Civilization - /r/Civ Weekly Questions Thread - April 02, 2018 |
- /r/Civ Weekly Questions Thread - April 02, 2018
- Love this starting location.
- I found my father's game magazine from 1993 with Civilization's advances list
- How to clear all of your warmongering penalties after exterminating a civ
- How to annoy A.I. 101
- Venetian Arsenal needs a nerf (?)
- The Gothenburg Gaming Survey
- Am I the only person who goes on settler after a while and just warmongers and screws the AI for the fun of it?
- Consolation Wonder
- Neat little trick with Builders (Islands and other world's with lots of water)
- Good Strategies to Start Civ 6
- Star Wars: The Mod Awakens (A New Galactic Conquest Scenario for Civilization III)
- This guy gets mad at me for telling the new guy how to play and then pulls out the iq card...
- Pewen Mapu, the City of Culture
- What I love about CIV 4
- Love it when a Great Person is grabbed by the historical civ
- What about a Great Philosopher Mod?
- This makes me wish free cities could do something
- Should amenities be reworked?
- Feel like i’m researching wrong
- TIL you can steal world fair/olympics contribution by taking cities.
- Who are you watching for Civilization gameplay?
- Does anyone have a list of good YouTubers to follow that I can use to learn from and get me strategies?
/r/Civ Weekly Questions Thread - April 02, 2018 Posted: 02 Apr 2018 03:15 AM PDT Greetings r/Civ. Welcome to the Weekly Questions thread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets. To help avoid confusion, please state for which game you are playing.In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
Finally, if you wish to read the previous Weekly Questions threads, you can now view them here. You think you might have to ask questions later? Join us at Discord. There is currently a bug with running the Rise & Fall Expansion with the existing DLC which in some cases makes it impossible to start a game. A more detailed explanation of this bug can be found in this post. As a temporary fix until we can get an official patch, you can download either this unofficial patch by Deliverator23, or with this patch by Gedemon. [link] [comments] | ||
Posted: 02 Apr 2018 03:49 AM PDT
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I found my father's game magazine from 1993 with Civilization's advances list Posted: 02 Apr 2018 06:03 AM PDT
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How to clear all of your warmongering penalties after exterminating a civ Posted: 02 Apr 2018 06:23 AM PDT Sorry if this is common knowledge already, but I managed to do this twice this weekend and it seems pretty powerful. When you are about to wipe out a civ, their cities will usually start losing loyalty once you break the back of their empire. Leave them one city (bonus - make peace with them and take all their gold) that is about to flip. Then you can repeatedly "liberate" that free city back to its owner, wait for it to flip back to a free city from loyalty pressure, and repeat. Each "liberation" reduces your warmongering by about ~25 points. Once no one hates you anymore, you can just conquer the free city for good or just absorb it peacefully. [link] [comments] | ||
Posted: 02 Apr 2018 03:31 AM PDT
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Venetian Arsenal needs a nerf (?) Posted: 02 Apr 2018 06:11 PM PDT I like the Venetian Arsenal, but I find it bizarre that the bonus of an extra ship extends to each and every city in your civ. IMO it makes no sense that, for example, a colony city founded on the other side of the map from your home continent can magically produce 2x ships every build when it is literally on the other side of the map from the Venetian Arsenal itself. I raise this point because in multiplayer games, the Venetian Arsenal can be way too OP, & usually whoever is leading in tech & production is the first one to build it. Thus giving them even more of an advantage. Does anyone else think that the Venetian Arsenal's bonuses should apply to only the city in which it is built? Would make a lot more sense and improve gameplay IMO. Could cost less hammers too if this was the case. [link] [comments] | ||
Posted: 02 Apr 2018 02:45 AM PDT Dear r/civ, My name is Theo Toresson and I am a student of Science in Psychology at the University of Gothenburg, Sweden - currently writing my master's thesis. The survey aims to gain understanding of the different aspects of gaming that affects psychological well-being. The survey will take about 10 minutes to complete. At the moment of writing, the survey has around 5000 replies, but I am lacking your community. I hope that as many of you (from the Civilization-community) as possible want to help me by doing this survey, because in order to make something out of this I hope to get data from a broad variety of gamers. That means that even if you have a different game that you currently play more, I am interested in you anyway. Also, you should feel free to post this survey anywhere there might be gamers - to friends or on forums, twitch, twitter facebook etc. So if you have a few minutes to spare in between games, use it for this survey - it's for (actual) science. Thank you for your time! LINK TO SURVEY: https://samgu.eu.qualtrics.com/jfe/form/SV_2rvhBqqSVrTycC1 All the best, Theo Toresson, Master of Science in Psychology at the University of Gothenburg, Sweden. --------------------------------------------------------------------------------------------------------- FAQ: I have received a few questions and comments on the survey. I can't change anything in the survey due to the fact that it would corrupt the data. Please refer to the FAQ below should any confusion occur during or after the survey. What counts as "my most played game" in the survey? It's the game you chose on the first question, your most played game in the last month. I live in Ireland, Northern Ireland, Hong Kong, Faroe Islands or United Kingdom – where is my country? The list is lacking a few countries. You can choose any country on the list as long as you make sure to specify the correct country in the very last question of the survey. If you live in England, Scotland or Wales, please select Great Britain. What kind of device is Nintendo Switch? And what if I play my most played game on both console and computer? Choose the way you play the game the most. Switch can count as either portable device or console, answer according to your most frequent type of usage. You ask for streaming, but what about Youtube and other sites for non-streaming video content related to gaming? Use the "other"-alternative on the question about gaming related activities and fill in your preferred alternative in the corresponding box. For the content to count as "streaming" in the other questions of the survey however it has to be live (e.g. live on Twitch, Mixer or Youtube LIVE). Some genres are unrepresented, for example fighting games, what can I do? Use the "other"-alternative and fill in your favorite genre in the corresponding box if it's missing. You ask for money spent on games each week, but I only buy one game each month, is my spending 0? No. Calculate your weekly expenditure by dividing your monthly by four, for example. How can you know that my mental and physical health is related in any way to my gaming? I can't. Your hand injury might be because of an accident you had yesterday. You should still fill in the box, because even if I can't see the underlying causes of your health (as an individual), I can analyze it on a group level and look for patterns among thousands of replies. If there is no connection between a particular way of gaming and a particular mental or physical state, I won't find any connection. There is no need to worry that you're messing up the data! So try to be as honest as possible in the survey, even if you know that your state is not related to your gaming. The questions in the end seem focused on the negative side of gaming. What is your motive? I am a gamer myself, and have been for all my life. I have had several amazing experiences with games, and also a few bad ones. Gaming has many positive effects, there is research to support that. For a minority of people, gaming can have negative effects (just like alcohol, work, sex, candy, exercise, therapy, TV, horseback riding or really anything that can be enjoyable). This particular study is done to explore correlations (not causality) between different kinds of gaming, social and mental health problems (I myself work as a therapist, therefore my focus). Neither I (the author) nor the institution is biased towards gaming in general in an either positive or negative way. Will I get to see the results? Yes. The thesis will be in Swedish, but I will post a summary of the results in all subreddits that have been participating in the study, most likely sometime in June 2018. What is your favorite game? No one has actually asked me this, but for the record it's Super Smash Bros. Melee! I have more questions! Feel free to send an email to gustoreth@student.gu.se and I will get back to you as soon as possible. [link] [comments] | ||
Posted: 02 Apr 2018 07:18 AM PDT | ||
Posted: 02 Apr 2018 04:32 AM PDT There are many pyramids in the world, but only a few pyramid wonders in civ. What I would like to see, but lack the modding skill to achieve, is that if you fail to produce a wonder, you don't telepathically realise you've been beaten and stop, but get a lesser version of that wonder. Perhaps half as valuable. Has anyone made such a thing? [link] [comments] | ||
Neat little trick with Builders (Islands and other world's with lots of water) Posted: 02 Apr 2018 04:38 PM PDT Many pardons if this has already been posted, my quick search didn't find anything. So, Builders can traverse early water (non-ocean) tiles as it says in their description. Well, I started using them connected with a Galley to explore the early world. Since I was on Islands, it was mostly water with a few continents. I could skim the borders checking for Barbarians and Tribal Outposts. For the Tribal Outposts, I would play the waiting game or lure away the Scout, then jump on land, grab the camp and outpost, and then back into the water with my Galley. Sometimes I would send my builder inland since it's all Open Borders in the beginning and I had the World mostly identified by turn 150 (this was on the slowest time setting so equal to turn 50 on regular). Anyway, just thought I'd share in case this was a Eureka! moment for anyone else. [link] [comments] | ||
Good Strategies to Start Civ 6 Posted: 02 Apr 2018 10:12 AM PDT I finally have found time after some very busy life events to get into Civ VI but am struggling with starting out. I am continually told I am low on housing. I once had the AI Civ win in under 200 turns by religion. I have no real idea how many cities I should settle and how many tiles I should have workers update with these districts. And how many districts do I want in a city? Are there any guides out there that you recommend I read instead of just using Google to find a random guide that turns out to be utter garbage? Thanks! [link] [comments] | ||
Star Wars: The Mod Awakens (A New Galactic Conquest Scenario for Civilization III) Posted: 02 Apr 2018 06:03 AM PDT
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This guy gets mad at me for telling the new guy how to play and then pulls out the iq card... Posted: 02 Apr 2018 03:59 PM PDT
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Pewen Mapu, the City of Culture Posted: 02 Apr 2018 06:50 PM PDT
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Posted: 02 Apr 2018 08:05 AM PDT | ||
Love it when a Great Person is grabbed by the historical civ Posted: 01 Apr 2018 09:14 PM PDT
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What about a Great Philosopher Mod? Posted: 02 Apr 2018 12:03 PM PDT The new Government district isn't attached to any great people at the moment, even though it ties into the Govenors. What about a new type of great person for this district? It would work the same as other Great People (district, buildings, policies, and projects build points, different with each era, etc) and I think there are a lot of interesting effects they could have. Extra Policy Slots/Cards are pretty obvious and my favourite. Imagine in each era there were different philosophers you could push towards, each with their own crazy powers for an era or two? Having a Great Philosopher at the right time could be key for different Golden Ages or late game victory pushes, but also create difficulties under different governments. Perhaps you need Marx to unlock Communism, or when the two are paired they sync bonuses very well. What do you guys think? Would this be a worthwhile mod to look into making? If so who would you choose and why? [link] [comments] | ||
This makes me wish free cities could do something Posted: 02 Apr 2018 10:08 AM PDT
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Posted: 02 Apr 2018 08:37 AM PDT So I've seen discussion about wide vs tall strategies on this sub, but I don't usually see people discussing amenities and housing in that context. The fact that Entertainment Complexes and Water parks have multiple regional buildings each gives wide empires an advantage in amenities. Additionally, the first population in a city requires no amenities. This means that 100 population spread over 10 cities is easier to keep happy than 100 population spread over 4 cities. The former requires about (100-10)/2 = 45 amenities total, and the regional effects from zoos and stadiums, provided they hit every city, will take care of around 30 of these. The latter requires 48 amenities total, and the regional effects from zoos and stadiums will take care of around 12 of these. And not only does the wide empire need less luxuries, but it will have an easier time getting them, since it will cover much more land. Additionally, the tall empire will have to worry more about housing than the wide empire. This seems backwards to me, since it seems like the point of spitting happiness into two components would be to make one a barrier to tall strategies and the other a barrier to wide strategies. In the end they both end up being barriers to tall strategies more than wide. While there are other barriers to wide play (the increasing costs of settlers, districts, and builders), these seem more than outweighed by the benefits (flat district yields, city state 3 envoy bonuses). With this in mind the fact that both housing and amenities favor wide play seems like a bad design choice. What do you guys think? Should ameneties be changed to favor tall startegies? Or should district/building yields change? Or would you rather nothing change? [link] [comments] | ||
Feel like i’m researching wrong Posted: 02 Apr 2018 08:55 AM PDT Fairly new to civ and currently playing civ v. I've learnt to prioritise certain techs early game but after that i struggle to leave any behind and end up researching everything before moving to the next few lines. Should i be prioritising and move down a certain tree? [link] [comments] | ||
TIL you can steal world fair/olympics contribution by taking cities. Posted: 01 Apr 2018 11:54 PM PDT
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Who are you watching for Civilization gameplay? Posted: 02 Apr 2018 02:40 PM PDT Hello guys, I'm fairly new to the Civ games but I really do like them but I need some YOutubers or streamers i can watch when im playing or when I'm not playing. Who do you watch. Are there some guys that upload whole games in seperate parts or something like that? SOme guys where i can also learn some things? Who do you recommend for me? [link] [comments] | ||
Posted: 02 Apr 2018 10:10 AM PDT The title. Specifically, I'd love to see people that explain how to play a specific civ and what tech options are optimal to play in the early game. I'd also like to see them explain why they're doing the things theyre doing. Might be a little specific, but I'd really appreciate it if someone could give me a heads up to some good people. Also, off topic, but anyone also have a list of good recommended mods for R&F? I got a mod that adds more resources, George Bush, and some QoL stuff, but I don't know what else there is out there that I could download. If anyone could also give me a heads up on something I could download, I'd really appreciate it as well. Thanks. [link] [comments] |
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