Destiny - [D2] Weekly Reset Thread [2018-04-03] |
- [D2] Weekly Reset Thread [2018-04-03]
- [D2] Daily Reset Thread [2018-04-03]
- Make the game darker
- [Spoiler] The NF Specific Reward From Inverted Spire is Shit, Incoming Rant
- Random rolls are pointless when all the perks do nothing.
- I Just Want Heroic Strikes to be Worthwhile Again
- We’re sitting on top of a lore goldmine with FWC
- The Grand Unification Theory of Loot – combining mods, random rolls, gear customization, AND fixing the lack of vault space at the same time!
- Bungie Plz... we haven’t been able to replay the full campaign in 9 months...
- Do Not use Snipers with Explosive Payload in PvE
- Finished Warlock
- I miss those Knights under the Steppes of the Cosmodrome. There's nothing quite like it in D2.
- Hey Bungie, can you at least stop limiting yourself on concepts that were agreed upon mutually by you and the community all the way back in D1?
- Happy Birthday /u/DTG_Bot!
- bungie dude, let me run heroic strikes with consecutive bonuses with a good crew. it's zen.
- Can all Adventures be heroic with some kind of loot drop at the end of a planets adventure run?
- Crimson does less damage than an adaptive pulse rifle whilst also having a slower rpm.
- Reviving a teammate should not be faster than killing an enemy
- Mayhem is giving over 13k XP over a single match, and it feels sooo good.
- Linear Fusion vs. Sniper DPS
- Last Tuesday's update was great and a step in the right direction and I am hopeful for the future of this game.
- It's pretty crazy how bungoo didnt see the new shader system clash heavily with their limited inventory system.
- Remove weapon stability/recoil buffs on armor, move it to weapons
- CammyCakes on the current state of PvP
- I’m really proud of this song I put together for Destiny. It took a long time but I think it was worth it.
- I honestly think a huge reason Destiny 2 feels disappointing to a lot of us veterans is because after all the thousands of hours we put into D1, we have nothing to really show for it
[D2] Weekly Reset Thread [2018-04-03] Posted: 03 Apr 2018 10:03 AM PDT Nightfall: The Inverted SpireEnd the Red Legion expedition that has ripped open the planet's surface. Challenges:
Scoring:
Flashpoint: TitanDon't forget to buy the Treasure Maps from Cayde-6 as well. Meditations
Weekly CrucibleMayhem Leviathan RaidChallenge: Calus Order: Gauntlet > Dogs > Pools > Calus Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2018-04-03] Posted: 03 Apr 2018 10:05 AM PDT Daily MilestoneCrucible Challenges: Complete 3 challenges in the Crucible. Planetary Challenges
Strike Challenges
Heroic Strike Challenges
Crucible Challenges
Heroic Adventure Modifiers
VendorsGunsmith:
Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 09:17 AM PDT Just a quick reminder that many parts of D1 were dark and creepy. Many of the strikes involved you entering some dark place. I remember one (Not the exact name) where you entered some HUGE hive lair and it creeped me out. The dreadnought was creepy and let's not forget the first time you saw the thrall when they ran at you in a room so dark you couldn't see your hand in front of you. i almost shit my pants. I hope the next expansion is dark because with darkness comes mystery and with mystery comes power and with power comes a good grind. Dark as is scary. Don't need bungie being called to turn down the brightness. Edit: since this is popular I would like to state that whoever uses shawdowshot in mayhem hates fun. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler] The NF Specific Reward From Inverted Spire is Shit, Incoming Rant Posted: 03 Apr 2018 12:33 PM PDT https://pbs.twimg.com/media/DZ4M_kKWsAAIqQj.jpg What. The. Fuck. Bungie? Ya know, I want to believe that you have the game's best interests at heart, but I can't think that anymore. First, it was the fact that you delayed the Nightfall specific loot for a month to "improve the loot". Okay fine. Then the patch drops and we find out that there is only ONE piece of specific loot per strike. There should have been at least TWO pieces of gear per strike like in Destiny 1. You even had EXTRA time to do it! What the hell were you doing with that time? Second, we find out that only THREE OUT OF SEVEN of the items are even weapons. I.e. something that the community would actually grind for. The rest of the items are cosmetic shit. Don't get me wrong. Cosmetics are fine IF you have a lot of weapons and armor in addition to cosmetics. But right now there is a lack of weapons and armor to grind for, and instead of fixing that, you give us MORE cosmetics as rewards? What the fuck point is there in doing these Nightfalls when it's just a ship or a sparrow? Finally, we have the reward from today. The exotic ghost shell that I linked. This is fucking sad, and proves once again that Eververse is STILL fucking controlling this game. The exotics perks are a 10% XP boost on Nessus, and a 30 meter chest detecting range on Nessus. Well gee, do I fucking need that? Oh wait, NO, because I have exotic ghost shells from Eververse that are BETTER THAN YOUR FUCKING SPECIAL LOOT! The Cosmos Shell gives me a 10% XP boost ANYWHERE, not just Nessus. The Star Map Shell gives me a 50 meter chest range (more than your NF specific one), on ANY PLANET (the NF one only does Nessus) AND it gives more Glimmer overall! How in the name of fuck is this even acceptable? I'm fucking done defending this shit. Until Bungie pulls their head out of their fucking ass, I'm done. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Random rolls are pointless when all the perks do nothing. Posted: 03 Apr 2018 12:18 AM PDT This Imago Loop has more good perks on it than there are good perks in D2 (and 2 of them are already in D2). Edit: This is not my Imago Loop, I found it on the internet to be a good example. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I Just Want Heroic Strikes to be Worthwhile Again Posted: 03 Apr 2018 08:18 AM PDT I LOVED zoning out, speed-running heroic strikes in D1 with friends. Be it strike modifiers that would decrease the time needed, based on our loadouts etc, getting the god-roll gun I'm searching for, or just grinding for that strike-exclusive piece of gear, it was easily in my top 3 favorite things to do in D1. I just want that in D2. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We’re sitting on top of a lore goldmine with FWC Posted: 03 Apr 2018 07:26 AM PDT Hello r/DestinyTheGame, Since everyone else is preoccupied with helping Bungie make Destiny 2 the game it should be, I speak mainly to the lore enthusiasts in this sub. It was confirmed in the Curse of Osiris (and maybe earlier) that the Future War Cult has access to a machine that allows them to simulate the future/ other timelines. This alone can give us clues to future events in the Destiny universe. There are many references in the lore tabs of the armor that hint towards the coming of a new threat, which I believe to be either Savathun or the Darkness which we saw at the end of the main campaign for Destiny 2. So, the lore tabs I'll be talking about are for the Titan. The first tab I'd like to point out is the Titan helmet. This lore tab reads: "The face of war continues to change. In this timeline, Cabal. In another, Vex. And in this other one— we have no name for what we saw." So what I gather from this lore tab is that they are talking about the coming of the Darkness, hence why they say they have no idea for what they saw. The next lore tab is for the Titan chest plate, this one reads: "In this vision we are victorious. In this vision also. And this one. And this." This one implies that no matter what, we come out on top. That we topple any enemy who chooses to attack. The Titan greaves, in my opinion, has to be the most interesting one. The lore tab is: "I see the City, ruined and abandoned. I see no Traveler in the sky. The war is elsewhere. Let us find it." What I understand from this one is that later on, we take the fight to who ever we are fighting at the time. But what's most interesting, is that it mentions that the Traveler is no longer over the City. I believe that the Traveler chooses to come with us to fight this enemy. So that's pretty much it. If there are any other references like these please comment them. I figured this sub could always use less salt and have a meaningful discussion. TLDR: FWC sees the future, yo. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 09:24 AM PDT Intro/Fair warning - This is going to be a bit of a wall of text, TL;DR at the bottom. In the interest of time, I'm only going to talk about weapons but you can do something similar with armor. I'm also not going to go into great detail about specific perks, it goes without saying we need more variety and just plain better weapon perks to really make things work. Three things are lacking in the current loot system: Variety, customization, and vault space. Gear variety and customization pair nicely, more customization automatically adds variety. More variety opens up more avenues for customization. But this leads to inevitable conflict with vault space, the more cool stuff we get, the bigger the vault space issue becomes. Kiosks help a lot but only for static items like exotics, custom gear can't go there. Fortunately, there is a solution that essentially uses systems we already have available in D2, no massive rework of the game required. I'll be using the D1 favorite Doctrine of Passing as an example. Believe it or not, we can actually build a very similar gun using a combination of static rolls and the current mod/masterwork slots. Step 1: Mostly keep the static rolls we have now (no, seriously, hear me out). These serve as the "base model" (or frame) of the gun. The reason we need to keep them is for vault space – this makes it possible for legendary weapon kiosks to exist. Going back to the Doctrine, the "base frame" would be just the scopes and fixed perk. Exotics have a kiosk/collection because they are always the same. You can go grab one any time you want. Static legendaries should work the same way. Go to the kiosk, pull one out. The mod and masterwork slots would be empty, obviously, but at least there's no more worrying about "do I keep this terrible gun? What if that archetype is OP someday?" (looking at you, pulse rifles). If that happens you can just go to the kiosk and use the base frame to build a new one, as we segue to the next step: Step 2: The mod slot is where we make the big change - We use it to bring random rolls back. Instead of the worthless mods we have now, this becomes an actual random perk slot. Every legendary weapon will drop with a purple mod containing a random D1-level perk: firefly, perfect balance, shank burn (couldn't resist), army of one, whatever. It's on a mod, but otherwise not much different than D1; each weapon ideally would it's own pool of possible perks so you know what to expect. Your 10th Better Devils is actually interesting now! One random perk is better than we have now, but 2 is even more better. So what do we do with the masterwork slot? That could turn into whole big discussion of it's own, so for the moment let's just say we keep them the same in terms of the orb generation. However, if we also increase the size of the stat bonus to be more meaningful, that becomes another random node. Look at the middle perk slot for the Doctrine: masterworks do (sortof) the same thing - more ammo (extended mag), more range (we'll call that smallbore), or more stability (braced frame). The only real difference is that the stat bonuses are currently smaller (that and you would have to re-roll the masterwork if you wanted extended mag instead of braced frame but in that case you are clinically insane and beyond my help). I now expertly segue once again to step 3: Step 3: Gear customization. This is a big one for me. Random rolls are good. But being able to further customize the gear on top of it is great. It epitomizes what D2 should have been, an evolution of the systems we had before. We also customize gear using these new and improved mods. Again, to keep it simple I'm not going to go in to a long winded discussion of the pros and cons of 15 different ways to do it, but just buying mods from the gunsmith is definitely one of the worst possible ways. The main source of mods should be from our gear. Dismantling gear should give you mod components. It doesn't have to be exactly like this, but as an example, let's say you get a Bad News with firefly. That's cool, I mean, everything's better with firefly, right? But you know what would be fucking amazing with firefly? Midnight Coup, of course! But Calus is a dick and won't give me one. RNG being RNG, I might never get one. So I dismantle the Bad News and get a firefly mod component. Later on I get some other gun with firefly. Same thing. After I get X number of those components, I take them to the gunsmith, he makes a firefly mod for me. I then give him the gun I want to put in on, and bang, I just crafted a custom gun. It's "my" Midnight Coup, just the way I want it. How many mod components, what the gunsmith charges for it, do I need 2 Midnight Coups instead of 1 (I'd vote yes), that's all up for discussion, feel free to put in your 2 cents below. We don't want to make it so easy that we run out of stuff to do in a week because we already have a god roll everything. But the concept is the same, take a gun you don't want and use it to improve a gun you do, without being 100% reliant on luck. You have just a tiny bit of control over the situation. Unlike HoW-style reforging, no grinding for generic parts and praying to RNG as you pull the gunsmith slot machine. Instead, you have a specific thing to go after: I want firefly. I know that a gun that can roll with firefly drops from the flashpoint world boss on Io or whatever. So I can go farm that like you would have done with Omnigul if you wanted a Grasp. (But if you really like rerolling stuff there's always the masterwork slot. Personally, I think I'd prefer it wasn't completely random but acted more like the raid perks where you get to choose but I'm not married to that idea) Even better, you can stockpile mods to use later. Mods stack in your inventory, so instead of using 37 vault spots for various guns that are either not quite perfect or "might not be terrible someday," you keep a few stacks of high quality mods to use later, setting up yet another seamless transition to the next and final step: Step 4: Enjoy all your newly freed up vault space! The legendary weapon kiosk holds modless base versions of every weapon you've ever found. Mods are stackable and take up less room. So you don't need do the things we did in D1 like keep 16 different not-quite-God-roll Eyeaslunas, or hold on to those high impact pulses for 2 years "just in case." TL;DR: Change mods to actually have good perks on them. Use the mod/masterworks slots to bring back random rolls, but since they are mods, you can strip them out (for a significant cost) and customize your other gear if you want. And because there is still a base model of each gun (i.e., one that doesn't have any mods) you can make legendary gear kiosks to open up vault space. edit: Suggestion on armor courtesy of u/GeraSilva08 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie Plz... we haven’t been able to replay the full campaign in 9 months... Posted: 02 Apr 2018 10:46 PM PDT It's very hard to care about your universe or get into what lore there is when the entire story line of your game is locked behind deleting your character. In all your 'wisdom' you may think that 90%+ of people will play it once and not care to replay it based on statistics. This is a good quantitative analysis. It's also stupid, the other 10% of people like me who don't matter to you are what drive the entire public narrative around the game. We are the free hype train that makes or breaks you. Yet, we don't even have access ammunition we need to have the most basic conversation about the universe you crafted after getting all the trophies. This makes it hard to keep your employees from getting fired and Bungie from going bankrupt, and trust me this will happen if you keep ignoring the 10%. So as a qualitative analysis I'd advise you to put all missions on the map like in D1. It would be nice to have the option to replay things without the jumbled mess. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do Not use Snipers with Explosive Payload in PvE Posted: 03 Apr 2018 02:11 AM PDT I've previously posted about the Explosive Payload damage post-1.1.4 patch, but I had not yet tested snipers and so I set out today to see how they perform vs. their non-EP counterparts. I have the raw numbers in this google sheet What I found was very surprising and disappointing. Like Hand Cannons and Scouts, Snipers with EP the same damage boost to body shots (130% to red- and orange-bar enemies, 112% to yellow-bar), but unlike them, they have a MAJOR damage penalty to crits (74%, 86%, 81% crit damage to red-, orange-, yellow-bars). If you're landing body shots in PvE with a sniper, you're doing it wrong, so overall this puts you at a big disadvantage. I did not test this pre-1.1.4, but I imagine this has always been a problem. It looks like the reason for this is the impact damage is being scaled incorrectly. Scouts and HCs scale the impact damage by 50%/64% body/crit whether in PvP or PvE, which works fine with their 1.4-1.5x crit multiplier. Snipers, however, scale the body/crit by 50%/85% in PvP, to make up for the higher 3.25x crit multiplier, but in PvE the impact is scaled 50%/62% (mistakenly similar to scouts/HCs?), which creates a large damage loss on crits. TL/DR The impact damage on snipers with Explosive Payload in PvE is scaled incorrectly, leading to a ~20% damage reduction on crits vs. non-EP snipers of the same class. Until this is fixed, you should avoid them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 08:14 AM PDT Well I finally did it. I finished. For all those who know what it takes to finish a piece of art will know my struggles. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I miss those Knights under the Steppes of the Cosmodrome. There's nothing quite like it in D2. Posted: 02 Apr 2018 04:14 PM PDT And by "like it", I mean areas you're not supposed to tread until you raise your power more. D2 had the perfect opportunity to do that through the campaign, but nope - there are level locks for every planet. That area in D1 served no purpose for most of the game other than to show you how strong you had become after you beat the campaign. Heck, I even remember going through the Waking Ruins on Venus as a level 25 guardian and getting destroyed by enemies there because there was a team opening the Vault of Glass while I was passing through. It made playing VoG for the first time feel even sweeter for me. In a way, we should have seen it coming the moment Luke Smith said one of the spinning things in reactor in the first mission was removed. But man, do I miss coming back and seeing missions became easier. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 06:22 AM PDT Sorry for the wall of text beforehand, this is not a rant. We all know D2 launched in a sub-optimal state based on our experiences with D1 and Bungie is obviously trying to get the game back up on its legs, though most of the time, the changes are not exactly as how we wanted them. Not saying they should always be "just as the community wants", since not every opinion that reaches the front page, may not actually be a well thought one. But when things come to a state, where we are bringing back established and loved D1 stuff, yet they are functioning as well as they did back in D1, it's only natural that despite being an improvement, it is met with salt. We had this back when Heroic Strikes were introduced, lacking the fun modifiers they had back in D1 (and they still don't). Heroics were now just a beefier strike, without the fun value Modifiers offered. They were no longer Heroic Strikes, they were just strikes, at a higher base light level and nothing more. Considering our power level scales down based on the content we were doing anyways, this was even more of a strange decision. But then came another highly requested feature, that was established back in D1 and was ultimately loved by the community. Strike Exclusive Rewards, now slightly changed into Nightfall Exclusive Rewards to offer a chase at an endgame activity level, and for some reason, lost its thematic connection to the strike. This has been mentioned multiple times, so I won't dwell over it too much and I won't get into D2 Uniques since Im not sure if the spoiler rule is still in effect. But we used to wear Darkblade's helm, SABER's chassis parts and Malok's head as our own back in D1. We had the Archon Priest's Shotgun, as one of the most memorable weapons there thematically. All I can say here is that it is mindboggling that Bungie did not take the obvious choice here and not decided to give us, what we all expected in the first place. Brakion's Hand as a Linear Fusion Rifle or Savathun replica as a ghost (with fixed strike beneficial perks). Keep in mind that I am not saying the current rewards are not unique, they sure are. The weapons at least. But let's be honest, would you not rather have Modular Mind's arm as a Void grenade launcher (Phase 1), a solar SMG/AR similar to Mythoclast (Phase 2) or even an Arch SMG (Phase 3) than what there is currently? Would you rather not have Dendron's chassis as a ghost (since even Osiris says the corpe would have been useful)? Bungie, please, we know you are working hard there, but you don't need to rediscover a continent to excite us. At the very least, you need to stop limiting yourself on concepts already established and loved back in D1. Embrace that "Wear his ass as a hat" sentiment back from TTK. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 07:14 AM PDT Birthday? Conception Date? The "master on-switch" day? Programming day of completion? Either way, thanks for being a great bot <3 Beep boop! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
bungie dude, let me run heroic strikes with consecutive bonuses with a good crew. it's zen. Posted: 02 Apr 2018 04:39 PM PDT running heroics with a group of good lads is fun as fuck, and i loved playing the game with seinfeld playing in the background. now i have to roll the dice with randoms every heroic run. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can all Adventures be heroic with some kind of loot drop at the end of a planets adventure run? Posted: 03 Apr 2018 07:52 AM PDT I've only played the adventures one time back when the game released and the Mercury adventures when the DLC released. Would love for the adventures from the EDZ, IO, Titan, Nessus all be heroic with some really cool planet specific loot drop and made available to everyone. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crimson does less damage than an adaptive pulse rifle whilst also having a slower rpm. Posted: 03 Apr 2018 11:58 AM PDT Title. This is a problem, and makes crimson pretty useless in crucible. Adaptive pulse rifles = 390 rpm, 16 or 17 body damage, 24 precision damage. Can kill max resilience players in 3 bursts with 7 crits 2 body in 1.07 seconds. Crimson = 386 rpm, 16 body damage, 21 precision damage. Can only kill minimum resilience players in 3 bursts with 9 crits in 1.13 seconds. Any higher resilience and you require another burst leading to that abysmal 1.4 sec ttk. Even though it's healing and magazine regeneration is amazing, it has the worst optimal time to kill in the entire game by far at 1.4 seconds, and also one of the worst body shot times to kill at 1.87 seconds max resilience. The perk to refill the magazine takes place only on precision kills, so why is the precision damage modifier so low? It's currently only got a 30% crit modifier which is pretty abysmal for such a weapon. It needs either to have double the precision damage multiplier, or more base damage and a smaller buff to precision damage. Could be: 16 body 26 head (1.6x precision modifier) 17 body 26 head (1.5x precision modifier) Either way, something needs to be done about crimson as it's currently objectively worse than any other gun in crucible. It's such a shame that it's so weak seeing as it's such a badass gun to begin with. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reviving a teammate should not be faster than killing an enemy Posted: 03 Apr 2018 06:24 AM PDT EDIT: So, a lot of comments have been saying that getting shot while reviving does, in fact, reset the revive timer. I'll admit that I was probably wrong in saying that it wasn't, and I made this post based on maybe 3 or 4 frustrating moments in the competitive playlist last night were it seemed like that was what I was seeing. Sorry for not doing better testing first. That said, I still don't think that fighting against players going for revives feels super fair right now, and that increasing the timer to make going for a revive a bit more of a commitment would improve the game, but I'll admit I was hasty in making my complaint. This has been driving me crazy in Countdown matches recently; it's always been a problem, but the fact that the mechanics have been changed to make revives happen much more frequently is making the problem much more prominent; If I'm facing another Guardian one-on-one, they shouldn't have time to revive a teammate in the middle of the fight, doubling their numbers and giving both players overshields before the fight is over. A revive takes just about a second. The optimal time to kill for most weapons in the game is also about a second, with close-range options like SMGs and sidearms being a bit faster and many autos, pulses, and scouts being quite a bit slower. And since that's optimal TTK, real-world conditions are going to make your kills take at least slightly longer, depending on how many crits you land, how many shots miss, how far you are from your maximum effective range, etc.. The result is that in most situations, an enemy who can get near a teammate's ghost is going to have a pretty good chance of getting the revive off before you can finish the kill, totally turning the tables and letting them win a fight they would otherwise have lost. You could argue that that's fine; if you're not doing a good enough job of locking down those ghosts, of course the enemy should be able to take them back. Map control is part of the game, after all. The counterpoint is tldr; the revive timer being faster than the TTK removes the risk vs. reward of rezzing, changing the timer to reset when taking damage (like picking up heavy ammo) would fix this. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mayhem is giving over 13k XP over a single match, and it feels sooo good. Posted: 03 Apr 2018 11:29 AM PDT We know Eververse is pretty meh, and on Season 2 the content drought is real, but if you keep this XP for all the Crucible playlists (and buff strikes and maybe the raid, haven't seen the numbers too much) those who doesn't mind farming XP for Eververse rolls will be really happy. TL;DR: happy with the Crucible XP buff in Mayhem, for gods sake keep it and apply it to other modes as well [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 02:25 AM PDT I did a quick comparison of Man O' War vs. 90 RPM and 72 RPM snipers shooting enemies in the lvl250 Mercury Adventures. Data below: MoW = Man O' War 780ms LFR, ~75RPM BB = Belfry Bounty 90 RPM Sniper Bor. = Borealis 72 RPM Sniper
The DPS numbers ignore reload time, and assume you can hit 75RPM with Man O' War (800ms between shots, giving you a few MS to squeeze the trigger after firing). As you can see, Man O' War has the highest boss DPS, but is a little behind on DPS on lower-class enemies. However it is far less punishing if you miss a crit, and also I believe far easier to hit crits with due to it's lower zoom and stronger aim assist. One other disadvantage, though, is it's smaller reserve size... you can hold 14 shots with MoW, where the snipers can hold 18+. Also of interesting note, 90 RPM snipers out-DPS 72 RPM snipers, without factoring in mag size (which 90RPM typically also have an advantage). TL/DR: Liner Fusions put up very similar crit-DPS numbers as snipers, and significantly higher body-DPS, making them much more forgiving if you miss a crit. I personally will stick with Linear Fusions, because I'm absolute ass with a sniper anyway, so I'm glad Bungie gave us a strong alternative. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 10:07 AM PDT The changes to weapon balancing, power ammo, super recharge, no radar in competitive, and sub-class balancing all may seem minimal, but these changes have immensely improved how much my friends and I are enjoying the Crucible (mainly) and PvE. I've noticed way more variety with what's effective both in PvE and PvP regarding both weapons and subclasses. Variety is the spice of life and being able to change it up in both modes and still feel useful is such a breath of fresh air. Some friends and I were playing competitive crucible for hours last night and it was the most fun we've had with the Crucible since launch. I was afraid no radar wasn't going to translate well, but it's amazing. You can actually make plays now and get the drop on other players and can use lanes. Competitive is a blast to play. For the first time in a while I became really hopeful about the future of the game and was itching to get back home and play more. I was just raiding this morning and one of our fireteam members said "This game is a failure," to which we all responded, "Then why are you playing it?" The game has a ways to go and definitely needs more updates but I feel as though there's this desire to be negative without allowing yourself to enjoy what's there. Don't be afraid to enjoy it and don't be ashamed to enjoy it. I'm not. I am choosing to have a positive outlook about D2 and what it has to offer me currently and in the coming months. I love this game and I know it will continue to get better and better. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Apr 2018 04:01 PM PDT Did they think we would be applying new shaders everyday clearing up room? When the reality is we dont even use shaders at all because they are one-time use. #JustDestiny2Things [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Remove weapon stability/recoil buffs on armor, move it to weapons Posted: 03 Apr 2018 11:59 AM PDT I'm actually curious what people think about this, but from my perspective I really don't like having weapon stability/recoil pattern tied to armor. I find too many scenarios where I pick up a weapon I haven't used in awhile and then think, wow its underperforming. Then I have to remember, oh this one needs one recoil reduction, maybe it needs two. Then suddenly that weapon is only good with this set of armor. And there is no way to store that set in game properly. And I don't really use that gun often because of it. Its just a lot of weapon and armor management that doesn't need to be there. Then if I want to run a grenade build, or some build using other mods I have to not use that weapon, because its really too reliant on that recoil mod. Or if you use it in a different build, muscle memory is all broken because this gun is run 80% of the time with 2 recoil mods, and now im running it with 0. I appreciate and think some mods affecting guns are fine, like reload speed. But recoil and feel of the gun should just be on the gun. Its too convoluted in destiny to build load outs and switch between them properly. Mods are a pain to swap needing 3 common for a legendary, and it costs money to swap them. Then throw the shader mess on top, and suddenly your coolest armor has to be used with specific guns, and its just a huge pain. I hope mods 2.0 takes that recoil reduction and puts it on the weapons. Its too cumbersome and messy on the armor. (or maybe we could just apply the 2 recoil mods stats to all weapons and get rid of the recoil mod all together....) Anyways, how do other people feel? Just fine? Or too cumbersome and annoying? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CammyCakes on the current state of PvP Posted: 03 Apr 2018 01:13 PM PDT https://www.youtube.com/watch?v=sTzSgchuzjE Disclaimer: This is not my video. Full credit to CammyCakes Gaming. Just thought I'd throw this video out there, as someone who myself currently enjoys D2 PvP, and to see peoples' opinion on this. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Apr 2018 05:06 AM PDT So about 9 months ago I decided to combine my two passions, gaming and music creation, to make a new kind of gaming youtube channel. The idea was to take inspiration from Fallout's radio stations and create a pretend "Galaxy Radio Station" filled with gaming parodies alongside simple animations to chill out whilst watching. This video was put together for Destiny 2 (During happier times admittedly) and due to the tough as hell song choice was a massive challenge. I hope you can give it a shot and find some enjoyment out it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Apr 2018 04:52 PM PDT I've been reflecting more and more on how to improve Destiny 2. Yes, things like faster TTK, subclass customization, more diversified crucible modes, better strike specific loot, return to the old weapon system, etc etc, are all great for the game, but I've really been wondering if they would actually bring me back. I've realized that one thing that is a huge subconscious (or conscious) letdown with D2 is that I kind of feel like I was slapped in the face and made to be a fool for grinding so hard in Destiny 1 only to have nothing come forward. No emblems to show what I achieved, none of the awesome looking armor sets/ornaments I worked so hard for (not to mention get T12 rolls of), none of the weapons I earned after putting in hours into various quests or raids, none of it. I think it's massively demoralizing when we don't get to see the fruit of our labor, and we really lost that with Destiny 2 being a new game instead of a continuation of a singular experience. If I want to go show off or use all the awesome stuff I got in D1, I have to go boot it up on my console (moved on to PC btw) and play with a severely lower population because it's been "left behind" for the sequel. If Bungie could find a way to bring forward at least some of those hard-earned things that I tried to get (or things that I paid for, like Bungie pin emblems or Eververse items), I think it would definitely motivate me to come back to Destiny and continue that adventure. But knowing that in another year or two, everything I'm grinding for now in Destiny 2 will just be erased? It makes me think it's not worth it. Just my 0.04 <3 edit: A lot of people are saying they are totally fine with a wipe, and I honestly was too. Back when people were debating whether or not we preferred to carry over our character/stuff or get a fresh start, I was definitely in the group that said they wanted a clean slate. I think the problem that many people are highlighting is that we did not get the same game with all the qualities we liked grinding for, which I agree with. I'm simply stating that I think there is a subconscious factor at play where many of us aren't willing to do that grind all over again, especially with how shallow the new game feels. [link] [comments] |
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