Factorio Eighteen hours of spaghetti- Bob-Angel-Madclown-Yuoki-DangOreus edition


Eighteen hours of spaghetti- Bob-Angel-Madclown-Yuoki-DangOreus edition

Posted: 29 Apr 2018 11:20 AM PDT

Botless 4.5 Blue Belts out of a single train wagon

Posted: 29 Apr 2018 12:22 PM PDT

Turns out trains don't really have to move at all to transport items.

Posted: 29 Apr 2018 11:25 AM PDT

Portable solar panel research should require solar panels to be researched

Posted: 28 Apr 2018 11:47 PM PDT

Factorio on 6 screens at once, my second playthrough in general.

Posted: 29 Apr 2018 07:51 AM PDT

Follow Up - Mechanical Designer Here!

Posted: 29 Apr 2018 05:48 PM PDT

Yes, OP Delivers. Well, because one of you reminded me that I need to.

Here is the first factory I ever worked on - Time stamp is 72 hours-ish.

Here is an example of actual Sushi in real life that I worked on.

So a step back and what have we learned?

I seriously Underestimated this game to kick my ass and teach me that no, I am NOT the best there ever was, to build them is my very test, to automate is my cause! - ahem, anyway, let me explain to you why factorio is a good tool to keep my on my toes and what problems I faced with my factory.

  1. I never took the time to really lay out my factory and space things out, but at the same time, the drive to save space with my real job took over. Notice at the RL example, there is not much room for anything but, as I call it, Ramen Style conveyors. So spreading out would make more sense and let things expand much more organically game wise is a really smart move.

  2. I never decided to actually take account what each item needed and where it would be used ahead of time. Thats a No No in the conveyor wourld as everything better damn have a good purpose on why its there and be the most optimal usage of space. So a game plan on why certain things are there and how it would be affecting future expansion is crucial.

  3. Sushi apparently is not a thing, and I am not gonna try it in this game.

  4. I did make the mistake of not adding a Primary and Secondary Bus. See, I knew this would bite me in the ass at one point and it did. There was flow issues from the lack of throughput I was trying to push.

So, overall, this was the best damn week of playing a game of my life. I am so glad I picked this game up and really had the time to play it.

Reference Post

submitted by /u/JP_HACK
[link] [comments]

4/s Military Science on yellow belts

Posted: 29 Apr 2018 01:45 PM PDT

Beltless base

Posted: 29 Apr 2018 03:45 AM PDT

My first factory after 15 hours. I'm hooked.

Posted: 29 Apr 2018 06:58 PM PDT

So I started factorio and this is my new base it's an abomination but it works

Posted: 29 Apr 2018 04:02 PM PDT

anyone know why the train signal to the left is red? new to trains

Posted: 29 Apr 2018 10:41 AM PDT

My first successful rocket launch! But now what? Do I try some mods? What good mods are there (other than Bobs/Angels for now because I like my sanity)?

Posted: 29 Apr 2018 11:40 AM PDT

Asked the construction bots to put down concrete for me and the random placement is oddly satisfying to watch (sorry it's a night time screenshot, wanted to catch it before they finished)

Posted: 29 Apr 2018 12:02 AM PDT

[Seablock] How do you guys manage to automate your buses/spaghetti?

Posted: 29 Apr 2018 07:52 PM PDT

It seems like making a decent uniform way of having resources go where I need them would be a hassle without bots. Only thing I've remotely done is using warehouses but that's the only so good due to how fucking big some Bob Angel machines are. Example of me automating Red and Green Sci on the fly. https://i.imgur.com/gr6PbSL.png

So far I have 1. Generation 2.Filtering 3. Processing 4. Refining/Crushing 5. Making items but then Refining/crushing cause issues to be space efficient.

submitted by /u/TehTurk
[link] [comments]

Lua scripting for C# programmer

Posted: 29 Apr 2018 05:38 PM PDT

Wondering if anyone here started modding with only a C# background? When I try to work in other languages I get too annoyed. Used one language for far too long, but I have lots of ideas for mods and not the motivation. Might be more convinced if any other C# devs have picked it up with success.

submitted by /u/ThetaThetaTheta
[link] [comments]

Awesome compact mini factory (every Belt,Splitter,Inserter,Assembler, Chest, Module and Power lin) that I made

Posted: 29 Apr 2018 07:34 PM PDT

[suggestion] could we hace a hotkey that locks us in place and doesn't allow belts to push us?

Posted: 29 Apr 2018 06:18 AM PDT

The most annoying thing about this game is being pushed around while trying to build something near a lot of belts. Usually you end up pushed around and end up misclicking. I'd love to hace a hotkey that, while being pressed, doesn't allow the belts to move you. It seems like a simple addition that would make life much easier for us.

submitted by /u/Lagransiete
[link] [comments]

What is this a crossover episode?(Spoilers from Slay the Spire)

Posted: 29 Apr 2018 07:23 PM PDT

Relatively new player ~100 hours trying a basic 1SPM up to miltary packs that can easily scale in the future. How can I improve

Posted: 29 Apr 2018 04:47 PM PDT

Factorio Community Map Results - April 2018

Posted: 29 Apr 2018 04:44 PM PDT


This Month


What a completely different experience from playing the game normally. It was so much fun having to figure out how to do everything in a completely new way. I loved the weird dynamic of having bots to shuffle things around with while not even having enough belts to move materials where they needed to go.

Also, the robot army mod made this a thousand times better. I can't imagine trying to clear out biter bases with my precious few construction bots on the line, trying to place and then fill a gun turret. No thank you.

This is exactly the experience I'm looking for when I want to do a mod month every now and again, and why I always make a point to ask for suggestions. Without suggestions this map would've never happened, so keep 'em coming guys!

I'm looking forward to seeing all of the different ways you guys approached this map, it should be a lot of fun to see how everyone expanded out, handled their early game and how it effected their base moving forward and the like. As always, images, save files, videos and text replies are all welcome and not just encouraged, but kind of the point of the monthly map, so make sure you leave something here for us all too!


Next Month


After a modded map I always go back to vanilla, just to avoid alienating anyone, especially any new players. This month should be no exception, but if you have any suggestions or types of maps you'd like to see - sparse trees, large ore deposits, long but rare cliffs, etc. - let me know! As well, I'm always on the lookout for more interesting mods or challenge ideas. I may even have an interesting challenge lined up for some time in the future, assuming I can figure out how to write a scenario myself and I can find a chunk of time to make it in. ; P If so, I hope you can all enjoy it.

I'll see you all on the first then, look forward to it~


Previous Threads


-- 2017 --

April 2017 - Results

May 2017 - Results

June 2017 - Results

July 2017 - Results

August 2017 - Results

September 2017 - Results

October 2017 - Results

November 2017 - Results

December 2017 - Results

-- 2018 --

January-February 2018 - Results

March 2018 - Results

April 2018 - Results

submitted by /u/ChaosBeing
[link] [comments]

Look devs, I found a thing

Posted: 29 Apr 2018 12:56 PM PDT

After having my Victory stolen in a MP game, I finally got my Victory Acheivement in a solo game, and a few extras!

Posted: 28 Apr 2018 08:15 PM PDT

My Seablock Progress

Posted: 29 Apr 2018 01:39 AM PDT

Tips on cleaner factories?

Posted: 29 Apr 2018 07:51 PM PDT

Recently, I learned about the main bus, and how it spaghettis are bad. So, obviously, I want to have as less of then as possible, and upon making my first base with the main bus I realised it was pretty much like before, my subfactories still had a pretty bad case if the spaghetti-os, so you guys got any tips on how to make cleaner subfactories?

Edit: Clarity

submitted by /u/SmallerButton
[link] [comments]

Post a Comment

Powered by Blogger.