Legion TD 2 v1.72 Patch Notes |
| Posted: 05 Feb 2018 06:35 PM PST Client Updates Post-game Screen - Players who are evaluated for suspicious play now have an [R] after their name in the post-game screen Game Updates Cards - Cards now drop in Play vs. AI games Game Balance Economy - Starting mythium: 25 -> 20 Adjusting for the decrease in mercenary costs (see below) Cross / Dual-building Pathing - The two waves now converge higher up Mid Lane - Buildable area is now 1.5 rows shorter - The four corners are now unbuildable These changes make splitting the waves significantly less effective Haste - Now also gives 50 flat movement speed King - Range: 625 -> 575 Stat adjustment in 1v1/2v2/3v3 - Health: 40/60/80% -> 10/40/70% - Health regeneration: 1/1/1 -> 0.1/0.4/0.7 - Damage: 40/60/80% -> 100/100/100% The king is now more balanced in 1v1, 2v2, and 3v3 games and has the same last-hit thresholds as standard 4v4 games. Element Atom - Health: 900 -> 910 Starcaller - Health: 2600 -> 3000 - Damage: 160 -> 180 - Amplify Magic: Mana regeneration: 75% -> 50% Forsaken Bone Warrior - Health: 170 -> 160 Fire Archer - Attack speed (attacks per second): 0.97 -> 0.95 Dark Mage - Health: 560 -> 590 - Damage: 31 -> 36 - Mind Warp: Attack speed: 80% -> 60% Shifting some power from Mind Warp to base stats to allow Nightmare/Doppelganger to be more viable on their own and in Mastermind Green Devil - Damage: 40 -> 41 Head Chef - Necromancy: Range: 600 -> 700 Nightmare - Health: 1120 -> 1200 Doppelganger - Health: 2350 -> 2500 Lord of Death - Health: 1200 -> 1240 - Damage: 58 -> 60 Hades - Necromancy: Range: 600 -> 700 Grove Daphne - Damage: 95 -> 97 - Nature's Touch: Slow: 25% (92% at max stacks) -> 15% (77% at max stacks) Mech Pyro - Health: 2500 -> 2450 Mercenaries - All mercenary costs decreased by 20% Workers are now effectively 20% more valuable. This change will have a major (and somewhat unpredictable) effect on the meta, so please expect some game imbalance for a patch or two. We'll be watching closely and making adjustments in follow-up patches. Hermit - Mythium cost: 150 -> 80 - Income/Bounty: 30 -> 20 - Health: 1200 -> 800 - Damage: 55 -> 40 - Healing Aura: Health per second: 8 -> 5 Hermit is now a more accessible counter to area-of-effect fighters such as Honeyflower Safety Mole - Mythium cost: 100 -> 120 - Income/Bounty: 20 -> 30 - Health: 750 -> 1400 - Damage: 38 -> 71 Safety Mole's aura was too strong for being a 100 mythium mercenary Waves (10) Granddaddy - Removed Reconstructive Exoskeleton Because of how punishing it was to leak multiple Granddaddies with a sliver of health, players were forced to overbuild to clear wave 10 (18) Dire Toads - Projectile speed: 1200 -> 1500 - Bufotoxin: 350 magic damage over 3 seconds -> 300 magic damage over 2 seconds - Bufotoxin: No longer slows Now countered less by small units (20) Maccabeus - Health: 62000 -> 64000 (21) Legion King - Inferno splash: 25% (15% to flying) -> 20% (10% to flying) |
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