Guild Wars 2 - Buying and Selling "Runs"


Buying and Selling "Runs"

Posted: 09 Feb 2018 02:59 PM PST

When Bay is open and there is no escape.

Posted: 09 Feb 2018 03:08 PM PST

Possible Lunar Raptor Skin

Posted: 09 Feb 2018 03:03 AM PST

Fly now and be free, protector of all sentient cacti. Praise the sun.

Posted: 09 Feb 2018 05:34 AM PST

Whyyyyyyyyyy. Save Asura plz x.x

Posted: 09 Feb 2018 03:01 PM PST

TIL The term Mesmer is named after Franz Anton Mesmer (1734-1815)

Posted: 09 Feb 2018 11:59 AM PST

He was an Austrian physician who believed illness was caused by misaligned magnetic forces. He invented mesmerism in which he gave people heavy doses of iron and used magnets to control them. Eventually he was able to use just his hands, the first form of hypnotism.

submitted by /u/JaththeGod
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Game Update Notes -- February 9

Posted: 09 Feb 2018 12:08 PM PST

35.3k DPS Spellbreaker (A/D+D/A w/ Full Counter)

Posted: 09 Feb 2018 03:01 PM PST

Hey all,

After seeing a GS build and video where full counter can be used, I thought it would be fun to try a similar concept for the axe/dagger +dagger/axe build.

NOTE: I'm not super confident that this rotation is actually raid viable. It can be difficult to proc full counter, but even if you only do it to replace Eviscerate, its worth it. I made this vid as a concept and as a parallel to the GS version w/ full counter.

For those who don't know, the Eviscerate is a very long and slow F1 ability and is a DPS loss in the build. We only use it to maintain Berserker's power. Full counter can replace Eviscerate for Berserkers power, and is faster and gives a stack of Attacker's Insight (60power+60ferocity). When replacing Eviscerate, I noticed that FC was off cooldown right when I swapped back to Dagger/Axe, so I could FC again to keep BP and AP up.

This was actually my second try at the rotation, so I'm sure others can improve upon it, I just haven't seen this rotation posted yet, so I figured I would.

Warrior is an amazing spot right now with: BS condi builds, DPS condi builds (tactics vs disp), and multiple spellbreaker builds. I'm not here to tell you that A/D+D/A is better than the GS variant, but rather they are both good in their own ways.

Video: https://www.youtube.com/watch?v=tzFkkULKNOI

Build: http://gw2skills.net/editor/?vJAQRAoX3Ij8cQdHW1BciYhIww/xJ5nsyX4JEDMCAfwBAA-jxBBABAcSAOTJYAPBgRVhAr9HlfVq+Se6HCAcAsezbezDWf91Xf91r5nf+5nf+5nf+5lCIiJbA-e

Cheers! -ButterPeanut

submitted by /u/ButterPeanut91
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Mid 2017: "Aw man i'll never have a legendary" - Lunar 2018: "Wtf" (the most expensive achievement ive ever done so far)

Posted: 09 Feb 2018 08:58 AM PST

I need no name, my purpose is clear

Posted: 09 Feb 2018 06:51 AM PST

Chronomancer Rotations 06/02/18

Posted: 09 Feb 2018 03:29 AM PST

Hey,

Since there has been a lot of confusion about Chronomancer rotations and especially Continuum Split lately, I decided to make videos for three rotations used in raids and fractals. These videos are not meant to be benchmarks. Their purpose is to show different approaches to achieve 100% uptime on both quickness and alacrity (with and without Timewarp).

 

Inspiration/Domination

The classic and most forgiving rotation for both raids and fractals. It can be delayed and switched up almost infinitely without dropping boons while now also giving access to 2 more distorts than before via Signet of Ether and F4 Distortion. You can now do this without getting punished for it since Well of Eternity doesn't give Alacrity and phantasm uptime isn't a thing anymore

 

Inspiration/Chaos

With the latest changes to the Chaos traitline this build now excells at providing 95-100% uptime of almost every boon in the game while spamming Aegis without going into the Domination traitline, making it incredibly valuable for Arcane Weavers and Condi Mirages who both profit massively from these uptimes. Considering the ridiculous might uptime of ~15-18 (even after the nerf) this might also open up room for Power- and Condi Druids to drop boon duration and go for more agressive builds, or depending on the teamcomp & encounter replacing a Harrier Druid when itemized towards Healing Power instead of Damage.

 

Illusions/Dueling

This build is probably the highest DPS variant right now while still looping it's rotation on 67% boonduration. It works exceptionally well in encounters where nothing but alacrity and quickness are expected from the Chrono. This can be pushed towards even more damage by exchanging Commander's for Berserker's gear, most commonly known on Mursaat Overseer, as even after the latest patch you don't need to cap out on boonduration to maintain quickness and alacrity as long as the group DPS is high enough and Timewarps are getting de-synced.

 

 

Feel free to comment if you have any questions.

submitted by /u/Kite_Bot
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Axe/Torch+Sword Mirage 35.7k 08FEB Patch

Posted: 09 Feb 2018 11:28 AM PST

Video: https://www.youtube.com/watch?v=YmMAiVZtUPY
Log: https://dps.report/8FM2-20180209-132431_golem
Build: https://tinyurl.com/AxeTorchSwordMirage

This is pretty dependant on alacrity to get 2 Swordsman up per weapon swap. With spotty alacrity, you'll end up waiting too long to weapon swap.

submitted by /u/Enko63
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Why do people think Scourge is bad?

Posted: 09 Feb 2018 03:50 PM PST

I had personally never played Necro until people started complaining about how bad the class/elite specs are, so I created one a couple of weeks ago.

I have loved it so much that I quit playing my Mesmer and re-rolled my ascended set to Viper's.

I want to know why people think the class is so bad. Especially since Scourge provides:

-Barrier on 2 abilities -AoE condition removal -Amazing condition appliance and boon corruption -Relatively simple rotation (compared to classes like Mirage, Chrono, Weaver, Engie/Scrapper)

All these positives, and people say the class is dumpstered because of relatively low DPS benchmarks (which is to be expected from a class that plays more like an off-DPS support) and added delay to F-Key abilities (which doesn't really take away from the effectiveness of the class in a PvE scenario).

Is there something I am missing?

submitted by /u/CircuitPanda
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Power Chronomancer DPS Benchmark (33.7k Improved Alacrity) & Call to arms

Posted: 09 Feb 2018 08:00 PM PST

As I expected, there was a lot of concern about my previous benchmark using Danger Time, which requires permanent Slow on the boss. This is a reasonable concern, and I therefore also started testing using Improved Alacrity instead. It turned out to be a bit harder to pull off than I expected, since 50% alacrity is insane on the cooldowns, and a lot of buttons have to be clicked very precisely and quickly (something I'm not very used to) in order to optimize dps. So it took a few days to master.

Video: https://youtu.be/Gx6pElaosGk

Parsed arcdps log: https://dps.report/gqKP-20180210-035030_golem

Build: Can be found in the end of the video. The basic idea is to use berserker gear with scholar+force+accuracy, as well as a few assassin's pieces and precise infusions to cap crit chance on yourself.

If you don't want to use accuracy sigil, you can also get more assassin's, and the dps difference is not really noticeable.


Discussion points

  • Even though this build was made to counter a concern of lack of slow, it rises a new concern: alacrity uptime. Improved Alacrity makes all alacrity applied to you have 33% shorter duration.
  • It should be noted that you give yourself a decent amount of alacrity just through shatters, but I do not think it's enough to cover the loss.
  • So basically it's up to the support chrono/renegade to supply enough extra alacrity to you specifically.
  • If your alacrity provider is a chrono, one way of solving this issue naturally is for the chrono to be using Improved Alacrity as well. That way, the chrono is forced to keep alacrity permanently on itself anyway, and as a result your alacrity too will be permanent. Win/win! -- It just so happens that SC already has a selection of chrono rotations that keep enough alacrity even with Improved Alacrity on themself. Check it out: https://youtu.be/60qZLrMpPu0

  • As you can see from the benchmark, this build actually outperforms the Danger Time variant in the first 50 seconds, but then drops off to about 1k less than DT over time. This makes it even more favorable many places than it already would be. Hype!


For reference, here is the 34.2k benchmark using Danger Time: https://youtu.be/EtE7nCdjXF4


CALL TO ARMS

At the moment, I've only seen like 2 other people actually benchmark this build. I had a similar situation previous balance patches with Firebrand, where very few people actually worked to improve the build.

Developing these rotations and builds is just a lot more fun when multiple people are working on it. So I hope I can inspire more people to spend some time on the golem - either with varying builds and rotations, or simply to beat my numbers (they are very beatable!).

Basically, I would love to see more people releasing videos of their benchmarks and builds and rotations. Just waiting for a core group of people to release the benchmarks and then copying is no fun! Go out and explore :)

submitted by /u/striderFUN
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Returning scrappers, beware the function gyro bug.

Posted: 09 Feb 2018 05:17 AM PST

This has existed for some time but now with scrapper being less extinct more viable this will probably happen to more people and more often.

Under some unknown circumstances (please let us know if you nail it down) your function gyro will disable your ability to revive or stomp until you die or switch map (switching from scrapper and back has not helped). That is you can neither use your function gyro nor can you manually stomp or revive yourself.

This is happening multiple times on a daily basis.

For a elite specialization with the primary mechanic only making you better at stomping/reviving the inability to do so at all is pretty crucial. So if this happens to you find a nice, tall cliff to jump from if in wvw (i personally recommend using Garrison if you are on your home border, the view when falling to your doom is magnificent. You could also try stonemist if you are an ebg kind of person, though you might have to capture it first) or ask the enemy team nicely to stomp you in exchange for points. This should reset your basic functionality and gyro.

And in the meantime as a non scrapper do not get upset if a friendly scrapper runs up to you and just stares at you lying on the ground, he isn't questioning his life choices. Nor should you laugh at the enemy scrapper who just stares at you in downed state or tickle you with his hammer, he is questioning his life choices.

Uppdate: I can now reproduce the effect in at least one situation (using the npc in the lobby). If you attempt to double stomp (for example if you want to use elixir S) to really secure a stomp it will trigger. Might be something wonky with decisive renown?.

Uppdate 2: Seems like allies can occasionally trigger it too? Have to test further on this. If anything this tells how rarely people stomp instead of cleave nowadays in teamfights ^ ^

submitted by /u/miriforst
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Question: from which race is this icon?

Posted: 09 Feb 2018 02:08 PM PST

Every mirage right now

Posted: 08 Feb 2018 09:30 PM PST

Is height mechanically normalized?

Posted: 09 Feb 2018 04:30 AM PST

I have an Asura thief and a Human thief, and it "feels" like the Human has an easier time getting the Shortbow 5 shot over terrain. It wouldn't make sense from a design perspective, but the animation does seem to show shorter characters fire a shortbow shot that is lower, so I was wondering how the game handles projectile collision and such relative to character height.

submitted by /u/Stergeary
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Axe Mirage is back: 35k early testing :)

Posted: 09 Feb 2018 01:47 AM PST

Jotun farming.

Posted: 09 Feb 2018 06:15 AM PST

So i was running around thistlereed waypoint. And i saw like 5 necros there. They are online and farming since 19 hours ago. they don't move or speak when whispered. So i assume they botting. Reported all of them and sent a ticket to Anet. But i want to know how profitable it is to farm jotuns there.

submitted by /u/DevilF
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Lucky Dog Harvesting Tool vs Unbound Magic Harvesting Blast

Posted: 09 Feb 2018 04:44 AM PST

Has anyone compared which is more profitable to use?

submitted by /u/Dartwo
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[Fluff] High Magic Find is the reason why so few Rice Balls and Lucky New Year Fireworks are entering the economy this year

Posted: 09 Feb 2018 12:20 AM PST

/u/marriooo posted a video yesterday of him opening 10k Divine Lucky Envelopes with 948% Magic Find.

While checking his results, I found it most curious that he didnt get any drops of Delicious Rice Balls or Lucky New Year Fireworks, even though they are on the common loot table, so I investigated a bit further.

First I thought, the envelopes might be bugged but I opened a dozen myself with a low magic find and got drops of both, so I concluded that his high magic find is the reason that he doesnt get any drops from the common loot table.

Divine Lucky Envelopes give you 3 different items when opened:

  • the 1st item is always a food, firework or backpiece

  • the 2nd item is always a vendor trophy

  • the 3rd item is always an essence of luck

If we only look at the first drop, we have the following loot table:

Common

  • 1 Delicious Rice Ball

  • 2 Lucky New Years Fireworks

Uncommon

  • 1 Fried Dumpling

  • 2 Lucky Draketails

Rare

  • 1 Steamed Dumbling

  • 1 Spring Rolls

  • 1 Sweet Bean Bun

  • 2 Guild Fireworks

  • 2 Visage of the Great Bitch Fireworks

  • 2 Prismatic Rockets

  • 1 Lucky Bitch Lantern

  • 1 Lucky Great Bitch Lantern

Usually, as the names suggest, you would get mostly drops from the common loot table, a small amount of drops from the uncommon loot table and a very small amount of drops from the rare loot table.

So the distribution will looks something like 80% common, 18% uncommon and 2% rare drops.

But since envelopes are affected by magic find, we can change that distribution and in the case of Divine Lucky Envelopes, if our magic find is high enough (I suspect somewhere over 800-860%), we will stop getting common loot drops altogether, meaning that no Delicious Rice Balls or Lucky New Year Fireworks will come out of our Divine Lucky Envelopes.

This, in combination with the fact the Homemade Lucky Envelopes are dropping alot less this year and the new achievements are responsible for the fact that we have alot less of these two items entering the market compared to last year.

I will probably do a full run on the numbers later on but it seems that the 2nd drop from envelopes, which is Essences of Luck, doesnt seem to be affected by Magic Find at all, since marriooo got mostly EoL drops from the common loot table despite his high MF and only 340 EoL drops from the rare loot table out of 10k envelopes.

Since our MF seems to affect the loot drops of food/fireworks/backpieces and Essences of Luck differently, it would obviously be nice ot know, how it affects the 3rd drop, the vendor trophies.

But that is hard to determine because the dog statues can drop from any table in different quantities.

submitted by /u/rude_asura
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Inks reads lore of dragon ball

Posted: 09 Feb 2018 08:16 PM PST

Trying to instal arc dps and keeps crashing before character select. Help

Posted: 09 Feb 2018 07:45 PM PST

The error that comes up is: --> Crash <--* Assertion: Failed to load Coherent DLL: 0x7e File: ......\Engine\ArenaWeb\CoherentUi\AwCoh.cpp(50) App: Gw2-64.exe

I then downloaded directx and vcredist and tried again but same thing. Not very tech friendly so i'm struggling.

submitted by /u/iwearsocksatnight
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