True Dota 2 - Why no pango picks in day2 of DAC? |
- Why no pango picks in day2 of DAC?
- New Riki
- Is it better to buy 1 mango instead of 1 tango if I plan to keep that mango just for the HP regen?
- Some 7.12 strats to think about
- Nullifier could theoretically replace Diffusal on Riki now.
- Please help me with my Shadow Shaman and Wards/Sentries dilemma.
- CDL Season 1 - Registration Closes April 8th
- How is ES(earthshaker) played in this meta?
- 7.12 IO Discussion
- Hi! I've made another high MMR Storm Spirit replay commentary, this time going over a non-traditional build.
- Questions about Spectre
- Gyro main stat change from Agi to Int. What do you think?
| Why no pango picks in day2 of DAC? Posted: 30 Mar 2018 12:14 PM PDT Assumed some team would try him out in groups given he's now live. Overnerfed? [link] [comments] |
| Posted: 30 Mar 2018 11:56 AM PDT Is the new Riki played as a saflane or just a better roamer? [link] [comments] |
| Is it better to buy 1 mango instead of 1 tango if I plan to keep that mango just for the HP regen? Posted: 29 Mar 2018 11:32 PM PDT |
| Some 7.12 strats to think about Posted: 30 Mar 2018 06:29 AM PDT 7.12 changed a lot of heroes, and bought some nice features that could lead to some really cool strats, here are a couple I saw/thought of, and would like to get this subs opinion on. Some of them are more viable than the other.
Anyway what do you think about these? [link] [comments] |
| Nullifier could theoretically replace Diffusal on Riki now. Posted: 30 Mar 2018 10:38 AM PDT In patch 7.12 , Riki's ult now attacks every 0.5/0.45/0.4 seconds. Nullifier , conviently , slows 100% for a duration of 0.4 seconds. In other words when attacking a solo target , Nullifier provides a 100% slow and mute for 5 seconds. Diffusal in comparison starts with a 100% slow that reduces over time. It's active is quickly made useless when the supports build forcestaffs. There are some issues with this however :
Personally I think the benefits outweigh the cons since I see way too many Force Staffs anyways. What are y'alls thoughts on it? [link] [comments] |
| Please help me with my Shadow Shaman and Wards/Sentries dilemma. Posted: 30 Mar 2018 05:48 AM PDT Hey kind folks of reddit! Just for the context: I calibrated to 1800 and slowly climbed to 4200 in about 7 months, where I am right now at this moment. Unfortunately I didn't find any guides or topics about this so I decided to ask here. I've been spamming Rhasta for about 3 weeks non-stop and fell in love with the hero, definitely fits my playstyle and he lets me gain some mmr while I am having a lot of fun with him. However, there is one thing I noticed: when I get 3 particular items, I get significantly stronger. Those are: tranquil boots, aether lens (disassembled from mana boots) and glimmer cape, that is allowing me to become invisible while I am shackling someone. I honestly dislike buying aghs because I feel like it doesn't have enough impact for my team and I would better buy force stuff or something like that to increase my teams chances to win in a teamfight, rather than making my ult stronger. The problem is that I normally get these items relatively late in the match if I am trying to buy all the consumables and wards/sentries/dusts/etc for my team. I just feel like going from selfless pos5 support to greedy support has much more potential but I just don't know if restricting my teams vision on the map worth it. Right now I am thinking about buying less support stuff during the game to get my items faster just to find out if that is going to work. Any thoughts and tips? Thanks! [link] [comments] |
| CDL Season 1 - Registration Closes April 8th Posted: 30 Mar 2018 06:36 AM PDT |
| How is ES(earthshaker) played in this meta? Posted: 30 Mar 2018 04:30 AM PDT Hi ive been following this subreddit for awhile now and i really love how it has helped me improve my game, but this is my first post, im just asking fo help/suggestions if that would be alright? i used to play a lot of ES before, in fact he was the first hero i tried back when i first ever played this game, but right now i feel like hes getting harder to play with the rework to the initial damage of echo slam. Should i just purely play him as pos 4 or is offlane still viable?, which is the way i played him before. What build would you guys suggest? i used to go Q>W>EEE>R but now it seems hard to use with the current changes? Yes i heard of carry/mid earthshaker but its hard to get the support from other teammates especially in my tier (archon). Do you guys have any item suggestions i should try out. Any help would be very much appreciated. [link] [comments] |
| Posted: 29 Mar 2018 07:15 PM PDT Io: Tether now sets your movement speed to match the tethered target's speed Io: Relocate cooldown increased from 120/100/80 to 130/110/90 Io: Tether no longer has a duration Io: Tether movement speed rescaled from 10/12/14/16% to 7/10/13/16% Io: Tether regen sharing rescaled from 1.5x to 1.2/1.3/1.4/1.5 Io: Base damage reduced by 4 This has by far the biggest changes to the hero since the Tether stun removal. It sure is a nice QOL changes that will definitely buff up his late game or his combination potential with fast heroes (mainly Lycan or any Agi carries after agility stat bonus changes) However, such "buff" is, in my mind, completely offset by his early game nerf. 1) his armor is unaffected His starting armor is actually in the negative; -2. This not only makes him one of the squishiest of all heroes at level 1, but also render him almost ineffective in lanes for harrassing. Dont even tell me i can use spirit to harrass; level 1 spirit hits like wet noodles (25 x 5) and cost 150 mana. It's just not worth it until level 2; which means you either get it or level 4(if 1 point in overcharge) or level 3. 2) Even worse, his already weak base dmg is now -4. Of course, the fact that he has no turn rate and pretty good projectile speed; attack range have helped him in the past, but how will it matter if io doesnt do any dmg? 3) Tether lv 1 is now only 7% movement+ considering it used to be whopping 20% movement+ at all levels, it's just sad now 4) and tether lv 1 regen transfer is nerfed to 1.2; his biggest early game contribution is turn around in early level ganks with stick charge pops and bottle charges. Of course this still remains, but won't be as effective as before. 4) What about haste rune? I havent verified it myself, but will haste-rune activated Io actually run SLOWER when tethered now because tether with forcefully equalize movement speed? I dont think it will give haste rune bonus to tethered target; if so, now this rune is utterly useless on io unless he is running away without anyone to tether I think QOL changes are good, it's wonderous. As someone who played io for 1200+ games, I really like seeing those changes. But, for pubs and more viability of Io (rather than being a pocket pick with Beast Master) in pro games, he needed his laning stage buff more than his late game QOL change; why? because Io is best enabler of snowball. Io needs to dominate lane with superior regen and combi-ed harrass; snowball with key items (urn of course) and go around getting kills with relocate Now, with nerfed early game presence; he probably is only viable if there is other support with good harrass potential. he already can't do much in losing lanes; so why make his laning weaker? Now, on what I thought was needed: 1) his armor needed to be set at least to 0. not -2; His lv 10 talent used to be +armor, which was super value; now it's +60 dmg or +spirit DISTANCE. of course both are nice, but I would rather have +5~7 armor instead. 2) his spirit dmg/manacost rescale; his lv 1 spirit does less dmg than manacost. it's just not worth it to even pop it while its level 1. Given how hard it now is in his early game, why not rescale or buff the dmg flat out? 3) Tether now share Rune bonus to tethered target; Honestly, this will make him super viable ganking supports; or even borderline OP as Mid-support. This will be nice to have, but i don't think it will be added I do like the changes this patch, and I cannot wait to play Io to see how it feels. but I think Valve is still balancing Io solely on pro games. Low number of Io matches in pubs probably contributed to this fact; but I think his balancing is focused on what he provides to well-coordinated team at the late game rather than how little io can provide in uncoordinated pubs during early game. Volvo please. [link] [comments] |
| Posted: 29 Mar 2018 05:11 PM PDT https://www.youtube.com/watch?v=RBAQMKJYebE Hey. I am Divine 3 Storm Spirit currently climbing the top 30 rank in Opendota and Dotabuff. My last Storm's video received a warm reception, so this time I return with something else -- Storm Spirit in a pick-off specialized build and playstyle, which should help newer Storm players climb the MMR ranks. Please check it out and let me know how I can make those more interesting next time:) [link] [comments] |
| Posted: 29 Mar 2018 04:39 PM PDT Hi, so I want to gitgud at spectre, but I feel I never quite know what I want to buy on her. Obviously you get radiance if you're getting babysat, and then maybe manta, diffusal, blademail, heart or whatever.. But what about the games where you DON'T get radiance? Urn, Vanguard, and Drums are all good items but how do I know if I should get all of these? I feel like getting all 3 is just too much unless you're actually fighting with your team all the time. I don't think radiance is a must-have item on spectre in every game. If your team is getting destroyed then by the time you get it, you'll have lost the game. Also, how do you farm without radiance? So, urn drums and vanguard. How do I make the choice between these items? How do I know if I should get one, two, or all three? (and if one or two, which two?) What about RoA before urn boots? What about any of these other items before boots? [link] [comments] |
| Gyro main stat change from Agi to Int. What do you think? Posted: 29 Mar 2018 06:50 PM PDT Posted this too in /dota2/ but as the place is filled with trolls and nobody wants to discuss, going to post here to talk with you guys. Seeing as much as this opressive old man in a flying machine in pro match as my stomach can take, I think a good way to change this overpowered attack helicopter is changing his primary stat. Sure with int his early burst potential could get higher, but with this change, his nefarious scaling with stats itens would be put to an end. Long live the kaya tinkerer! Death to the opressive butterfly flying shinobi (his bones can`t take this much stress nevertheless) [link] [comments] |
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