Stellaris Stellaris 2.0.1 patch released |
Stellaris 2.0.1 patch released Posted: 27 Feb 2018 08:21 AM PST Hi all, Jamor here. Thanks again for all your valuable feedback on 2.0/Apocalypse. Any update this size is going to have a lot of moving parts and we've been taking the time since release to target some high-value fixes. In the interest of getting them in to your hands sooner, I'm doing a 2.0.1 hotfix right now. REST ASSURED, WE ARE NOT DONE WITH POST-LAUNCH SUPPORT FOR 2.0 Every patch balances completeness with speed, there are more fixes coming when we have time to implement and test them. Here's the contents of this patch: Fixed processing/grid amalgamation/livestock purge types being broken Fixed a bug where a fleet split from its parent would forget the previous hyperspace jump and get stuck in systems with FTL inhibitors indefinitely Fixed several out of sync bugs in multiplayer Fixed some missing/broken localization in various languages Fixed upgrading ships wrongly having their XP deleted Fixed some UI visibility issues on certain screen resolutions Fixed misleading costs displayed for building mining/research stations Fixed Admirals being unassigned from a fleet during combat Fixed FTL inhibition effect not being removed when you downgrade a starbase Again, let me assure you that this is just a small package of severe/fast to fix things that I want to get in your hands sooner rather than later. Larger, more comprehensive support will continue in the coming weeks. We know how massive the changes wrought in 2.0 are and your feedback will continue to be critical to make it the best possible experience. Thanks. |
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