Dead by Daylight Friday Bug Report Thread - April 06, 2018


Friday Bug Report Thread - April 06, 2018

Posted: 06 Apr 2018 08:15 AM PDT

Welcome people of the fog! Here you can report bugs about the game.

Some rules and guidelines specific to this thread;

  • Top-level comments must contain a bug report.
  • No tech support questions; wait for Tech Support Weekend.
  • Specify your platform (PC, PS4, XBOX) in the report and make your report as detailed as possible.
  • Don't spam the thread with reports; try and keep them contained to one comment.
  • Check before commenting to make sure the bug you are detailing hasn't been reported already.

A list of known issues being worked on by the devs can be found here.

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Developer Stream #95 - PAX EAST - Summary

Posted: 05 Apr 2018 06:35 PM PDT

The weekly developer stream this week was done through Alienware's Twitch as McCote and Not_Queen are at the PAX event.

Watch the Developer Stream VOD on Twitch

On the show today

  • Mathieu Cote - Game Director
  • Not_Queen - Community Manager
  • Marcie Holt - Guest

Stream Summary

  • News & Announcements

    • Deathgarden Stream
    • Cardboart sneak peek at the Killer coming with the next DbD chapter
    • Anniversary Event
    • Public Test Build
  • Cosmetics

  • Questions & Answers

News & Announcements

Deathgarden

  • There is going to be gameplay of Deathgarden (Behavior's next game, announcement trailer here), in a stream tomorrow for those of you interested. Click here to sign up to possibly get a key for Closed Alpha testing.

  • Circus/Amusement park Killer Cardboard Sneak Peek, this was handed out to a few people that showed up at the booth for DBD @ the PAX event.

  • Second year anniversary of DbD will be 16th June. There'll be an Anniversary Event held during the month (no exact date yet) that will introduce new changes to the game, cosmetics, bloodhunt event and more.

  • With every chapter and mid-season patches, there'll be test builds available to the public so that the team can gather information and act based on the feedback given.

Cosmetics

  • There'll be new cosmetics to already existing characters every time a new chapter releases, these'll be themed to the chapter.
  • A new store will come out specifically for additional customization. You'll be able to unlock new stuff through game time or directly buy them with real money.
  • Confirmed cosmetics for Nea.
  • ''The team is hoping that the store will include cosmetics for licensed characters the same way that they're hoping that the license characters will be available through play time and not just be real money purchase only like now. This is a conversation we need to have with each and every licenser. We need to go back and amand the agreements we have with them, so it's gonna be a case by case basis, and obviously we'll keep you informed as things are settled.'' - Mathieu Cote

Questions & Answers

Balance update when? Not_Queen - ''These balance updates are planned to be in the middle of chapters. So every three months there's a new chapter, and in the middle of each chapter there's a balance update. So balancing, bug fixing.. this is going to be dedicated to balance.'' Mathieu Cote - ''An important thing to add is that this doesn't mean that we won't hotfix important things that has to be adressed immediately. It means that we have a rhythm and a frequency where we'll be focusing specifically on balancing and fixing bugs.''

Sneak peek for some new Survivor cosmetics? Mathieu Cote - ''No. We showed some Killer cosmetics and it's true we haven't showed anything yet for the Survivors.'' Not_Queen - ''No sneak peek currently.''

Will there be lootboxes? Mathieu Cote - ''We will not have lootboxes. Through the progression of the game you'll be able to get gifts and things, you'll be able to unlock stuff as you play, but no lootboxes in the traditional sense.''

Do you have Jason? Mathieu Cote - ''No, not yet. We could, he'd fit right in, obviously. For us it's simply a matter of getting contact with the licensers, and making sure it's mutually beneficial essentially. Some people are more or less interested in having their license in our video game, some are super interested but their characters don't necessarily fit as well with our universe and team. Fortunately, the world we've created with Dead by Daylight lends itself well in inviting, where characters are being brought in from all these different places. So it's easy, a simple step, to have different characters from different universes join up at this place, but the character still has to make sense.''

Marcie Holt: You know what, there are probably scary Killers originating from around the world Mathieu Cote - ''Absolutely. It's part of why we also wanted to do like The Huntress. We went around and looked at Russia and Eastern European countries. Like what's under their bed? What makes them scared at night? The lullaby and all of it. Mathieu Cote - ''You know, we all have our favourites that we want to see in the game, but the thing is, we have our own story that we want to tell.'' Marcie Holt - ''The Creeper, that would be a cool Killer.'' Mathieu Cote - ''Yeah. I think the cenobites from the Hellraiser universe would fit well within our universe.''

Ash Williams as a Survivor? Mathieu Cote - ''I'd like that, very much.'' Not_Queen - ''We had a big demand for Bjorn, don't forget about that one.'' Mathieu Cote - ''Yeah, it's true. I'd like to see Bruce Campbell as a Survivor, not as a character (Ash W.), just him.''

Is Freddy going to be buffed? Mathieu Cote - ''Yeah. There are a lot of people asking about Freddy. I think that, when we released him, we reacted super fast. We made some changes quickly after his launch, which was way too early, we shouldn't have done that. We learned. Nowadays, he's a fun Killer that is completely different than the rest, but like in many other competitive games, you have options. Lets say you'll never pick him if you wanna win the top tier tournaments. But we are going to make some changes to Freddy, we talked about it last week at the office.''

Can you update the graphics for the Xbox version, please? I wish it looked more like the PC version. Mathieu Cote - ''Well, the Xbox isn't a PC as a machine. We continue to do optimizations and performance improvements for both consoles, but they're different, we have to deal with the fact that those machines aren't the same.''

Are you aware of the sound issues for Killers? Mathieu Cote - ''Yes, we're aware of the sound issues for Killers right now, and we're working on it. This will be patched as soon as we have a fix that is satisfying. It's not gonna wait until the next patch.''

Are there PAX exclusives? Mathieu Cote - ''PAX exclusives... So we don't do exclusives anymore because by doing them, we exclude the console players since we cannot release them on console. But if you're looking for some sweet outfits to get or pieces of flairs to get for your character that will give you bragging rights and things like that, the customization that is coming will be exactly what you're looking for.''

Killers that can disguise as a Survivor? Mathieu Cote - ''Yeah, that definitely is on our short list of Killer ideas. We have a very long list of really cool Killer powers that we really want in the game. That's definitely one of them.''

Will you consider perk ideas on Reddit that is being upvoted? Mathieu Cote - ''Well, it's always a little touchy to get those community things, because as you all are aware sometimes groups of people go into directions that aren't ideal. We want to make sure that we take ideas from the community, we do it regularly. Everything that is posted in Reddit, Steam forums, Twitter.. name it, are for sure being read by us. ''

Spotlight for new Killer when? Mathieu Cote - ''Close to when it releases.''

Nea cosmetics when? Mathieu Cote - ''With the rest of the cosmetics. Actually, as soon as we open the door for the cosmetics store. You'll get some really sweet Nea stuff.''

Will you rework perks that people don't use? Mathieu Cote - ''There's so many perks in the game now, there's always gonna be perks that are less often used than others. And if we fix those and make them amazing and everybody uses them, then the other perks are going to be at the bottom of the list. But we constantly tweak those perks and as we mentioned in our newsletter, in our little roadmap, there is gonna be a balance patch coming in between every chapter from the moment we started the roadmap.''

Is there going to be a balance patch before the new chapter? Mathieu Cote - ''Not as such, but there are gonna be updates coming. We have the new emblem update, that are now almost ready since we had the two PTBs with it. That system is coming, we also have a few patches coming to fix the small instances of progress loss that has been plaguing us.

Will Nea get cosmetic that isn't sleeveless? Mathieu Cote - ''Yes, Nea is gonna get costumes that are not just no sleeves.''

Any more info on the store that is coming? Mathieu Cote - ''So, the store will be with real money and/or game time. So there is going to be a system where you can play and collect enough to buy stuff from the store.''

Will we get anything before the anniversary? Mathieu Cote - ''Yes, as mentioned, the emblem system will come and bug fixes, such as loss of progress and probably other bugs.''

Will we need to wait until Summer for the sound issues to be fixed? Mathieu Cote - ''No, you will not need to wait until the Summer for the Killer sound fix, we're working on it right now and we're making sure that we're going through every single sound to make sure they play properly. And as soon as we have it good enough, it'll be patched.''

Can you remove the pallets? Mathieu Cote - ''That's not going to happen.''

Was the first prestige 3 Michael Myers outfit declined by the license holders? I thought it was really cool. Mathieu Cote - ''No, no. It wasn't an issue with the license holder.''

Has the Hag dress cosmetic been scrapped? Mathieu Cote - ''No, it's been finished.''

Will there be a new Killer before June? Mathieu Cote - ''Well no, we put the roadmap for the next chapters.''

The developer stream ends here. There'll be another DbD stream, although not mentioned if it's just going to be DbD gameplay or continuation of the Q&A. It'll start 13:30 PM Eastern Time, 06th April.

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�� Ochido got banned ��

Posted: 06 Apr 2018 07:16 AM PDT

🎉🎉🎉 Let's celebrate this day, guys. One of the most toxic players of DbD just got banned. Thank you devs! 🎉🎉🎉

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When a survivor switches to a flashlight last second but you were running Franklin's anyway.

Posted: 06 Apr 2018 07:42 AM PDT

Fookin' Quentin

Posted: 06 Apr 2018 09:37 AM PDT

A thread for everyone who believes Ochido's ban was unjustified.

Posted: 06 Apr 2018 09:20 AM PDT

First off I'm making this thread because I don't have the time in one day to respond to each individual comment in this thread claiming that Ochido shouldn't have been banned or that he was banned for pallet looping, juking, teabagging, and bullying killers, so I'm going to respond to all of them in one post, so let's start this off.

Ochido by all means deserved the permanent ban he received today. He has history of Griefing teammates in videos which got him his previous and most recent 3rd soft-ban and also showing exploits in videos which I assume got him at least 1 soft-ban at some point, even if these exploits being shown did not get him a single soft-ban, the amount of griefing incidents and subsequent soft-bans could have alone solely been the reason he has been perma'd. To name (Not show) a couple examples of this, in one, just one montage he has an incident of griefing a teammate and exploiting in a spot that made him impossible to hit (Which is also holding the game hostage.) So once again, just to hammer the point home for everyone who still believes the ban was unjustified. If you look at all of these incidents and combine them all Ochido deserved his perma ban a long time ago and he most certainly deserves it now.

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Ochido banned for no reason? (Generator Jake)

Posted: 06 Apr 2018 12:15 PM PDT

Drew Feng Min

Posted: 06 Apr 2018 11:30 AM PDT

Since they said they wanted to talk with the licensors about more cosmetics for the DLC slashers, I'd love to see this piece for Myers

Posted: 05 Apr 2018 08:28 PM PDT

After a 25 minute long shocky zappy game, chicken shirt jake gets lucky and escapes

Posted: 06 Apr 2018 09:19 AM PDT

Reddit!! Super happy!! Not a great player, but this is a win in my book

Posted: 06 Apr 2018 10:46 AM PDT

I might accept this. Barely. For the Entity.

Posted: 06 Apr 2018 05:31 AM PDT

Ochidos response to the permaban he got

Posted: 06 Apr 2018 11:52 AM PDT

I really hate this mentality by game developers.

Posted: 06 Apr 2018 12:50 PM PDT

From the Pax questions:

"Will you rework perks that people don't use?"

Mathieu Cote - "There's so many perks in the game now, there's always gonna be perks that are less often used than others. And if we fix those and make them amazing and everybody uses them, then the other perks are going to be at the bottom of the list. But we constantly tweak those perks and as we mentioned in our newsletter, in our little roadmap, there is gonna be a balance patch coming in between every chapter from the moment we started the roadmap."

I do not find the last part reassuring after the first. It's so easy to say "yeah we'll keep tweaking perks in balance patches" and keep ignoring the unused perk problem when you've already established that you don't understand the problem with unused perks.

This kind of philosophy is part of what drove me away from games like Hearthstone, where hundreds of useless cards were released for every useful one. The community constantly asked for the utterly worthless and super-niche-to-the-point-of-uselessness cards to be buffed, and developers constantly said something like "If we make every card overpowered then there will just be new cards no one uses" or "Not every card is meant to be great."

The subtle redirect from "please buff shitty perks/cards" to "everything can't be amazing" is missing the point so much that it feels like purposeful dishonesty.

No one is asking for every Perk to be overpowered.

People aren't asking for perks like Deja Vu or Left Behind or Surveillance or Territorial Imperative to be as strong as Decisive Strike or Barbeque and Chili. We just want them to be usable. Minor tweaks are sometimes all it takes. In Hearthstone that might mean giving a card an extra point in attack or health. In DBD it might mean adding an extra 1-2% or 1-2 seconds to an effect. And if some perks then become stronger than expected and displace the meta, is that a bad thing?

The point of having a wide variety of perks in the game is to encourage diversity in playstyles and strategies and unpredictable strengths/weaknesses. Yes, there will always be top-meta perks, but at the very least you can bring the bottom up to something resembling a "baseline" usability, instead of there being dozens of perks that literally no one uses if they have any alternative at all.

And maybe this wouldn't be such a big deal if the game didn't have a massive issue with perk diversity as it is. Sometimes the answer isn't just to buff weak perks but to specifically buff similar perks so that there's a better semblance of choice between those that operate on the same theme.

For those that still don't understand why it's such a big deal that there are many perks no one uses... the problem with this is not just dead perks in bloodwebs or on shrines. It's that this philosophy will continue to undercut the game's potential every time new perks are introduced. How many new perks do you predict will be ever used past the first week or two they're introduced? The track record so far isn't good, particularly on the Survivor side. And that's just going to keep getting worse as the pool of available perks continues to increase, and the competition for which perks to use just keeps getting leaner.

If you want this game to be the best it can be, and you want there to be more perk diversity in games instead of seeing the same ones 80%+ of the time, then the developers need to make more substantive changes to the underused and overly-niche perks that make them viable. Not overpowered, just viable.

I guarantee you that there are many players out there who would use non-top-meta perks as long as they weren't utter trash. People crave diversity and experimentation. The problem is it's just punished way too hard when the best perks are so incredibly more powerful than the rest. Shrinking that gap will result in more perk diversity and breathe more life into the game.

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Myers is going to be a guest character in my Dota Crossover series. Take a look at the Teaser

Posted: 06 Apr 2018 09:49 AM PDT

WHY THO? (

Posted: 06 Apr 2018 04:20 AM PDT

Played against someone nice today; So refreshing.

Posted: 06 Apr 2018 11:14 AM PDT

Ochido fans are allready putting negative reviews on steam lel

Posted: 06 Apr 2018 01:12 PM PDT

hey guess what

it won't get him unbanned

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Decided to try Blood Warden for the first time.. then this happened.

Posted: 05 Apr 2018 03:14 PM PDT

Hex: Huntress Lullaby huge problem

Posted: 05 Apr 2018 10:58 PM PDT

Why does it warn the survivors that you have the perk when they start working on a gen? It takes 1 hook for it to even go online. It should warn when they get one "delayed sound" skillcheck.

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Confession

Posted: 06 Apr 2018 09:15 AM PDT

I don't really like using self care.

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DBD's going live again on Alienware's twitch channel in a bit.

Posted: 06 Apr 2018 10:29 AM PDT

"So our anniversary is gonna see our next chapter." New chapter coming with anniversary event confirmed?

Posted: 06 Apr 2018 10:51 AM PDT

How about we implement a color-based slot limitation system to perks ?

Posted: 06 Apr 2018 01:03 PM PDT

So we all know what the problem is right now - all the Survivors are currently using one and the same kind of setup, there are three perks you are bound to see in every game against all the high-ranking Survivors: Self-care, Decisive Strike, Sprint Burst and perhaps Borrowed Time.

My suggestion is a simple and logical one: how about BHVR implementing a limitation system to the amount of perks equipabble depending on their color ?

It should work like this: Survivors and Killers have, basically 12 slots, all of which represent 1 one rank color of the perk, to make it easier:

1 slot - gray. 2 slots - yellow. 3 slots - green. 4 slots - purple. 5 slots - red.

For example, the wiki shows the most potent tier of Decisive Strike as a "red" Survivor perk. That means that it will take 5 tiles, which will leave the Survivor with 7 left. He can then use Bond, which at it's max power makes it green, which takes 3 tiles, which leaves the Survivor with 4 at which point he can either choose Self-Care tier 2 (which will leave him with 0, due to it being marked as "purple"), or try to choose either between a "green" and a "grey" one, or two "yellows".

This also means that BHVR should unlock the ability for players to choose a weaker version of a perk they already posess and have maxed out.

What do you think ? I mean... It's a Survival horror game, right ? Limitations are the name of the game.

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I know something funnier than buffing Wraith

Posted: 06 Apr 2018 12:54 PM PDT

This ones for all the killer mains. Can all the killer mains in the room please stand up!

Posted: 05 Apr 2018 08:46 PM PDT

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