Destiny - [D2] Xûr Megathread [2018-04-06] |
- [D2] Xûr Megathread [2018-04-06]
- Iron Banner 6v6 delayed due to late-breaking issue, Rumble to replace it.
- Why Lore and Writing should be just as important a focus as Gameplay
- "Players will now be removed after 3 minutes of inactivity."
- Massive Breakdown of a Way to Make Mods Meaningful, Rewards Exciting, and the Chase Fun Again, All While Solving Vault Space and Reuse of Assets Complaints
- My only wish for DLC 2 is to actually take itself seriously.
- Credit where credit is due: The writing and tone during the subclass missions is actually pretty good.
- For April fools, Bungie should've changed the name of catapult lift to trebuchet lift
- As a person who never played d1, this looks insane
- Friend of mine made a Coldheart.
- Breakdown of Mobility and Sprint Speed POST-1.1.4 Update
- One thing we rarely mention in regards to Exotics anymore, is how easy it is to get them.
- The best Destiny montage ever made just topped 1.8 million views
- Bring back Twilight Garrison
- Im looking forward for Exotic Balance patch in May, but all Bungie talk about are weapons.
- There has been an obvious hint that this DLC was SIVA related for a long time, in the GoM cover art.
- Crown Splitter, I don't even know her! (spiffy Crown Splitter PvP slam kills)
- [D1] Xur Mini-Thread [2018-04-06]
- Bungie Please: Use Wrath of the Lich King as a model for future large expansions.
- Christopher Barrett tweeting interesting things...
- Hey bungie, according to datto’s most recent video, the curtain call will 99% of the time beat out the best performing dps sniper (darci) during a boss damage phase for overall damage.
- [D2] Trials of the Nine Megathread [2018-04-06]
- When you and a randy get the dance moves juuust right...
- Destiny Stuck in Y2 (Xbox 360 Destiny One play through with live notes)
- I only have one saved screenshot from Destiny 1, and this is it:
[D2] Xûr Megathread [2018-04-06] Posted: 06 Apr 2018 10:02 AM PDT Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk. Location: Titan Exotic Gear:
Curios:
What's a Xûr? Xûr, Agent of the Nine is a strange vendor who randomly appears in a Public Sector in each of the four Worlds, depending on planetary alignments and Bungie's whim. Xur sells Exotic equipment and only takes Legendary Shards in exchange for them. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Banner 6v6 delayed due to late-breaking issue, Rumble to replace it. Posted: 06 Apr 2018 10:10 AM PDT
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Why Lore and Writing should be just as important a focus as Gameplay Posted: 06 Apr 2018 08:06 AM PDT In this current state of Destiny 2, a lot of the general feedback and milestones set out by the community relates to gameplay. Don't get me wrong, gameplay is where the game needs a lot of attention put towards it. If Bungie don't fix the glaring lack of certian features or issues, we risk being stuck in a repetitivitley boring game-space for god knows how long. Yet lately I've noticed Bungie aren't really highlighting story, writing or lore as big issues to fix. Sure, the community managers have made the odd comment here and there about hearing the feedback and noting it is on their radar. But yet when you look to the recent Q&A or the Monthly Mile-stone, only gameplay improvements have been listed. I am a big advovate for a better means of managing lore in this game. I'll be frank, I find the Lore tab outright lazy. It takes interesting stories and concepts about the world and it's characters and hides behind a gear piece. Complain all you want about D1 but the grimoire was a database of information (It shouldn't have been put on an external site though) about the world which we could easily pull up and look through. You had a easy way to manage and look through information you wanted at the pace you desired in D1. In D2 it feels so much more baron and bare. Not just in the lore department but in the writing department too. Characters feel far too generalised, there's no depth or complexity to them anymore. In D1 you only had limited interactions with these characters but what was there made you yearn to learn more, it made you want to play more of this game and understand more of the characters in it. Amanada Holiday is a prime example. She was initially just a shipwright, but with TTK they introduced an interesting backstory to her, and with SRL you got more of an idea of her character. In D2 she has no excuse to be there post-story. She simply lingers around in the Hanger Bay offering you green ships with nothing else to her. What was once a mildly interesting character is now a blank slate the writers don't know what to do with. Brother Vance is another example. In D1 you could tell there was an air of mystery to the vendor and the order he represented. His interactions with you seemed to indicate Vance despite his unfortunate blindness had perception to an understanding far beyond what you had. He seemed cool and calm and offered small bits of insight into the order he represents and the leader he follows. In D2 he is generalised as a rambling fanboy who is so one note it's cringe-worthy. He does nothing but spout ecstatic praise to Osiris like he's so ready to suck his mighty golden balls. Despite all this, I see people argue that the main focus right now should be Gameplay and Lore isn't as important. To those people I say, you are wrong. If the game's lore and writing is not given the same amount of focus and attention that the gameplay is being given, what makes Destiny different than any other standard live service game? The story makes the game just as much as the gameplay. TL:DR: This game needs just as much focus on lore and writing as it does on gameplay. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Players will now be removed after 3 minutes of inactivity." Posted: 06 Apr 2018 11:07 AM PDT https://twitter.com/BungieHelp/status/982318638886617088?s=19 *In response to recent player feedback, we are reducing the amount of time it takes for players to be returned to Orbit due to inactivity in Strike playlists. Players will now be removed after 3 minutes of inactivity. If you encounter issues, please report to the #Help forum.* EDIT: This change is LIVE in D2: https://twitter.com/DestinyPointcom/status/982322308718178304?s=19 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Apr 2018 12:10 PM PDT If you'd like to listen to me explain the idea in more depth, here is Massive Breakdown Podcast Episode 75: Mercules Takes the D2 Reins. Definitions:
Here's the basic idea for weapons:
Example - Weapon
This system can be used for Sparrows, Ships, Armor, and Ghosts as well, with only a few minor changes.Example - Armor
Example - Ship
Example - Sparrow
Example - Ghost
Problems This Idea Solves:
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My only wish for DLC 2 is to actually take itself seriously. Posted: 05 Apr 2018 08:22 PM PDT For the love of god, don't turn a massive section of the lore into a walking joke. I could let Curse of Osiris slip by, at least he was just a single(Albeit extremely interesting) character. Brother Vance was extremely obnoxious and a massive turn from his idle talk in D1, but hey, he was an extremely minor character who gave you some cards before you could get into the Trials. Saint-XIV's death is a tragedy, but working his past into our future is an excellent way to work with the Vex timelines to tell a potentially very interesting story. Just, please, don't let Rasputin go down this path. Rasputin is arguably one of the most important characters lorewise. He represents what we lost during The Collapse, and gives us a glimpse into what we had during the Golden Age of humanity. Destiny's plot core is Humanity's demise and fight for survival after The Darkness fought The Traveler and the Warminds and sent Humanity into the Dark Ages. And the only being that survived the Collapse and carries the knowledge of what happened during that battle is Rasputin. No Human, Awoken or Exo even knows what The Darkness truly is, and nobody knows what exactly Humanity was like during the Golden Ages. Except Rasputin. Rasputin knew mankind. Rasputin fought The Darkness, alongside the Traveler. Rasputin survived the Collapse, where the Traveler did not. Rasputin is powerful, dangerous and mysterious. And, most importantly, Rasputin the most human connection in the lore to the otherworldly powers in the neverending battle between the Light and the Darkness. Rasputin creates a power triangle between The Light, The Darkness and Humanity, the protagonists themselves. If Rasputin becomes a joke, if it ends up getting written off or replaced by any other being, then the entire core of Destiny changes. It goes from Humanity building off from it's own ruins, defending itself and the Traveler of evil menaces that threaten to finish off all of us once and for all, while attempting to recover what it has lost to these forces, to Humanity being kind off awkwardly caught in the middle of a battle they had no influence at all. If DLC 2 manages to work with Rasputin, and not around it, it could bring back the D1 feel many people have been missing from the storytelling standpoint. You're sitting on a gold mine, Bungie. Don't blow it up. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Apr 2018 03:17 AM PDT D2 has some... issues when it comes to the writing and tone. We've thrown around some of the worst lines ("Keep it together giiirl.", "RAWR, I'm a big scary monster.", "Later Haters.") a few times now and I think most people can agree that the overall tone of the dialogue clashes with the intent of the story by completely evaporating the stakes by just refusing to take anything happening as serious. However, as I was levelling a Warlock this past weekend, I got to play through the subclass reclimatation missions which I hadn't got to experience basically since launch. And you know what? They actually feel really good. Besides the intro of "You ready for weird story time." the tone and gravity of the deliverances is really there. The writing itself as each if the projections talk about the aspects that led to that discipline of Light being discovered or controlled is really feels like you're reading from a grimoire card. All in all, if the story could be delivered with the same sense of weight and with the same respect for the lore and for the intelligence of the player in following expansions I'd be really happy. And, just because a lot of people blame the casualisation of thr game, remember that these subclass missions are not endgame content for hard core players, they're missions that almost every single person who has picked up Destiny 2 will have experienced. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For April fools, Bungie should've changed the name of catapult lift to trebuchet lift Posted: 06 Apr 2018 08:41 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As a person who never played d1, this looks insane Posted: 06 Apr 2018 08:44 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Friend of mine made a Coldheart. Posted: 06 Apr 2018 08:39 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Breakdown of Mobility and Sprint Speed POST-1.1.4 Update Posted: 06 Apr 2018 05:24 AM PDT Yo, yo, yo, it's ya boy Crystic back again with yet another hot science discussion about the effects that mobility has and sprint speed. My previous thread was all about movement before the patch. You already know the deal, it's time to see the hard numbers for what Bungie has changed in update. Methodology Because I'm lazy, I'll let past Crystic tell you how I do things, as nothing has changed since then.
Sprint Speed
*After Dodging, and only for 10 seconds. Sprint Speed is unchanged.As you may have heard, sprint speed was not changed. Well, Technically that's not true. MIDA Mini-tool got it's lightweight bonus removed while you have MIDA Multi-tool stowed, so now it acts just like the MIDA. When you don't have a MIDA Multi-tool it acts like any lightweight weapon. Also it appears that they have still not fixed St0mp-EE5 or Dragon's Shadow stacking with the subclass perks, so either it's intentional or they are still working on it, because I doubt they don't know about it at this point. Walking Speed
All numbers are in m/s.
*only when MIDA Multi-tool is stowed, acts like Lightweight otherwise So it looks like Mobility got a solid boost overall. At the top end, you now move +0.5m/s faster or a 7.7% increase (I wonder if that was intentional) with all the lower levels being brought up as well. For example Mobility 9 in the previous patch would be roughly the same as Mobility 6 now. Interesting thing to note is that Mobility now scales linearly, granting +0.2m/s for every point you have. I believe the patch notes said that 0 and 1 mobility were unchanged but it seems like only 0 was unchanged, so I'm unsure if that was a miscommunication or what as 1 mobility did get a buff, albeit a small 0.1m/s increase. Also mentioned previously and in the patch notes MIDA Mini-tool was nerfed, it now acts just like a MIDA Multi-tool when you have the Multi-tool stowed, and acts like a lightweight weapon otherwise. At least now I can just say MIDA and it means the same thing I guess. I'll give a brief overview of the conclusions I made last post. Lightweight and the MIDA twins give +2 mobility. On top of that, they give a 'moving forward bonus' (MFB) as I call it which is identical to their bonuses to sprint speed. Lightweight and MIDA give a 6.5% and 10% bonus respectively to moving forward speed which is why even if you have 10 mobility you can get some increase as opposed to nothing. Obviously it is better to run 8 mobility when using MIDA or lightweight, unless you are using another weapon that does not have lightweight and wish to be moving as fast as possible. ADS Forward Speed Nothing has changed here, so past Crystic comes to the rescue.
Strafe Speed
*only when MIDA Multi-tool is stowed Looks like the strafe speed cap has been increased by +0.45m/s to 5.95m/s, roughly the same percentage increase as before. This makes sense as in my last post I showed that strafe speed was just walking forward speed reduced by 15%. ADS Strafe Speed Same deal as before, if you want to know a specific value, just multiply it by 0.75. Exotics MIDA Multi-tool
St0mp-EE5
Dunemarchers
Transversive Steps
Dragon's Shadow
Hot Takes
Footnotes
Thanks for reading and if you have any feedback I will gladly hear it. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
One thing we rarely mention in regards to Exotics anymore, is how easy it is to get them. Posted: 06 Apr 2018 07:46 AM PDT Yes, it's brought up from time to time, but this should be a main staple of the argument. With exotics being buffed, and being made exotic in terms of potency, they should also be made exotic in terms of rarity. Back in D1, during year 1, I only had four exotics because I couldn't raid or play trials or do the Nightfall, and I LOVED them. They truly felt exotic. I would love for exotics to regain not only the feel of exotics, but the rarity. Even if it's one of the only grinds in this game, it would be a worthy change. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The best Destiny montage ever made just topped 1.8 million views Posted: 06 Apr 2018 08:15 AM PDT https://www.youtube.com/watch?v=acZPrEeofqE I still watch this thing at least once a week and I am grateful to tripleWRECK for making it because it brings back so many memories of my three years and thousands of hours spent playing that game. Even the song choice is absolutely perfect, a haunting melody and lyrics that perfectly describe the tumultuous relationship we all had with it. Whatever happens from here on with Destiny 2 and beyond, Destiny was a game that captured my imagination and created so many memorable moments that I continue to carry with me. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Apr 2018 03:56 AM PDT In response to the bones of eao post, we titans would like our mobility exotic back too please. Thanks Edit: or add the perk on lion rampants as part of the exotic buff update. Much better looking [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Im looking forward for Exotic Balance patch in May, but all Bungie talk about are weapons. Posted: 06 Apr 2018 01:50 AM PDT So Roadmap says in May we are going to get "Exotic Weapon/Armor Sandbox Changes" but so far all Bungie talked about were Weapons and so far I like what they showed, they are really quiet about Armors. Can u/Cozmo23 or u/dmg04 give us any info about that? Are Exotic Armors still planned to get same treatment as Weapons in May or this part of changes will be pushed back ? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There has been an obvious hint that this DLC was SIVA related for a long time, in the GoM cover art. Posted: 06 Apr 2018 05:44 AM PDT First, forgive me for the google image links. GoM cover art: https://www.pcgamesn.com/sites/default/files/destiny%202%20rasputin.png I think most people (myself included) for the longest time thought that the structure in the art was a warmind bunker, which isn't an unreasonable assumption given we knew a warmind was involved somehow. However it's most likely a SIVA replication chamber. Replication chamber from RoI: https://i.ytimg.com/vi/32KXKV00tws/maxresdefault.jpg As you can see they are basically the same structure sans the SIVA growth in the GoM one. Going back to the cover image though, this is an uncropped image of the one you usually see. There are 4 pillars of some kind that are obviously man made holding something up behind Ana Bray. What is it? The only thing that massive that I can think of is Phobos but that seems unlikely to me given we know they DLC takes place at one of Mars's poles and I don't believe Phobos is near there. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crown Splitter, I don't even know her! (spiffy Crown Splitter PvP slam kills) Posted: 06 Apr 2018 08:13 AM PDT https://clips.twitch.tv/ObeseAffluentLasagnaKappaClaus Here is a silent gifv version, if you're into that sort of thing OwO I really, REALLY like Crown Splitter. It's no Acrius, but boy is it satisfying as shit to give someone the ol' from the top turnbuckle slamma jam frog splash. Speaking of frog splash, can we have giant space toads please. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D1] Xur Mini-Thread [2018-04-06] Posted: 06 Apr 2018 02:43 AM PDT Been a while since one of us had to do this. That said, the bot deserves a day off. Here we go. Location: The Reef Legacy Engram: Heavy Weapon- 31 Strange Coins Titan Armor: Ruin Wings - 13 Strange Coins Hunter Armor: ATS/8 Arachnid - 13 Strange Coins Warlock Armor: Sunbreakers - 13 Strange Coins Weapon: Weapon Bundles: Hawkmoon and Moonglow/Trespasser and Fallen Assassin - 30 Strange Coins + 25 Silver Dust Plasma Drive, Emerald Coil - 23 Strange Coins [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie Please: Use Wrath of the Lich King as a model for future large expansions. Posted: 06 Apr 2018 08:46 AM PDT The biggest issue facing Bungie and the community in my opinion is time. There is an imbalance where it will always take them much longer to create quality content than it takes us to complete it. The current strategy seems to have been to hire a bunch of staff and support studios to try and create content faster. My concerns are keeping a large team unified and focused in theme and goals for the game, and that if amount of content becomes paramount over quality of content you can add even more staff and still fail. I think there is a more elegant solution which would help Bungie, help the community, and be far more sustainable moving forward. Bungie already has some access to Blizzard under the Activision/Blizzard umbrella, and I think a meeting should take place to discuss how Blizzard rolls out content in major WoW (World of Warcraft) expansion patches. If you use Wrath of the Lich King as an example, the content matters more, feels more substantial, because the community isn't given the go ahead to burn through the expansion as fast as they choose. Content is presented, and then additional content falls behind time gates. Let me say now before going further, this suggestion would take some commitment on the part of Bungie to step up what content is provided (which I will get into later) because if only half measures are done this won't work. Let's start with Wrath of the Lich King to set the ground work for what I'm talking about. I have quoted the main patches for Wrath of the Lich King from Wikipedia for reference.
Hype Train UpdateLet's call this update the "Hype Train," you are getting a taste of things to come on a larger scale than we have seen in the past. The physical spaces in Destiny would get some updates and we would get a sandbox update for weapons/abilities. This is similar to the first patch made a month prior to the expansion release. Expansion ReleaseI think Destiny should stick to three part expansions, so in my model you would combine the launch patch and 3.1.0. I think this is necessary because part of this model working is not just time gating a small amount of content, if we are going to use time gates they need to be done deliberately and there needs to be a payoff for the player. The player needs to feel like they have plenty to until the next content drops. Expansion launch would add level and gear progression, however not the full amount, as progression is now going to be ongoing over the course of the expansion. We would get new story missions setting up both new strikes and the first raid lair that would launch one month after the expansion release. The Raid Lairs are a great idea, but I feel the current implementation is disjointed. Raid Lairs will now increase in complexity from the first to the second, and should help the community prepare for the larger challenges that face them. The gear earned from the first Raid Lair will help prepare the player for the second Raid Lair, which will in turn prepare the player for the Raid. Mid-Expansion UpdateIf Expansion launches stick to a September release, then the first major update would hit around December. This works for Bungie because updates = hype, and hype around Christmas is great for sales. This mid-expansion update would further change in game locations; we would get an additional world space (think Dreadnaught) that puts us close to the overarching enemy, but not quite within reach. The atmosphere should become heavier, as we get closer to the culmination of the expansion. One of the reasons I'm suggesting this model is because in WoW the main bad guy feels powerful, and feels like this gigantic force in game. When playing Destiny, everything happens so quickly that some of that feeling is lost. Panoptes in Curse of Osiris meant nothing… the story, delivery, and resolution happened so fast you didn't have time to care. Similar to Wrath's Patch 3.2 this update should have some heavy crucible love, including a sandbox update, updates to rotating crucible events like Faction Rally (which is now faction wars, where faction selection is account based, and you fight on teams made up single factions). The final addition would be the second Raid Lair. This encounter would be longer than the first, but shorter than the raid. It would be tied to the story; it would be the final gate before facing this expansion's Oryx or Atheon. The gear would again prepare you for the next encounter, which would be the raid. Final Expansion UpdateSimilar to Patch 3.3 'Fall of the Lich King' this would be the final large update of the expansion, and would be the culmination we have worked towards. Releasing mid-spring, it would add the final story missions, final strikes, as well as the Raid. The raid would be released a week after the update, giving players a final shot at maxing out light level and gear, and time to play through the story missions. Finally the world's first would have some weight, everyone would know exactly who we were fighting and why… the anticipation would have been building for months, and if you were able to best the raid there would be worthy loot as a reward. The loot system would revert to RNG, not smart RNG, not tokens… the kind of RNG that makes you play the raid every week, the kind of RNG that tears apart friendships, and the kind of RNG that makes you jump up and down screaming when Gjallarhorn or the Vex Mythoclast drop. Raid would still have a hard/prestige mode that dropped at a later date, and the rewards would be more than cosmetics. The raid exotic would have a small drop rate off the end boss on hard mode only. Specific armor pieces and weapons would be split between normal and hard. Next Hype Train UpdateWrath had a final update, Patch 3.3.5 which was a minor content patch that added some hints at future content that would come with Cataclysm. In a similar way the summer patch could combine into the next Hype Train update for Destiny. So there it is all laid out. Some things to point out, this model would not work with the current DLC 1 / 2 model, however, most people bought an edition that included these… so I don't think it's too crazy to increase the cost of the base game and put that content into the main game. I have yet to play a DLC that I felt really delivered as a standalone piece of content, but if that content wasn't trying to be independent and supported the main game it would make the overall game feel much larger. The final note would be that the main dev team would move on to the next expansion after launch, and the live team would be handed the reigns. If the live team no longer has to duct tape together stop gap content, it allows them to really focus on holidays, world events, world bosses, side quests, etc. Another thing WoW offers is super rare mounts that spawn in general locations on random timers… and are very hard to defeat/tame. This is the sort of stuff I would love for the live team to handle. Is this perfect, not by a long shot, some people will complain about time-gates, some will complain about RNG loot, or this or that… and that's ok, but I thought it was worthwhile to at least contribute to the conversation with an idea that I haven't seen mentioned. I know it's not likely to happen, but in this age of Netflix and binge watching I hope Bungie is willing to save me from myself, and take me on a voyage not a weekend getaway. Edit: Formatting [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Christopher Barrett tweeting interesting things... Posted: 05 Apr 2018 04:21 PM PDT
For ones that do not know, Aurora Retroflex is Rasputins defence subroutine.
Reveal Hype!
Thanks to u/Natekid99 and u/Mblim771_Kyle [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Apr 2018 01:42 PM PDT This is why snipers and rockets should never have been in the same slot, AND, you just buffed snipers in pve as well. Even if you hit all 23 crits during an argos phase with darci, curtain call will still win. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Trials of the Nine Megathread [2018-04-06] Posted: 06 Apr 2018 10:00 AM PDT This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of the Nine. When does Trials of the Nine end?
Trials of the Nine MapMidtown Game ModeCountdown 7 Win OptionsBeep booo awaiting results Flawless OptionsBeep boop awaiting results [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you and a randy get the dance moves juuust right... Posted: 06 Apr 2018 09:18 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny Stuck in Y2 (Xbox 360 Destiny One play through with live notes) Posted: 06 Apr 2018 06:07 AM PDT Hey this was a post originally created in the Bungie forum, due to a mod moving my post I was unable to edit the post. Here is the post, I will be adding notes on as the day progresses. /// Mostly for crucible reasons, that's really it. I'll be posting live notes every time I hit a milestone, I am playing through the story as well. For people who don't understand, since Bungie dropped support for the legacy consoles right before RoI, it's essentially stuck in Y2. Which is good for many reasons, but bad for others. I'm really just bored and the game with TTK is 15 dollars on Amazon. ——————— Part 1 ——————— Note 1- It begins! https://imgur.com/gallery/LIkfJ Note 2- My character model looks like a Bungie app rendering, https://imgur.com/gallery/ogTQ9 Note 3-The tower is surprisingly full of people, especially for a dead version of the game, https://imgur.com/gallery/zOngv Part 1 Overall Thoughts- I'm ending early today because of the 9 hour download time, getting late here. Thoughts so far, it's really weird, it's just like if RoI never happened and it's just stuck in the April Update, which is not bad, but also not good for many reasons. I can't wait to play some more Y2 Destiny tomorrow! ——————— Part 2- Earth ——————— Note 1- It looks like xur is in the tower, interestingly enough, he has no armor or weapons. https://imgur.com/gallery/skrWA Note 2- Just killed an Archon Note 3- I also just killed a wizard from the moon Note 4- Rasputin Story lone setup Note 5- Speaker cutscene where he explains nothing. Note 6- Look at all the choices, take notes Bungie. https://imgur.com/a/dPcad Part 2- Earth overall thoughts- Yup this is Y2 alright, I'll be playing more later. ——————— Part 3- The Moon ——————— Note 1- [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I only have one saved screenshot from Destiny 1, and this is it: Posted: 05 Apr 2018 01:49 PM PDT https://i.imgur.com/0rZeu6t.png This gun was my everything. It never left my Hunter's side, regardless of the PVP game type or map. I chased it for hundreds and hundreds of hours, and seeing it drop was nearly as satisfying as the thousands of kills that I secured with it over the life of D1. This was my Eyasluna, and I miss that feeling, dammit. [link] [comments] |
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