Guild Wars 2 - World vs World in a nutshell |
- World vs World in a nutshell
- Crimson assassin backpack is unobtainable until ~ 2021
- Before mounts were cool - we had this guy!
- Open World PVE Builds - March 2018
- A real thinker
- Bank Tab Expansion on Sale Today for 480 Gems
- Quick (but necessary) Guide: Where to throw bombs at east in Tarir Meta
- What to know when running Fractals: Snowblind Video Guide
- I miss the old Rapids. Ok, maybe not.
- Revisiting Trait Cooldown icons, and why they're more important now than ever before.
- Molten Boss and you: killing the Firestorm first
- SAB Trib would 1000% better if the models actually lined up to the physical objects
- Anyone remember when VideoGameDunkey tried Tribulation mode?
- Maybe an unpopular opinion but this is one of the best landscape places i've ever seen ingame
- Selling Tribulation Mode LFG = Fake?
- How is WvW hammer herald?
- Priory Historian Elisa new location in Crystal Oasis
- 2018 updated SAB Color Guard daily Cheevo
- Tribulation Mode is more fun with friends
- How does one get a SAB infusion?
| Posted: 30 Mar 2018 12:56 PM PDT
| ||
| Crimson assassin backpack is unobtainable until ~ 2021 Posted: 30 Mar 2018 04:19 AM PDT A little breakdown on the red SAB weapons:
I know, this is a reaaaaaally rare problem, but for me, it's the only missing collection (aside from some BL weapon collections) and I won't be able to complete it before 2021. It will sit there forever until then. Not all of you are completionists, but I'm sure a big chunck of you will understand why that's bugging me. (I was unable to get many tokens last year unfortunately, but RL > GW2) I just wanted to maybe get a response from Anet if this is intended as a long term goal or if there's any chance to increase the availability of those skins. [link] [comments] | ||
| Before mounts were cool - we had this guy! Posted: 30 Mar 2018 08:47 AM PDT
| ||
| Open World PVE Builds - March 2018 Posted: 30 Mar 2018 05:03 AM PDT First and foremost I would like to thank the Reddit community for their continued support, interest and feedback for the PvE Open World Builds as it has been truly inspirational. My last update was back in December 2017 and I will continue to cover the Professions from the Core Game, HoT and PoF focusing on Power, Condition and Hybrid builds (where possible) with stat choices for gear presuming that you have access to all previous content. Note: The /u/gayest_charr_ever continues to provide some great power build options (including rotation examples) for open world pve that you can find out more about here. Build Criteria I have decided to try a slightly different format this time, so please do let me know if you like it or if you prefer the original. Enjoy! Boons
Conditions
Stats
Sigils
Crowd Control (CC) The only time an enemy with a break bar is susceptible to crowd control skills is when the break bar is a teal colour. Any other time and control effects will have no effect and simply be wasted.
Hard CC is the go to choice for bosses that only have a small window of opportunity. For more information check out the Wiki pages for Control Effects and Defiance Bars Consumables There is no requirement to use Consumables as all builds work effectively enough without them and have been included for completeness. For a full list please take a look at the wiki page.
ELEMENTALIST
Start in Air to make use of Lightning Storm from Glyph of Storms before switching to Fire. Water 3 & 5 provide healing fields that can be blasted with Arcane Brilliance and Arcane Wave or Earth 2. Earth 3 provides a short duration Reflect. Air - Glyph of Storms and Glyph of Elemental Power will stack Vuln when attuned to Air as will Water: Staff 2. Might + Fury + Vigor on Crits. Blasting Fire Fields also stacks Might + Fury. Survivability: Utility - Arcane Shield, change Arcane - Elemental Contingency to Final Shielding, Renewing Stamina can be swapped for Arcane Abatement for a minor heal from attunement swapping. Build Variants:
Soft CC: Air 2, Water 4, Earth 1,2,4,5, Glyph of Storms (Water / Air) Hard CC: Air 3,5, Elemental (Elite Skill) Air / Water, Tornado Power Sword + Dagger DPS Fire + Air Dual Attacks weaken enemies and provide you with Swiftness and a 7% damage increase. Survivability: Utility - Arcane Shield, Weaver - Invigorating Strike to gain Barrier on Dual Attack and Vigor when using a Dual Attack. Soft CC: Dual Attacks, Water 4, Earth 2,5 Hard CC: Air 5, Earth 4 Build Variants: Able to quickly apply several stacks of burning when using Dagger + Arcane Skills. Signets continue to grant their passive effects while charging. Earth provides some additional Blast finishers as well as Dagger 5: Churning Earth for Bleeds. Start in Air to make use of Lightning Storm from Glyph of Storms, Dagger 3,4, Attune to Fire, Dagger 2,5,4, Attune to Earth, 5,4 and cast Arcane Wave while Earth is Channeling followed by Arcane Brilliance. Soft CC: Air 2, Water 3,4, Earth 2,3,5 Hard CC: Air 3,5, Earth 4, Air Elemental (Elite Skill) - Shocking Bolt, Tornado Build Variants:
ENGINEER
Easy access to Might, Fury and Vigor. Vuln comes from Explosions (Grenades, Bombs and Detonating Turrets). Flamethrower can be used to pre-stack Might between foes. Grenades for additional ranged damage, switch to Bombs for Melee range. Rocket Boots provide some additional mobility or to get you out of a bad spot. Soft CC: Flamethrower 5 Hard CC: Battering Ram / Personal Battering Ram, Supply Crate, Slick Shoes, Big Ol' Bomb, Rifle 4, Flamethrower 3 Easy Might Stacking with Explosions causing Vulnerability, Bleeding and Might. Toolbelt skills provide Vigor and a burst of Burning Damage. Start of with Incendiary Ammo, Rocket Kick and Throw Napalm followed by Blowtorch, Static Shot and Poison Dart Volley. Soft CC: Flamethrower 5, Pistol 3,5 Hard CC: Battering Ram / Personal Battering Ram, Supply Crate, Slick Shoes, Big Ol' Bomb, Flamethrower 3 Build Variants:
Easy access to Might, Fury, Vigor (Toolbelt) and Swiftness (Kits) and comes with a 50% increase to Endurance Regeneration. Use Flamethrower between foes to pre-stack Might and to ensure you some Stability for your initial attack. Use your Blast Gyro as you move in to range Soft CC: Flamethrower 5 Hard CC: Battering Ram / Personal Battering Ram, Supply Crate, Slick Shoes, Big Ol' Bomb, Flamethrower 3, Hammer 5, Blast Gyro Build Variants:
Power Sword + Shield Holosmith - Easy access to Might + Fury and decent Vuln while in Forge mode. Soft CC: Corona Burst (Forge 3), Light Strike (Forge 1 auto attack chain), Flash Spark (toolbelt), Prismatic Singularity (toolbelt) Hard CC: Shield 4,5, Prismatic Singularity (toolbelt), Prime Light Beam, Holographics Shockwave (Forge 5) Build Variant
GUARDIAN
Gain Might on Crit and when under the effects of Retal. Gain Retal when using a Heal Skill, Virtues or when Health falls below 75%. Vuln on Blind / Immobilise (Focus 4, Scepter 3, GS 3), Symbols and Sword of Justice. Activating Virtue of Justice gives you a Light Aura that Blinds up to 5 nearby foes and grants Retal when hit. Fury isn't required due to 100% Crit Chance while under Retal. Use Sword of Justice, Scepter 3, 2, Focus 4,5, GS 5,4,3,2. Soft CC: Scepter 3, Focus 4, GS 3 Hard CC: Bane Signet, GS 5, Sanctuary Build Variants:
Scepter 3,2, Purging Flames, Sword 2, wait for Zealot's Flame to trigger (Radiant Fire trait) before using Zealot's Fire and then immediately recast wait for it to Proc and then use Zealot's Fire again. Soft CC: Scepter 3, Sword 2 Hard CC: Bane Signet, GS 5, Sanctuary Build Variants MESMER
Sadly, I have nothing worthwhile to offer for Mesmer at this time so I will defer to the /u/Gayest_Charr_Ever who can provide you with all the information you need to know for a Power Mantra Chrono along with much more detailed post here. Thank you to /u/Quick_FYI for the Mesmer Build recommendations. NECROMANCER
You need to keep your minions alive so they your minions can help you fight and keep you alive. Staff 2: Mark of Blood provides Regen to you and your minions, while Staff 4: Putrid Mark can transfer conditions back to your foes. Might on Crit. Soft CC: Dagger 3, Warhorn 5,, Bone Fiend (Rigor Mortis), Shadow Fiend (Haunt), Flesh Golem, Staff 3,5, Death Shroud 2,3,5, Axe 3, Focus 5 Hard CC: Warhorn 4, Flesh Golem (Charge) Build Variations
Might on Crit + Foe below 50% Health, Vuln on Chill + Foe below 50% Health, Fear inflicts Invulnerability. Staff 2,3,5, Blood is Power, Scepter, 5,4,3,2. Soft CC: Staff 3,5, Scepter 2,4,5, Scourge - Punishment skills. Hard CC: Reaper - "Chilled to the Bone!" Build Variations
Fast Might generation that is further boosted against Chilled targets and foes below 50% Health. Applies Vuln with Shroud skill 1, Well of Suffering and when target is below 50% health. Inflict initial Vuln with Axe + Focus 5,4,1 and Well of Suffering as you close in GS 5,4,3, Shroud 5,4,3, GS 2 or stay in shroud to use Shroud 2 to close in on a new target and auto to stack up some Vuln. Soft CC: GS 4,5, "Chilled to the Bone!", RS 2,3 (Terrify), 5 Hard CC: "Chilled to the Bone!" RANGER
Recommended Pets
Might on Crit + Foe low on Health, Fury on Weapons Swap in Combat and 20% chance on GS attacks, Vigor when successfully evading an attack. Vuln from Longbow 2: Rapid Fire and GS 2: Maul. Be sure to use Maul - Hit Bash - Maul and "We Heal As One!" to keep Boons up between yourself and Pet. Soft CC: Signet of the Wild, Pet Hard CC: GS 4, 5, LB 4, 5, Pet Build Variations Applies bleeding, burning, poison and Vuln stacks Might on Crit. Soft CC: Axe 3, SB 4, Entangle, Pet Hard CC: SB 5, Spike Trap, Pet Build Variations REVENANT
Good Might and Fury Uptime and some Vuln on first attack when entering combat. Soft CC: Sword 2,4,5, Hammer 3, Dwarf (Inspiring Reinforcement, Forced Engagement) Hard CC: Hammer 5 Build Variations Good application of Torment and Poison with a little Burning and Confusion in the mix. Soft CC: Axe 4, Demon (Unyielding Anguish) Hard CC: None Build Variations
THIEF
A solid, tried and tested build that has stood the test of time. D/D is best for single foes or a couple of foes, S/P for larger mobs. Switch one weapon set for Shortbow for additional mobility. Basilisk Venom can be swapped for Thieves Guild. Soft CC: Dagger 4, Sword 2, SB 3,4,5, Signet of Shadows, Smoke Screen, Blinding Powder, Venoms. Hard CC: Steal, Sword 3, Pistol 4, Basilisk Venom Build Variations
Bleed, Poison and applies Weakness on Crit and when foe is Poisoned. Stealing inflicts Poison + Confusion, Healing drops Lesser Needle Trap and Traps Inflict Vuln and grant Might. Dodging drops Caltrops and throws daggers at nearby enemies inflicting, Bleed, Torment and Cripple. WARRIOR
Note: With each of the Power Signet builds, Strength: Berserker's Power can be changed to Strength: Might Makes Right to help with Survivability. Signets can be replaced with Banners when part of a group.
Good source of Might + Fury with Burst skills providing some Vulnerability. Signets allow you to focus more on game play and mechanics less time spent worrying about skills. Dolyak Signet can be switched out for any other utility as needed. Soft CC: GS 4, Mace 3 Hard CC: Wild Blow, Kick, Stomp, Bull's Charge, Mace 5 Build Variations
Good sources of Bleeding and Burning. Use your Torch skills, Shattering Blow and Savage Leap to get off to a good start followed by the Burst skills to quickly decimate most foes. Soft CC: Sword 2, Torch 4, LB 4,5, Sword Burst Skill Hard CC: Head Butt, Wild Blow, Kick, Stomp, Bull's Charge That's all folks! A BIG thank you to /u/xanterra and my anonymous benefactor for the reddit gold! [link] [comments] | ||
| Posted: 30 Mar 2018 03:39 PM PDT
| ||
| Bank Tab Expansion on Sale Today for 480 Gems Posted: 30 Mar 2018 09:07 AM PDT We did it reddit! Today you can grab a Bank Tab Expansion for 120 gems off! You can have up to 14 bank tabs per account. You can also grab a Super Adventure Box of Fun for FREE! Also, the Aetherblade Armor Sets return to the gemstore for 800 gems each. [link] [comments] | ||
| Quick (but necessary) Guide: Where to throw bombs at east in Tarir Meta Posted: 30 Mar 2018 06:12 PM PDT
| ||
| What to know when running Fractals: Snowblind Video Guide Posted: 30 Mar 2018 01:41 PM PDT
| ||
| I miss the old Rapids. Ok, maybe not. Posted: 30 Mar 2018 08:48 AM PDT
| ||
| Revisiting Trait Cooldown icons, and why they're more important now than ever before. Posted: 30 Mar 2018 03:20 PM PDT I want to take a moment to revive this discussion because I believe it needs to be part of the community ---> developer discussion again. As mentioned in other posts, this would be a great Quality of Life change for everyone. But with the increasing quantity of PvP and WvW trait splits that are being introduced to the game, such a feature really is needed to support current and future splits. My thinking is as follows: Many of us - especially the really good players that are way better than me - have put the timing of trait cooldowns on subconscious autopilot, whether intentionally or not. Take the Ranger's Shared Anguish for example. After the trait saves me from a knockdown, I just know when the 60 second cooldown has passed, making the trait active again. Know what I mean? Whether it's trait cooldowns, laundry timers, or some other internal clock ticking, I'm confident that most of you can relate to this. But now the skill has been split to 90 seconds for PvP. Err... now I have to actively think about how long the trait has been on cooldown. There are dozens of other traits - and thus, players and strategies - that are affected by this, and without a way to visualize trait cooldowns it's only going to get worse. I propose a 2-part fix: 1) Trait cooldown icons that display A) their status, and B) how long they're on cooldown. We saw exactly this type of visualization introduced to the game last year with the ammo system. You know, an ammo skill gets a little white line drawn around it as it recharges. Altogether, a trait could be lit up with full color when it's active, and greyed out with an ammo recharge line when it's on cooldown. Wouldn't this be great for trait icons? 2) Similar to unique boss effect icons, the trait icons would get their own row. This would keep them from bouncing around horizontally as you gain and lose boons. Together, I believe these changes would be a big improvement on an inevitably cluttered and segmented trait effect system, no doubt. But consider this - it would also be a great way to teach new players about traits, and how there's much more to a build than the clickable weapon and profession skills alone. What do the rest of you think? [link] [comments] | ||
| Molten Boss and you: killing the Firestorm first Posted: 29 Mar 2018 11:32 PM PDT I did this today with my group and it turns out it's way faster than killing the Berserker first. If the Berserker dies first the Firestorm has a long evade time after he takes the gloves. However, the Berserker doesn't have any evade time if he takes the jetpack (though they both have some invuln time while they phase). The Berserker's second phase mechanics are also a lot easier. It used to be the case that every time he wound up his super slam, he'd go invulnerable for a looooong period of time, which was the reason everybody started killing the Berserker first back when Living World was still a thing. That invulnerability period is now gone, which means if you can dodge his super slam (trivial; massive windup + telegraph) he's basically stationary with no mechanics taking place. The only other mechanic is a bunch of Sabetha-esque platform crush thingies which knock you down, apparently (we had stability/evades so I didn't notice what these actually did). There's also no sonic pushback around the outside of the arena, so the pseudo-untouchable periods of time where the Firestorm would normally be in the push zone no longer exist, and there's no fiery shit all over the floor dealing damage to you either. [link] [comments] | ||
| SAB Trib would 1000% better if the models actually lined up to the physical objects Posted: 30 Mar 2018 06:51 PM PDT Needing to land on invisible floating objects or dying to things that I didn't even come close to touching makes me want to drink bleach. [link] [comments] | ||
| Anyone remember when VideoGameDunkey tried Tribulation mode? Posted: 29 Mar 2018 08:35 PM PDT
| ||
| Maybe an unpopular opinion but this is one of the best landscape places i've ever seen ingame Posted: 29 Mar 2018 10:01 PM PDT
| ||
| Selling Tribulation Mode LFG = Fake? Posted: 30 Mar 2018 07:13 AM PDT I am seeing quite often people trying to sell tribu in the lfg but i heard it is not possible anymore to join and get the "rewards"? Is there a new "bug" or just people tyring scam? [link] [comments] | ||
| Posted: 30 Mar 2018 01:20 PM PDT The last patch saw a nerf to the revanents bread and butter, coalescence of ruin. 14% damage drop in the middle stroke, and 22% in the 3rd strike. Has this affected the revanent as hard as it sounds? [link] [comments] | ||
| Priory Historian Elisa new location in Crystal Oasis Posted: 30 Mar 2018 02:36 AM PDT She's in the Amnoon Southern Outskirts, on a cliff close to the hero point and the waterworks. https://i.imgur.com/CRXAtIz.png https://i.imgur.com/kP0Sb6r.png?1 [link] [comments] | ||
| 2018 updated SAB Color Guard daily Cheevo Posted: 30 Mar 2018 07:42 PM PDT Now easier then ever: https://www.youtube.com/watch?v=5y00_tRcNvY
Just grab the bee dog tonic and fly to each flag post. You only have to do the JP once. Let's assume the sun is North. The bee dog tonic is on the South West cloud. Take the South West cannon to reach it. Super simple. [link] [comments] | ||
| Tribulation Mode is more fun with friends Posted: 30 Mar 2018 05:45 PM PDT | ||
| How does one get a SAB infusion? Posted: 30 Mar 2018 05:02 AM PDT Wiki tells me its in the endchest, but then the endchest only gives skins acording to wiki So i dont rly understand where to get it oO [link] [comments] |
| You are subscribed to email updates from /r/GuildWars2: Super Adventure Thread. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
Post a Comment