True Dota 2 - What do you think about talents with severe disadvantages? |
- What do you think about talents with severe disadvantages?
- Etheral Blade Pudge?
- Basic Sven build questions
- Divine 0 Mid Looking for Resources to improve
- LD pre Radiance itemization
- Can someone help me get better at the game?
- Guide on timing skills based on Banishment Timer Bar (OD,SD)
- Queen of pain scepter and items
- Is kaya badly designed item after regen change? Veil + clarities/Kaya comparison.
- Gyro boot choice
What do you think about talents with severe disadvantages? Posted: 26 Feb 2018 09:52 AM PST But with even stronger upside to counter it. Maybe glass-cannon talent: -30% hp, but a lot of extra attack speed. Or for example, if a hero can be built as a magical as well as a physical core, a talent can give a lot of spell amp while reducing right click damage. Is it reasonable to expect such talents and if yes, then which ones would you like to see? [link] [comments] |
Posted: 26 Feb 2018 09:22 AM PST Could Etheral blade work on Pudge lategame? The slow and magic damage buff both synergise great with Rot, the burst damage should be decent if pudge has built up decent flesh heap stacks, and it could also be used as utility to save yourself or allies. Used on enemy carries, it could also help force out BKB which pudge can then just ulti. Thoughts? I feel there must be something wrong with it, as I have never seen it built. Obviously it is expensive but for a 6th item, why not? [link] [comments] |
Posted: 26 Feb 2018 06:41 AM PST Playing around with the idea of using Sven specifically to counter chaos Knight and pl. I had a few questions. The torte guide suggested MoM into SnY. I was wondering if butterfly might be a better alternative (I know it's quite a bit more expensive). Basically trading speed for damage. And with this question in mind, what recommendation for the +30 spd vs damage talent? Also, I would like input on timings for items such as bkb and blink. (Is this, btw, why he isn't played much? Needs a lot of items?) Thanks for any help. Please keep in mind this is really only for against ck and pl. If I am wrong and he is terrible against them, plz let me know why. EDIT:. My bad, I meant SnY vs butterfly. Not SnY and MoM vs butterfly. But ppl seem to like SnY better, so I guess I got that part answered 😀 [link] [comments] |
Divine 0 Mid Looking for Resources to improve Posted: 26 Feb 2018 08:35 AM PST Hi Friends! I am a Divine 0 Offlane/Carry player who is going to be playing in the Mid lane for the Upcoming S20 AD2L. I have played a decent bit of mid before, but am not nearly as comfortable playing it as I am playing the 1/3. I came here looking for any videos/streams/info that people might recommend for improvement. I watch the BSJ coaching streams every week and find them extremely helpful, so was kinda hoping for something similar [link] [comments] |
Posted: 26 Feb 2018 02:50 PM PST So as we all know basic safe-lane build is Midas -> Radiance with one or two pairs of boots in between and maybe a magic stick depending on the game. Now when it comes to more aggressive playstyles (such as LD offlane or sharing farm priority with another core) I have seen pretty much two options: MoM+Phase or Maelstrom+BrownBoots. Now can I hear some opinions of your on this and why one might be better than the other? I personally do not like Phase+MoM that much since it feels like my bear is already fast enough with brownboots and activating MoM costs me utility (no roar and blink) as well as making him rather squishy I feel (especially before lvl 15 armor talent), so I tend to Maelstrom which is pretty much the same money as MoM+2 Blades of Attack, though it feels less powerful I gotta admit. Would love to hear some thoughts from you guys, as to why and when build what, thanks for the input! PS: Keep in mind I am talking about a spirit bear build, and the item after Maelstrom/MoM+Phase is still Radiance, not to confuse anybody, this is not about ranged Sylla! [link] [comments] |
Can someone help me get better at the game? Posted: 26 Feb 2018 07:50 AM PST I'm relatively new to Dota. I'm level 13 now. I used to play fine before. But now it seems like I'm on a losing streak. I lose most matches I play. And even the matches I win I don't feel like I've contributed to the win. I wanted help with how to draft, farm more efficiently and avoid too much harass from the enemy. And basically how to do we'll in the lane so that I can scale well in the mid and late game. What I meant by playing fine before was that in most matches I used to get a good number of kills and assists but now I struggle to get even 5-6 kills. What I'm worried about the most is that my fighting stat has fallen from 6.3 to 2.4. It seems everyone out plays me in all matches nowadays. [link] [comments] |
Guide on timing skills based on Banishment Timer Bar (OD,SD) Posted: 25 Feb 2018 06:56 PM PST In Dota 2, timing of certain skill allows combos to happen. One of the best combos are associated with banishment spells (OD, SD) and a stun/control spell (torrent, echo stomp, meme hammer). These combos often results in a kill and can be done in any time of the game (early, mid or late). Reasons why these spells are potent:
Problem with achieving the combo
Solving the problem
Each combo may require you to land it at a different time, by correlating the timer bar to the words above it, i can say that your combo will land 90% of the time with/without much practice. Below are the list of the skills used for the combos and when to time it: For OD astral,
Note: All of these skills are fixed in cast timing, those skill shot that depends on distance (eg: hook, arrow, and sk stun) cannot be timed using this method [link] [comments] |
Queen of pain scepter and items Posted: 26 Feb 2018 01:13 PM PST Been playing some QoP lately and I'm not sure when and if I should get aghs. Any thoughts about aghs and itemization in general? [link] [comments] |
Is kaya badly designed item after regen change? Veil + clarities/Kaya comparison. Posted: 26 Feb 2018 01:34 AM PST Veil +25% aoe magic dmg(kaya - +10% only you (only relevant for zeus anyway, cause 2 global spells with aghs) ), -2 int (+14 vs +16), +6 armor, + 6 agi, +6 str, better build up(2 nulls start) which gives + 6 str, +6 agi + 6 int, +12 dmg for int heroes, + 400 gold. Kaya - -10% mana cost, for support lategame usual is 1500 mana(my personal expirience from spamming +3 int hero, 1 force/eul and glimmer for example or something like that.) So -10% mana is only 150 mana per full mana. 1 clarity roughtly regens 1/3(1/2 for int supports) on any level of mana so around 500(750). So kaya costs y like 40 clarities for mana loss reduction or something like 20 full mana pools for x1.1 mana usage ? I mean maths are clearly better for veil + 10 clarities(my usual usage on almost on any hero) at least and as support, you always stay back, so clarities are rarely broken. I play DW mostly, she likes to get close and personal, even if other team have like radiance carrier or ember it still makes sense to chug clarities non-stop, if i am not at full mana. So i can have full mana for teamfight and farming. If i die in team fights - i have full mana anyway, if team fight ended with win or loose - i can backoff and use clarities. Only tinker/storm can use more than 20 mana pools through the game, so they are only legit users of this items (and kaya is outclassed by bloodstone(storm)/hex(both) late game anyway). [link] [comments] |
Posted: 25 Feb 2018 06:46 PM PST threads vs phase what situation deems one better than the other [link] [comments] |
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