Minecraft - After eight years of waiting, we finally have live fish! |
- After eight years of waiting, we finally have live fish!
- Probably the best part of the update aquatic is we don't have to do this shit anymore. (Thanks to actual fish entities)
- [18w08b] Puffer Fish Poison You and Bloat Like Real Puffer Fish!
- Pufferfish Have Never Been so Majestic
- Lukewarm and Deep Lukewarm oceans now have sandy floors
- The Great Ziggurat of Aard
- Enjoying the ocean life
- Nathan Adams on Twitter: "18w08b is out, with changed water visibility [...] and actual swimming fish"
- All three different puff states
- Job well done.
- Practical Fishing Nets in 18w08b
- Not sure if this counts as detail or not, but I made a little wine cauldron :^)
- Polar bears should hunt salmon
- Interesting behavior when stacking magma and soulsand
- Been playing for 4 years and this is the first 6-block-high cactus I see in game.
- Suggestion: Players should drip water for a while after exiting water/being in the rain.
- Small 18w08a change: You will now see surface ravines in Deserts and Mesas. You didn't before because ravine generation didn't cut through sand, sandstone or terracotta like other cave types.
- unpuffed pufferfish
- This salmon believes it's a rabbit...
- What 64 chunks render distance looks like with shaders
- Nice enclosed area surrounded by roofed forest and swamp nearby - Thought I'd share
- I found a bug in the latest snapshot (18w08b). Vines generate underground in jungles.
- The Tiniest Castle?
- Aquariums in the new b snapshot
After eight years of waiting, we finally have live fish! Posted: 22 Feb 2018 08:27 AM PST
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Posted: 22 Feb 2018 01:01 PM PST
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[18w08b] Puffer Fish Poison You and Bloat Like Real Puffer Fish! Posted: 22 Feb 2018 08:12 AM PST
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Pufferfish Have Never Been so Majestic Posted: 22 Feb 2018 12:35 PM PST
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Lukewarm and Deep Lukewarm oceans now have sandy floors Posted: 22 Feb 2018 10:49 AM PST
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Posted: 22 Feb 2018 04:28 AM PST
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Posted: 22 Feb 2018 09:16 AM PST
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Posted: 22 Feb 2018 07:59 AM PST
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All three different puff states Posted: 22 Feb 2018 11:35 AM PST
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Posted: 22 Feb 2018 08:51 AM PST I've gotta say that the Update Aquatic is one of the best updates that I've ever seen in this game. I really appreciate the hard work that the Mojang team is putting in while still keeping the spirit of the game alive. I still feel the same when I play as though it were 2012 all over again. Many games I also play have hurt themselves off of releasing half-baked updates and letting corporate greed take over. I'm glad to see that after all this time Minecraft has carried on its creativity and I can't wait to see what's next. [link] [comments] | ||
Practical Fishing Nets in 18w08b Posted: 22 Feb 2018 06:22 PM PST
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Not sure if this counts as detail or not, but I made a little wine cauldron :^) Posted: 22 Feb 2018 02:02 PM PST
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Polar bears should hunt salmon Posted: 22 Feb 2018 03:45 PM PST Since polar bears are completely useless right now, they should spawn in cold ocean biomes and dive into the water to hunt salmon. If would give them something to do rather than just aimlessly walking around frozen tundras. [link] [comments] | ||
Interesting behavior when stacking magma and soulsand Posted: 22 Feb 2018 09:27 AM PST
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Been playing for 4 years and this is the first 6-block-high cactus I see in game. Posted: 22 Feb 2018 03:04 PM PST
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Suggestion: Players should drip water for a while after exiting water/being in the rain. Posted: 22 Feb 2018 01:36 PM PST Since we got a nice cosmetic effect for swimming underwater, why not get a nice cosmetic effect for after you're out of the water? This could possibly be implemented as a status effect called "Wet", where the particles the player emits would instead be dripping water particles. It would slowly count up two remaining seconds each second until it reaches 15 seconds when the player is inside a water block, and this effect would not be curable via milk. This status effect could possibly have other applications; for example, its duration would decrease twice as fast when near fire or lava, go down by 5 seconds when hit by a flaming arrow or fireball or when damaged by being inside fire, and instantly go away when in lava, but while you have the status effect you're completely immune to being set on fire. Endermen that attempt to attack players under this effect would take damage and teleport away similarly to that of a Thorns effect. [link] [comments] | ||
Posted: 22 Feb 2018 04:00 AM PST
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Posted: 22 Feb 2018 08:24 AM PST
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This salmon believes it's a rabbit... Posted: 22 Feb 2018 09:41 AM PST
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What 64 chunks render distance looks like with shaders Posted: 22 Feb 2018 04:08 AM PST
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Nice enclosed area surrounded by roofed forest and swamp nearby - Thought I'd share Posted: 22 Feb 2018 07:58 AM PST
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I found a bug in the latest snapshot (18w08b). Vines generate underground in jungles. Posted: 22 Feb 2018 11:25 AM PST
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Posted: 22 Feb 2018 11:12 AM PST
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Aquariums in the new b snapshot Posted: 22 Feb 2018 09:07 AM PST
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