Fallout - Do you think Fallout 3 is the “scariest” Fallout game to date? |
- Do you think Fallout 3 is the “scariest” Fallout game to date?
- My Ideal Fallout 5 start
- I did the entire Boomers questline without saving
- I tried my hand at modelling the Infiltrator from Fallout 3's DLC, The Pitt.
- Just finished the main story of Fallout 4 with the Railroad... I feel terrible
- I liked Far Harbour, but it was scary similar to Point Lookout [Spoilers for Fo4: Far Harbour and Fo3: Point Lookout]
- Hidden treasures in FO4 that you easily overlook?
- [Mods] Fallout 4: Capital Wasteland Pre-Alpha Gameplay Footage (Metro)
- Biggest missed opportunity of New Vegas - the Far south of Nevada (more specifically Bullhead City/Laughlin)
- Which previous character would you like to see return?
- [NV spoilers/ Opinion] The best NCR ending to Fallout New Vegas.
- I realized today how neat a location the molerat den under the Red Rocket is.
- Fallout 2 is BRUTAL
- Fallout Series Real World Locations (Updated with F4 and Mentioned Locations!)
- The missed story opportunities of Fallout 4 (Ton o’ spoilers)
- Big during the waters of life
- [FNV] What outcome would the NCR want for all the DLCs?
- FO4 game of the year edition dlc
- The loading/please stand by image is in the intro of the outer limits.
- Is there a way I can check what’s free on creation club without having to actually boot up the game?
- Which platform plays fallout 3 and new vegas better.
Do you think Fallout 3 is the “scariest” Fallout game to date? Posted: 26 Feb 2018 07:23 AM PST IMO, when it comes to the Fallout series, I think 3 takes the cake in terms of being the creepiest. For some reason, I always thought that navigating the metro tunnels infested with ghouls was (is?) nightmare fuel when I first picked up this game as middle schooler. [link] [comments] |
Posted: 25 Feb 2018 07:44 PM PST You create your character through the normal sliders. Then the game starts with you sitting in a bar in the starting town of the new game area, wearing simple travelling clothes and a pip-boy. A patron asks you if are "New around here? (Start tutorial)" which you can say yes or no. The mainquest is then started by a patron asking you if they can play a holo-tape on your pip-boy. You can say "No thanks" and just leave to explore/do other quests. Later that same person might be in another bar or town if you did want to get involved. Basically hand-holding if you want it, otherwise throwing you into the world straight away. A blank slate where you can make your character anyone. [link] [comments] |
I did the entire Boomers questline without saving Posted: 26 Feb 2018 05:16 AM PST Title.My game crashed, now my last save was before even getting to the air base.FML. [link] [comments] |
I tried my hand at modelling the Infiltrator from Fallout 3's DLC, The Pitt. Posted: 26 Feb 2018 10:37 AM PST This was created in Blender and textures are next on the list to be applied, any rough edges will be ironed out* Any suggestions/ideas to add and any ideas for my next project related to Fallout? [link] [comments] |
Just finished the main story of Fallout 4 with the Railroad... I feel terrible Posted: 26 Feb 2018 02:58 PM PST I stayed on the fence between Railroad and Institute right until the very end where Father tells you to kill Desdemona. I thought this would be the ending that gave me the most satisfaction (for Nick!!!) but it just ended up feeling completely wrong. The Railroad were supposed to be saving synths but we probably ended up killing more on the way into the Institute than we actually managed to relay out. I didn't want to harm any of the scientists but the rest of the team didn't seem to get the message. Felt pretty bad to see an unarmed woman cowering in the tunnel to the reactor being shot in the head by Deacon. Seeing blood on the floor of the main lobby was chilling. And Father... I thought I might have to kill him in combat or something, not just leave him dying alone in his room completely disappointed in me while I tear his life's work to pieces. My first thought on seeing the Institute go up in smoke was not so much 'the Commonwealth is saved' and more along the lines of 'the Commonwealth is completely doomed'. Anyone else feel like this after this ending? [link] [comments] |
Posted: 26 Feb 2018 07:13 AM PST -Both start with you looking for someone's daughter. Once you find her, she doesn't want to go back right away. -Both take place in mist shrouded swamps -You arrive by boat to each -Both feature suicide incorporating cults as one of their major factions. Joining both of these factions involves you having to take a hallucinogen and having a pseudo religious experience. -Both feature a high tech base who's owner is an mixture of man and machine. In both cases this person has some form of discreet control over the religious fanatics/people of the area I'm kinda joking a bit here but... The similarities are kinda striking [link] [comments] |
Hidden treasures in FO4 that you easily overlook? Posted: 26 Feb 2018 03:32 AM PST Are there hidden treasures that I must scout in FO4? I pretty much ran through the whole game but as I am fighting a inner struggle (choose the Brotherhood or Institute) I want to do some exploring first. So, tell me about hidden treasures? Like: the molerat den underneath the Red Rocket. [link] [comments] |
[Mods] Fallout 4: Capital Wasteland Pre-Alpha Gameplay Footage (Metro) Posted: 26 Feb 2018 03:30 PM PST |
Posted: 26 Feb 2018 10:59 AM PST Seems rather odd that we do not visit there because Bullhead City was the NCR's first step in the Mojave http://fallout.wikia.com/wiki/Timeline#2270 The story of NCR and General Kimball (and begging his rise to fame) wiping out a tribe of cannibals seems to rather important and going over there would be cool to see how the area was doing. Bullhead and Laughlin IRL are basically one town separated by a river and while I am in the belief that Dead Money takes place in Laughlin, it is a shame we never actually go there. [link] [comments] |
Which previous character would you like to see return? Posted: 26 Feb 2018 10:28 AM PST Which character would you like to see return in the next Fallout game? They don't necessarily have to be involved with the main story or be a companion but just a random encounter or an easter egg type of deal. What would they be doing in the location and what would be their reasoning? If the game takes place in New York, I would like to see Deacon in disguise wandering around the main settlement. After the destruction of the Institute, there wasn't much for the Railroad to do in the Commonwealth, so they spread out throughout the region to find any escaped synths. Since Fallout 4 doesn't have a canon ending I'll just go with this ending. [link] [comments] |
[NV spoilers/ Opinion] The best NCR ending to Fallout New Vegas. Posted: 26 Feb 2018 11:28 AM PST After thinking about it for a while, I have decided the best possible ending for the New California Republic is for House or Yes Man to win Vegas. This seems conterintuitive- how is the NCR losing the NCR winning? The answer is that if the NCR loses Vegas and the greater part of the Mojave, it will force them to stop expanding in at least one direction and focus on improving internally. Every NCR post in Nevada is sparsely manned, and soldiers are constantly complaining about conditions and provisions. Golf, Forlorn Hope, and Bitter Springs all show how bad they have it. With Vegas as an independent neighboring territory to NCR, they can both benefit from trading, after all House really wants the troops to keep coming to the strip, and the NCR can focus on it's territory to the West, and improve that for it's citizens. [link] [comments] |
I realized today how neat a location the molerat den under the Red Rocket is. Posted: 25 Feb 2018 05:25 PM PST (minor spoilers)It's pretty neat, really well crafted. There's some unique elements that you don't see elsewhere in the game like that old power generator and stuff like that. At first you're wondering why it's all down there but then you find that note that reveals they had been burying radioactive trash down there before the bombs fell. [link] [comments] |
Posted: 26 Feb 2018 01:57 PM PST So, it's really my first official time playing through Fallout 2, and it's psychopathy is like Fallout 1's, but multiplied by 10. Just out of Klamath, and get a random encounter that's a bunch of people. Read the box and it says it's all homeless people. (Except there's a full 3 room shack with a fridge and couches, a brahmin pen, and an outhouse on the map.) They're all screaming at me for money and food. Before I can really react properly, I enter combat and this small person runs over to me, hands in the air. I'm thinking these are enemies, so I open fire... BOOM! Next thing I know, the box says I critically shot A CHILD in the head and KNOCKED HER TO THE GROUND LIKE A TOY. WTF?! Then all the homeless are just like, "I just wanted some food! Please forgive me!" Oh god, what have I done? I try to leave combat, but they keep running away or toward me. They're screaming and another child is crying! The adults have knives, but are just running and screaming. What caused this? Is it because I have jerky and money in my inventory? I reloaded a previous save, but that still creeped me out. [link] [comments] |
Fallout Series Real World Locations (Updated with F4 and Mentioned Locations!) Posted: 25 Feb 2018 08:52 PM PST https://drive.google.com/open?id=1DuilfvNcMvhMosMjyZBL6Vgvjp4&usp=sharing As some of you may know, I shared this about two years ago before I got the chance to play Fallout 4. So, I have updated it with that game and it's DLC plus locations mentioned throughout the series. I hope you enjoy and please leave any criticisms in the comments. Thanks! [link] [comments] |
The missed story opportunities of Fallout 4 (Ton o’ spoilers) Posted: 26 Feb 2018 04:14 PM PST Billion spoilers ahead. Be warned. There were two big things in Fallout 4 that were big missed story opportunities: the fact they have cloning and a parent's overwhelming desire to save their baby. Let's start with a slightly altered beginning: * Start the same. Into the freezer. This cryosleep has a difference: a year counter on the inside at the top. Fade to black. Wake to see the struggle, it's blurry as hell, partner shot, a man escapes with the baby. You're screaming and kicking. The timer shows X years have passed. Your kicking and screaming causes a short and the timer goes dark in a burst of sparks. Moment of fade to black in which years pass as per the current story Kicking and yelling. Smash the door open and there is fresh blood on the floor and the elevator is going up. Run like fuck. Blood trail to follow. Get over near your house and Codsworth is there and badly injured. I tried to stop him! He has Shaun! Follow the blood trail, find some bloody dumped piece of armour from some gang. First clue and on the way. A bunch of raiders come over the hill and the big first firefight starts... You're tracking a man who has stolen baby Shaun and killed your partner. * What actually happened: The Institute stole Shaun, took cells for cloning and then put baby Shaun into cryosleep. Then for the next fifty years they've been cloning and experimenting, releasing multiple "Shauns" out into the world after altering them to some degree. Why are the Institute doing this? They're working on how to make AI and Synths more human, etc. They need to run multiple versions of the same person with small changes to see the results. They're running Nature vs. Nurture experiments. So they make a psychopath Shaun, a mad dictator Shaun, a brave Shaun etc. The guy you saw on the run with "Shaun"? He stole a clone baby from the Institute and has been on the run. He's the one you're pursuing under the mistaken belief that it's literally your son he stole. He was down near your chamber, bleeding heavily. He was trying to wake you but couldn't wait. He fled and you woke up. Perhaps he gets killed soon after and the baby is taken. Now you have clues to follow, searching for that baby. A tribe that passed by, they had a baby with them... they went East... * What story opportunities this opens: Firstly, you can get your actual baby son back. It supremely upset me that I couldn't have an ending of me sitting in a rocking chair in my town with my baby in my arms. The heart-breaking loss of your child could have been a crushing moment in the story. You meet the director, learn it's Shaun and heart shattered. The entire life lost... all that time... never saw him grow up... all that. This should have been a dark-as-fuck moment of bleakness. You might be tricked, the director tells you the baby you were following wasn't Shaun. Codsworth was wrong. Then we should have had reversal and hope: the director isn't your Shaun. They've been cloning. The Original is still in cryosleep. This could have fed well into the interplay between the Railroad and the BOS. You might head down the path of destroy the Institute... and then you learn Original Shaun is in there. The BOS are on their way to wipe it out but now you need to save your son. The idea of clones out in the world allows some other cool opportunities too. You could meet up with an adult clone Shaun in a quest. He's on his own path and you help him. You fight alongside your adult "son". He's trying to find his origins, has strange clues about cloning. Weird legends of the Eternal Man, etc. You might even meet Bloodthirsty Dictator Shaun, the mysterious leader of some crazed tribe. He's in his fifties, heavily scarred and tattooed. He looks familiar though... It gives more immediacy to the story – you believe at first that you were in cryosleep, got awoken, your partner killed and baby stolen and then after a moment of black in which a few seconds passed (but really decades), you escaped. Because of the blood trail and Codsworth plus the fact there is actually a cloned baby that has been stolen you have a real trail to follow. In this new world it means a greater purpose to quests. Why are you talking to someone? To learn what the marking on the armour was. To learn where that tribe live. To learn how to safety get there. To find the synth who can lead you through the dead zone, etc. Preston and his settlement quests get a new purpose: you're desperately searching for your son. A network of settlements with radio towers means you can get information about local tribes, gangs, movements and so on. Get a settlement running and open up a clue: we found tracks. We've been tracking synths. It all leads to narrowing down where exactly the Institute is. There's actually a reason to do those quests. Why would you bother to save some girl from some bunch of psychos? Because her father saw a man and a baby pass by not long ago... he'll tell you where they were headed but first you save my stolen daughter. * I guess the main point is: psychotic purpose. You'd search for the Institute as a means to find your son. Your clues lead that way. You get told a lie – the baby is just some random baby. You experience the heartbreak of your adult son dying. You learn about the lie – "Shaun" is still out there! You rise to the head of the Institute to bring its power to bear on finding your son. You join the Railroad with the same purpose: find your son. You get in with the BOS for the same reason. Multiple paths to the same goal. You'd eventually come to the truth: your Shaun is in cryosleep buried deep beneath the Institute. You can get him back but will likely have to destroy the Institute to do it. The clone baby you were following... is he yours too? Do you save him? Do you leave him with a good family? In the end you have the chance to rescue your baby, to close that wound opened at the start. You may have even had chances through the story to save/kill clone versions of your son. The young adventurer you travelled with. The crazed tribe leader you battled... Plus... I really wanted to save my baby. I have a one-year-old son and the story fell flat showing a parent who wasn't in agony. They needed to take some lessons from the start of Heavy Rain and push that edge of desperation, panic and fear a parents has when their child goes missing. [link] [comments] |
Posted: 26 Feb 2018 04:13 PM PST Dr. Li and her friend just sit in the sewers just before where the paladin is and don't follow me even though I've killed all the ghouls, what should I do and how can I fix this? I'm on Xbox 360 [link] [comments] |
[FNV] What outcome would the NCR want for all the DLCs? Posted: 26 Feb 2018 02:59 PM PST |
FO4 game of the year edition dlc Posted: 26 Feb 2018 02:32 PM PST Hey guys, I'm about to buy FO4 goty because the pre owned is only 20 bucks. I've heard that all the dlc needs to be downloaded via a code thats included with the game. I'm worried that if I buy pre owned that I won't be able to get the dlc because the code would likely have already been used. Just curious to see if anyone here has bought it pre owned or has any knowledge on the subject? Thanks guys [link] [comments] |
The loading/please stand by image is in the intro of the outer limits. Posted: 26 Feb 2018 02:30 PM PST They just put that show on Hulu and I started watching it. In the show intro they show that "please stand by" loading image with the Indian head on it. Where did that image come from initially? I thought it was unique to FO until now. [link] [comments] |
Is there a way I can check what’s free on creation club without having to actually boot up the game? Posted: 26 Feb 2018 02:12 PM PST |
Which platform plays fallout 3 and new vegas better. Posted: 26 Feb 2018 02:03 PM PST Excluding pc which last gen console is best to handle these games. Like which one runs smoother and has less crashes/save wipes. I want to replay vegas and possibly 3 but I dont which to play on. [link] [comments] |
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