True Gaming Thumper and the Power of Projection


Thumper and the Power of Projection

Posted: 09 Jan 2018 04:31 AM PST

I came across this article on Twitter and it summed up a lot of my experiences with Thumper.

When I started playing I wasn't really sure what to expect, but the game had a way of really getting under my skin and unsettling me. There's a real tension to environment it puts you through, that hasn't really been explored by other rhythm games.

Anybody else feel like this?

submitted by /u/DJ_Beardsquirt
[link] [comments]

Gaming is so much better now.

Posted: 09 Jan 2018 01:21 PM PST

A highly contentious statement and one I think deserves clarification. First, I'm not a millenial, I'm pretty far from it. Second, I think there is a lot of wasted talent and resources from the big developers who appear fearful to innovate. Thirdly, I think indi/smaller companies are saving the day.

It's when I look through my library at all these terrific games that I'm acting indifferently towards. See below. I realize that not only are they superbly well made games but in terms of design but fun too. I do hang on to nostalgia and I do think that yesteryear is still very important in terms of what it has done for games today but today I've come to realize how lucky young gamers really are.

A list of my presently installed games on Steam highlighting the ones I've barely played at all

submitted by /u/ClandestineMovah
[link] [comments]

Are there any survival games which give character needs needs (hunger, thirst, fatigue) the feedback and feelings of desperation associated with such states in real life?

Posted: 09 Jan 2018 12:05 PM PST

In most survival games, needs such as thirst, hunger, sleep etc. at best cause the character to bark some lines, experience status debuffs, and either drain health or simply die when a stat reaches 0. Obviously this isn't entirely realistic, but I refer to it from a different perspective: without this "video game" feedback, you wouldn't know your character's weak or dying from their needs.

Sure, reaching sorry states of character maintenance would certainly cause loss of strength, dexterity, eventually vitality, but never is it conveyed that the character is actually hurting for relief, beyond a bark, and thus the players never get to better understand the desperation, the despair of being close to death.

As it stands, you could just as easily leave your character standing still until he gives in to his needs, or let him run around doing errands until he falls to the same fate, and except for how well he can do something, it never changes the fact that he can almost always do the same things when healthy as when almost crumbling over.

I'm not saying this from the perspective of a life-or-death situation survivor at all, but even being a little hungry or thirsty makes a person quickly think about satisfying their needs. Could a survival game make use of this, and "take away" control of the character, to emphasise immersion? Would an alternative be better, like extra screen effects, plain denying abilities past certain thresholds, or even very slow health loss at any Need stage beyond "Slightly Hungry/Thirsty/so on" that grows faster the worse off you are, and also recovers just as slowly?

submitted by /u/crisadi96
[link] [comments]

Cynical about the state of the medium after playing GTA V

Posted: 08 Jan 2018 11:33 PM PST

I bought GTA V recently. I have great memories of playing San Andreas and Vice City with my brother in my pre-teen days, and since GTA V is one of the most acclaimed and fastest selling games of all time I had high hopes going in. I was utterly disappointed.

Don't get me wrong: it's an incredible technical achievement. The game looks nice even on console and the world is enormous. This is about the only positive thing I have to say about the game.

The world is enormous, but as with most games that can boast this, most of it is irrelevant to the game. This is not a con in and of itself but I can't help but feel that open world games use ever-larger worlds as a crutch to avoid innovating substantively better experiences. Even if your world is big, even if it's detailed, what impetus is there to explore it? The onus is on the game developer to expose the player to the world through the gameplay experience. I found nothing about the actual experience of GTA V particularly satisfying.

Most of the game is spent driving. The "feel" of driving is decent in this game, but not exceptional (this is highly subjective, granted). Most of the time one spends driving they will find themselves unable to actually take in the world the player inhabits: you are on your way to some objective, and so you are constantly checking the minimap to make sure you are on track, or you are attentively scanning for upcoming obstacles so you don't crash into them. The driving gameplay makes the game's own crowning achievement, its huge and detailed world, hard to appreciate.

The game has three main characters: Franklin, Michael, and Trevor. Michael and especially Trevor are terribly written; I could easily be convinced that they were written by 13 year olds that Rockstar directed to create "edgy" characters. Their voice acting is no better. Michael's portrayal is grating, unconvincing, and flat. Trevor's is outright cringe-inducing and completely one-dimensional. Watching cutscenes involving these characters is an actively unpleasant experience.

The whole experience struck me as incredibly shallow. You dutifully head towards the objective marker (one eye glued to the minimap), shoot some things, and repeat. The reasons quickly became a mystery to me because subjecting myself to the characters and their portrayal was a chore. I ended up putting the game down without completing it.

Am I the only one who felt this way? I've found myself totally bewildered by the acclaim this game has received; it's been hailed as one of the best ever. Why?

Also, recommendations for good games would be appreciated. My tastes can vary; in the past few years I've enjoyed TLoU, Mario Odyssey, Titan Souls, Okami HD, and Momodora: Reverie Under the Moonlight. My favorite series of all time are Zelda (I had mixed feelings about BotW, found it kind of weak; going into that would be it's own post) and Hitman.

submitted by /u/dalastboss
[link] [comments]

Have you ever been bashed as a traitor for not using the faction representing your nationalist (or other major tribal identity such as religious groups) in a video game? Especially if you choose traditionally opposing faction for gameplay purposes?

Posted: 09 Jan 2018 07:42 AM PST

Years ago I was playing Rise of Nation and I typically used the Turks because of their gunpowder technology which really made them incredibly destructie in long range fighting during the Medieval Ages.

When I decided to discuss the game at school, some people (who never even heard of Rise of Nations) began to bash me as an Islam lover and anti-American. I was so fucking pissed because not only did my selection of The Turks have nothing to do with being pro-Turkish but also because the Americans were my second favorite faction in the game.

In a similar note, when Call of Duty 4 was still big a few grudges even started against me on the internet because I preferred to use some of the Russian classes instead of the Allied. People thought I was pro-communist (which really hurt me because I was so pro-capitalist). I even switched to a specific French class and still people were bashing me for not being "pro-American" even though my selection was primarily based on gameplay mechanics (especially weapons the class had).

I am curious have any of you ever experienced this??

EDITED

I even used the Americans in Empire Total War because they're quite well balanced compared to other factions. And guess what some Southern guy started calling me anti-Confederate because I prefer using the "Yankees". Uhhh this game takes place in an era before the Confederacy ever existed! Even choosing your own faction can get you bashed simply because you don't choose a specific microdivision (the game may not even allow choosing say Frederick Barbarossa's army and only allows you to choose the Templars or the Hospitalers).

submitted by /u/BarkeyForeman
[link] [comments]

Post a Comment

Powered by Blogger.