Factorio Eighteen hours of spaghetti- Bob-Angel-Madclown-Yuoki-DangOreus edition |
- Eighteen hours of spaghetti- Bob-Angel-Madclown-Yuoki-DangOreus edition
- Botless 4.5 Blue Belts out of a single train wagon
- Turns out trains don't really have to move at all to transport items.
- Portable solar panel research should require solar panels to be researched
- Factorio on 6 screens at once, my second playthrough in general.
- Follow Up - Mechanical Designer Here!
- 4/s Military Science on yellow belts
- Beltless base
- My first factory after 15 hours. I'm hooked.
- So I started factorio and this is my new base it's an abomination but it works
- anyone know why the train signal to the left is red? new to trains
- My first successful rocket launch! But now what? Do I try some mods? What good mods are there (other than Bobs/Angels for now because I like my sanity)?
- Asked the construction bots to put down concrete for me and the random placement is oddly satisfying to watch (sorry it's a night time screenshot, wanted to catch it before they finished)
- [Seablock] How do you guys manage to automate your buses/spaghetti?
- Lua scripting for C# programmer
- Awesome compact mini factory (every Belt,Splitter,Inserter,Assembler, Chest, Module and Power lin) that I made
- [suggestion] could we hace a hotkey that locks us in place and doesn't allow belts to push us?
- What is this a crossover episode?(Spoilers from Slay the Spire)
- Relatively new player ~100 hours trying a basic 1SPM up to miltary packs that can easily scale in the future. How can I improve
- Factorio Community Map Results - April 2018
- Look devs, I found a thing
- After having my Victory stolen in a MP game, I finally got my Victory Acheivement in a solo game, and a few extras!
- My Seablock Progress
- Tips on cleaner factories?
| Eighteen hours of spaghetti- Bob-Angel-Madclown-Yuoki-DangOreus edition Posted: 29 Apr 2018 11:20 AM PDT
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| Botless 4.5 Blue Belts out of a single train wagon Posted: 29 Apr 2018 12:22 PM PDT
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| Turns out trains don't really have to move at all to transport items. Posted: 29 Apr 2018 11:25 AM PDT
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| Portable solar panel research should require solar panels to be researched Posted: 28 Apr 2018 11:47 PM PDT
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| Factorio on 6 screens at once, my second playthrough in general. Posted: 29 Apr 2018 07:51 AM PDT
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| Follow Up - Mechanical Designer Here! Posted: 29 Apr 2018 05:48 PM PDT Yes, OP Delivers. Well, because one of you reminded me that I need to. Here is the first factory I ever worked on - Time stamp is 72 hours-ish. Here is an example of actual Sushi in real life that I worked on. So a step back and what have we learned? I seriously Underestimated this game to kick my ass and teach me that no, I am NOT the best there ever was, to build them is my very test, to automate is my cause! - ahem, anyway, let me explain to you why factorio is a good tool to keep my on my toes and what problems I faced with my factory.
So, overall, this was the best damn week of playing a game of my life. I am so glad I picked this game up and really had the time to play it. [link] [comments] | ||
| 4/s Military Science on yellow belts Posted: 29 Apr 2018 01:45 PM PDT
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| Posted: 29 Apr 2018 03:45 AM PDT
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| My first factory after 15 hours. I'm hooked. Posted: 29 Apr 2018 06:58 PM PDT
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| So I started factorio and this is my new base it's an abomination but it works Posted: 29 Apr 2018 04:02 PM PDT
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| anyone know why the train signal to the left is red? new to trains Posted: 29 Apr 2018 10:41 AM PDT
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| Posted: 29 Apr 2018 11:40 AM PDT
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| Posted: 29 Apr 2018 12:02 AM PDT
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| [Seablock] How do you guys manage to automate your buses/spaghetti? Posted: 29 Apr 2018 07:52 PM PDT It seems like making a decent uniform way of having resources go where I need them would be a hassle without bots. Only thing I've remotely done is using warehouses but that's the only so good due to how fucking big some Bob Angel machines are. Example of me automating Red and Green Sci on the fly. https://i.imgur.com/gr6PbSL.png So far I have 1. Generation 2.Filtering 3. Processing 4. Refining/Crushing 5. Making items but then Refining/crushing cause issues to be space efficient. [link] [comments] | ||
| Lua scripting for C# programmer Posted: 29 Apr 2018 05:38 PM PDT Wondering if anyone here started modding with only a C# background? When I try to work in other languages I get too annoyed. Used one language for far too long, but I have lots of ideas for mods and not the motivation. Might be more convinced if any other C# devs have picked it up with success. [link] [comments] | ||
| Posted: 29 Apr 2018 07:34 PM PDT | ||
| [suggestion] could we hace a hotkey that locks us in place and doesn't allow belts to push us? Posted: 29 Apr 2018 06:18 AM PDT The most annoying thing about this game is being pushed around while trying to build something near a lot of belts. Usually you end up pushed around and end up misclicking. I'd love to hace a hotkey that, while being pressed, doesn't allow the belts to move you. It seems like a simple addition that would make life much easier for us. [link] [comments] | ||
| What is this a crossover episode?(Spoilers from Slay the Spire) Posted: 29 Apr 2018 07:23 PM PDT | ||
| Posted: 29 Apr 2018 04:47 PM PDT
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| Factorio Community Map Results - April 2018 Posted: 29 Apr 2018 04:44 PM PDT This Month What a completely different experience from playing the game normally. It was so much fun having to figure out how to do everything in a completely new way. I loved the weird dynamic of having bots to shuffle things around with while not even having enough belts to move materials where they needed to go. Also, the robot army mod made this a thousand times better. I can't imagine trying to clear out biter bases with my precious few construction bots on the line, trying to place and then fill a gun turret. No thank you. This is exactly the experience I'm looking for when I want to do a mod month every now and again, and why I always make a point to ask for suggestions. Without suggestions this map would've never happened, so keep 'em coming guys! I'm looking forward to seeing all of the different ways you guys approached this map, it should be a lot of fun to see how everyone expanded out, handled their early game and how it effected their base moving forward and the like. As always, images, save files, videos and text replies are all welcome and not just encouraged, but kind of the point of the monthly map, so make sure you leave something here for us all too! Next Month After a modded map I always go back to vanilla, just to avoid alienating anyone, especially any new players. This month should be no exception, but if you have any suggestions or types of maps you'd like to see - sparse trees, large ore deposits, long but rare cliffs, etc. - let me know! As well, I'm always on the lookout for more interesting mods or challenge ideas. I may even have an interesting challenge lined up for some time in the future, assuming I can figure out how to write a scenario myself and I can find a chunk of time to make it in. ; P If so, I hope you can all enjoy it. I'll see you all on the first then, look forward to it~ Previous Threads -- 2017 -- -- 2018 -- January-February 2018 - Results April 2018 - Results [link] [comments] | ||
| Posted: 29 Apr 2018 12:56 PM PDT
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| Posted: 28 Apr 2018 08:15 PM PDT
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| Posted: 29 Apr 2018 01:39 AM PDT
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| Posted: 29 Apr 2018 07:51 PM PDT Recently, I learned about the main bus, and how it spaghettis are bad. So, obviously, I want to have as less of then as possible, and upon making my first base with the main bus I realised it was pretty much like before, my subfactories still had a pretty bad case if the spaghetti-os, so you guys got any tips on how to make cleaner subfactories? Edit: Clarity [link] [comments] |
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