Guild Wars 2 - Confusion working as intended. changes to mirage soon^TM


Confusion working as intended. changes to mirage soon^TM

Posted: 07 Feb 2018 12:43 PM PST

Dps Spellbreaker 33.6k

Posted: 07 Feb 2018 03:20 PM PST

https://youtu.be/ASSmKybymcM

Power Warrior is finally back! I tried a lot of weapon combinations but gs is slightly worse in the end. Burst numbers are between 35-36k, avg end numbers are 33k. Also a lot of rotations are slower now and more boring due to the Alacrity nerf.

Have fun with it and leave a comment if you have any questions.

Build: http://gw2skills.net/editor/?vJAQRAoX3Yj8cQdHW2BWdAnIWICM8fcS+JbEA+gDAlvwTIGA-jxBBQBYZ/R5XAeCAjSVl8ofAAnEgKpWBJVC+OQAw22WTbbbbrUARMZD-e

submitted by /u/Moorbazan
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Updated quarterly revenue since 2012

Posted: 07 Feb 2018 10:49 AM PST

The Confusion change is a long term PvE problem.

Posted: 07 Feb 2018 03:58 PM PST

Our focus on Mirage and Axe being hit hardest by the confusion change in PvE is shortsighted. Anet has already responded that the plan is to change Axe skills to Torment. I ask you all to please not be satisfied with just that since it solves nothing. Here is the list of sources of confusion.

Every one of these skills is now either is only useful in PvP/WvW or for its other effects, or is going to be slowly changed over to other damage types. Every skill, trait, or combo field interaction that is changed reduces the availability of Confusion in PvP/WvW where this change makes sense in the first place and flattens the identity of those skills.

Instead of following up on the Confusion change with a bunch of skill reworks, split Confusion directly by making Condition Damage apply to the DoT in PvE. Less design work, less skill identities destroyed, and more skills useful in both game modes. What is the downside?

submitted by /u/On_the_Turning_Away
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Istan has some of the rudest commanders I've ever seen.

Posted: 07 Feb 2018 09:45 AM PST

I wont name any names but some of the Istan meta commanders are some of the rudest players I've seen. If you run Istan meta you need to realise you're doing a main game event, not a raid. There is no need to be an elitist when you're doing content thats open to EVERYONE. Some people may not have done the meta before. Some people don't stream themselves doing the meta 8-12 hours a day. Some people just wanna play for fun? There is no need to act like a child in map chat because a player did something that slowed the zerg down 3 seconds. Its ridiculous.

submitted by /u/Shiftmad95
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Quaggan in space!

Posted: 07 Feb 2018 02:57 PM PST

PSA: If you have trouble following the patch notes, use the wiki's 'Game updates' page instead

Posted: 07 Feb 2018 04:02 AM PST

https://wiki.guildwars2.com/wiki/Game_updates/2018-02-06

It shows the icons of the affected skills and traits and links to them so that you can easily check what they do and how they were before.

Thank you for your continuous work, wiki team.

submitted by /u/wickwiremr
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Game Update Notes -- February 7, 2018

Posted: 07 Feb 2018 06:58 PM PST

Staff Mirage 33.9k No moving 06FEB2018 Patch

Posted: 07 Feb 2018 09:20 AM PST

https://www.youtube.com/watch?v=WbIklqJa6Ak

Small hitbox: https://www.youtube.com/watch?v=-e_raV81ulg

No moving necessary and stacks all your clones in one place so better might/fury stacking. Also more realistic for actual fights vs having to run all over the place grabbing your Mirage Cloaks.

Provides Fury and Might to the squad. Each ambush will provide 3 stacks of Might (8 second base duration) and Fury (3 second base duration) to the first 5 friendlies it hits. The staff auto attacks provide 1 stack of might (5 second base duration) and Fury (2 second base duration) on the bouncing projectile. You'll get 3% boon duration per boon on you from Chaotic Persistence.

http://en.gw2skills.net/editor/?vhAQJAWWnELDVoh1LDOoBMMjlVDrcDUcCAmxglTPxfAmAfgA-jxxHQBA4SAkRlgdc/Ba9EAmn6PjTXwAV+FAIBY8EPEPxDwNNein4JeiHtpb6mupb6mupb6mupSBUlyK-e

submitted by /u/Enko63
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Staff Mirage 35.8k 06FEB2018 Patch

Posted: 07 Feb 2018 09:19 AM PST

https://www.youtube.com/watch?v=LFCjjjN5HVw

Provides Fury and Might to the squad. Each ambush will provide 3 stacks of Might (8 second base duration) and Fury (3 second base duration) to the first 5 friendlies it hits. The staff auto attacks provide 1 stack of might (5 second base duration) and Fury (2 second base duration) on the bouncing projectile. You'll get 3% boon duration per boon on you from Chaotic Persistence.

http://en.gw2skills.net/editor/?vhAQFAWnELDVoh1LDOoBMMjlVDzMGsc6J+DwE4DscDUcCAA-jxhHQBec/B6p+jGVCWrHAABV+BgLAA50BEAIBY8EPAwNNein4JeiHtpb6mupb6mupb6mupSB8oyK-e

submitted by /u/Enko63
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Power Chronomancer DPS Benchmark (34.2k Danger Time) | AKA Spamtasmer

Posted: 07 Feb 2018 11:41 AM PST

With the phantasm overhaul, mesmer got a new dps build with chronomancer, which is surprisingly not bad because of the power of Chronophantasma.

I am also hereby dubbing the build "Spamtasmer". And yes, I've made the character named Spamtasmer already.

Video: https://youtu.be/EtE7nCdjXF4

Parsed arcdps log: https://dps.report/lLZq-20180207-200621_golem

Build and traits can be found at the end of the video. Basic idea is just full berserker and scholar+force+air as long as you use Danger Time and the boss has Slow.

Things to note about this benchmark:

  • This build uses Phantasmal Defender, and in real raids it will do more damage than on golem, due to it being able to do 500% damage if it blocks attacks before it explodes.
  • The build uses Danger Time, and depends on the boss having Slow. If this is not realistic, you should take Improved Alacrity instead of DT, and swap your gear to guarantee 100% crit chance by taking a bunch of assassin's pieces. I will probably make a second benchmark for IA soon. So far it seems IA is about 1-2k dps less.
  • The rotation might look kinda all over the place, but it actually repeats smoothly after about 1 minute and 15 seconds, where you use continuum split again.
  • I use f2-4 shatters whenever I have no clones up to do a bit of torment. It's a minimal dps increase, and if you accidentally shatter a clone that you needed for the f1 shatter, you'll see a dps loss instead. So generally you don't want to use other shatters than f1 and f5.
  • I was very sloppy with autoattacks in this try, but you should always aim to finish the autoattack chain, since the last attack does a shitload of damage now. This also means my number can be improved without a doubt.
  • I have had 40k+ bursts, and the second number in my benchmark was much lower than usual (I've had 34k+ there quite consistently, but this time only got 33.5k)
  • I find it hilarious that you summon 9 phantasms in the first few seconds of the rotation. This is also what allows such high burst.
  • Yes, I tested with Domination instead of Illusions. Dps was close to the same, so if you really want distortion on signets or whatever, you can swap Illusions to Domination with minimal dps loss.
  • Not running Chrono is about 5-6k dps loss from my testing. Chronophantasma is the key trait in this build.
  • Gravity Well is only a slight dps increase, so you can easily take Moa or Timewarp if you want some better utility for your group.
  • When benchmarking this, it's important to NOT put Fear on the golem, since it will inflate your numbers on the first 50% due to Superiority Complex
submitted by /u/striderFUN
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Reading the Binding of Ipos while Mounted

Posted: 07 Feb 2018 12:14 PM PST

It seems that if you mount up with weapons drawn, and you have the Binding of Ipos in one of your offhand slots, it appears in front of you as you ride :D Reading about demons while riding! Multitasking at its finest!

https://i.imgur.com/wEnmePO.jpg

Mounts make good book stands!

Eexcelsior!

submitted by /u/Eexa_TMO
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Details of New Thief Raid Steal Skills

Posted: 07 Feb 2018 01:52 PM PST

Unstable Artifact: Shadowstep to a target location, immobilizing enemies in the area. If a downed ally is in that area, instead shadowstep them to you and partially revive them.

https://i.imgur.com/LargpYz.png

Deals high damage, roughly Vault-level. Revive percentage is 15%. Can revive up to all 9 others at once. So far I've seen it on Cairn and VG. Works brilliantly on both since teleports can screw you up.

Soul Stone Venom: Use a corrupted soul stone to remove conditions on allies and apply a stack of venom for each condition removed. Allies that hit with this venom will initiate a strike that originates from the thief.

https://i.imgur.com/L8XvOQX.png

Can confirm it is all conditions. You get it from Slothasor and the Horror in Wing 5 as far as I've seen. Perfect for both encounters. Best use case so far is to clear the fear after Sloth wakes up. Huge radius on it.

Detonate Plasma: Grant boons to nearby allies.

https://i.imgur.com/xvjQquD.png

It's basically Consume Plasma but AoE to the entire raid...and it's a LOT. Every boon other than Alacrity as far as I can see, and the Might is 10 stacks for a very good duration. So far I've only seen it on Mursaat Overseer. The resistance is perfect for when the adds come in and start slowing you.

Throw Magnetic Bomb: Throw a bomb that continuously pulls enemies to the point of impact.

https://i.imgur.com/RW9ZR1Z.png

Very, very high damage, just under 2 fist flurries. A good chunk of CC with high target count. So far I've seen it on Samarog. Perfect for pulling Rigom in to the spikes.

submitted by /u/Auesis
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42k Staff Mirage Memes

Posted: 07 Feb 2018 11:32 AM PST

Wartower.de is shutting down

Posted: 07 Feb 2018 07:50 AM PST

For those who don't know: wartower is a german GW1 and GW2 site and was probably the second biggest GW1 community after gwguru. With lots of self created content, be it by staff members or community members. Or as the admin put it: "After 14 years, 6000 news, 100.000 registered users and 8 million comments it is time to come to an end."

Even international GW2-only people might know them for their pre release videos of GW2 which were linked in several international forums: https://www.youtube.com/watch?v=giFE9ZEJM0Q And yes, the guy at the beginning, "debussy", was later hired by Anet and is now working as communication manager (ramon domke).

For the german GW2 community there is now, afaik, only one GW2 forum and one news site left. For the GW1 community it is probably much worse, if the site is not archieved there is going to be a huge loss of GW1 knowledge: builds, guides, farms and so on.

Source: http://www.wartower.de/forum/showthread.php?t=1188800

submitted by /u/Schlummi
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NCsoft's Earnings Report 4Q17: very strong Performance for GW2; Forecasts slightly outperformed!

Posted: 06 Feb 2018 10:49 PM PST

The quarterly earnings report shows a very strong performance for GW2. The 34.9 bln Korean Won are even slightly better than the prediction by Miraeassets (32 bln Won). It almost reaches the prediction from SuperData Research. GW2's yearly sales are 83 bln Won (2016: 77 bln Won; 2015: 101 bln Won). The quarterly sales were the 2nd highest amongst all MMORPGs NCsoft publishes!

The good pereformance explains also the current marketing offensive and the current overhaul of certain divisions of the game. Arenanet wants to keep up the momentum. In May we will see the success (or fail) of the efforts.

Overall 2017 was the best year for NCsoft

Sales graphic: https://imgur.com/XK3Py8x

http://global.ncsoft.com/global/ir/earnings.aspx

submitted by /u/Morlewen
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Condi DPS & Banner Warrior Numbers (Post-Patch)

Posted: 07 Feb 2018 04:56 PM PST

Hi,

I enjoy playing warrior, but I don't like how it's just considered a "Banner Slave." Yes, banners and EA are great assets, but it also has solid damage that I feel isn't represented well.

The past few balance patches, I've kept tabs on benchmarks for Banner & Condi DPS Warrior. Unfortunately, said benchmarks aren't all that great, since I tend to out DPS them one way or another. With that said, I want to showcase Condi Warrior with yesterday's balance patch.

Condi Warrior Benchmarks:

  • Condi DPS Warrior (Large) = 36.4k (avg: 35.9k)
    • This is the interesting build; instead of Tactics, it uses Discipline; with the recent changes, warriors received a 7% power DPS increase whenever you have swiftness, as well as banners having 50% increased effectiveness on you. A big feature of the Discipline spec is weapon swapping and burst cooldown reduction. Considering the rotation feels very clunky with the 15% passive Burst CD reduction, I decided to also use Smash Brawler. The result was satisfying to say the least.
    • Instead of an initial sword burst and 4 longbow bursts, you now get 6 longbow bursts. Other than that, the rotation is relatively the same as last patch; if you use torch 5 when you immediately swap back to sw/t, you wait until it's slightly less than 3s on its cooldown before you go into berserk and do your stuff. If it's on cooldown when you swap back to sw/t, then you use berserk immediately off cd.
  • Condi Banner Warrior (Large) = 34.3k (avg: 33.9k)
    • Considering Discipline isn't that big of a dps increase over tactics, and part of what makes banner warrior an asset to teams is EA's dps (which is still more than swapping to Discipline), we stick with tactics here. The rotation is the exact same as pre-patch, just slightly more clunky when using longbow.
  • Condi DPS Warrior (Small) = 32.9k (avg: 32.5k)
    • Funnily enough, Tactics is actually better on smaller hitboxes than larger hitboxes. I would assume this to be the case considering Torch 4 does not get all 5 procs off on a smaller golem, so it doesn't benefit from the added condition damage from the increased banner effectiveness trait.
  • Condi Banner Warrior (Small) = 30.5k (avg: 30.1k)
    • To be honest, I grinded this benchmark the most; I refused to believe the average damage of this build would be under 30k; it had to at least hit 30k, just for my sanity.
  • Condi Meme Warrior (Large, "Unrealistic"): = 38.8k (avg: 38.3k)
    • I decided to have some fun and go "all out." This is Realistic Buffs/Boons, except I ran Sylvan Hound for my elite and used Malice Writs. This is the ~max attainable dps in a raid, with some wonderful rng of course.

This is all done with max malign infusions, with realistic SFTA buffs and boons. I tend to not play warrior much in raids, since I'm much more useful on Chrono / Druid, but here's a Cairn log pre-patch, for what it's worth.

What it essentially boils down to is that Condi Warrior is rather trash on small hitbox, but can compete with other DPS'ers on larger hitboxes. While a 30.5k benchmark is pretty poor (in comparison), 34.3k isn't something to ignore.

Thanks for bearing with me, considering this is my first post here, and thanks for taking the time to read :)

submitted by /u/QutiarHero
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Is PvE Confusion bugged?

Posted: 07 Feb 2018 08:19 AM PST

With the changes Confusion got in this patch, I've talked to other players saying how Condi Mirage in PvE was basically buried. Now I don't know it if was meant to be a fundamental change for all game modes, but I'm pretty sure from what the patch notes say, they were meant for competitive modes only.

Meaning that PvE Confusion was meant to remain similar prior to the patch. But apparently, it may not be reflecting that. Is it a bug? Was it an intentional design decision? Can a dev please confirm this confusion? (Pun intended, but you get the point.)

submitted by /u/XTheMaskedGamerX
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Is it just me? Compulsory rezzer here.

Posted: 07 Feb 2018 07:09 AM PST

Is it just me, or does anybody else feel guilty for not rezzing all the NPCs even after a heart quest is complete. I can't stop myself, lol. I don't even need the AP. I know it's technically a complete waste off time, but I still do it. Just wondering if anybody else has an odd quirk they indulge even if they don't "need" to.

submitted by /u/Daedhrogon
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Healing is the Bomb 2: Cleansing Boon-galoo

Posted: 07 Feb 2018 09:25 AM PST

Hey all! A while back I posted a silly guide on why Healing Engineers can potentially be the greatest healing class in the game which you can check out here. With the new balance patch, Engineers have received a bunch of changes to traits - including the two core trait lines for a healing engineer. These changes are actually ridiculously strong (in certain condition heavy cases)!

With the update, Engineer has cemented itself as the ultimate condition cleansing/converting machine. Its an incredibly niche concept considering for it to succeed you need to be getting bombarded with conditions. It might have a niche place in PvE scenarios with heavy condition output, but potentially shine in PvP and WvW where conditions are thrown around like nobodies business. As a result of it revolving around condition conversion, boon duration is now vital to making the build work. Therefore a full build of Harriers gear would be best suited to achieve 100% boon duration in PvE and something much tankier for something like WvW. This build will have less raw healing than the previous one, however that does not matter at all because there will be boons (including a butt load of Regeneration) flying all over the place! Here is a quick link to what the build would look like with 100% boon duration but with old traits - I will go into detail regarding the new changes that make the build. When the site updates, I will update this link! Please know that any values shown in the screenshots are based on 100% boon duration. Since this build has you not hitting enemies, I believe that the second Transference sigil is worth a lot more than the extra small healing you get from a Water sigil. Also the numerical values on heals might vary as I did not factor in the +250 Healing Power gained when you have Regeneration on you in some of the screenshots or use food.

This build revolves all around cleansing conditions and triggering the new meme trait Purity of Purpose - ArenaNet the absolute madmen. However, what might seem like a joke is now what makes this build so strong. The build revolves around removing conditions from allies and providing loads of boons in the process. So from here on out - bare in mind that when I say Condition Cleanse, it actually means Boon Generating based on that list.

First up, the one and only Healing Turret. Already a fantastic skill, the new trait synergy puts Healing Turret in overdrive! With the new traits Reconstruction Closure, Cleansing Synergy and Anticorrosion Plating - Healing Turret now heals ~7000 raw health, cleanses 3 conditions, grants 5 seconds of Protection and 16 seconds of Regeneration to 5 allies on a 15 second cooldown. But wait, there's more! With Comeback Cure, by removing conditions your Regeneration duration is now 24 seconds with every Healing Turret use! That's about 7000 extra healing over the course of those 24 seconds. With Over Shield, the pre-existing trait that grants Protection on Shield skill use, you have an additional 2 additional Condition Cleanses that provides 6 seconds of Protection. By triggering Anticorrosion Plating with a Shield skill, you also trigger Comeback Cure! So now your shield skills also grant 7.75 seconds of Regeneration giving ~2300 healing as well. With Healing Turret and the 2 Shield Skills, you have 17-18 seconds of Protection uptime with cooldowns of 15/20/24 seconds to maintain them. That's 100% Protection Uptime with Alacrity (and almost 100% without), provided you don't detonate your Healing Turret! You can probably see the pattern here - any time you remove Vulnerability from an ally, you also apply Protection, which means you remove an additional condition/generate another boon from you ally which means you also trigger an additional stack of regeneration! If you somehow get lucky and keep removing Vulnerability with the condition cleanse you gain from granting Protection, you will keep removing conditions and therefore stack hours of regeneration on you allies.

Next, we take Elixir Gun. Elixir Gun 3 and 5 are condition cleanses - Fumigate in particular cleansing 5 different conditions from 5 targets over its duration. As you can imagine, this gets really really strong when combined with situations involving a condition being applied rapidly over and over again - lets say for example oh I don't know, chill from an ice field. If your target stands in an ice field and gets 5 stacks of chill applied to him that you remove 5 times, you are granting that person 30 SECONDS OF ALACRITY. If there are 5 other people standing in that ice field and you are hitting them with Fumigate, that is 150 seconds of outgoing Alacrity. In theory that sounds amazing and gamebreaking and you may as well just delete your Chronos now, especially since Fumigate is on a 12 second cooldown. Imagine the Regeneration gain from a poison cloud, aegis spam from a fire field, protection out the wazoo from stuff like Air Glyph of Storms! Unfortunately in my testing, there has to be perfect timing on the Engineer's behalf to always trigger the condition cleanse the instant after the condition is reapplied so that it does not miss an instance of the condition. During my brief test it was more like ~12 seconds for alacrity from an ice field because Fumigate would trigger the next cleanse too quickly for the field to reapply it and therefore wasting precious boon generation. With Super Elixir (EG Skill 5) you also get a strong heal that you can blast for an additional condition cleanse and conversion, which is handy because Acid Bomb (EG Skill 4) is a blast finisher!

The final skill that is vital to the build is maybe not one you'd expect - Elixir C. Elixir C is a pretty neat skill already that converts every condition you have on you into a boon, following of course the same rules as Purity of Purpose. Except there's one little thing that I hope, I pray to ArenaNet hope, is not a bug. Elixir C (and Toss Elixir C) stacks with Purity of Purpose - the boons generated from converting a condition has double the duration/stacks - effectively 200% duration boons! So every boon listed above gets applied twice - for example cleansing 1 stack of Chill can give 11.5 seconds of Alacrity! Cleansing Bleeding will grant the recipient 39 seconds of Vigor! Removing Immobilise grants 8 seconds of Resistance! Getting rid of Weakness or Torment gives 6 stacks of Might, Et cetera et cetera you can see the numbers there and hopefully work out how ridiculous it is to have some of those duration boons. Sadly your only way of triggering it on allies is through Toss Elixir C which only cleanses 3 conditions. But it is on a 20 second cooldown, meaning with Alacrity it goes down to 15 seconds. In the incredibly unlikely scenario where it cleanses Slow, Chill and Blind, you have the potential to generate 12 seconds of Alacrity, 12 seconds of Quickness and 20 seconds of Fury.

The rest of the build is pretty flexible - you have some pretty good options from each trait line as well as options for a free utility and elite skills. Explosives gives you access to Blasting Zone which isn't a great trait but this build does have a lot of blast finishers so spamming 40 second duration (single) stacks of might isn't terrible. Combined with Big Boomer you get an a little bit extra umpth behind your feeble damage output. Shrapnel would be the most likely alternative for the final trait. Firearms allows you to take Pinpoint Distribution to buff your Condi focused allies which is handy buff to have in group content. With Harrier gear you're not going to be doing much condition damage yourself so the other traits don't necessarily benefit you that much. Scrapper would be amazing in the same situations that I highlighted in the last post - when you have allies that die a lot. Combine Function Gyro, Bulwark Gyro and Toss Elixir R and nobody should be dying on your watch. The new barrier traits also give you a bit more suvivability which is handy since you have very little to protect yourself with. Toolkit for the block could also serve the same purpose. Holosmith would be neat since it'd give you an actually okay main-hand power weapon to use along side your shield and the Spectrum Shield/Hard Light Arena and Photon Wall could have some decent synergy with a support playstyle as well as improve your ability to survive, however I have yet to test this myself (but I will definitely check out soon).

But sadly... its probably too niche.

I love this build. It is very silly and I love the idea of seeing my friends running around with a full bar of boons because I cleansed them. It has the potential to be absolutely amazing and overpowered but it is just so niche and requires such precise conditions (heh) to succeed at what it is amazing at. In PvE, it is trapped between the Might generation of a Druid and the Alacrity generation of a Renegade. It could potentially replace Healing Elementalists, since it provides a crazy amount of passive healing with all the different sources of Regeneration it puts out in exchange for the healing that you get from autoattacking in Water. In certain Dungeons and Fractals were conditions are an absolute pain it could really shine. In raids, maybe against Matthias, Slothasor, Xera and Soulless Horror? The number of situations this build would be beneficial over a current meta build is very small. In PvP and WvW where the condition spam is real, this could be really strong. Yet despite the numerous avenues of triggering Purity of Purpose, I am doubtful that it could realistically keep up with the sheer amount of conditions flying around in large group fights on a borderlands. And then there's the biggest problem of them all, someone else removing the conditions you want to convert! Most people have some form of cleanse available and will most certainly use them to stay alive which is not good for you. Also, removing conditions with some of the skills listed can be finicky - Fumigate and Toss Elixir C can be completely wiffed if you aim them incorrectly or people don't line up for them.

I hope Anet doesn't remove/nerf the interaction between Elixir C and PoP (surely they realised it in testing and it isn't an unintended bug?) because I am having a lot of fun running around giving everyone boons, and I hope you potentially give this build a try even without the 100% boon duration.

Thanks for reading!

TL;DR - Engineers have niche heal/support build based on converting conditions into boons however whether it will work remains to be seen.

submitted by /u/DazedRabbit
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Is there any reason for 0 AP achievements?

Posted: 07 Feb 2018 03:10 AM PST

Title. Seriously. Ever since the beginning, there were achievement points as a reward for all achievements. But nowadays, almost every new achievement grants 0 AP. What is the reason for changing this? It's just a number that warms player's heart for accomplishing something.

submitted by /u/Bukk94
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Legendary arm effects appear while mounted

Posted: 07 Feb 2018 07:32 PM PST

https://imgur.com/a/ZbD6t

I believe this is new, not sure whether it's a bug or a feature. If you mount while your weapons are drawn then the arm effects of any equipped legendaries will appear on your left arm, the one holding the reins. I checked and it works the same on all five mounts. Personally I'm hoping it's a feature, because it's nice to see your legendary flair while riding.

submitted by /u/sulecen
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Soulbeasts' Stances now stack duration. Could we get the same for Auras ?

Posted: 07 Feb 2018 08:36 AM PST

As of now, gaining an Aura you already have ( e.g. Fire Shield, Chaos Armor, and Frost/Shocking/Magnetic/Light Aura) refresh the duration, instead of stacking it.

Following the change to allow two stances-sharing Soulbeasts to work together instead fighting each others, I think that the same could be done to Aura-users.

Aura sharing was my favorite build back in 2012, when I first picked up the game, and I would love to see a strong build based around this mechanic one day (but first bring back the old Auras visual!). As of now, this QoL change would simply prevent counter-intuitive synergies (like using a Tempest with Radiance Runes), which is a fine first step.

submitted by /u/Heukalyptus
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The 3 consecutive BL weapon sets [Shifting Sands, Glacial, Alchemist] are all amazing

Posted: 07 Feb 2018 01:47 AM PST

Kudos to Anet's Art Team, hope they keep up the momentum.

submitted by /u/duyh91
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