True Dota 2 - What do you think about talents with severe disadvantages?


What do you think about talents with severe disadvantages?

Posted: 26 Feb 2018 09:52 AM PST

But with even stronger upside to counter it. Maybe glass-cannon talent: -30% hp, but a lot of extra attack speed. Or for example, if a hero can be built as a magical as well as a physical core, a talent can give a lot of spell amp while reducing right click damage.

Is it reasonable to expect such talents and if yes, then which ones would you like to see?

submitted by /u/Br1ght_L1ght
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Etheral Blade Pudge?

Posted: 26 Feb 2018 09:22 AM PST

Could Etheral blade work on Pudge lategame? The slow and magic damage buff both synergise great with Rot, the burst damage should be decent if pudge has built up decent flesh heap stacks, and it could also be used as utility to save yourself or allies.

Used on enemy carries, it could also help force out BKB which pudge can then just ulti.

Thoughts? I feel there must be something wrong with it, as I have never seen it built. Obviously it is expensive but for a 6th item, why not?

submitted by /u/Nydhogg
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Basic Sven build questions

Posted: 26 Feb 2018 06:41 AM PST

Playing around with the idea of using Sven specifically to counter chaos Knight and pl. I had a few questions. The torte guide suggested MoM into SnY. I was wondering if butterfly might be a better alternative (I know it's quite a bit more expensive). Basically trading speed for damage. And with this question in mind, what recommendation for the +30 spd vs damage talent?

Also, I would like input on timings for items such as bkb and blink. (Is this, btw, why he isn't played much? Needs a lot of items?)

Thanks for any help. Please keep in mind this is really only for against ck and pl. If I am wrong and he is terrible against them, plz let me know why.

EDIT:. My bad, I meant SnY vs butterfly. Not SnY and MoM vs butterfly. But ppl seem to like SnY better, so I guess I got that part answered 😀

submitted by /u/shawnsterp
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Divine 0 Mid Looking for Resources to improve

Posted: 26 Feb 2018 08:35 AM PST

Hi Friends! I am a Divine 0 Offlane/Carry player who is going to be playing in the Mid lane for the Upcoming S20 AD2L. I have played a decent bit of mid before, but am not nearly as comfortable playing it as I am playing the 1/3. I came here looking for any videos/streams/info that people might recommend for improvement. I watch the BSJ coaching streams every week and find them extremely helpful, so was kinda hoping for something similar
Thanks!

submitted by /u/Fruity_Snacks
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LD pre Radiance itemization

Posted: 26 Feb 2018 02:50 PM PST

So as we all know basic safe-lane build is Midas -> Radiance with one or two pairs of boots in between and maybe a magic stick depending on the game.

Now when it comes to more aggressive playstyles (such as LD offlane or sharing farm priority with another core) I have seen pretty much two options:

MoM+Phase or Maelstrom+BrownBoots. Now can I hear some opinions of your on this and why one might be better than the other?

I personally do not like Phase+MoM that much since it feels like my bear is already fast enough with brownboots and activating MoM costs me utility (no roar and blink) as well as making him rather squishy I feel (especially before lvl 15 armor talent), so I tend to Maelstrom which is pretty much the same money as MoM+2 Blades of Attack, though it feels less powerful I gotta admit.

Would love to hear some thoughts from you guys, as to why and when build what, thanks for the input!

PS: Keep in mind I am talking about a spirit bear build, and the item after Maelstrom/MoM+Phase is still Radiance, not to confuse anybody, this is not about ranged Sylla!

submitted by /u/SadFrogo
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Can someone help me get better at the game?

Posted: 26 Feb 2018 07:50 AM PST

I'm relatively new to Dota. I'm level 13 now. I used to play fine before. But now it seems like I'm on a losing streak. I lose most matches I play. And even the matches I win I don't feel like I've contributed to the win. I wanted help with how to draft, farm more efficiently and avoid too much harass from the enemy. And basically how to do we'll in the lane so that I can scale well in the mid and late game. What I meant by playing fine before was that in most matches I used to get a good number of kills and assists but now I struggle to get even 5-6 kills. What I'm worried about the most is that my fighting stat has fallen from 6.3 to 2.4. It seems everyone out plays me in all matches nowadays.

submitted by /u/anuragsvss
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Guide on timing skills based on Banishment Timer Bar (OD,SD)

Posted: 25 Feb 2018 06:56 PM PST

In Dota 2, timing of certain skill allows combos to happen. One of the best combos are associated with banishment spells (OD, SD) and a stun/control spell (torrent, echo stomp, meme hammer). These combos often results in a kill and can be done in any time of the game (early, mid or late).

Reasons why these spells are potent:

  • the long range of banishment spells
  • the duration of control combo offers
  • high output of damage from both spells

Problem with achieving the combo

  • Requires more than one hero to achieve (often 2, one to banish, one to stun)
  • Requires perfect/near perfect timing to achieve (too early and the stun occurs before banishment ends, too late and the enemy hero may just run/blink away)

Solving the problem

  • 1.)OD almost always plays mid and SD can be played as a roamer. These 2 position allows easy set up for ganks. (OD Mid reason being they are almost always 1 v1 ) and a roamer SD can basically gank any other lane.)
  • 2.) It is hard for you to land a combo without much practice. Often in pubs, you don't get to practice with the combos that much either. So how can you land it every single time? Since Valve added the timing bar for banishment/stun/etc, i have noticed that it is quite easy to land a combo based on the length of the timer bar. You might ask then, how can you judge the length of the timer bar correctly every single time? My answer to this is to compare the timer bar to the word BANISHED above it.

Each combo may require you to land it at a different time, by correlating the timer bar to the words above it, i can say that your combo will land 90% of the time with/without much practice.

Below are the list of the skills used for the combos and when to time it:

For OD astral,

  • Meme Hammer

    BANISH(E)D
    [on E]

  • Kunkka Torrent

    BA(N)ISHED
    [on N]

  • SF Requim

    BAN()ISHED
    [Between N and I, closer to N for more accuracy]

  • Techies Blast

    BA(N)ISHED
    [on N]

  • Lina LSA

    B()ANISHED
    [Between B and A]

  • BS Blood Rite

    BANISH()ED
    [Between H and E]

  • ES ench. totem

    ()BANISHED [Before B]

  • CentaurW Stomp

    ()BANISHED
    [Before B, however a bit later than ES]

  • Lesh Stun

    B(A)NISHED [on A]

  • ET echo stomp

    BAN()ISHED
    [Between N and I, at the start of N]

  • Sladar Crush

    ()BANISHED
    [Before B and as close as possible to the end of the time bar as the cast time for crush is low]

  • Invo SS

    BAN()ISHED
    [Truly in between N and I for perfect SS, one of the most crucial and hardest to time combo without using this method]

Note: All of these skills are fixed in cast timing, those skill shot that depends on distance (eg: hook, arrow, and sk stun) cannot be timed using this method

submitted by /u/BatmanGotNoBalls
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Queen of pain scepter and items

Posted: 26 Feb 2018 01:13 PM PST

Been playing some QoP lately and I'm not sure when and if I should get aghs. Any thoughts about aghs and itemization in general?

submitted by /u/BradShit
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Is kaya badly designed item after regen change? Veil + clarities/Kaya comparison.

Posted: 26 Feb 2018 01:34 AM PST

Veil +25% aoe magic dmg(kaya - +10% only you (only relevant for zeus anyway, cause 2 global spells with aghs) ), -2 int (+14 vs +16), +6 armor, + 6 agi, +6 str, better build up(2 nulls start) which gives + 6 str, +6 agi + 6 int, +12 dmg for int heroes, + 400 gold.

Kaya - -10% mana cost, for support lategame usual is 1500 mana(my personal expirience from spamming +3 int hero, 1 force/eul and glimmer for example or something like that.) So -10% mana is only 150 mana per full mana. 1 clarity roughtly regens 1/3(1/2 for int supports) on any level of mana so around 500(750).

So kaya costs y like 40 clarities for mana loss reduction or something like 20 full mana pools for x1.1 mana usage ?

I mean maths are clearly better for veil + 10 clarities(my usual usage on almost on any hero) at least and as support, you always stay back, so clarities are rarely broken.

I play DW mostly, she likes to get close and personal, even if other team have like radiance carrier or ember it still makes sense to chug clarities non-stop, if i am not at full mana.

So i can have full mana for teamfight and farming.

If i die in team fights - i have full mana anyway, if team fight ended with win or loose - i can backoff and use clarities.

Only tinker/storm can use more than 20 mana pools through the game, so they are only legit users of this items (and kaya is outclassed by bloodstone(storm)/hex(both) late game anyway).

submitted by /u/tech_mind_
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Gyro boot choice

Posted: 25 Feb 2018 06:46 PM PST

threads vs phase what situation deems one better than the other

submitted by /u/Mushmeister
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