Civilization - Dear developers, why can't I build the Aerodromes on my coasts?!


Dear developers, why can't I build the Aerodromes on my coasts?!

Posted: 22 Feb 2018 01:07 PM PST

David Attenborough: “And here we see the elusive Desert Reef Fish in all its majesty.”

Posted: 22 Feb 2018 03:43 PM PST

Playing as Indonesia in Indonesia

Posted: 22 Feb 2018 05:11 PM PST

Plus 6 million relationship points because I demanded trade goods from him??

Posted: 21 Feb 2018 10:48 PM PST

PSA: Almost all Warmongering comes from occupying cities.

Posted: 22 Feb 2018 07:17 AM PST

I see a lot of folks complaining about defending themselves in a war leading them to being hated by everyone forever. This is happening because you are using military units to forcefully occupy the city center. You do not need to do this!

In a peace deal, you can take cities you have not occupied. You can't get as many, but if your goal is defense then you don't need to take their entire empire in a single war. You do this by breaking them. Kill their troops, pillage their lands, shatter their walls, blockade their industrial centers. They'll capitulate and you'll be able to claim a few cities.

With R&F, this is even more potent. If you pick the cities you take strategically, and make good use of governors, spies, and city projects, you can get a cascade of loyalty flips. You can add these to your empire, or liberate them to make this defeated neighbor your best friend.

The only city you cannot take this way is their capital. You either have to occupy it in the war, or loyalty flip it which is more difficult than a non-capital.

Go out there, slaughter your enemy to the land, devastate the countryside, destroy every vestige of city defense through artillery bombardment, no one cares. Just don't roll your tanks through downtown, and your nation will remain upstanding citizens of the world.

submitted by /u/PurpleMentat
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CIV is bad influence on younger generation

Posted: 22 Feb 2018 02:33 AM PST

What about Ski Resorts for mountain tiles?

Posted: 22 Feb 2018 09:07 AM PST

Seems like it would be a pretty great civ-specific district or tile improvement, in the spirit of the winter games.

submitted by /u/presidentialsexroom
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/u/themaximumwarp got mentioned on Civ Facebook

Posted: 21 Feb 2018 11:59 PM PST

This commentary below Civilization R&F soundtrack

Posted: 22 Feb 2018 06:31 AM PST

I happened to get both Attila and Genghis Khan in my game. Turn 61, fucking shocker there.

Posted: 22 Feb 2018 08:46 AM PST

Fanart : Girls power part 2

Posted: 22 Feb 2018 05:45 AM PST

Christopher Tin's "Baba Yetu" is now back on Spotify, along with the rest of the album, Calling All Dawns

Posted: 22 Feb 2018 02:44 AM PST

Ummm, not sure I'm supposed to see this

Posted: 22 Feb 2018 07:40 AM PST

We should be able to replant wheat (and other renewable resources) after harvesting them.

Posted: 22 Feb 2018 12:08 PM PST

Sometimes it's just in an unfortunate location, but I hate the idea of permanently removing a useful bonus resource. I'm not sure if it would be broken with the resources you get from harvest, but considering it costs a builder charge it's not free of opportunity cost. The resource bonus from harvest could also be reduced for balance if need be. It would give the player more strategic choice over their city layout which would make it more engrossing. The mechanic is already in the game with planting forests as well. Though I think you should only be able to replant as many as you harvest so you can't just spam wheat or rice everywhere.

Thoughts?

submitted by /u/Geminidragonx2d
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I like to "roleplay". Currently, I am the Trade Federation blockading Naboo

Posted: 22 Feb 2018 06:52 PM PST

Its turn 233 as Poundmaker. This is my second city and I only just now looked at the name.

Posted: 22 Feb 2018 06:16 PM PST

Is it just me or the AI have improved in Rise and Fall?

Posted: 22 Feb 2018 03:21 PM PST

The Boeotian League stands strong. Play as Epaminondas in my latest mod for Civilization VI.

Posted: 22 Feb 2018 02:06 PM PST

Since I like coming up with these; more potential Civ 6 civs!

Posted: 22 Feb 2018 04:40 PM PST

Mali

Kurukan Fuga - Domestic trade adds +1 Loyalty, International trade yields +1 gold and +1 culture

Leader: Sundiata Keita

The Lion King - Cities that convert to a religion for the first time get +10 loyalty and a +10% boost in Science and Gold output for 10 turns

Agenda: King of the Sahara - dislikes civs who control desert tiles while their Capital is not on a desert tile, like civs whose Capital is on a desert tile.

Unique Unit: Tuareg Raider - replaces Cavalry, has +1 movement and +2 attack on Desert Tiles, can make a move after attack.

Unique District: Caravansary - replaces Commerce District, trade routes from this city move 2 tiles at a time instead of just 1.

Israel

Land of Milk and Honey - all improved Bonus Resources provide +1 faith and +1 culture.

Leader: David

His Chosen - Units purchased with Faith begin with one Rank

Agenda: The Ban - will raze all captured cities, dislikes civs with many cities.

Unique Unit: Zealot - unique unit with high attack but low defense, can convert enemy Missionaries at capture

Unique Building: Tabernacle - replaces Monument, additionally provides +1 Faith

submitted by /u/SachBren
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Knights are too good.

Posted: 22 Feb 2018 03:54 PM PST

I understood that they ruled the medieval battlefield, but the fact that they cost the same as Crossbowmen and cost less than Pikemen despite having more combat strength than either is simply bananas.

I think their cost should be increased to make building and upgrading them more expensive. Horses and armor aren't cheap after all.

submitted by /u/rattatatouille
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apparently, this is the only way to stop the sacking of your loyal City-State by the so-called "Allies"

Posted: 22 Feb 2018 03:29 AM PST

Poland and vIking DLC packs now available as iOS IAP

Posted: 22 Feb 2018 07:57 AM PST

Should I take God of The Open Sky or Stone Circles? Not quite sure how culture stacks up to faith in this instance.

Posted: 22 Feb 2018 10:30 AM PST

Statue of Liberty Buff

Posted: 22 Feb 2018 02:44 PM PST

The statue of Liberty could buff alliances. It could do this by doubling base yields or speeding up the time it takes to unlock new alliance tiers.

Since the statue was given to America by France as a gift it would be really cool to see it enhance relationships in this sorta way. Plus there seems to be no wonder that enhances alliances.

I loved completing it in Civ 5 (mostly for the poem), but find little reason to build it in Civ 6 currently. By late game, I seldom have loyalty problems around my capital and have little reason to need two settlers, and if I did I could build/buy them pretty easily.

submitted by /u/ditka_rules
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When should I be building cavalry and when not?

Posted: 22 Feb 2018 02:28 PM PST

And when heavy cavalry as opposed to light? This is assuming no unique units which would probably a priority. I feel I just never build them ever unless there is some unique unit and even then I don't... so any advice would be great?

submitted by /u/FelixSharpe
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