Hearthstone - Wild Arena everyone :)


Wild Arena everyone :)

Posted: 28 Feb 2018 03:26 AM PST

(1:17) Hearthstone Scrollable Card History (world record)

Posted: 28 Feb 2018 03:22 AM PST

Maybe drafting all these Firelands Portals wasn't a good idea after all

Posted: 28 Feb 2018 05:50 AM PST

FINALLY! Blizzard is taking mill out of Standard

Posted: 27 Feb 2018 05:43 PM PST

As anyone who has played even a single game of Hearthstone knows, mill decks are a problem and always have been. It has always been such a powerful archetype that no tier list has been designed to hold it, which is why you never see it on a tier list. From day 1, the meta has been absolutely saturated with mill decks.

Coldlight Oracle is being moved the Hall of Fame, and it is about time. The card is such a deck definer, that Kingsbane Mill Rogue is named for it. Brode communicated this reasons for this as being:

  • They do not like neutral card draw. It is a good point. Can you imagine if Novice Engineer, Gnomish Inventor, Acolyte of Pain, Cult Master, Gadgetzan Auctioneer, Bloodmage Thlanos, Harrison Jones and Nat Pagle existed? If those cards did exist, Coldlight Oracle would be the worst neutral card draw offender among them. It also muddies class identity. Because Rogue steals cards, and no other class does, not even Priest. And Rogue creates random spells, which no other class does, not even Mage.

  • It can burn cards. This is a huge problem. It is far too easy to dedicate most of your deck to keeping your opponents hand full for the slim chance everything will line up to do this before you lose the game. Can you even imagine if they printed cards that burn cards in your opponent's deck so they cannot play those cards? If Gnomeferatu, Azari the Devourer and Death Grip actually existed, people might poop their pants in frustration.

  • It limits design of cards that work with battle cry. And it does. Remember the worst battlecry synergy card, Brann Bronzebeard. The ladder was 96% mill.

It is great that they are taking steps to rid standard of this archetype that was too powerful. Instead of doing something to just merely make it competitive because some morons think it is an interesting alternative win condition and natural counter to combo decks that is rarely played with a very low win rate.

Seriously, how is anyone supposed to counter a mill deck? Just by playing their cards as fast as possible and going face? That could never work. It takes 6-7 turns to naturally fill your hand. Who can play even a single card in only 7 turns?

Now that mill is out of standard, we can try something new. We can try something that Blizzard has never shown any love to. We can try an archetype that hasn't consistently dominated the Hearthstone meta. We can finally try mindless auto-play aggro decks. It is going to be a huge change to see the game shift to decks so easy and mindless that amateur coders can create bots to play them and achieve a decent win rate.

I hope Blizzard doesn't get any backlash from this brave decision. They might be foolish enough to design a card to help mill stay in standard in some form. Given their recent track record, it is totally reasonable to expect a 9 mana 2/3, no tribe, Hunter legendary that forces your opponent to add a card from any card in their deck to their hand that automatically dies immediately. That way it cannot be bounced. They are 1 card close to fatigue and their hand is one card closer to the limit. Powerful stuff.

submitted by /u/gilbes
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Reading cards in 2018 seems overrated

Posted: 28 Feb 2018 02:47 AM PST

This week's Tavern Brawl is "The Wild Brawliseum" (February 28, 2018)

Posted: 28 Feb 2018 09:01 AM PST

Chalk Board

Description: Welcome, gladiator! Build a deck for the Wild format using cards from every Hearthstone expansion!

This is part of the ongoing Wildfest.


submitted by /u/deviouskat89
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Why not un-nerfing Ancient of Lore as well, together with Molten Giant?

Posted: 27 Feb 2018 04:54 PM PST

After two unleash the hounds vs. dude paladin

Posted: 28 Feb 2018 07:18 AM PST

Is YouTube trying to tell me something about my skills in Hearthstone?

Posted: 28 Feb 2018 04:45 AM PST

this early hand when playing spiteful priest feelsgoodman

Posted: 28 Feb 2018 07:50 AM PST

Have enough expansions been released for

Posted: 28 Feb 2018 01:25 AM PST

us to start having a rotating format in which cards from an arbitrary number of expansions may be played in a separate casual and ranked format.

For example: 3 expansions, rotating per month. First month is only basic, GvG, Karazhan. Second month is only Naxx, KotFT, classic. Third month is only Grand Tournament, Kobolds, basic. And so on.

So my questions are this. Are you interested in such a game mode? And do you think we've reached the point where we have enough expansions to have such a game mode?

Personally, I would love such a game mode, cause I think it would be a looot of fun. And I think we've either reached or at least are reaching the point where we do have enough expansions to have such a game mode be viable. If not sometime this year, then next year for certain. Likely by next year, after these next 3 expansions release, I think demand for such a mode will become heavy.

submitted by /u/Abdz
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An Ode to Coldlight

Posted: 27 Feb 2018 04:56 PM PST

As you all probably already know, Coldlight is being taken out to the back and being shot to the green pastures of Wild. Considering this murders my favorite archetype in Standard(which I am massively pissed about, but won't get into unless asked), I decided to write a little ditty to commemorate the fun this little card's given me over all these years. Sung to the tune of "The Piano Man", I give you: An Ode To Coldlight


Harmonica solo

It's nine o'clock on a Saturday

My regular deck's shuffled in

There's a jade rogue sat across from me

Getting ready to coin out Edwin

_

He says 'Can you concede this one's all for me"

"That's the only way this game goes!"

"It'll be sad and so sweet and you'd never compete"

"And I'd be the best of us rogues"

_

La la la didi daaa

La la didi daa da dummm

_

Draw us two cards you're the oracle!

Draw us two cards tonight

Well I'm all in the mood for a victory

And you've got me feeling alright

_

Now Prep in my hand's a card of mine

It gets me my vanish for three

And it's quick to combo

Or to ruin tempo

And there's no deck it'd rather be

I hear "Rogue I think you should be using me"

As my mana ran away with my sap

"And I'm sure that I could be the gamewinner"

"If I could get you out of this trap"

_

Oh, La la la didi daaa

La la didi daa da dummm

_

Now Geist is a really hard tech card

That lost his own place in a deck

It's played with an Agent

To kill a big Ancient

And then their Jade Idols gets wrecked

_

Draw us two cards you're the oracle!

Draw us two cards tonight

Well I'm all in the mood for a victory

And you've got me feeling alright

_

And the Mistress is practicing medicine

As their cards slowly get burned

Yes, they're sharing a deck they call Mill Rogue

But it's better than stinkin' tempo

_

Draw us two cards you're the oracle!

Draw us two cards tonight

Well I'm all in the mood for a victory

And you've got me feeling alright

_

It's a pretty good game for rank 18

And the Jade Rogue gives me a "Wow"

Cause he knows that it's me

That's been in the lead

Of this slow ranked game for a while.

_

And the coldlight it sounds like a carnival!

And the milling smells like their fear!

And I know I'll go far

As they put stars in my jar

And say "Rogue what are you doing here?"

_

Oh, La la la didi daaa

La la didi daa da dummm

_

Draw us two cards you're the oracle!

Draw us two cards tonight

Well I'm all in the mood for a victory

And you've got me feeling alright


Thank you very much.

Small edit: I realized I was messing up a rhyme by making "tonight" in the chorus "this game", so I switched it back.

Edit #2: Another edit to fix a rhyme I hadn't realized was messed up.

submitted by /u/OpiWrites
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is anyone else facing bugs with stars / rank now?

Posted: 28 Feb 2018 08:16 AM PST

Hi all. I play on Asia, and the new season just started. I started at rank 6, 0 stars, but I've lost 2 games and I'm now rank 8? Is anyone else facing these large bugs?

submitted by /u/bearr_
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An Interesting Ebon Dragonsmith Interaction...

Posted: 28 Feb 2018 07:07 AM PST

I can't be the only one who's happy to see Coldlight Oracle rotate

Posted: 27 Feb 2018 11:57 PM PST

I understand mill decks aren't too powerful or prevalent, but they sure are frustrating to play against. I occasionally concede if I queue into a Kingsbane Rogue not because I'm certain I will lose, but because I don't want to punch a hole in my monitor while desperately trying to dump my hand as the Rogue bounces Coldlight after Coldlight into Prep Vanish Coldlight again.

It's a unique archetype, but I'm glad it will exist in Wild only

submitted by /u/Eskimo503
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Lunara Full Art

Posted: 27 Feb 2018 10:45 AM PST

Anyone know which video this is from? (Screengrab from yesterday's YotR announcement, but obviously from an earlier video, circa JtU?)

Posted: 28 Feb 2018 01:40 AM PST

Updated: Breaking down Hall of Fame related crafting decisions

Posted: 27 Feb 2018 11:37 AM PST

IMPORTANT: Do NOT dust any Hall of Fame cards before the actual rotation hits. Blizzard only gives dust on what you own on the day the cards rotate into Wild.
 
Similarly, if you are going to craft some and want to be truly optimal, then wait until just before rotation as you could open the cards between then and now

 
So there are 6 scenarios which should cover all your bases depending on your collection and desires. Further, for those of you who don't know, they give you full dust reward for the copies you own BUT only for the amount you could put in a deck. So you can get dust back for up to 2 copies (golden taken precedent over regular) of all the cards in this HOF class (since only rares and epics are being sent to HOF this time)
 
For those who don't know yet, the cards moving to HOF this time are:

  • Ice Block
  • Molten Giant (unnerfed!)
  • Coldight Oracle.

Surprising list for sure (in some cases) but that's not the point of this thread.
 
While I encourage you to read the full scenarios for better explanations the TLDR is: If you have 2x or more of the card already, then the optimal path (most dust) is to sit tight. Crafting golden versions won't increase your net dust count. And having 2x gold and 2x reg still only gets you dust for the 2x gold. If you don't have the cards, then craft in golden first... starting with the epics.
 

SCENARIO ONE

You DONT have the card and want max dust (not keeping the cards).
 
Craft golden of everything and then disenchant. If you can't afford everything then craft the epics first as it nets you the most return per dust spent

  • Crafting rare in gold costs 800 and nets you 900 (so you get 1.125 dust per dust spent)
  • Crafting epic in gold costs you 1,600 and nets you 2,000 (so you get 1.250 dust per dust spent)

 
Taking this one step further (as people still are asking) here is the example of crafting two golden coldlights vs one golden iceblock:

  • 2 golden coldlights costs you 1,600 and nets you 1,800 dust (1,600 cost refunded and 2x100 DE gains).
  • 1 golden ice block costs you 1,600 and nets you 2,000 dust (1,600 cost refunded and 1x400 DE gains).

 

SCENARIO TWO

You DONT have the card and want to keep them.
 
Craft them and get your dust back in a month or so. Go golden if you can afford it since you could always DE for more dust down the line if you decide to (and golden cards are awesome!).
 

SCENARIO THREE

You have non-golden cards and want max dust
 
There is no benefit to crafting golden (unless you just want to play with the shiny card for the month or so between now and when the HOF changes go live). In the future please note that only at the common rarity would crafting golden net you more dust... but there are no commons moving this time.
 
Here's the backup/breakdown.

  • For rares*: You currently would receive 100 dust back and could then DE for an additional 20 so 120 total dust. If you craft golden it costs you 800 (which you get back) but can DE the golden for 100 and the regular version for 20... so you net 120 dust which is THE SAME.
  • For epics*: You currently would receive 400 dust back and could then DE for an additional 100 so 500 total dust. If you craft golden it costs you 1600 (which you get back) but can DE the golden for 400 and the regular version for 100. So you net 500 dust which is THE SAME.

 

SCENARIO FOUR

You have non-golden cards and want to keep them.
 
Normally it would be craft golden commons only, then DE them while keeping the original as it would net 5 extra dust per card. BUT there are no commons moving to HOF this time so nothing to see here.
 
Here is a breakdown of one example since some people seemed confused by this scenario.
 
If you have regular coldlights, then you currently would get 200 dust back and keep the regular ones. Or if you disenchanted the regulars, then you'd have no coldlights left and 240 dust.
 
If you craft golden, then you spend 1600 dust (which you get back) and then can DE the regular ones for 40 dust. So you end up with the golden copies and 40 dust (160 dust less than if you did nothing).
Or if you disenchant the golden copies as well, then you end up with 240 dust which is the same as if you did nothing and DE'd the regular ones.
 

SCENARIO FIVE

You have non-golden but want to upgrade to golden.
 
Just do it then. You will end up with less dust than other options listed here... but this is the cheapest opportunity to upgrade them. You basically get the golden copy for free and then the dusting value for the regular version.
 

SCENARIO SIX

You have golden versions.
 
Yeah you just sit put and get a nice dust surge.
 
 


Reminder of crafting costs and disenchant costs (but omitting common/legendary since they are not applicable for this years HOF class).
 

Rarity Crafting Cost (Reg/Golden) Disenchant Reward (Reg/Golden)
Rare 100/800 20/100
Epic 400/1600 100/400
submitted by /u/eflin202
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I've been working on a HearthStone app as my first web development project. HearthSearch is an app to help you find and browse cards by a ton of different filters and sorting methods, along which a bunch of other features.

Posted: 27 Feb 2018 09:33 PM PST

The site can be found at http://www.hearthsearch.com

HearthSearch is a project I've been working on the last couple months. I built it as a final project for my web development bootcamp and figured I might as well share it with reddit.

Features include

  • Deck searching with lots of different filter and sorting methods that can be mixed, including sorting by usage and LightForge score
  • Minion soundboard
  • Card usage percentages across decks by class
  • Simple deck building/importing/exporting, pre-loaded with ~400 hearthpwn decks

The site is not finished or tested and there are quite a number of flaws, but my deadline is tomorrow and after that, I'm probably going to move on to something else, so I'd like to share it now.

Also, Site is hosted on Heroku, so may take a second to load.

Your experience may vary on mobile.

I'll take any feedback I can get. Thanks, community.

submitted by /u/PM_ME_DON_CHEADLE
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A creative take on Hearthstone's iconic duo.

Posted: 27 Feb 2018 12:39 PM PST

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