Destiny - The tokens mason, what do they mean! |
- The tokens mason, what do they mean!
- [D2] Trials of the Nine Megathread [2018-03-30]
- Massive Breakdown of the Nightfall Strike Exclusive Weapon Rewards
- Devil's Advocate: These Rumble spawns are just Bungie trying out (and making mistakes, as said in the commentary) different forms of controlled chaos (like Promethus Lens).
- Heavy Ammo used to be a time to dance.
- Bungie plz add the Sparrow horns back into the game
- Bungie - If you fix Rumble before it comes back up again in rotation it will make fans VERY happy and make you look VERY good
- This is way more fun and a step in the right direction.
- Destiny Legal News 5.10
- Fallen, and Can’t Get Up: the Eliksni report for 3/30/2718
- If Destiny 2 were released with the current sandbox, we'd be in a better place.
- 100% Ana Bray
- Everything about the Go Fast Update was good stuff, apart from the Power Ammo changes.
- Where are all the creative game modes?
- Some cool destiny illustrated gifs from Colton Flores
- Adding more gear will not add longevity to the game (in it's current state)
- I am willing to bet my left nut that the Sleeper Simulant will be brought back in the May DLC
- I miss the rituals on the dreadnaught or The Forge from Rise of Iron.
- If you know how to beat this guy, you know how to counter The Colony
- Holy hell, Peacekeeps exotic titans legs while running 2 SMG's playing as code of the Defender is FUN!
- [D2] Xûr Megathread [2018-03-30]
- I am legitimately wondering why people think we can't have RNG rolls back and still keep static rolls as well.
- [D1] Xur Megathread [2018-03-30]
- I’ “No Radar” for the Competitive playlist is a win
| The tokens mason, what do they mean! Posted: 30 Mar 2018 06:16 AM PDT Hey Guardians, In celebration of the blessed April Fool's day, we've decided to do something a little different than usual. Normally we change the CSS / Theme Styling, relax the rules, or do some funky banner. This time around I've spent the last month coding furiously creating a brand new bot for the subreddit. What's the bot do?The answer is simple. That's the only clue we're giving you. Be active on the subreddit. When the weekend is over I'll provide a data stats dump showing the results of everything. In other newsIf you haven't seen, we dipped below 500k guardians. Unfortunately we didn't get the necessary points on that comment so we won't be turning the subreddit into a club penguin theme, but you will have another chance on the anniversary of Gjallarhorn Day. LeaderboardYes, we have a leaderboard so you can see where you stack up with the competition. It updates hourly. We even add commas into the numbers because we know it makes it easier to read numbers like that. Click here to view the leaderboardP.S. Don't forget to wish Norse a happy birthday. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| [D2] Trials of the Nine Megathread [2018-03-30] Posted: 30 Mar 2018 10:00 AM PDT This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of the Nine. When does Trials of the Nine end?
Trials of the Nine MapThe Burnout Game ModeSurvival 7 Win OptionsBeep booo awaiting results Flawless OptionsBeep boop awaiting results [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Massive Breakdown of the Nightfall Strike Exclusive Weapon Rewards Posted: 30 Mar 2018 09:56 AM PDT
Auto RiflesAdaptiveDuty Bound - Kinetic (Savathun's Song Strike Reward)
Perks:
Very excited to get my hands on this AR for a couple reasons: 1. Any 600 RPM AR with Zen Moment is immediately one of the best feeling weapons in the game, and 2. Red Dot ORS1 is one of my favorite scopes, and sadly we hardly ever see it in D2. Stats wise, this gun isn't anything to get excited about. It's got great base aim assist, reload speed, and handling, but subpar range, stability, and recoil direction. However, what makes this gun truly special is that all of these deficiencies are made up for by the perks. Red Dot ORS1 and Ricochet Rounds both give bonus range, and Zen Moment in my mind is a tier 1 perk for PvP ARs. If you choose not to use Zen Moment, you have the always fun Rampage perk as an option as well, which is a fantastic option for add cleanup in PvE. Definitely going to try to hunt down this weapon. Hand CannonsAdaptiveD.F.A. - Kinetic (Tree of Probability Strike Reward)
Perks:
An absolutely gorgeous new HC, D.F.A. has basically everything you want from the Adaptive archetype. High stability to help with follow up shots is complemented by above average range and aim assist. The only real drawbacks are a slightly lower than average recoil direction (more sideways kick) and a smallish mag size of 9. I recommend using Extended Barrel and Accurized Rounds for PvP to max out the range stat, and then your choice of Opening Shot or Rampage. Rampage on HCs is a little better than it is on ARs for PvP since it can actually make it kill in 3 headshots when it's active, and now that accuracy has been buffed across the board I'm less inclined to say that Opening Shot is really necessary. I'd probably start with Rampage selected, and then swap over to Opening Shot if I felt like I needed the boost. Sniper RifleAggressiveSilicon Neuroma - Power (Pyramidion Strike Reward)
Perks:
Did you know that what is now the Aggressive archetype in D2 actually was the 1000-Yard Stare archetype in D1? That's right, they share the exact same RoF and base damage profile (although now with bonus crit damage thanks to 1.1.4). Unfortunately, that's where the similarities end. While the archetype in D1 had a standard mag size of 4, and very solid stability, aim assist, and handling, in D2 those things couldn't be further from the truth. Silicon Neuroma has terrible stability, reload speed, aim assist, and handling, not to mention a smallish inventory stat and mag size of 3. They've done a pretty solid job of making this a much more difficult weapon to choose to use, much to my chagrin. The saving grace for this particular example is that the barrel perk Arrowhead Brake can help improve the handling slightly, and Flared Magwell can go to work on the reload speed. In the last column we have a choice to make, between Snapshot for that crispy ADS speed boost, or Opening Shot, which I have a feeling functions similarly to Hot Swap from D1, except on the first shot of the mag instead of for a few seconds after swapping. If it does work that way (and I'll know once I test it some more) then I think that'll have to be my perk recommendation. If not, than there's nothing wrong with a little Snapshot action. I'd grab this weapon, and maybe a heavy ammo handling mod, and take it into the Crucible for a little bit of long distance lovin. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 06:14 AM PDT Bungie saw how much we enjoyed "mayhem" in Mayhem, the controlled chaos of Prometheus Lens, how everything was OP and we were having wild fun there, they decided to try and dial spawns back to 0 and make an endless stream of enemies. I am not defending this decision in any way, shape, or form. Please don't start screaming about how horrible of a decision it was and downvoting this post. Because I'm totally with you guys. But just think about it. Bungie said they were now more willing to take risks and make mistakes. And honestly, you'd be lying if Rumble didn't feel like it had some form of wild chaos in it, right? One enemy after another, I genuinely feel like if there were bigger maps and NOT less people, this Rumble could be wild fun. Jump out of spawn, boom, get straight into the fight and start racking up those kills. Slow Time-To-Kills and Poor Recovery make this strategy fall flat on its face, but just think if we had faster killing weapons in this exact same environment we're criticizing. You'd escape spawns faster, gun fights would end quicker and give you more time to recover, and then you'd jump right into the fray once more with targets left and right for your choosing. It's very poorly executed, but just food for thought. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heavy Ammo used to be a time to dance. Posted: 30 Mar 2018 06:36 AM PDT In D1, waiting to pull heavy until everyone got there was a winning strategy. Destiny is great at designing systems to encourage good community behavior. The D1 heavy drop was a great example of this. Sharing the heavy built a sense of community and it was the correct strategy. Plus, expending heavy was a mini game - both teams got it, shot it and then went on with life. Nothing was better than sniping 6 players trying to get heavy or Nova or Titan SMASH 'ing the opponents heavy drop but you had to sacrifice your heavy to do it. Sacrificing for the community. Power ammo is a selfish thing. Players trying to build their kd avoid contact until they get power ammo, use their power ammo and turtle up again. Usually when you are using power ammo you are just killing the next victim not demonstrating superior skill against an equally armed foe. D1 heavy spawns used to be a time to dance. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bungie plz add the Sparrow horns back into the game Posted: 30 Mar 2018 08:32 AM PDT I really liked using sparrow horns. It just gave me something to do while riding a sparrow and I liked all the different sounds that the horns gave. Especially ones like the cadence horn. I thought it was a really fun addition to Destiny 1 and I would like it to be back so that I can honk at people or my friends before I mow them down during a strike. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 07:30 AM PDT In playing rumble it's obvious that the game mode isn't fully flushed out. They took a chance and its not perfect. That's OK! But now react quickly and make changes before it comes back again in rotation. I want to see rumble with 6 players, personally. I'd be happy if that was all that changed. EDIT: mobile fail. EDIT2: I want to make it clear that my main point with this post is that Bungie rapidly addressing community feedback for a new feature would go a long way towards building back community trust/good will. It also proves that they are listening and that feedback is making it to the developers. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This is way more fun and a step in the right direction. Posted: 30 Mar 2018 06:20 AM PDT Would I prefer four weapon slots? Hell yeah. Do I think the Fall expansion will bring back random rolls? Yes. Is Crucible actually fun now? YES. Yes it is. Running Vigilance Wing, JKQ, and Zenith of Your Kind/Perfect Paradox--- fun. Running my old loadouts or Last Perdition to get my Legend of Acrius some action-- also fun. Spammy auto rifles being weaker makes every weird gun more viable. I actually get excited to grab heavy-- I have been so bored of firing Sins of the Past. Positioning actually matters now. Somebody rushing you probably has power ammo-- keep your distance and be a bit more cautious and you can handle it-- and then get rewarded with some heavy of your own. Fast respawns has a bigger effect than I expected-- being on a bad team no longer feels like a 4 v 1 stompfest, because your bad allies can respawn and cover you. And as for PVE: Guardians are stronger. Finally. Yellow bar enemies are more reasonable to deal with using primaries now. I don't feel like I'm hitting a wall that won't die when I get to a tough enemy with only primaries. In PVE, non-rocket Heavy feels worthwhile. Loving my Raid Shotgun/Perfect Paradox and Merciless outside of boss fights. Basically, parts of the game feel faster-- killing, getting super, and doing what you need to do. I'm jealous of the people who start playing Destiny 2 now. This is far, far better than it was. Solid patch. Too bad they couldn't get the exotic buffs in as that's probably the main thing keeping the crucible meta from reaching a really nice place with a few more guns with outlier times to kill. I like the choice between high TTK exotic primaries or uber heavies. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 05:12 AM PDT Lawyer guardian here, So I know there was a Go Fast update and a bit of confusion about it. Some very important clarifications have been made. As always, please remember that this is canon to Destiny's lore. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fallen, and Can’t Get Up: the Eliksni report for 3/30/2718 Posted: 30 Mar 2018 01:34 AM PDT Greetings, Fellow Eliksni. It is I, Phyzann, the Drowned Captain. Glub glub glub look at all the fishies. Just kidding. I'm Jeff, a Despoiler Captain who has been tasked with keeping you abreast of all the Fallen-related goings-on. [Author's note: Jeff is short for Jeffriks. Still an alien. Immersion remains unbroken.] Whether it's the non-gross parts of Titan or Golden Age wreckage on Nessus, we've got you covered. Faster, more powerful, more annoying: Ever since that big egg exploded and spilled its yolk all across the cosmos, Guardians have been increasing in strength. And smugness. Not mere months ago, they were afraid of contracting tetanus from Wretch spears. Fast forward to yesterday, and some Warlock pops Daybreak because "I was feeling chilly." I kid you not, Warlock just stands there, on fire, and says this to me. They're gloating now, and it is getting obnoxious. But that's okay. Some of our best "scientists" are working on something that'll really shut them up. I'm sure you remember S.A.B.E.R., the Shank made from Servitor parts? Well, we're working on BATTLE MECHS. Mechanized suits made from spider tanks that were made from Shanks that were made from Servitors. We're expecting many glorious deaths…from the construction process. And then Guardian deaths after that. We now eat turkeys: Those weird creatures that have been seen running around on Earth with the horrific skin all over their deformed faces? Our intel has discovered that those are the same as those other things but larger. Humans apparently eat them too, especially on that holiday. You know, the one between the Festival of the Lost and the Dawning? Why do we know their holidays but they don't know any of ours? I get blank looks from Guardians whenever I wish them a happy Sepiksmas or remind them to put rocks under their beds for the Night of the Dread Shank. Well, blank looks at first and then all the shooting. One time I saw a Guardian shoot one of those turkey things and an engram came out. Lost a lot of sleep over that one. Vexed on Nessus: That thing where a Guardian shoots you right off your Pike and you end up stuck in midair? Yeah, the Vex are doing that. We traced it back to Nessus, and what we are officially calling Lasery Time Beams. They're all over that rock, zapping away, messing with the fabric of reality. We sent a Servitor into the planet's innards to have a chat with someone in a managerial position; we figured the two of them could bleep-blorp at each other and come to some kind of understanding. The Servitor came back pregnant and told us that the beams were "working as intended." A cryptic and ominous statement, yes, but that's all we have so far. That creepy painting in the EDZ: It's getting on my nerves. It's hanging on a wall in a half-collapsed building near the Maevic Square. I destroyed it once and then I came back and it was up again. Clearly, this is the work of Guardians or a Hive Wizard. Ten thousand Glimmer to whoever can find where these things are being made and burn it to the ground. That's it for now. Next time, we'll talk about the remaining Splicers hanging out in Russia and how even more insane they've become in isolation. This intercepted transmission is brought to you by Siren's Watch. Come and experience the breathtaking, majestic view, the beauteous natural splendor. And also look at that cool ocean. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| If Destiny 2 were released with the current sandbox, we'd be in a better place. Posted: 30 Mar 2018 07:16 AM PDT Of course, progression, grind, and rewards would still be an issue. (But we'd likely be in the midst of a content drought right now regardless if those things were different...) The changes made to the weapon, perk, subclass, and armor stats would still be controversial to say the least. (But any effort to evolve the system would have been met with criticism of some kind...) However, the crucible simply feels better. Movement is crisper. I don't feel like I'm constantly running in mud. There is more opportunity to make plays. Modes offer distinct experiences. In the face of little to chase and set builds, crucible game play has always been the life support system of Destiny, and the source of the most salt. Maybe the well wouldn't be so poisoned if what we have today was what we first experienced with Destiny 2. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 03:43 AM PDT The Speaker is selling a 100% 'Strength of the Pack' Cloak this week, get it while it's hot Guardians. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Everything about the Go Fast Update was good stuff, apart from the Power Ammo changes. Posted: 30 Mar 2018 08:14 AM PDT Right now, I am sarcastically calling this update "The Legend of 4 Stacrius Update," because that is the current state of the Crucible. All of the other changes were excellent! Dawnblade seems really great now, Arcstrider super is no longer a meme and is actually a threat, the lower cooldowns feel good but not suffocating, and the Mobility buffs, while disappointing sprint speed remains unchanged, feel buttery. Hipfire strafing with an SMG has never felt so rewarding! However, the Power Ammo economy changes are not great (except rockets only getting 1 now, that's awesome (fuck rockets btw)). There are a myriad of issues at play here that cause the current ammo economy to create more issues than solutions.
Let Them Eat CakeThere is a MASSIVE power disparity between someone who has power ammo and someone who does not. In a 1v1 scenario on even footing, the Power Ammo user has a near unbeatable advantage. We're looking at around 9:1 win loss ratio here. The current issue is that it takes a massive talent disparity in order to actively beat a power weapon user with an energy or kinetic weapon. Even if you out position the power ammo user AND get the first shots on them, they can still VERY EASILY win the engagement despite them playing like complete ass cheeks. This power disparity is not fun. It's not fun as the power ammo user to shit on someone who stood no chance, and it's not fun to stand no chance yourself. People want "outplay" potential, which is to say, "I am the better player, I made the better play, ERGO I am rewarded for my play." In D2, it was near impossible to outplay multiple opponents because of the lack of power our player controlled character has both in terms of weaponry, movement, and abilities. The fun in Destiny comes from being an equal footing with our opponents and shitting on them because we pulled off a sick play, not because we have a resource that they don't.
Mid or I FeedIf you use a power weapon like Crown Splitter or the Tractor Cannon in PvP right now, you are pretty much griefing your team. You can no longer goof around with meme power weapons in PvP because you'll end up just feeding more Acrius ammo to the enemy and getting your team obliterated. You should not be dissuaded in PvP from using fun stuff because it isn't the best. I played a match the other day on Midtown where I collected both my teams power ammo and the enemy teams power ammo. I had like 10 shotguns rounds in my Hawthorne's Field Forged shotgun. I proceeded to unload all of them into the wall so I could push the enemy team with my SMG and not have to worry about gifting them a feast of Skillcrius ammo. Under no circumstances should I ever be incentivised to do something so fucking asinine.
Teamshot Makes the DreamshotThe power ammo changes were made to help alleviate the "team shot" meta, but in reality, I think it may have actually made it worse. Think about. How do you beat power ammo? With other power ammo! What if you don't have power ammo? Well, I don't have enough powerful tools on my own to beat that Acrius guy, so I suppose I'll stick near this guy so we can double our fire power to kill him. Pretty much the only time I'd lose an engagement with power ammo is if the enemy had power ammo (fair play to him), or if the enemy clumps up and I get teamshot. So now you're reinforcing sticking together to avoid dying in a 1v1 to power ammo. That is no bueno! Before the update I would see an enemy on my radar and push towards that guy, thinking, "This guy is isolated from his team. I can push him and win the 1v1 because I am the superior player." Now what happens is I push that guy and its a dice roll on whether or not he has power. And if he does, I fucking lose. You've actively dissuaded me from engaging in 1v1's without power ammo because the outcome of that engagement is entirely RNG based on whether or not that specific red splotch on my radar has his own power ammo or not. Now, I have to assume EVERY red splotch has the potential to have power. Which means that the optimal play is to back pedal and create space between him and me in case it's a sword or shotgun, and get near cover/have an escape route if it is a fusion, sniper, or explosive. I have been actively dissuaded from aggressively engaging in 1v1's without power ammo for fear of finding myself in an unwinnable engagement, not because of talent or skill, but because of a RESOURCE. I don't want to construct additional pylons, I want to shoot that guy in the face. With bullets. Maybe punch him in the face. I like to play it be ear. I definitely don't want to farm resources.
What We WantWe want every opponent we face to have equal outplay opportunities that we have. We want them to have access to equally powerful abilities, equally powerful weapons, and equally powerful movement. This does not mean they need to have identical tools, only that their tools are as equal in power to our tools as possible. We want to be able to shit on an opponent or even multiple opponents if we make a series of back to back good decisions and back to back displays of incredible talent vis-a-vis aim, ability usage, movement, and decision making. We DO NOT want to shit on players because we have access to something they do not that puts them at a severe disadvantage. Occasionally having access to an INCREDIBLY powerful trump card vis-a-vis super abilities is fine. The key word here is OCCASIONALLY. Super abilities can be outplayed way easier than power ammo can right now, which to me is crazy! It announces which super got cast and who cast it, so you KNOW to be on the lookout. You also have AUDIO CUES that inform you, "hey watchout here comes a sparky dancey stick boi he gonna give you the business!" You KNOW the spark stick boi is around the corner because you fucking HEAR his arc energy crackling around the corner, so you either try and outplay him with a power weapon, your energy weapon, a suppressor grenade, or even your own super, OR you run the fuck away because the game has ACTIVELY given you enough information in order to adequately assess the situation and make an INFORMED decision on how to handle this engagement. You get super abilities less than power ammo, and super abilities, the ULTIMATE strongest abilities you have in the game, are actually weaker than power ammo and are more easily dealt with. That is not right.
SolutionsFor now, I would revert the power ammo changes until you come up with a better solution. The new power system is INFINITELY INFERIOR to the previous version. The massive power disparity between the haves and the have nots is not dynamic or interesting. Everyone should be on as equal footing as possible. Occasionally having access to really powerful "trump" card-esque abilities is fine as long as EVERYONE gets access to their own trump car and their trump card is INFREQUENT and can be outplayed with a big enough display of talent. Also can we get giant space toads please, this is very important to me.[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Where are all the creative game modes? Posted: 30 Mar 2018 10:34 AM PDT I'm talking things like Capture the Flag/Rift, Oddball, Headhunter, King of the Hill, Infection, Multi-team, Big Team Battle/Combined Arms, etc. Imagine a free for all King of the Hill type game mode with a capture zone to control, and the guardian standing inside the zone gets their super and abilities back as fast as you do in Mayhem. Or an Oddball mode where you have to hold onto a Vex Cranium. Or a game mode like that but with a twist, where you have to take Vex Craniums from the map, bring them back to your base, charge them up and use them to decimate the opponents. What about 2v2v2? What about Infection? What about a Capture the Flag mode or a Sniper/Shotty only mode? What about a mode where you randomly get an exotic every time you spawn? I really want to see the Crucible team get creative with pvp. I love Countdown, but you can only play it in Competitive and that sucks. I'd kill for fun party modes. I hope the next DLC can bring something new to Crucible and I'm looking forward to seeing new modes in the Summer. It would be such a waste to not experiment with creative modes in Season 3 and beyond. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Some cool destiny illustrated gifs from Colton Flores Posted: 30 Mar 2018 10:53 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Adding more gear will not add longevity to the game (in it's current state) Posted: 30 Mar 2018 07:21 AM PDT When Nightfall loot was announced it seemed like a great addition. Judging by the posts on here, however, it turned out to be far from what we had hoped. I have been pondering the differences between loot in both games and whether random rolls really are what made the loot great. I looked at multiple facets: -Uniqueness of loot: Cooler looking gear is great and being only able to obtain it from a specific activity ups the value of said activity, adding replay value. In my opinion, the Nightfall items are a great definition of that. When you get them, everyone knows that's where they came from. Regardless of how similar (reskins) to other gear, they are still unique. This didn't change the attitude towards gear at all so I delved deeper. -Variety of loot: Different armor sets, different weapons, different cosmetics. Destiny 2 has a lot. More than what Destiny 1 had during the same timeperiod. But this doesn't matter because, aside from a change in look, most of the gear is so similar that it isn't special. Some weapons do perform better than others but again, they aren't THAT special. Which leads me to my next thought... -Perks (specifically weapons): Not only were some great perks watered down but there are less on every weapon. This causes weapons to be even more similar (for the sake of balance?) and limits the number of choices one has for a great PvP weapon. A third perk could potentially overcome the handicap of a poor perk, making more options viable and others potentially awesome. -Random Rolls: Because what is a discussion about loot without this? Random rolls served two purposes to me. Lengthened the grind and increased the loot pool drastically. Not everyone wants the grind but I think a larger loot pool would help to create longevity. Nobody liked getting a trash roll but working towards something known, either through RNG or a quest is great. It is pretty clear that new items don't entice us. It may be the quantity or the uniqueness but I think that it's because they aren't different enough. Nothing about these weapons makes us really care about them. CoO gave us new weapons through the forge, which was great. But the weapons weren't special either. Adding more loot won't create the feeling we are looking for no matter how unique or hard to get it is. Until weapons start standing out from one another, no amount of loot in the world will change this. I think the third perk needs to be re-added before this can happen. TL;DR - We need more perks on our gear before we're really going to start caring about it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I am willing to bet my left nut that the Sleeper Simulant will be brought back in the May DLC Posted: 30 Mar 2018 10:40 AM PDT Its a Rasputin DLC for crying out loud. This would be a major missed opportunity if they didnt. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I miss the rituals on the dreadnaught or The Forge from Rise of Iron. Posted: 29 Mar 2018 06:20 PM PDT Like the title says i miss those. They gave me a reason to explore and patrol i hope i get a splicer key or one of those ritual stones. They were a little grind i had fun doing and the end result was a mini boss battle. They were so fun. i spent hours upon hours on those. I wish Destiny 2 had something like it. hell. even PoE (or CoE). they were something little to do but we all enjoyed and spent hours on with decent loot and just something fun to do in-game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| If you know how to beat this guy, you know how to counter The Colony Posted: 30 Mar 2018 01:25 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 29 Mar 2018 11:36 PM PDT Change up your meta, the new update feels like it made all of the CoO weapons actually usable. Just went through the heroic strike playlist using both SMGs, Peacekeeps have you doing damage non-stop melting enemy's. Paired with faster ability cooldowns using code of the defender melee ability will have you with an oversheild a solid portion of the time of you use it correctly. Try it!!!!! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| [D2] Xûr Megathread [2018-03-30] Posted: 30 Mar 2018 10:02 AM PDT Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk. Location: Tower behind Dead Orbit Exotic Gear:
Curios:
What's a Xûr? Xûr, Agent of the Nine is a strange vendor who randomly appears in a Public Sector in each of the four Worlds, depending on planetary alignments and Bungie's whim. Xur sells Exotic equipment and only takes Legendary Shards in exchange for them. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 30 Mar 2018 11:11 AM PDT We had both in D1. And to be honest it worked out quite well. It would add more diversity to the game while giving those who seek a grind something to do. But I want to see some opinions here on why you think RNG rolls would be a bad thing. Besides but X god rolls. There will always be something that stands above the rest even in a static roll meta. So besides the God roll argument I would like to here some honest discussion. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| [D1] Xur Megathread [2018-03-30] Posted: 30 Mar 2018 02:02 AM PDT Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk driving him from the Tower. Location: Door near Speaker. Exotic Gear:
Curios:
Material Exchange:
What's a Xûr? Xûr, Agent of the Nine is a merchant within the Tower and Reef. Xûr sells exotic weapons, armor, and consumables in exchange for Strange Coins. He can be found around the Tower or Reef in different locations every weekend. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 9:00AM UTC and departs on Sunday at 9:00 AM UTC. If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| I’ “No Radar” for the Competitive playlist is a win Posted: 30 Mar 2018 12:50 PM PDT This change is a net positive for Destiny PvP. Flanking is possible, countering heavy ammo pickups, etc. All of this is going to reward players movement to make plays, use the horizontal and vertical space. Instead of 4 MIDAs ADSing down lanes and glancing at their radar so flanks were almost impossible. That was stale and boring, but it was the most effective so people did it and got bored. This is a net positive. Do not change it. Iron banner needs to be no radar also. Radar is a crutch, that needs to be removed for a truly competitive fun gameplay. [link] [comments] |
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