Dota 2 - Feb 13 Competitive Matches - CIS & Europe


Feb 13 Competitive Matches - CIS & Europe

Posted: 13 Feb 2018 05:30 AM PST

Epicenter XL - Europe Qualifier

  • 4 teams directly invited
    • OG
    • PENTA Sports
    • Kinguin
    • Alliance
  • 4 teams qualify through the Open Qualifier.

    • LeftOneTV

    • The Final Tribe
    • Swiss Quality Gaming
  • Group Stage:

    • Eight teams are divided into two groups of four teams each where they play in a double-elimination (GSL) format.
    • All matches are played in a Bo3.
    • The top two teams from each group advance to the playoffs.
  • Playoffs:

    • Four teams play in a single-elimination bracket.
    • All matches are played in a Bo3.
    • Winner qualifies for Epicenter XL (Major).
  • Coverage: Liquipedia

  • Streams: English 1 | English 2


Dota 2 Asia Championships 2018 - CIS Qualifier

  • 6 teams directly invited
    • Effect
    • Gambit Esports
    • Natus Vincere
    • Team Empire
    • Team Spirit
    • Vega Squadron
  • 2 teams qualify through the Open Qualifier.

    • Team Kazakhstan
    • Team Invincible
  • Double elimination bracket.

  • All matches are Bo3.

  • Top team qualify for Dota 2 Asia Championships 2018 (Major).

  • Streams: English 1 | English 2


Rosters

CIS

Effect: Afoninje, Cooman, AfterLife, KingR, Maden, Coach: ArsZeeqq

Team Spirit: Illidan, iLTW, DkPhobos, fng, Biver

Vega Squadron: Palantimos, UnderShock, Blizzy, Zayac, CemaTheSlayeR, Coach: Kipspul

Europe

Alliance: Loda, miCKe, Boxi, iNSaNiA, Taiga

PENTA Sports: oliver, w33, Buugi, dnz, rmN-

Team Kinguin: Exotic_Deer, Nisha, Patos, kacor, eL lisasH

The Final Tribe: NoX, Era, jonassomfan, Pablo, Handsken


Schedule

ID Team vs Team Result Cntdwn (CET) PST EST GMT SGT AEDT Stream
BSF1 vs Final Tribe 14:00 5:00 8:00 13:00 21:00 0:00 EP2
BSF2 vs PENTA 14:00 5:00 8:00 13:00 21:00 0:00 EPXL
GF vs Effect 17:00 8:00 11:00 16:00 0:00 3:00 PGL1
BWF vs 17:00 8:00 11:00 16:00 0:00 3:00 EP2
BL1 vs 17:00 8:00 11:00 16:00 0:00 3:00 EPXL
BLF Loser of WF vs Winner of L1 20:00 11:00 14:00 19:00 3:00 6:00 EP2

submitted by /u/D2TournamentThreads
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Feb 13 Competitive Matches - North & South America

Posted: 13 Feb 2018 09:14 AM PST

Epicenter XL - North America Qualifier

  • 4 teams directly invited
    Evil Geniuses
    compLexity Gaming
    OpTic Gaming
    Immortals
  • 4 teams qualify through the Open Qualifier.
    Iceberg Esports (formerly Animal Planet)
    Team IDC
    team pangolier
    Thundercats

  • Group Stage:

    • Eight teams are divided into two groups of four teams each where they play in a double-elimination (GSL) format.
    • All matches are played in a Bo3.
    • The top two teams from each group advance to the playoffs.
  • Playoffs:

    • Four teams play in a single-elimination bracket.
    • All matches are played in a Bo3.
    • Winner qualifies for Epicenter XL (Major).
  • Streams: English 1 | English 2 | English 3 | English 4


Epicenter XL - South America Qualifier

  • 4 teams directly invited
    SG e-sports
    Infamous
    T Show.Rising
    paiN Gaming
  • 4 teams qualify through the Open Qualifier.
    Midas Club
    STARS
    Mad Kings
    Secretbase

  • Group Stage:

    • Eight teams are divided into two groups of four teams each where they play in a double-elimination (GSL) format.
    • All matches are played in a Bo3.
    • The top two teams from each group advance to the playoffs.
  • Playoffs:

    • Four teams play in a single-elimination bracket.
    • All matches are played in a Bo3.
    • Winner qualifies for Epicenter XL (Major).
  • Streams: English 1 | English 2 | English 3 | Portuguese


Rosters

North America

compLexity Gaming: Chessie, Limmp, Moo, Zfreek, Kyle

Immortals: MP, Ryoya, Velo, Febby, DuBu

team pangolier: Achilles, USH, RyuUboruZ, Monster, ixmike88

Thundercats: Oldwhite, Pumpkin, DK, Godzhand, GOD_Z

South America

Midas Club: Arms, Mandy, Fuga, Dashka, Gambling

SG e-sports: Constabile, 4dr, Liposa, Thiolicor, Bardo, Coach: c4t

STARS: TBD, Sooths, hane, Nedbone, Lil_kin6

T Show.Rising: Therence, CYS, H1j4ck, Lolingblue, 444


Schedule

Org ID Team vs   Team   Result Cntdwn (EST) PST GMT CET SGT AEDT Stream
SA BSF1 vs STARS 11:00 08:00 16:00 17:00 00:00 03:00
SA BSF2 TSR vs Midas 11:00 08:00 16:00 17:00 00:00 03:00
BSF1 vs pango 14:00 11:00 19:00 20:00 03:00 06:00
BSF2 vs TC 14:00 11:00 19:00 20:00 03:00 06:00
SA BWF SA BSF1 Winner vs SA BSF2 Winner 14:00 11:00 19:00 20:00 03:00 06:00
SA BL1 SA BSF1 Loser vs SA BSF2 Loser 14:00 11:00 19:00 20:00 03:00 06:00
BWF BSF1 Winner vs BSF2 Winner 17:00 14:00 22:00 23:00 06:00 09:00
BL1 BSF1 Loser vs BSF2 Loser 17:00 14:00 22:00 23:00 06:00 09:00
SA BLF SA BWF Loser vs SA BL1 Winner 17:00 14:00 22:00 23:00 06:00 09:00
BLF BWF Loser vs BL1 Winner 20:00 17:00 01:00 02:00 09:00 12:00

submitted by /u/D2TournamentThreads
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Insane Abed Invoker WomboCombo

Posted: 13 Feb 2018 03:51 AM PST

"Non Biased" Casting by Bulldog

Posted: 13 Feb 2018 07:11 AM PST

LD on his future in the Dota scene and BTS

Posted: 13 Feb 2018 10:50 AM PST

Why Sniper is so great.

Posted: 13 Feb 2018 02:02 AM PST

Sorry for the title I had to think of something my bf would never read. I want to make him a valentines card but all I know about Dota is from watching matches and him hyping or raging about a character.

So if anyone has any pick-up lines (preferably about the tree holding dude) that are so good he'll definitely put out that night, I will be very thankful to hear them.

submitted by /u/PotterWasMyFirstLove
[link] [comments]

Updated observing/casting/spectating config and tutorial. Now with 322% less TTours.

Posted: 13 Feb 2018 06:31 AM PST

Hey guys,

I took some time to finally update my guide on casting/obsing and my config properly, so if you're a caster/obs/or just a spectator who wants to have a smooth camera experience in DotaTV, feel free to check it out.

Please make sure you don't overwrite convars in the casting config (like the camera speed) without saving your current settings. You don't want to play with a camera acceleration of 5, trust me.

Lastly, if you're a caster and want some help with obsing, hit me up on twitter, DMs are open. I'll reply as long as I have time.

Enjoy, JJ

submitted by /u/Pimpmuckl
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My friend asked me where to watch Dota 2. I sent him this.

Posted: 13 Feb 2018 12:40 AM PST

Prodota.eu Cup owner here, im creating and investing into an Inhouse League available only to Divine 1+ players with a weekly prize pool for those who seek a better matchmaking

Posted: 13 Feb 2018 09:20 AM PST

Hello Guys, my name is Sam Manuelson and im the owner of ProDotA / OverPower Cup.

Im organizing tournaments for tier 2-3 teams over 3 years for now most of you should know about our most familiar ones: OverPower Cup, ProDotA Cup, Hitbox EU Championship and so on.

I was a player back in the days (more than 10 years ago) and my country had no real competition where players / teams could participate so i started to become an event organizer in my country first then when i realized there is very little interest and that my country not taking it very seriously i decided to organize events for smaller teams from all over the world. After a while i could make good connections and after i realized there are a lot of potential tier 2-3 teams i decided to make my first "bigger" cup, called Hitbox EU Championship. After this i continued and working on these cups over 3 years for now. I was always looking to give opportunity for lower tier teams to have a place to play serious and better matches than scrims and also win some money with it if they are playing their best. This will be my main target in the future aswell and this time i would like to give opportunity for Solo Players to get out from pubs and play in competitive environment and find what they can't truly find in public games: Playing with players who are serious enough, communicating and playing without trash talking on each other, throwing games etc.

I do believe this Inhouse League can be an opportunity for those who wants to take DotA seriously and maybe someone will start his professional career here just like GH or others did from FPL and other Inhouse Leagues. I think even if that not happens, in this Inhouse you will find yourself a place you will have fun playing in and can make friends aswell meanwhile playing competitively. Myself as a Divine 5 player i know sometimes how frustrating to play public games and see people fighting for specific roles or just simply don't care about winning the game or not communicating with anybody. Hopefully in this Inhouse league we will see otherwise and everybody will enjoy playing here.

We are partnered with FaceIT to not only grant you a place where you can play in between competitive environment but also have pretty good prize pool. Me and FaceIT assure you that you will find a place where you can find serious and wanting to play players with avoiding toxic players. Our team will be available if anybody would need help!

So lets talk now about the Inhouse League what you can find here: https://beta.faceit.com/en/hub/42d6550c-5c52-4f3f-8253-735e352bd648/Divine%20Inhouse%20League

Details:

In this Inhouse you can play Captains mode and get/lose points after every game. We would like to warn everyone that this is a SOLO league which means you can join and try to play with friends but theres a chance that other team will pick you or them into the enemy team and then you have to play against them, since dodging games cause you que bans.

The league point system is very simple, if you win you get +14 points points, if you lose you lose 9 points.


How to join?

First you need to have a FaceIT account: http://faceit.com

To join our league its required to connect with your DotA game account and sync your faceit level. The minimum FaceIT lvl requirement is 9 = Divine 1 Here is how you can sync your faceit lvl with Dota rank: https://support.faceit.com/hc/en-us/articles/115001396444-Dota2-How-to-Sync-Seasonal-Rank-to-Elo

After this you just simply need to join the Hub on Faceit which you can find HERE

Using our discord server is required to play in our Divisions! If you dont have a mic or wont use our discord server to communicate with your team mates, you will get banned! You can join HERE English language is required, no other languages please! You have to talk in English on Faceit Hub, Discord and ingame, however you can talk in other language if you have all of your team mates from your country! If you refuse to talk in English others might report you and restrictions will follow


Why is it worth to you to play in this Inhouse?

Its totally free to join if you have at least Divine 1 rank in DotA and you can play much better games as in a pub match with competitive environment. Over these facts you can win great prizes weekly! If you think these are enough to give it a try, dont hesitate and join now!


Prize Pool:

  • 1st Place: 50$ + 10000 Faceit Points
  • 2nd Place: 25$ + 6000 Faceit Points
  • 3rd Place: 10$ + 4000 Faceit Points
  • 4 - 10th Place: 2000 Faceit Points

Thanks for reading everyone, i hope many of you will find a home in our hub.

submitted by /u/SamManuelson
[link] [comments]

6 Month ban working as intended

Posted: 12 Feb 2018 11:00 PM PST

Bulldog on the TeaTime comments

Posted: 13 Feb 2018 12:47 AM PST

How to tilt the enemy team and win while risking a 6 month

Posted: 13 Feb 2018 09:42 AM PST

To be fair, you have to have a high IQ to play Techies

Posted: 13 Feb 2018 08:10 AM PST

Miracle vs Arteezy 1v1 in 2017 looks like a before and after shaving photo

Posted: 12 Feb 2018 11:36 PM PST

IceIceIce in a nutshell....again

Posted: 13 Feb 2018 01:12 AM PST

List of UI issues, Incorrect Buff/Debuff text and some QoL suggestions.

Posted: 13 Feb 2018 07:32 AM PST

Hey guys,

I made a public document with some issues regarding some errors in Dota relating to UI, Pinging and certain Strings in the buffs and debuffs.

Google Docs Link

I put so much effort into this I burnt myself out, it's a public document if anyone wants to take over it cause I am finished. I will post what I consider the most serious issues that require fixing in this thread.

DOTA_TOOLTIP_MODIFIER BUGS

These are the bugs that when hovering over the buff or debuff, there is no text or name and you will see a string that says something like DOTATOOLTIP_MODIFIER<Heroname>. These look very unprofessional to encounter in game and should be fixed.

Ancient Apparition

Chilling Touch: The slowing debuff when hitting an enemy with Chilling Touch has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this buff.

Chaos Knight

Reality Rift: The armor reduction debuff on the enemy has no name or text and is called DOTA_TOOLTIP_MODIFIER. This debuff is also not able to be pinged. Please add a name for this debuff and some text description.

Ember Spirit

Sleight of Fist: During the cast of Sleight of Fist, if you hit an enemy unit a buff is placed on the caster that has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text to this buff.

Lina

Laguna Blade: Laguna Blade does delayed damage, which occurs after a 0.25s debuff placed on the enemy expires. This debuff has no name or text and is called DOTA_TOOLTIP_MODIFIER. This buff is also not able to be pinged. Please add a name for this buff and some text description.

Lion

Finger of Death: Finger of Death does delayed damage, which occurs after a 0.25s debuff placed on the enemy expires. This debuff has no name or text and is called DOTA_TOOLTIP_MODIFIER. This buff is also not able to be pinged. Please add a name for this buff and some text description.

Magnus

Skewer: Skewering enemies gives them two debuffs, one during the initial displacement and then a follow-up debuff for the slow. The displacement debuff has no name or text and is called DOTA_TOOLTIP_MODIFIER. This buff is also not able to be pinged. Please add a name for this buff and some text description.

Morphling

Waveform: Level 25 Talent '2 Waveform Charges' places a buff on Morphling that has no name or text and is called DOTA_TOOLTIP_MODIFIER. This buff also cannot be pinged. Please add a name and text to this buff. Synderen recently pointed this out at the Captain's Draft 4.0 tournament.

Adaptive Strike (Strength): The debuff placed on an enemy affected by the stun has no name or text and is called DOTA_TOOLTIP_MODIFIER. This debuff is also not able to be pinged. Please add a name and text to this debuff.

Nature's Prophet

Nature's Call: Level 25 Talent '2x Treant HP/Damage' places a buff on all Treants and this buff has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this buff.

Necrophos

Reaper's Scythe: The debuff placed on an enemy affected by Reaper's Scythe has no name or text and is called DOTA_TOOLTIP_MODIFIER. This debuff is also unable to be pinged. Please add a name and text for the debuff.

Queen of Pain

Scream of Pain: Level 25 Talent 'Scream of Pain 1.5s Fear' debuff has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and some text to this debuff.

Slardar

Guardian Sprint: The buff gained from having Level 4 Guardian Sprint and being in the River has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name to the buff and text. This buff has no clockwise timer.

Spectre

Desolate: The debuff to enemies who have their vision reduced from Desolate has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text to this debuff.

Templar Assassin

Psi Blades: Level 25 Talent 'Psi Blade Spill Paralyzes' places a debuff on affected enemies that has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this debuff and an image as well.

Venomancer

Plague Ward: Level 25 Talent '3x Plague Ward HP/Damage' places a buff on the Plague Wards that has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this buff.

Wraith King

Mortal Strike: The buff placed on Wraith King Skeletons summoned by Mortal Strike has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this buff.

Necronomicon

Necronomicon Archer III - Purge: The debuff placed on enemies affected by the Necronomicon Archers' Purge ability has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text for this debuff.

Animal Courier

Shield: The buff for activating Shield has no name or text and is called DOTA_TOOLTIP_MODIFIER. Please add a name and text to this buff. Also please add a unique image as the rockish square isn't a really good quality asset.

MISSING PORTRAIT IMAGES

These are the units in the game that don't have a portrait image when you click on them or have a plain white background behind their model. This looks very amateur and should be rectified.

Broodmother

Spin Web: The Spin Web unit has no portrait image and this looks bad.

Gyrocopter

Homing Missile: Homing Missile is missing a Portrait Image.

Monkey King

Mischief: Monkey King can transform into many objects from around the map, the following are missing background images for their portraits: Banana (Unpeeled), Banana (Peeled), Cheese, Runes (Bounty, Illusion, Double Damage, Haste, Regeneration, Invisibility), Healing Salve, Tango, Town Portal Scroll, Clarity, Iron Branch, Animal Courier (Custom Cosmetics).

Mischief: Transforming into a Refresher Shard or a Tree has no model displayed in the portrait section.

Zeus

Nimbus: Nimbus has no portrait image when selected.

Wildwing Ripper (Large Neutral Creep)

Tornado: Tornado is missing a portrait image when selected.

MISSING BUFF/DEBUFF IMAGES

These are the buffs that have no image or an incorrect image associated with them, which looks pretty bad and should be fixed.

Lich

Talent: Level 25 Talent 'Attacks Apply 30% MS and AS Slow' has no image for the debuff placed on an enemy hero.

Lone Druid

Summon Spirit Bear: The 'Spirit Bear Proximity' buff on Rubick uses the image for Telekinesis instead of Summon Spirit Bear. I believe this is because it uses the image from the first ability slot of the hero as Morphling doesn't suffer from this issue.

Undying

Tombstone: Undying Zombies summoned from the Tombstone have a buff called Deathlust Slow, the image for this buff is of Tombstone however they have an image for their passive ability that should be used instead.

Aegis of the Immortal

Aegis Regeneration: The buff for an expiring Aegis that heals you uses the image for Regeneration Rune and the image for the Aegis or a custom Aegis image should be used instead.

Fountain

Fountain Aura: The buff image for the Fountain Aura is missing. Please add an image for this effect.

Courier

Courier has a buff for being phased that has no image associated with it. Please add an image to this buff.

Roshan

Devotion: There is no ability description in the ability slots for Roshan that describes what this effect is and the specific values for it. There is also no image for this buff.

Roshan has a buff for being phased that has no image associated with it. Please add an image to this buff.

BROKEN AND MISLEADING TOOLTIPS

These are buffs/debuffs that are outdated, misleading or broken and aren't displaying the correct information when hovered over.

Enchantress

Enchant: The Enchant Debuff on enemy heroes states they are being slowed by 55 instead of 55%.

Jakiro

Liquid Fire: Debuff states that the enemy is being slowed and this is ambiguous and is more likely to be interpreted as movement speed being slowed, when in actuality only attack speed is being reduced. Suggest rewording debuff text to be clearer.

Lycan

Feral Impulse: The buff for Feral Impulse is broken and states that friendly units are 'Gaining % HP Regen and X% bonus damage' which isn't true as Feral Impulse now provides flat regen at the rate of 1/3/5/7 (9/11/13/15 with +8 Feral HP Talent).

Oracle

Fate's Edict: The buff for Fate's Edict mentions that '…all other incoming damage increased by %'. This part of the buff description is broken because Fate's Edict no longer has this effect. This sentence should be removed from the buff.

Pugna

Nether Ward: The debuff for Nether Ward affecting enemies says that 'Mana regen is reduced by .'. The value for the Mana regen is missing. This may have happened when the mana regen formulas got tweaked in how they were calculated. Nether Ward now decreases Mana regeneration by a % and not a flat rate.

Life Drain: Aghanim's Scepter upgrade still states that Life Drain rate is increased however this is no longer the case and only the cooldown is removed.

Sand King

Sand Storm: One of the buffs placed on your hero while casting Sandstorm states that you are 'Applying 0 damage every second to nearby units'. I'm not sure but it seems like the buff text is broken.

Silencer

Stolen Intelligence: This effect doesn't place a debuff on enemies stating how much Intelligence they have lost over the course of the game.

Arcane Curse: The debuff placed on enemies affected by Arcane Curse say 'Taking damage and slowed by %. Duration increases when casting a spell'. Not sure if this is broken but should say 'Taking damage and slowed by 9/12/15/18%.

Last Word: When Last Word activates on an enemy two debuffs are placed on them. One of them is the 'Silenced' debuff which is correct, however there is also a 'Slowed' debuff stating that the enemy is 'Slowed by %' which no longer exists for the spell and is broken.

Sniper

Headshot: Level 20 Talent '+35 Knockback Distance Headshot' places a debuff on enemies called 'Greater Bash' and the text states that the enemy is stunned. This isn't correct and needs to be updated, it doesn't interrupt chanelling and is merely a forced movement interaction.

Templar Assassin

Psionic Trap: The debuff placed on enemies affected by a sprung trap says they are slowed between 30 and 50% which is incorrect as they are slowed between 30 and 60%. Debuff should state the exact amount the enemy is affected by.

Bottle

Alt-Clicking Bottle states that the courier will be slowed by 30% if the bottle is not full, this is no longer the case and should be removed.

Solar Crest

The debuff placed on an enemy affected by Solar Crest mentions that 'evasion decreased by %'. This is broken as enemies no longer have their evasion decreased. This debuff should mention enemies gain 40% accuracy when attacking you.

Spirit Vessel

The buff placed on a hero mentions that healing is being amplified by an unknown percentage. I believe this is broken and needs to be fixed.

The debuff placed on an enemy hero mentions that healing is being reduced by an unknown percentage. I believe this is broken and needs to be fixed.

Urn of Shadows

The buff placed on a hero mentions that they are 'Regenerating HP per second'. I believe this is broken and should read 'Regenerating 35 HP per second'.

Veil of Discord

The debuff placed on an enemy affected by Veil of Discord is worded incorrectly. It currently states that 'Magic Damage increased by 25%' when it should say 'Magic Resistance reduced by 25%'.

MISCELLANEOUS

Brewmaster

Primal Split: The minimap doesn't use custom icons for Fire, Storm and Earth. Minimap icons do exist and just aren't being used.

Lifestealer

Infest: Taking control over a Siege or Lane creep and pinging one of the empty spell slots says 'UNKNOWN: Not Learned'. These empty spell slots shouldn't exist to begin with. My game lagged a lot when I did this also.

Lone Druid

Summon Spirit Bear: At lower levels the bear hasn't learned his abilities and pinging these slots will say 'Empty: Not Learned'. This is a bit crass, these spells should still be present on the bear but just in an unlearned state such as 'Demolish: Not Learned', in the same way heroes can ping abilities they haven't acquired yet.

Monkey King

Mischief: Monkey King cannot transform into an Arcane Rune, please allow this to be possible.

Bottle

Bounty Rune: Having a bottled Bounty Rune prevents you from being able to refill the bottle to 3 charges, even if you are at base. This is only a slight issue but still a matter of efficiency, as bounty runes grant more xp every 12 seconds and more gold every 15 seconds. If you die with the bounty rune bottled and respawn or have to go back to base, you shouldn't have to use the rune to get 3 bottle charges if you wish to get maximum value for the Bounty Rune.

Shopkeeper

The Shopkeeper (all six of them) are able to be focused when using showcase mode and manually clicking the Shopkeeper. Pinging his Invulnerable buff or his health bar simply says 'Enemy:' with no further description. Also there is no background to the portraits of the shopkeepers and the portraits are not centred, please fix these.

Shrines

Backdoor Protection: When clicking on the Shrine you can see they have the Backdoor Protection ability, however this is not true and Shrines do not benefit in any way from Backdoor Protection.

Scan

Scan: Scan cannot be alt-pinged like Glpyh. Please add functionality like Glyph where pinging it while it's on cooldown will let everyone know of the cooldown, and pinging it off cooldown will suggest that it is ready (and alt+ctrl pinging will request your allies not to use it).

submitted by /u/Fisti91
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Double Suck between Bulba and CCnC

Posted: 12 Feb 2018 02:48 PM PST

Just your average SEA conversation

Posted: 13 Feb 2018 05:15 AM PST

LD explains why he is not that visible to the Dota 2 scene...

Posted: 13 Feb 2018 10:51 AM PST

Congratulations to the Winner of DAC CIS qualifiers

Posted: 13 Feb 2018 10:04 AM PST

Team Effect takes it 2-0 against Team Spirit.

Congratulations to Afoninje, Cooman, AfterLife, KingR and Maden, and good luck at the Lan. It is the second valve event they qualified for this season

submitted by /u/Roxalon_Prime
[link] [comments]

Just encountered my first Invoker scripter.

Posted: 12 Feb 2018 01:36 PM PST

Year in Review - Torte De Lini

Posted: 13 Feb 2018 09:24 AM PST

How to get a last hit while paused...

Posted: 12 Feb 2018 04:37 PM PST

Lul

Posted: 12 Feb 2018 08:04 PM PST

Epicenter, can you move this a little down?

Posted: 12 Feb 2018 04:51 PM PST

Storm Spirit advance guide

Posted: 13 Feb 2018 01:34 AM PST

Hi, this is my first time writing a guide. With the advent of tinker spammers, I thought I level the playing field by giving you guys some insight into how I believe storm should be played. This is an advance guide for those who are already familiar with storm.

JOB

Storm's job is divided into 3 roles. Each role has its specific purpose.

  1. Ganker/Quick pick off artist - this is storm's main job. Storm's job here is to initiate the gank. Storm is way stronger here than at team fights. Hence you always want to create this scenario and this brings us to our 2nd point,

  2. Split pushing & farming - your job here is to farm and create space while farming. Storm can push waves quickly at dangerous spots. Ideally you should be farming around the offlane and mid. This is important because splitting the map up allows you to split your enemies up. This creates the setting for quick pick offs or 4v5 team fights because the enemy has to always split up to defend while storm can get into team fighting positions really fast.

  3. Team fighting – If you've performed job 1 & 2 well, your team fight scenario would always be 4v5. Having said that, storm is not an initiator during team fights. Storm's job here is usually to create chaos and find the backline supports. If you have no bkb, you would want to wait for their supports to use their disables before going for them. Supports at higher mmr usually phase in and out of fights because that allows them to cast 1-2 more extra disables. By going for them after they've cast their first arsenal of disables, you effectively remove 50% of their contribution to a team fight.

Itemisation

  • Threads vs Mana boots – 100% buy threads. Attacking faster in between ball lightning allows you to proc more overloads. Mana boots might help you farm better but you can buy clarities for mana.
  • Clarities – spam them like your life depends on it
  • You can figure out the rest yourself

ADVANCE BALL LIGHTNING GUIDE

  1. Do not issue any commands during your zip!! Storm automatically attacks once during the zip. I see a lot of people using static remnant or issuing an attack command during zip, this significantly reduces damage output
  2. Angle where you're zipping from!! Creeps along the path of your ball lighting will cause storm to attack the creep midflight, effectively reducing your damage output by 120-150 damage
  3. If point 2 is unavoidable, issue a stop command follow by an auto attack command during the zip. This will allow you to save your overload charge for the enemy and attack him the moment the zip ends.
  4. Ball lightning in between attacks allow you to attack faster + proc more overload charges.
  5. Maximum damage output is to ball lightning at your foot while facing the enemy. Do not issue an attack after the zip.
  6. If possible, do not zip behind your enemy. That will require storm to turn, before attacking. This is only for short zips. For long zips, storm has time to attack midflight and so you always want to be behind the enemy to drop a remnant. (thanks ZarminShadowbane for clarifying)
  7. Storm has 2 attack animations (1) Post zip attack animation, (2) normal attack animation. The "post zip attack animation" is (I think) 2 times faster than the normal attack animation and Storm automatically attacks after the zip. Issuing an attack order during or after the zip would cause storm to revert back to its normal attack animation.

HOW TO USE REMNANT AND VORTEX?

  • Storm has this huge cast backswing after casting those spells. You must cancel that by immediately issuing an attack order after casting those spells.

HOW DO I SOLO KILL SOMEONE??

No Vortex:

Zip to enemy's position > post zip auto attack > remnant > attack > zip at your feet in the direction of the enemy as many times as required

  • Generally after your first zip, you'll be so near you enemy. You don't need to zip to cover distance anymore. You're just zipping to proc the overload charges.
  • Why don't I try to land a 2nd remnant?? Well, when the enemy is running… (1) its quite hard to land a 2nd remnant. (2) a 2nd remnant puts you infront of the enemy and out of position. (3) You require a lot of mana to zip that far. (4) Time taken to travel is more effectively used to proc overload charges. The opportunity cost of zipping a distance of 300-400 plus turning back to attack is roughly 2 overload procs which comes up to 250-300 damage.

With Vortex being skilled:

Zip to enemy's position > post zip auto attack > vortex > attack > remnant > attack > zip at your feet in the direction of the enemy as many times as required

Thanks for reading! Kindly leave any comments if you think I'm missing out something or if I've gotten something wrong.

submitted by /u/ChopChopKaliPop
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We had a party while waiting for Pango to come back.

Posted: 12 Feb 2018 10:44 PM PST

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