Overwatch - Weekly Trash Talk Thread - February 26, 2018 |
- Weekly Trash Talk Thread - February 26, 2018
- I made a Chinese Guardian Lion fan skin for Orisa
- Overwatch on Twitter: “I'll knock some sense into you!”
- Only one chance to stop the flag carrier..
- What if Overwatch saved your best moments and put them in a small montage at the end of the season?
- Tracer's effort to kill Mercy: 100% Mercy's effort to kill Tracer: 10%
- I deflected a grav and got a 6k if anyone cares
- When you not only want to counter Pharah, but also make them question themselves
- A disabled player's plea to the Sym rework folks
- Playing Widowmaker on one-punch-one-kill is the real Attack on Titan gamemode
- Since ult refund is a thing of the past, should Ana/Hog/McCree/Sombra/etc get Shutdown credit for interrupts?
- Doomfist Tips & Tricks: Combos
- I can't wait for this ability to get removed
- "Whoops, the Nano was for Oris.... nevermind"
- When sprays combine just right
- Did the Japanese Overwatch Twitter just accidentally confirm Brigitte?
- Literally just bought Ana's golden gun, hopped into a game and this happened. I feel pretty good now.
- [Confirmed by Twitch employee] There is no deadline for Tracer's twitch exclusive skin, date just shows when the next reward gets revealed
- A post-nerf pre-buff Ana POTG, I bet nobody believed it could be done
- How to hit a lucio
- Premature Disappointment
- I killed someone with a pulsebomb, without it exploding
- Post Lucio Nerf comp CTF is borderline the most competitive mode in the history of overwatch
- [Meta] Mods, would it be possible to add the OWL emotes as flairs ?
- Please don't immediately give up in competitive CTF when the ennemy team captures your flag once or even twice !
- Not so fast, Genji
Weekly Trash Talk Thread - February 26, 2018 Posted: 25 Feb 2018 09:07 PM PST HERE YOU CAN GET RID OF ALL YOUR ANGER AND HATE. CAPS ON AND LET IT ALL OUT. JUST GET YOUR THIRD LUCIO PLAYER ICON DUPLICATE? GETTING PERMANENTLY KILLED BY THE MOST OP CHARACTER IN THE GAME? THERE'S TOO MUCH JUSTICE THAT RAINS FROM ABOVE? THIS IS THE RIGHT THREAD! PLEASE STILL BE CIVIL, AT LEAST A LITTLE! [link] [comments] | ||
I made a Chinese Guardian Lion fan skin for Orisa Posted: 26 Feb 2018 09:40 AM PST
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Overwatch on Twitter: “I'll knock some sense into you!” Posted: 26 Feb 2018 11:00 AM PST
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Only one chance to stop the flag carrier.. Posted: 26 Feb 2018 11:45 AM PST
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What if Overwatch saved your best moments and put them in a small montage at the end of the season? Posted: 26 Feb 2018 03:06 AM PST Wouldn't it be cool if Overwatch saved your best moments and put them into a small montage at the end of the season? I got this idea from Mario Kart 8, where you have the option to see a highlight reel after every game. Please tell me what you think! (Sorry if my english is bad, english isn't my native language but I hope you can understand anyways) [link] [comments] | ||
Tracer's effort to kill Mercy: 100% Mercy's effort to kill Tracer: 10% Posted: 26 Feb 2018 07:12 AM PST
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I deflected a grav and got a 6k if anyone cares Posted: 26 Feb 2018 11:33 AM PST
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When you not only want to counter Pharah, but also make them question themselves Posted: 26 Feb 2018 04:28 AM PST
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A disabled player's plea to the Sym rework folks Posted: 26 Feb 2018 01:59 PM PST I'm sure this won't be seen, fully read, or will be downvoted to Oblivion for the mention of Sym main, but I just want to get this off my chest... As someone with a disability that messes with the functionality of their hands, the existence of a character like Sym has been wonderful; it has allowed me to be able to enjoy playing a fps again. This is because her gun allows me to play her at a consistent level (diamond - not great, but I'm working on it) without having my gameplay greatly impacted by hand spasms or pain levels. I can, and do, play other characters when my hands cooperate, but rarely in competitive mode, since a spazzy episode can easily send my play level to the spastic silver aiming level. So, while I'm excited about Sym getting a rework... I'm also fearful. Since so many people rage about her atypical playstyle, I'm worried they are going to strip away the features of her kit that make her such an accessible hero to play. Please, Developer Gods, have mercy... Before completely reworking everything about her, maybe consider some small changes first? Give having an 8 second cool down or a 2 meter spawn point for her barrier a try. Experiment with a shorter slowdown for placing buildables to help her mobility on attack. Try out having her turrets refunded upon destruction. See what happens if you make her ult capable on being placed on a slight incline, stairs, or a spot of flat ground that happens to have a pebble on it. A huge part of her ult's benefit is being able to last, which is extremely difficult in upper levels because of the age of the game. With limited useful placement options, games of tp/sg hide and seek are ridiculously short; adding new options can return her ult's usefulness as an enemy distraction. Maybe even give her an ability attached to the secondary weapon key that lets her place a single healing turret that lasts for 10 seconds. Would these changes work? Who knows (but if it did, it would probably be a lot cheaper than a full redesign). But, whatever you do... please, please, please don't strip away her accessibility. Shameless begging complete. My apologies for any typos, and excessive commas and parentheses (I had a lot of them lying about, so I had to use them before they expired). :-) [link] [comments] | ||
Playing Widowmaker on one-punch-one-kill is the real Attack on Titan gamemode Posted: 26 Feb 2018 03:48 PM PST
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Posted: 26 Feb 2018 08:01 AM PST I know they won't apply to transformation ults, but considering you never get shutdown credit for killing, say, Tracer/Mei before/during their throw, it's a moot point (though should be updated). With channeled ults especially, you should at least get a [link] [comments] | ||
Doomfist Tips & Tricks: Combos Posted: 26 Feb 2018 03:37 PM PST
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I can't wait for this ability to get removed Posted: 26 Feb 2018 08:22 AM PST
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"Whoops, the Nano was for Oris.... nevermind" Posted: 26 Feb 2018 04:32 PM PST
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When sprays combine just right Posted: 26 Feb 2018 11:34 AM PST https://i.imgur.com/yZPWCzj.jpg This will restore you [link] [comments] | ||
Did the Japanese Overwatch Twitter just accidentally confirm Brigitte? Posted: 26 Feb 2018 07:09 PM PST This is my first ever reddit post so I apologize for mistakes but I've been refreshing this subreddit to see if anyone else saw this tweet before it quickly got deleted and haven't seen any posts yet. It looks like they were attempting to post what the PlayOverwatch twitter posted earlier because they corrected it with this tweet. https://twitter.com/jpPlayOverwatch/status/968317717450194944 edit: link to screencap of deleted tweet in question https://imgur.com/a/TJ040 [link] [comments] | ||
Posted: 26 Feb 2018 01:35 PM PST
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Posted: 26 Feb 2018 08:11 AM PST https://snag.gy/FRHsBI.jpg Happened somewhere 20 minutes ago And then the employee said confusion was most likely twitch's fault https://snag.gy/HA7uF9.jpg Decided to post since a lot of people were confused by this [link] [comments] | ||
A post-nerf pre-buff Ana POTG, I bet nobody believed it could be done Posted: 26 Feb 2018 07:25 AM PST
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Posted: 26 Feb 2018 02:38 AM PST
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Posted: 26 Feb 2018 08:07 AM PST
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I killed someone with a pulsebomb, without it exploding Posted: 26 Feb 2018 05:44 AM PST
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Post Lucio Nerf comp CTF is borderline the most competitive mode in the history of overwatch Posted: 26 Feb 2018 03:51 AM PST I am a lucio main, who is still a bit op in this mode, so I'm definitely biased, but I think it's incredibly obvious the potential ctf has. The gamemode punishes feeding incredibly hard, it forces teams to swap between attacking and defending at a moments notice. It causes tons of edge of your seat plays each game. The gamemode teaches people to play as a six and coordinate in a much better way than traditional comp does. The gamemode is largely devoid of throwers and there are less otp's in a mode where swapping has to happen so quickly to counter the enemy. I think comp ctf should be either incorperated into the comp playlist, or left on as a standalone comp mode. I think it's a great option for people looking for a more team oriented experience than traditional comp. What do you think? Agree? Disagree? Edit: Wow this blew up. Definitely a lot of different opinions on the topic! To those who disagree with me I encourage you to check out some of the higher elo streamers playing the gamemode. The games are incredibly high octane and I think they really showcase the potential of the mode! [link] [comments] | ||
[Meta] Mods, would it be possible to add the OWL emotes as flairs ? Posted: 26 Feb 2018 08:29 AM PST I feel like most of them are really expressive and would make some pretty awesome portraits. Would probably work as a great way to promote them. I need 'em Lucio shades ! [link] [comments] | ||
Posted: 26 Feb 2018 09:20 AM PST I've played with someone who immediately said GG in the chat whenever the ennemy captured the flag, and it really felt like he was giving up. But I've played a couple of games where we were at 2-0 and yet we still managed to catch up. I know CTF games are often 3-0 or 0-3, but it doesn't mean you have to leave/abandon whenever the ennemy captures. [link] [comments] | ||
Posted: 26 Feb 2018 08:22 AM PST
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