events: Double XP, Auto Royale at Night, and Shotties & Snipers! Posted: 16 Mar 2018 06:51 PM PDT This weekend is chock-full of goodies in H1Z1, as we're bringing you Double XP, a nighttime version of Auto Royale, and the return of the fan-favorite event Shotties & Snipers! Here's a quick breakdown of each: Double XP We've turned on Double XP just for this weekend, from now until Monday, March 19 @ 10AM PT! Double the XP means faster leveling, which means MORE REWARDS - remember, with each level you gain you earn two Victory Crates.[www.h1z1.com] Auto Royale at Night We're trying something a little different with Auto Royale this weekend: all matches will be kicking off around dusk and getting darker as the match progresses! If you'd like to turn on your headlights, the default keybinding is G (beware - this could be a dead giveaway to your foes!) Shotties & Snipers The Shotties & Snipers event returns for the weekend with a matching Challenge and Skull rewards to boot! You can read more on that here.[www.h1z1.com] |
Posted: 15 Mar 2018 05:02 PM PDT Live servers will be coming down at 8PM PT tonight for an update that includes Shotties & Snipers for the weekend, the retirement of some classic Skull Store items, the animated update to the 2018 Showdown Participant AR, and some additional fixes. The downtime should be approximately 3 hours - full patch notes below!
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[UPDATED] Welcome To Season One! Posted: 14 Mar 2018 04:34 PM PDT Starting with Preseason One, we set out to make H1Z1 as competitive and rewarding as possible. We added Team Scoring for Duos and Fives to continue that trend. With each Preseason we shook up the point values and Tier distribution numbers and made future decisions based on previous Preseason data. We gave out rewards for end of season placement and players were fully sporting their accomplishments in-game. Now that we're out of Early Access, it's time to put Preseasons behind us and get started on the culmination of all that work: Season One! Here's a breakdown of our new Scoring System now that we have data to work with and we understand how players are behaving. Season One Scoring Equation Season One introduces a revised scoring system that reflects a player's overall performance through the season. During the Preseasons, Royalty was solely achieved by a player's ability to get high kill games and nothing else. This lead to player behavior of jumping into a match, getting as many kills and possible and not caring about anything else. The new scoring system starting in Season One rewards players who can get kills AND place well on a consistent basis. The skill to accomplish both a high kill and high placement game separates the top players from the rest.The formula we're using to generate your overall score comes from taking your 10 best matches as a base, and then we apply a modifier to it based on your average kills per match and average match placement for the season. The important thing to note here is that if you perform poorly over and over again, you can find yourself sinking into a lower Tier. So, how does this all work? What are some of the details? What does this mean for kills? Let's take a moment and break some of that down so we can provide the context and insight needed to help everyone understand our end goals. Here's the base equation so you can understand what's going on behind the scenes:
(There's a lot more to the equation than just that, but this showcases the basics and how we're coming up with your rank for Season One.) This equation gives us a ton of control and tuning knobs to adjust and emphasize the aspects we'd like to. If we wanted to make a Season about nothing but your Top 10 games, we set the min and max multipliers to 1 for placement and kills. If we want to emphasize kills, we can; same goes for placement. For Season One, while Placement is a factor, we've decided to give the Average Kills Per Match a higher modifier, so while Placement definitely matters, Kills per Match are still extremely important and carry a heavier weight in ranking. You'll need both if you want to rank among the elite! Season One Tier Thresholds Similar to previous Preseasons, the score thresholds for each Tier have been adjusted slightly:Season One Example Stats Looking for some examples on what to aim for if you want to reach the top of the leaderboards? Here's what some of the current averages are that you'll need to reach Royalty 1 in each mode type:
So, how did we come up with some of these numbers? Data! We did a massive dive into the data from prior Preseasons to see how players stacked up in general and we found that the above combination was a good mix of consistent playstyle and aggressive killers. Keep in mind, the above examples are all SEASONAL averages - for something like Kills where you're expected to get 5 kills every single game, players should be fighting opportunistically and making calculated plays (rather than camping). Season One Rewards We're continuing the tradition of rewarding players at the end of every season based on what Tier they achieved. As before, you'll only need to reach the required rank in ONE mode in order to be eligible for the Emote, and you won't earn multiple Emotes for placing in multiple modes. However, you WILL receive the designated amount of Skulls from each mode based on your placement. In summary, while you'll only receive one instance of an Emote that you qualify for, you'll receive the Skull payouts of each Tier across modes. Since it's possible to sink into a lower Tier during Season One, the rewards you receive at the end of the Season are based on the highest rank you achieve within the Season, NOT the rank you finish with at the end of the Season.Here's what you can expect out of Season One: Along with Season rewards, we've also introduced MATCH rewards in the form of the Victory Crate - you can read all about that right here[www.h1z1.com]. We want to thank all the players that joined us on the ride through Early Access and the various Preseasons. The feedback and data you were able to provide during that time was invaluable. And now, without any further ado…welcome to Season One! |
Posted: 12 Mar 2018 11:49 AM PDT If you're about to drop into your first game of H1Z1 Battle Royale, we're here to help with some quick video tutorials on the basics of the game. While we can't hold your hand and help how well you aim (which will come with practice), these videos should help you to survive longer, understand the core mechanics, and loot up properly to ensure you start to rise up the leaderboards. Remember to try out the Combat Zone before your first match as well to try out all the weapons and learn how to properly aim down sights, compensate for recoil and reset time, and understand the individual purposes. Combat Zone also has the special Super Serum, which will instantly heal you. Watch below! H101: Armor & Helmets https://www.youtube.com/watch?v=12VVYg9VqVEH101: Vehicle Keys https://www.youtube.com/watch?v=9WfB69_JLDEH101: Healing https://www.youtube.com/watch?v=lA3MEiyOg18H101: Hit Markers https://www.youtube.com/watch?v=_gT17NoRZ7EH101: AR-15 https://www.youtube.com/watch?v=aOS4370uSRIH101: AK-47 https://www.youtube.com/watch?v=oH_3avCmExYH101: Hellfire 4-6 https://www.youtube.com/watch?v=kiGExLuNzgwH101: Crafting https://www.youtube.com/watch?v=1y4uByS8kmQH101: Throwables https://www.youtube.com/watch?v=5UYttMy42fU |
Posted: 09 Mar 2018 03:32 PM PST You'll see a small download on Steam in the next few hours for a hotfix that includes the following:
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