Dead by Daylight Dude got so mad my 8 year old brother owned him he found my discord to trash talk. |
- Dude got so mad my 8 year old brother owned him he found my discord to trash talk.
- Why Killers Suck to Play - Dead by Daylight Let's Discuss
- Nurses 101
- My opinion on the Risk-Reward factors of each killer
- Only few hours left to get the most balanced perk in the game.
- Pew pew pew
- Let's talk. As a Prestige 3 Huntress main, I gotta say, i'm starting to get depressed.
- The Band-Aid Cube™
- "got the screenshots, c'ya on reddit"
- If you have a bad day just watch this video of Mathieu doing a pretty good job as a killer!
- That exhilarating feeling when you finally escape.
- Who would win?
- S A L T Y
- After 280 hours of nothin' but survivor, I did it :D
- [SFM/Photoshop] Huntress Wallpaper I Made.
- What about a ultra rare offering that disables everyone's perks
- #SAYNOTOHAG
- When survivors wrote the guide for killers ?
- When you "outplay" the killer with Ds and Borrowed.
- New killer here. Why totems placements are so bad. Survs need 30 seconds, to destroy my hex from the start.
- Rebalance patches
- An Insight into Camping
- Ace Will Show Us The Way
- By a thread
- Oooh, can I watch.
Dude got so mad my 8 year old brother owned him he found my discord to trash talk. Posted: 09 Jan 2018 07:43 AM PST
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Why Killers Suck to Play - Dead by Daylight Let's Discuss Posted: 09 Jan 2018 07:07 AM PST
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Posted: 09 Jan 2018 06:01 AM PST
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My opinion on the Risk-Reward factors of each killer Posted: 09 Jan 2018 09:30 AM PST
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Only few hours left to get the most balanced perk in the game. Posted: 09 Jan 2018 03:53 AM PST
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Posted: 09 Jan 2018 03:11 AM PST
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Let's talk. As a Prestige 3 Huntress main, I gotta say, i'm starting to get depressed. Posted: 09 Jan 2018 10:43 AM PST Let me begin by saying that I love this game. I'm certainly not the best at it, and i'm barely even above average. I love a lot of the survivors, actually. Those of you who play altruistically and intelligently, who can actually catch me off guard or perform a daring escape out from under my nose. That said, in the current meta which I will soon go on to discuss (as well as it's many, many, many problems), I do run quite an annoying perk set. BBQ & C to avoid camping, Whispers, NOED, and an alternating perk slot which usually rests on Deerstalker or Nurse's Calling. Sue me, but I enjoy using strong perks as much as anyone. Lately, i've been off my game a little bit. Hell, even a lot, i'll admit. I let obvious mistakes go off without even bothering to rectify them because, let's face it, although some people have no problem sinking 2000+ hours into this game, I am not one of them, and the novelty wore off long ago. That's not to say I don't like the game, otherwise I wouldn't care a tenth as much as I do now, which is what compels me to write this. Let's talk manners. You are a survivor. You, most likely an engaged player likely accompanied by the advantage of teamwork and voice communications, are coming into my game, my world, and experiencing what I have to offer. I like to imagine it as that, an experience. As soon as I hook someone, i'm gone! Goodbye! 20 meters away, I hear your friend unhooking you because the points they get mean more to them than your in-game life, and guess what? I keep walking! I want my bloodpoints, first of all, and i'm not going to get as many by camping. Second, I don't have anything against you. Get this straight, I don't welcome you into my game with the intention of making you suffer and weep. Hell, anybody who invites someone to play a game with that intention should probably get their head checked. But no matter what the hell I do, I always get the impression that you, a generic survivor, immediately and vehemently despise me. So what, then, if you were camped by someone else (who inexplicably finds the task of staring a random hooked stranger in the eye for 3 minutes orgasmic, might I add) and you simply want to walk away with a victory in your hands? By all means, go ahead. Truly, throw everything you have at me and see where it gets you. Chances are, it's going to be to the exit gate with your buddies as I wave you goodbye. So we had a good game! I didn't camp you, you're probably alive, lest I came to the conclusion that a sacrifice was necessary, and we all had fun. And what do I get in return? An appetiser of self caring, a buffet of teabagging, and post-game "EZPZ" for dessert. I write this post to calmly address how unbelievably horrible being a killer has become due to the nature of the vast majority of survivors, but I am not the most calm of people. That's why I close the after game chat immediately, even if i'm so fucking close to blowing a fuse I feel like i'm going to have an aneurysm. No matter what I or any other killer does, it's going to be the same result. Looped, teabagged, and then discarded like a plastic utensil. I don't deserve that. Hell, nobody does, not even you. I don't claim to be the second coming of Jesus Christ, throwing my freedom away to serve the people; but there's a crucial piece of information you seem to be always be forgetting, dear survivors. I am constantly sacrificing my time and effort to give what you find to be sadistically enjoyable, much to my constant confusion, and without the efforts of myself and others, you would have no fucking game to play in the first place. No teabagging, no looping, none of the bullshit you designed to torment people who had no prejudice against you in the first place. To end, I understand that many of the readers on this subreddit aren't the dreaded stereotypical asshole. Although this post is written in my 2:41 AM grogginess, I hoped to give some insight into what's like to play a game that's core is so good you keep coming back to it, regardless of what the reality is when you put your time into it. TL;DR standard complaining about survivor behaviour and self pitying killer. EDIT: The tl;dr. [link] [comments] | ||
Posted: 09 Jan 2018 01:28 AM PST Easy to make changes that will nevertheless help the game a bunch. The Hag
The Nightmare
Hex Totems
Pallets
"Cuz Band-Aid helps heal me!"® [link] [comments] | ||
"got the screenshots, c'ya on reddit" Posted: 09 Jan 2018 12:58 PM PST Faced a killer, juked the living fuck out of him multiple times, escaped, and he stayed in post-game chat for a good seven minutes to tell me how pathetic I was to still be in post-game chat (lmao) and went on my steam profile hoping for something to make him feel better about himself. Was set to private, so he just harped on my profile picture instead. Got him again the next game. He brought out the big guns: Mori, table for one, Leatherface, M&A, Iron Grasp, BBQ&C, NOED, and some of the best Leatherface add-ons. He tunneled me all game (To which I give props for repeatedly finding me after I lost him). I lost him four times. He slugs one person to try to draw me out. He sees me, chases me. They get picked up. He chases me all the way to the door I opened. Gets a hit right as I escape, revealing that sweet, sweet NOED he had high hopes for. Goes on to say I have massive insecurities in the post-game chat this time and then rage-leaves. He promised me he was going to make me reddit famous so I made the thread for him. Please post the screenshots here, thank you. I sure hope he sees this. But in case he doesn't or opts not to post the screenshots, anyone else ever been VERY clearly tunneled by a killer yet still smakt them around? What's the hardest you've seen someone go on you, build and offerings included, only to fail miserably? [link] [comments] | ||
If you have a bad day just watch this video of Mathieu doing a pretty good job as a killer! Posted: 08 Jan 2018 09:58 PM PST
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That exhilarating feeling when you finally escape. Posted: 09 Jan 2018 12:12 AM PST
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Posted: 08 Jan 2018 10:09 PM PST
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Posted: 09 Jan 2018 08:27 AM PST
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After 280 hours of nothin' but survivor, I did it :D Posted: 09 Jan 2018 12:21 PM PST
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[SFM/Photoshop] Huntress Wallpaper I Made. Posted: 09 Jan 2018 04:39 AM PST
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What about a ultra rare offering that disables everyone's perks Posted: 09 Jan 2018 12:16 AM PST I have always wanted a no perk mode but that won't happen because it would split up the community. I think it would be good and fun that once in a while you have to rely on just yourself and see how you do if you have no abilities apart from items/powers and addons to help you. And since you always keep you perks (unless you prestige ofc) I don't think it would hurt. Aspecially since an ultra rare offering wouldn't happen often. I also mean that it desables EVERYONE's perks. Not just the survivors or everyone except you. Just like Bloody Party Streamers it should affect everyone in the match. Also making it a secret offering would give another twist to it. Would anyone be up for this? [link] [comments] | ||
Posted: 09 Jan 2018 01:05 PM PST | ||
When survivors wrote the guide for killers ? Posted: 09 Jan 2018 08:11 AM PST I dont know why survivors have such a need to tell killers how to play the game. "You gotta respect the 4%" - No I really dont have to. You jumped off the hook. Great and congrats but if Im still near you are going back. "You should camp more." - This one is pretty good too. Ok I will. And next game if I do that yall be like "Fcking camper"."You should let me go when Im the last one" - Oh really? Well I heard you should give up when you are the last one. "Why every killer gotta be Billy" - Why every survivor gotta be Claudette ? I dont think I have seen killers telling survivor how to play game. Like "You should pallet loop me more." or something like that. Just let everyone play the game the way they want to. [link] [comments] | ||
When you "outplay" the killer with Ds and Borrowed. Posted: 09 Jan 2018 12:05 PM PST
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Posted: 09 Jan 2018 06:33 AM PST
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Posted: 09 Jan 2018 05:06 AM PST Wouldn't this game be more interesting if they started to do some balance changes more often. Testing the waters. Take the league of legends approach (don't play it anymore but still relevant). They would make changes to basically shake up the meta. It would be interesting to have a bunch of unused perks buffed and maybe some op ones nerfed a bit now and then for both killers and survivors. [link] [comments] | ||
Posted: 09 Jan 2018 10:32 AM PST Hi friends, while I know this is a topic that is often brought up, I see a lot of arguments for and against camping that dance around some key ideas. I'm a rank 1 survivor and killer, though I spend about 75% of my playtime killing. I receive complaints every few games from survivors for camping, or playing lame while still keeping 2-3 generators intact. For this discussion, when I refer to 'camping' I mean defending a hooked victim from unhooking. This can take the form of patrolling nearby or outright face-camping (sitting right in front of the hooked victim). While nobody enjoys being camped, I'd like to shed light on a couple of things:
If a killer is camping, they are neglecting the other survivors. In a perfect world, 120 seconds on the hook buys enough time for 3 other survivors to all complete an entire gen and more. In practice (not including SWF), survivors are likely to investigate the hook before they realize the killer is camping, and some time could be wasted here. We can also offset some of this wasted time through the original chase. Even if 2 survivors are hooked and camped to death, the remaining survivors have ample time to complete gens and escape - netting only a safety pip and not many points to the killer. If all survivors are quick to acknowledge the camping and simply repair gens, it's very reasonable for all 3 to escape and severely punish the killer. The point here is that camping is absolutely punishable and not profitable for the killer as long as survivors react appropriately and make good use of their time. Unfortunately however, this simple solution is often ignored by survivors who will hide and wait for the killer to leave or outright ignore them and attempt a save anyway. These survivors actually validate the killer. They reward them for camping by wasting their own time and not completing objectives and often either giving themselves up or causing the hooked survivor to simply be rehooked and accelerated into the next phase. These altruistic survivors provide fuel to killers. These survivors are a large influence on why many killers camp. Why would I leave the hook when I know another survivor is around? What incentive does the killer have for leaving and checking gens when they know the gens aren't being worked on? Not only would it be costly for the killer to leave the hook and allow a quick save - but they have so much to gain from hanging around. Most of the game is played with the survivors controlling the clock of the game. Every completed generator is less and less time the killer has to complete their objective. When a survivor is hooked however, the killer has a chance to put the survivors under some time pressure instead. Now, they have 60-120 seconds to either save their teammate or advance their own objective. Every second spent here not working on a generator or actually saving their friend is time wasted. If by hanging around the hook, I can convince any survivors to come to me while still protecting my victim, I'm advancing my objective while the survivors do not. If I know you're around, I'm not leaving the hook - because you're rewarding me for staying here. As a survivor, if I'm being camped, I would rather see all of my team smashing gens rather than trying to superhero save me. I'll gladly take the loss knowing that the killer also lost and just try not to be the first one on the hook next game. Nobody likes being camped - but if we as a community want less of it in our games, then it's on us as players to stop rewarding the behavior and punish mindless camping. If a killer camps half your team to death and you've only completed a couple of generators that is your fault as survivors. Identify the camping, complete generators and walk out with 3 escapes while the killer depips - just stop fueling them and getting frustrated when they follow suit. tl;dr - completing generators and ignoring the hooked victim counters camping and punishes the killer for not respecting generators. Swarming the hook or waiting for the killer to leave is not a good use of your time. [link] [comments] | ||
Posted: 08 Jan 2018 06:49 PM PST
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Posted: 09 Jan 2018 12:33 PM PST I haven't played as much as usual lately mainly because in every single game I've played lately, people were being fucking assholes. Farming survivors who unhook you when the killer is behind them, then tunneling killers who chase while every other survivor is running next to you... Then the last one I played, the killer was being friendly to one survivor and moried everyone else (basically, he hooked him twice, let him get healed after he downed him the third time (all the while he had an ebony mori), then he moried me and another survivor, and after I died, he carried the guy to the hatch... (the fourth one opened the exit while I was being chased and left). All in all, not super fun and it's been like this ever since the holidays for me. Makes me not want to play anymore. [link] [comments] | ||
Posted: 08 Jan 2018 03:35 PM PST
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