Civilization - [Civ of the Week] Cree


[Civ of the Week] Cree

Posted: 03 Mar 2018 01:52 AM PST

Cree

Unique Ability

Nîhithaw

  • Gain +1 Trade Route Capacity and a free Trader unit upon researching Pottery tech
  • Unclaimed tiles within three tiles of any Cree city come under Cree control when a Trader moves to those tiles

Unique Unit

Okihtcitaw

  • Unit type: Recon
  • Requires: none
  • Replaces: Scout
  • 40 Production cost (Standard Speed)
  • No Gold Maintenance
  • 20 Combat Strength
  • 3 Movement
  • Starts with one free promotion

Unique Infrastructure

Mekewap

  • Infrastructure type: Infrastructure
  • Requires: Pottery tech
  • +1 Production
    • +1 Production upon researching Civil Service civic
  • +1 Housing
    • +1 Housing upon researching Civil Service civic
  • +1 Food for every two adjacent Bonus Resources
    • +1 Food for every adjacent Bonus Resource upon researching Conservation civic
  • +1 Gold for every adjacent Luxury Resource
    • +1 Gold for every two adjacent Luxury Resources upon researching Cartography tech
  • Must be built adjacent to a Bonus or Luxury Resource
  • Cannot be built adjacent to another Mekewap

Leader: Poundmaker

Leader Ability

Favorable Terms

  • All Alliance types provide Shared Visibility
  • Trade Routes grant +1 in the origin city and +1 Gold in the destination city per Camp or Pasture in the destination city

Agenda

Iron Confederacy

  • Tries to establish as many alliances as possible
  • Likes civilizations who have many alliances
  • Dislikes civilizations who don't establish alliances

Vote for the next Civ of the Week


Check the Wiki for the other Civ of the Week Discussion Threads.

  • Previous Civ of the Week: India
  • Next Civ of the Week: TBA
submitted by /u/Bragior
[link] [comments]

Finally got all the achievements!

Posted: 03 Mar 2018 11:22 AM PST

Absolutely mad barbarian invasion

Posted: 03 Mar 2018 08:42 AM PST

Is the AI getting too smart?

Posted: 03 Mar 2018 09:17 AM PST

The Roman Channel

Posted: 03 Mar 2018 02:16 AM PST

Shouldn't city states that revolt revolt to themselves, not "free cities"?

Posted: 03 Mar 2018 03:36 PM PST

A wild Tupaq(c) appears

Posted: 03 Mar 2018 12:30 PM PST

That's uhh... that's new

Posted: 03 Mar 2018 03:45 PM PST

Civ 6: Any reason not to have an industrial zone in each city???

Posted: 03 Mar 2018 09:54 AM PST

I'm always wondering what to build - why would I not have an industrial zone for each city?

Can anyone help me understand why not?

submitted by /u/Innundator
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Why is this a thing?!?!

Posted: 03 Mar 2018 02:39 PM PST

Suleiman is broke as fuck, having -1050 GPT, and still manages to pull off this shit?! What the fuck!

https://imgur.com/a/MB7hL

submitted by /u/SuperionFighter
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The most productive super city I've ever had so far... Petra+outback station porn.

Posted: 03 Mar 2018 02:33 AM PST

Super Farms Anyone?

Posted: 03 Mar 2018 06:50 PM PST

when you politely ask for a map with world age set to old

Posted: 03 Mar 2018 07:55 AM PST

Top-Secret Military Base Raided by Sneaky Scout (somehow)

Posted: 03 Mar 2018 10:48 AM PST

The fresco artifact in Civ VI is the original "Potato Jesus"

Posted: 03 Mar 2018 08:56 AM PST

Finally got myself an epic canal city.

Posted: 03 Mar 2018 07:02 PM PST

Era score jackpot

Posted: 03 Mar 2018 02:39 PM PST

Civ 6: If you could mix-and-match Leaders and Civs, which combination would be the strongest?

Posted: 03 Mar 2018 04:30 PM PST

As the title says, if you could pick any leader for any civ, which leader-civ combos would be the strongest?

Here are some fun ideas:

  • Jadwiga of Kongo: Every Relic you get has 28(!) total yields (8 Tourism, 8 Gold, 6 Faith, 2 Culture, 2 Food, 2 Production).

  • Catherine of Mongolia: Get +3 combat strength against every other civ, at all times, for free.

  • Genghis of Scythia: Your cavalry are stronger, you get twice as many, and you can capture enemy cavalry as well. The true horse lord.

What else can you guys come up with?

submitted by /u/ViperhawkZ
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Play as the most Sublime of all the Persias with Naser al-Din's Qajar Dynasty! Backstab colonial superpowers and raise Persia into a new modern era of greatness!

Posted: 03 Mar 2018 05:30 AM PST

Help w/ unit stacking glitch? I tried moving my units but they all got stuck there, and it wont let me end my turn until I move them but I can't! Any help?

Posted: 03 Mar 2018 07:39 PM PST

I think I will want the Zulu soundtrack played at my funeral..

Posted: 03 Mar 2018 05:47 AM PST

It's amazing

submitted by /u/Amb_12
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Expect some Sabaton, it's Karl XII leading Sweden in my latest mod for Civilization VI

Posted: 03 Mar 2018 06:02 PM PST

What are the best Rise and Fall civs to play with?

Posted: 03 Mar 2018 09:53 AM PST

I've played with the Netherlands and Scotland so far. the Netherlands are great, Scotland were okay.

Who are the best out of the new civs?

submitted by /u/Amb_12
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(Civ6)Why is AI Kongo always insane in his production/territory/units?

Posted: 03 Mar 2018 06:48 AM PST

(I played Civ for a long time but barely check Reddit, so if this gets discussed rapidly please forgive me)

I always played at Deity level and my greatest fear is Kongo. He always seems to have an insane large expansion along with many units, production and usually surpassed my science/turn easily. Is it because of the Kongo UA is godlike in AI's hand?

submitted by /u/qwer4790
[link] [comments]

My Civ 6 World Map, mostly based on real life.

Posted: 03 Mar 2018 03:57 PM PST

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