Rust Devblog 196


Devblog 196

Posted: 01 Feb 2018 02:00 PM PST

[rust.facepunch.com]

Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.



View Post[rust.facepunch.com]

Changes
  • Mini Water Well Monuments
  • Added hilltop rocks
  • New network interpolation and extrapolation
  • AI no longer ghost through fences and other transparent walls
  • AI no longer ghost through barricades
  • Fixed an ice lake exploit that allowed people build near trucks
  • Fixed Hapis floating barrels at Site A
  • Fixed spawning in the ocean on Savas
  • Military Tunnels Level Design Refresh
  • Added recycler to Savas KOTH
  • Ak47 admire animation
  • Double shotgun admire animation
  • Eoka admire animation
  • Mp5 admire animation
  • Water bucket admire animation
  • Rock admire animation
  • Players no longer spawn on islands
  • Maps have significantly more cliffs and hills
  • Rivers have a nicer color
  • EAC SDK update
  • Monuments no longer spawn on islands
  • Reduced player tick delay (peeker's advantage)
  • Removed wood cost from double sheet metal doors
  • Hapis old caves now have lighting
  • Hapis updated with new water well monuments
  • Updated Savas KOTH loot table with newly introduced items
  • Removed pillar building block
  • Added 10 tutorials
  • Added functional water wells

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