Fallout - Does anyone else kill the crucified when entering Nipton?


Does anyone else kill the crucified when entering Nipton?

Posted: 06 Apr 2018 04:56 AM PDT

I do it every time, out of mercy of course. Just wanted to know if anyone else does this on their playthroughs. The first time I played I was just completely put off by their presence, so I ended their presence, now its just a tradition.

submitted by /u/Prototheos
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It's been 4 months and Bethesda still doesn't give a crap about Eastern Europe.

Posted: 05 Apr 2018 11:41 PM PDT

You may not know, but Fallout 4 is crashing on main menu if your internet connection is on for players from Eastern Europe, Sweden, Vietnam, Israel and several other regions. Only known fixes are switching off your internet connection, forbiding FO4 in your firewall rules or using VPN. This, of course, forbids you from using mods or CC. Problem occured in december, thousands of players are affected (not only FO4 but Skyrim SE as well) and Bethesda does nothing. I personally don't believe its an issue that hard it needs 4 months to resolve.

More here:

https://bethesda.net/community/topic/147688/eastern-europe-players-games-ctd?lang=en-US&page=1

https://steamcommunity.com/app/377160/discussions/0/1618346571421475711/?tscn=1513211642

submitted by /u/FarewellPancakes
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[Spoiler] Nick is the bane of my existence.

Posted: 06 Apr 2018 08:35 AM PDT

I was walking through Nuka World picking up "out of park" stuff and found a full set of X-01 and I had Nick with me so I told him to get in it as I already had the Nuka armour on. I was walking around for a bit longer and turn around and Nick's just casually there without the X-01. So that's just sitting somewhere in Nuka World now. In this same session a Pack raider managed to steal the Quantum X-01 out of the display case which was "fun".

submitted by /u/Svelting
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(FO4) Survival is no joke.

Posted: 06 Apr 2018 12:11 PM PDT

I made it out of the vault and into Sanctuary fairly easy. After building a little and hitting lvl 3 I decided to venture a bit. I went west from the vault and found 3 raiders and an attack dog and tried my luck. Luck that was obviously not in my favour as no matter how hard I tried they would one shot me over and over. So I decided to go build a bunch more and get the settlement well established than try again. After 3 hours of meticulous planning and building I felt I was ready. I grabbed my gear, headed south and...
was killed by a bloat-fly I couldn't hit to save my life. Good thing I slept and saved right? Especially before heading out. After I spent 3 hours building right?

Wrong. So ends my survival run.

submitted by /u/ImaFknWizardXII
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Was inflation massive in the Fallout universe?

Posted: 06 Apr 2018 06:48 AM PDT

I was exploring Gwinnett Brewery again today when I noticed the beer prices on the terminal were excessively high, $39 for a beer! Is this more of a jab at urban alcohol prices or is there another reason for this?

submitted by /u/WhiteLightningLuna
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Enclave Remdemption

Posted: 06 Apr 2018 07:25 AM PDT

Am I the only one that wants to see an Enclave-turned good in a future game? I really like the Enclave, but the racism is kind of a no-no for me. They could do what they did to the East Coast BoS(before 4 fucked it up) and say that it's a renegade faction, while keeping the OG Enclave the same racist assholes we all know and love.

submitted by /u/marcelelias11
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[FO3] The Doctor is in... And he prescribes a healthy dose of Nuka Cola

Posted: 06 Apr 2018 02:00 PM PDT

Do the Fallout games have a canonical ending? My preferred canon endings.

Posted: 06 Apr 2018 09:20 AM PDT

I don't know if there is, but if there were, Fallout 3 would end with the Lone Wanderer sacrificing himself, New Vegas would be independent under House, and 4 would have the Minutemen rebuilt, and helping the Commonwealth. Mind you, these are my preferences.

submitted by /u/azarerm
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Creator Spotlight Elianora

Posted: 06 Apr 2018 12:06 PM PDT

https://bethesda.net/en/article/6VgEkdHqTecgYwSCkiqyeq/creator-spotlight-elianora interesting interview from one of the creators for both Fallout 4 and Skyrim Creation club content.

submitted by /u/jcvynn
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What is your favorite type of character to play as and why?

Posted: 06 Apr 2018 08:14 AM PDT

I was curious on what your favorite style of character to play as in any fallout game. Personally I like to play as a guy who is an anti-hero who goes the good route but does some questionable things along the way.

submitted by /u/HolyOmnichrom
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Fallout 4 freezing on me

Posted: 06 Apr 2018 10:03 AM PDT

Has anyone had problems since the newest update? Mine freezes on the loading screen after I select my last save. I was just wondering if it was me or the game. My mom has been having problems with ESO's new update too.

submitted by /u/crackedpaint
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Would you live in Goodneighbor or Diamond City?

Posted: 06 Apr 2018 03:03 PM PDT

New Purge movie's poster looks like Ulysses from New Vegas

Posted: 06 Apr 2018 12:37 PM PDT

How do you do anbig guns only run

Posted: 06 Apr 2018 03:34 PM PDT

I've had an idea for a character build that would basically be an old vetted guy who specializes in L A R G E guns hu idk how I would start it, when is the first "big gun" in new vegas

submitted by /u/ChillyWillyTM
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Would someone kindly explain this bullshittery?

Posted: 06 Apr 2018 03:14 PM PDT

So I started a new save months ago. I don't even remember what I've done exactly, but I know I finished Dead Money and got to the Honest Hearts DLC. About midway through I stopped playing. Came back a few days ago and there's fucking Giant Cazadores all over the goddamn place.

I played this DLC maybe twice before, but have no memory of these fucking things. This playthrough is on Very Hard/Hardcore.

Everybody knows how to deal with Cazadores. Cripple the wings. And with bigger Cazadores, come bigger targets. Cripple the wings.

So I do exactly that with every one I come across. Except, with both wings crippled they still outrun me. Like supernaturally fast.

I was hunting one through a canyon and when I got both its wings it fucking ran after me. I ran away and once I had gotten far enough it decided I wasn't worth it. So I see it turn a corner, follow it, and it's basically a straight corridor through this section of the canyon but the bastards nowhere to be found!

There was no way it could have moved that quickly. I can accept the bigger ones can still somehow walk at my running pace, but this was taking the cake! Where the fuck was he? I run the whole length of the thing, turn another corner and he's gone.

Fair enough. I'll continue my journey then. Turned back around and there he fucking was. Pretty sure the stinger is lodged firmly in my character's heart. Scared the fucking shit out of me.

submitted by /u/thepresidentsturtle
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Cool Fallout Creature Concepts?

Posted: 06 Apr 2018 12:37 PM PDT

Hey guys, I'm just curious what your favorite Fallout Creature Concepts are. Here is one of mine. I love the art style of this picture, especially the way the regular Mirelurk is presented. I also dig it because of the creature at the bottom; I don't know what it is! So what are your guys' favorite concepts for creatures within the Fallout universe? It could be OC/cut content/or Concept Art; Anything goes!

submitted by /u/Keanu_Thieves
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Fear and Loathing in New Vegas: a critical analysis of the game

Posted: 06 Apr 2018 02:25 PM PDT

So for whatever reason, I decided to play Fallout: New Vegas again. But when I was researching everything I needed for my new character, I would come across all these little things on the wikis that I'd never actually seen before. So I made up my mind. I decided I was going to experience everything. I was going to get as close as possible to 100% completion in this game as you can get with a single playthrough. And I was going to write down my experience with the game and how it played.

I got close.

Unfortunately, even my modern PC can't help the house of cards that is the Gamebryo engine after my save files got to be 4 times the size they normally are. I was wondering if the game would crash every time I hit a loading screen or during the 1 second lag that happened every time I opened up a container. But I made it through the vast majority of it. I made sure to read over the details and walkthroughs of the dozen or so subquests and hidden quests that I didn't think I could get my game to survive through. I wasn't missing anything very important. They were just the repeatable "give X items to character for free karma or reputation" and that sort of thing.

So here is my analysis of the game, Fallout: New Vegas.

Let me start this out with the fact that I really like this game. I mean, I put in over 100 hours in this one playthrough alone, plus god knows how long in numerous other playthroughs over two different copies of the game. If I didn't think it was a fun game, I would have given up a long time ago. But that doesn't mean that this game shits gold. There's some (sometime glaring) flaws in how it's built, how it's written, and how it goes about being an actual game. But when I vivisect the poor thing, it's a labor of love. Believe me.

The biggest thing that stands out to me about this game is how empty it feels. That's kind of sad, because it can have a few legitimately interesting areas that a lot of people will never find. But there's nothing drawing the player to these places. They're off the beaten path and hidden where you wouldn't expect to find anything really, because there shouldn't be anything there. I get that it's a desert, which tends to be an empty barren wastelands even without the nuclear wars, but I never felt like I should be finding what was on the other side of the next hill. Because of this, I felt I had to cheat this one time.

Other than to simply get the game working occasionally, (Omertas stealing your guns, bug or feature?) the only actual cheat I used in this game for the sake of completion was TMM. If you don't know, TMM can hide all your map markers, show you all of the map markers and let you already fast travel to them, or just give you the ability to see them all without being able to fast travel until you physically go there. I used the third one after realizing that comparing 3 incomplete maps online for the sake of making sure I found everything was doing things the hard way.

And honestly, there's a lot of map markers out in the empty desert. But then when I actually got to most of them, they're still nothing special. A lot of them you wouldn't even know you'd gone somewhere "interesting" because it's just a couple rocks or something, and not even the interesting rocks like that map in the dirt near the western mountains. I have to say, despite whatever flaws they have, Bethesda really has the ability down pat to make exploring the gameworld incredibly interesting and even just aesthetically rewarding.

But I got the impression you're not supposed to be exploring New Vegas. The game is really insistent on you going where it wants you to. Stray too far off the path and it starts throwing the hardest enemies in the game at you. Want to head towards Vegas? Just north of the starting area is filled with the toughest non-boss enemies in the game. Cazadors, and Deathclaws, and Giant Radscorpions Oh-My! And you can't just jump ahead in your quest either. The mountains in the middle of the map are also crawling with Deathclaws in tight spaces.

Unless you're the type who wants to savescum, or you get really lucky and dodge the ridiculously fast Deathclaws, you even have to make the entire loop down and up to Novac. It's actually a pretty linear game on the large scale, even if some of the smaller quests might have diverging paths. I think the only time I was ever able to do things my own way was an old 10 Luck character I made just to get to New Vegas to test how exploitable the gambling was (very was the answer), but he died a dozen times before I could get where I was going.

And those are the areas that it will eventually even "let" you go through once you're powerful enough to take on these creatures. There's also the numerous invisible walls the game likes to put in your way if you want to try and get creative with your pathfinding skills. It'll try and half-heartedly hide some of these with some low rocky outcroppings, but these are still the sort of thing that both in-engine and even my using my real-life nerd physique are easily climbable without getting ridiculous.

There are actually quite a few cracks in the world like this once you start moving away from the main quests and paths. Parts of scenery and interactions are broken and/or missing. In a lot of interiors it's fairly easy to see the bits of scenery sticking out into the grey void that are supposed to be hidden. And the game even has more arbitrary invisible walls that absolutely refuse to let you go into a lot of corners because there's "nothing" in the way. Or there's the containers, interactables, and doors reused as non interactable scenery. One minute, this particular model will be a container that has loot, it's been that way for so long you've come to expect it, and then suddenly there will be several that randomly do absolutely nothing. Not Just empty, but unable to be selected. Or the occasional door that makes no sense, because it's not able to be used, and isn't even shown on the outside of the same building.

Perhaps the aspect of this game I most dreaded is the fact that a lot of high traffic and open areas (such as Freeside and The Strip) have their fast travel markers outside of a loading screen, forcing you to load once to get there and again to get inside. I get it that they do this outside of buildings, but these are exteriors. The most egregious thing is where the game wants you to make your "main base". Your room in the Lucky 38 is behind 4 loading screens every time you want to go there. If you're not using fast travel, it's even worse with 5. Most games this wouldn't be that big of a deal, but this engine is notoriously unstable. Especially once I got more than halfway through the playthrough. The game started crashing repeatedly, and on top of that every time I opened a container it started lagging for a second. Do that loading screen 4 times in a row, and I stopped liking those odds and moved back to Novac.

I feel like what wraps these things up in a nice package is that the game feels like it's a heavily modded copy of Fallout 3 (which it technically is) and doesn't feel as rounded or clean because of it. Even some of the mechanics of the game, like the weapon mods or the survival mode, feel like they're just bolted on, Which Obsidian even admitted in a magazine interview I have that they just took several of the top mods for Fo3 at the time, and remade them for their game. So you have the new things added conflicting with the old for art style or mechanics, and the results don't feel like it's a complete product to me. The Assault Carbine especially felt like I was grabbing the latest M4 mod off of the Nexus. Or the iron sights for the Fo3 weapons they just brought over. This is probably a subjective feeling, and a lot of people will end up heavily modding it further and covering this feeling up, but it's a very odd feeling in a vanilla game.

The game also doesn't quite feel like it's Fallout to me. It keeps some of it's retrofuturistic aspects, but it trades so many of its wasteland survival tropes for cowboy ones that it stops being post-apocalyptic and goes full "atompunk wild-west". I mean, Searchlight had working fire engines, the strip has tram lines, and there are numerous working (offscreen at least) railroads throughout the game. It's post-post-apocalyptic, which can be interesting in its own right, but it doesn't feel like it fits with either the old isometric games or Bethesda's newer ones. I mean, unless you're gorging yourself on raw or 200 year old food, radiation (i.e. the series title) is so rarely a thing, I frequently forgot it was a mechanic 99% of the time.

Now I have to say: after much playtesting, the much hated Fo4 dialogue system isn't that different. Having your options written out vs a voiced character and summaries? It's a toss up to me down to taste, honestly, and I can understand the mods that give you the exact transcript of your options instead. But as far as your choices? The VAST majority of time, New Vegas's dialogue options are still essentially the same as 4's: "Yes", "No", "Fuck no", "Give me more money," "Silly and/or snarky option", "Speech Check", and there are rarely more than 4, if even that many.

The only real things that NV's dialogue system seems to have over a game like 4 is when you play 20 questions with an NPC to get an exposition dump, and the much lauded skill checks (99% of which are still speech and/or barter). There's a philosophy to good writing to "show, don't tell", but New Vegas loves to tell, and tell, and tell, and tell. Instead of letting the players explore what an "NCR" or "Caesar's Legion" is for themselves, the game gives you a 10 minute speech on the socioeconomics of them long before you even come across either. When you're just "talking" to an NPC, it also uses the technique of making every option give the same response, which is vague enough to fit to any of them, and all of your options tend to be the same question anyway.

The skill checks? Honestly, they feel limiting, ironically. They either let you skip part or all of a quest, (a lesser example is letting you do something without finding some items for it, though much bigger examples like ignoring most of the quest exist in many instances) or they lock off sections or entire quests for some builds. The "skipping" feels more like you're cheating to get through the quest without doing anything, and the "locking off" used to just made the whole thing feel frustrating in my old playthroughs. Unless you were playing a character that maxed out a certain skill, you would find yourself unable to experience huge chunks of several quests. While I don't think it should be easy for every character to do everything, at least giving them the option to think outside the box to finish those quests would be nice.

And more an issue with the fans, the major moral choice people love to harp on is NCR vs Caesar's Legion. Because murderous, legitimately misogynistic, warmongering slavers who believe in casting off or murdering the weak and completely erasing tribal identities are indeed a difficult and grey moral choice against "y'know, bureaucracy can be convoluted at times".

I mean... maybe for anarchists it's an interesting question?

The reputation for factions like these is an interesting mechanic, though. I like the fact that "good" and "bad" reputation are two different scales instead of opposite ends of the same axis. It gives it a bit more depth. Though I would have loved a way to lower either of these scales some way, even if it was difficult. And I always found it annoying that your reputation with a faction seems to go completely neutral when you wore their disguise. I'm an actual member of this faction, but people's dialogue often sounds like I'm a random drifter who came in because I'm wearing their armor despite being a hero to them in the nude. It's fun to infiltrate and murder a base with it, though.

The Karma system, however, is completely fucked. I'm not opposed to it in the other games, but NV's version is broken. "I can blow people's brains out, but god forbid I take their stuff afterwards" seems really twisted and weird to me. But it's not like that has any real effect on the gameplay. Killing the numerous respawning enemies regularly in your way, such as feral ghouls, Fiends, and potentially Powder Gangers and some Caesar's Legion gives you copious amounts of good karma for some reason. My character was a rampant kleptomaniac, but I gave up trying to play her as neutral character as I still had ridiculously high karma.

The kicker though? You've probably heard of a "no kill run" before right? Well what about a kill everything run? He went through and systematically murdered every man, woman, and creature in the Mojave until it was just him and the children, and he still ended up with good karma.

Survival mode is a kind of interesting addition that I'm glad they brought back, but this early attempt still needed work. The food and water never made the game feel more difficult or all that different, just a chore occasionally unless you were forced to "wait" for hours as part of a quest. Ammo weight was interesting and made you ration that more than you otherwise would, but at the same time, Companions being able to be permanently killed was way too easy, especially since they were pretty suicidal at times. They end up as more of a liability than any help.

But like I said at the beginning: I actually like this game. The companions are where the writing shines, even when their quests can be outright cryptic without a guide: "go talk to these 3 random NPCs across the wasteland that you've probably already talked to before and have no reason to go back to" and you have a fairly easy time getting locked out in some cases. But it's so easy to connect with and form a bond with all of these vibrant characters. ED-E is the only one of them that doesn't seem to have a tragic backstory, but it never feels overly cliched or forced like so many tragic backstories do. New Vegas was probably even the first game I can remember that had gay characters, but they don't harp on it and make sure to have them be characters first. Even the little lines they all have when you give them a command just ooze character, and I'm glad similar systems have been brought forward to newer games.

I do like many of the new enemies they've made too. Cazadors are frustrating to the point of being a meme, but they're different enough that they make their own niche. Mantises are never that difficult, but I love the animations for them. Geckos have a lot of variety. Night stalkers, coyotes, spore plants, securitrons. I feel like a lot of the work on new assets for the game went into the new enemies, and if so, it shows.

The different ammo types were also interesting. Most of them felt redundant since having a second weapon felt more fun and interesting than using armor piercing or hollow point ammo do the same job. But some guns (especially the shotguns) would completely change what they did depending on the ammo, and could be a lot of fun just to mess around with.

And I feel the DLCs tend to do so many of the above issues right. I think they're what a lot of players are remembering when they think about the game. They've got their own little flaws. Honest Hearts likes to spam Cazadors, Dead Money can get tiring just because it's so tense throughout the first half, Old World Blues oversaturates the loot and you TALK TO YOUR OWN FUCKING BRAIN!

I'm sorry, but that's the single stupidest thing I've ever seen in a game. I'm not even kidding. Bionic Commando wife-arm makes more sense, and is done better. It's not even so stupid it's funny, it's just fucking idiotic. I get that it's crazy scifi and everything, but HOW THE FUCK did that get passed the first draft? And then they try and make some half-assed explanation about "hormones". Yes, because fucking hormones allow me to have complex conversations and do fucking science instead of leaving me at best with feral instincts exactly like the literally braindead enemies you're fighting through half the DLC. I mean, FUCK! They even have it set up so everything else makes sense, JUST CUT OUT THE CONVERSATION WITH YOUR BRAIN. You've got tesla coils receiving the brainwaves in your skull. Fine. That works. That's still fitting in with the rest of the series even. BUT THEN YOU TALK TO YOUR OWN FUCKING BRAIN THAT FOR ABSOLUTELY NO FUCKING REASON HAS A DIFFERENT CONSCIOUSNESS AND PERSONALITY FROM YOU (YOUR BODY EVEN KEEPS THE SAME FUCKING PERSONALITY) AND THE WHOLE THING JUST SAYS "FUCK YOU" TO EVERY LAW OF BIOLOGY, AND IS EVEN AN ASS-PULL WITHIN CONTEXT. FUCK!

Anyway, Lonesome road is very linear and has a couple scripted deathclaw ambushes that are impossible to plan for the first time, but that's just whatever in the face of the Old World Blues incident. Actually, my main beef with it is its insistence on giving my character an even more set backstory. It doesn't matter what story you thought up in your head about your courier, the official one is you're from deep in the NCR, you help build a town, and then you fucked things up unknowingly. Blank Slate it definitely is not. And your arch-nemesis is just some dude you've never met before who likes to wax pseudo philosophical.

But Honest Hearts has actual difficult moral choices and a beautiful environment to explore. Dead Money's beginning section is an amazing survival challenge with puzzles and a gorgeously oppressive atmosphere. And Old World Blues brings back the campy 50s atompunk gimmick and turns it up to 11 in a way that just screams Fallout's aesthetic. And finally, Lonesome Road brings a lot of those elements from the Previous DLCs back, actually has skill checks that feel like they further the dialogue instead of locking parts off, and feels like the most complete Fallout part of the entire game.

And that's all I have to say about Fallout: New Vegas. If this doesn't get swept away in the new posts, you've made it this far without hating me, and maybe at least found this somewhat interesting, would you want one of the other games gone through in a similar manner? I'm leaning towards Fo3.

submitted by /u/comkiller
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Hypothetical: What if Father Elijah lived at the end of Dead Money?

Posted: 06 Apr 2018 02:10 PM PDT

At the end of Dead Money we get an idea for what Elijah had planned using the various things from the Sierra Madre. The mysterious mist/smoke would be unleashed, the holograms would be used as a portable and essentially invincible army, and the vending machines would produce anything he needed. What if Father Elijah did not end the DLC dead or trapped in the vault though? Is his plan even really possible? How do you think he would hold up fighting the NCR, Legion or House?

submitted by /u/Gorm_the_Mold
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Wristwatches and the Divergence of timelines

Posted: 06 Apr 2018 02:02 PM PDT

Has anyone ever figured out why there are seemingly no wristwatches or even mention of them in the Fallout universe? The modern wristwatch as we know it came on the scene during World War I which would have occurred long before the divergence. Pocketwatches are still in ample supply but wristwatches apparently don't exist. What are your theories as to this quirk? I know in fallout lore they never miniaturized (at least not to the extent we did) but I feel like the wristwatch should still exist by proxy of being pre-divergence. The wristwatch was a pretty significant invention so it does merit some thought.

submitted by /u/LuvMyFXDB619
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JUST4Fun. FEV Honey Badger VS FEV wolverine who wins.

Posted: 06 Apr 2018 07:46 AM PDT

Round one.

Okay so the Honey badger and Wolverine have been genetically engineered with FEV similar to the process that created the Deathclaws who is the victor.

Round two

The monster Honey badger and monster Wolverine team up to fight and kill arguably three of the wastelands most dangerous monsters.

  • The Deathclaw.
  • The Cazador (Giant)
  • And a Tunneler

Who wins.

submitted by /u/FallOutFan01
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Where to find NCR quests?

Posted: 06 Apr 2018 01:32 PM PDT

I finished new vegas a long time ago and wanted to replay it just for the sake of old times. I sided with the legion but now I'm trying to side with the ncr. I'm on the part where you're supposed to go after Benny near the legion camp. I got a note from them asking for me in the camp mccaravan, and once I got there nothing showed up. Am I supposed to talk to someone?

submitted by /u/viceroy55
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Looking for Homemade Rifle mod

Posted: 06 Apr 2018 01:14 PM PDT

For XBOX ONE! Just thought I'd get that out of the way.

Does anyone know a mod that puts the Homemade Rifle into the commonwealth and makes it appear quite a bit? I know of the "DLC leveled list Intergration" mod on bethesda.net, but I dont want raiders carry around harpoon guns and the like.

https://www.nexusmods.com/fallout4/mods/17836/ This mod is perfect, but its only on Nexus.

Anyone know any mods like the second one on bethesda.net for xbox?

submitted by /u/TheEmpireLoyalist
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What's you're Unpopular Opinion of The Fallout series

Posted: 05 Apr 2018 05:07 PM PDT

Fallout 1-4 and New Vegas you can give you're honest opinion.

submitted by /u/TheRealOverHaul
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