Patch notes v3.0.168.526 Posted: 01 Feb 2018 07:00 AM PST Hi everyone, We've just released a new patch, and it's a big one! How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements. So check out the patch notes, check out the game, and let us know what you think! Changes and improvements- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added "Sell all wares" option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries
Balancing changes- Rebalanced trader prices in the Nameless Isle and Arx regions
- Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
- Maddening Song now targets only enemy characters
- Demonic Stare damage and restoration increased by 50%
- Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
- Incarnate no longer has Taunt on spawn
- Breathing Bubble now provides Silence immunity
- Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
- Oily Carapace now removes Slowed
- Turn to Oil radius increased to 5m
- Gag Order now costs 2AP, damage increased by 35%
- Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
- Black Shroud and Blessed Smoke Cloud now have 4m radius
- Bleed Fire now decreases Fire Resistance by 20%
- Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
- Dimensional Bolt damage increased by 10%
- Mend Metal and Soothing Cold armour restored increased by a 35%
- Cryotherapy now clears Burning and Necrofire
- Shocking Touch damage increased by 10%
- Petrifying Touch now costs 1AP
- Meteor Shower damage reduced by 10%
- Corrupted Blade damage increased by 30%
- Corrosive Touch damage increased by 10%
- Vacuum Touch damage increased by 100%
- Ground Smash damage reduced by 35%
- Death Wish no longer deals damage to the target
- Rain Of Arrows damage reduced by 50% to match other 3SP skills
- Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
- Equalize now costs 2AP
- Door to Eternity now costs 2AP
- First Aid range increased to 8m
- Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
- Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
- Shed Skin now costs 1AP
- Favourable Wind buff duration increased to 4 turns
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
- Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
- Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
- Necromancer Totems now creates a totem next to every enemy, living or dead
- Steel Skin bonus increased by 35%
- Infect damage increased by 40%
- Fan of Knives damage increased by 25%
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
- Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
- Challenge cost reduced to 1 AP
- Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
- Farsight bonus range increased to 4m, no longer improves Accuracy
- Planar Gateway AP cost reduced to 0
- Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
- Fix Favourable Wind not displaying entire 10m radius on precast
- Fix Bull Rush not scaling damage with equipped weapon
- Fix tooltip of Thick of the Fight not mentioning size of the bonus
- Blessed water puddles and clouds now remove Necrofire
- Fix damage boosts on some framed runes not being consistent with unframed runes of same size
- Shields Up skill now requires another click to confirm activation to make it consistent with other skills
- Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
Bug Fixes- Fixed several issues with Lohse's quest line (relationship, dialogs)
- Fixed several issues with Withermoore's quest line
- Fixed Tarquin not returning to the Lady Vengeance (again!)
- Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC's during certain scenes
- Fixed incorrect Tarquin dialog after returning to Lady Vengeance
- Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
- Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
- Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
- Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
- Fixed several issues with combat and dialogs at the end of the game
- Fixed several issues with the use of the Magic Mirror
- Fixed a crash related to story not being initialized correctly in certain mods
- Fixed a crash related to loading save games with mods that are no longer installed
- Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
- Fixed a rare crash by opening the crafting menu during combat when using a controller
- Fixed a rare crash when reloading the same savegame a second time
- Fixed possible loss of savegame if a crash happens during the saving process
- Fixed Deploy Mass Traps spawning traps that do not explode
- Fixed Dragon's Flight skill causing performance drops
- Fixed certain NPC's not being aware of death fog areas
- Fixed an issue with skills not correctly getting added to or removed from the hotbar
- Fixed another case of certain stacked items reappearing after saving and loading
- Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
- Fixed several minor sound effects issues related to skills
- Fixed several minor texture issues
- Fixed origin music not playing correctly in certain encounters
- Fixed paladins attacking immediately after failing persuasion event at Windego's prison in Arx
- Fixed Red Prince's Achievement "A Dream Undone"
- Fixed the "Liberator" Achievement
- Fixed the "Convincing" Achievement from triggering incorrectly
- Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
- Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
- Fixed several incorrect crime behaviors in specific encounters
- Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
- Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
- Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
- Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
- Fixed blocking issue when using Time Warp on a delayed turn
- Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
- Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
- Fixed summoned characters having blinded status when summoner is blindfolded
- Fixed certain enemies taking too long to spawn during combat
- Fixed persuasion feedback when persuasion is impossible
- Fixed "Steal and add to wares" option not correctly tagging items as wares
- Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
- Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
- Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
- Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
- Fixed not being able to re-enter the arena if one of your characters is dead inside of it
- Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
- Fixed certain NPC's having incorrect talents and resistances after being Polymorphed
- Fixed several issues related to text cutoff in Russian
- Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
- Spoiler: Fixed a blocking issue when saving and loading during the Kraken's Death scene
- Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
- Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
- Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
UI Fixes- Updated save and load UI's for controller
- Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI's at the same time
- Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
- Fixed selection of items in rune crafting interface when using a controller
- Fixed the tooltip for surface and cloud durations during combat
- Fixed "Delay your Turn" button not being shown correctly during the first round of combat
- Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
- Fixed rune preview tooltips on armour pieces
- Fixed scrollbar position of the dialog window when using a controller
- Fixed text overlap in dialog log when the amount of NPC text was too large
- Fixed issues with controller disconnection during lobby menu
- Fixed overlapping Hotbars when another player dies while using split screen
- Fixed a portrait placement issue when using split screen combined with several summoned characters
- Fixed missing icons for journal updates in certain situations
- Fixed not being able to open the connectivity menu in the character creation screen when using a controller
- Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
- Fixed not being able to see high ground bonus damage on certain skills when using a controller
- Fixed difficulty setting text overlap in the game options screen when using a controller
- Fixed the summon's amount of Source Points not always being correct
GM Mode- Fixed Character sheet tabs after possessing a creature
- Fixed a crash on clients that do not have a character assigned during GM rolls
- Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
- Fixed several issues with scrollbars not appearing correctly
- Fixed camera position when double clicking on an item in the GM's item sheet
- Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
- Fixed GM being able to invite players while still in prepare mode
- Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
- Fixed surfaces dealing incorrect amount of damage when placed by GM
Modding / Editor (link to larian forum)[larian.com]- Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
- Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
- Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
- Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
- Right click > Move to Level now works properly instead of creating a _merged.lsf file
- Open File dialog (single file) now returns the first selected file when multi-selecting
- Less sporadic camera jumps
- Possible crash fixed when checking out level data when generating the AI grid
- Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
- Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
- Import visual resource browser now default searches for .lsm instead of .gr2
- Terrain Painter: Terrain selection overlay now hides while editing the terrain
- Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
- Instance Painter now saves its settings better
- Animation Resource Editor: Animation text keys can be added via right click
- Level browser: Level thumbnails for Larian levels now visible
- Level browser: Basic and Empty level blueprints now have the correct icon and banner
- Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
- Added new ItemLevelUp and ItemLevelUpTo calls in story
- Added new GetSurfaceTurns query in story and behaviour script
- Added new ItemGetRuneItemTemplate query in story and behaviour script
- Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
- Added new RuneInserted and RuneRemoved events in story and behaviour script
- Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
- Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
- The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
- The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
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