Destiny - [D2] Weekly Reset Thread [2018-01-09]


[D2] Weekly Reset Thread [2018-01-09]

Posted: 09 Jan 2018 09:03 AM PST

Nightfall: Arms Dealer

Modifiers

  • Killing Time

  • Prism

Challenges


Flashpoint: EDZ

Don't forget to buy the Treasure Maps from Cayde-6 as well.


Meditations

  • 1AU: The time has come to stop the Almighty. Board the ship, and shut down its annihilation weapon.
  • Larceny: Break into the Red Legion base and steal the personal shuttle of Thumos the no-longer-Unbroken.

Shaxx Milestone

You may need to visit Shaxx at The Tower to pick this up.

Data provided by DestinyTracker

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[D2] Daily Reset Thread [2018-01-09]

Posted: 09 Jan 2018 09:05 AM PST

Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ Lost Sectors: Trostland - Loot a Lost Sector in the town of Trostland. Fallen Raider - Loot 3 Fallen supply caches. Devrim's Sniper School - Use a Sniper Rifle to defeat 10 enemies in the town of Trostland.
Titan Lost Sectors: The Rig - Loot a Lost Sector in the Rig. Walking the Beat - Complete 3 patrols. Scourge of the Hive - Defeat 75 Hive enemies.
Nessus Lost Sectors: Glade of Echoes - Loot a Lost Sector in the Glade of Echoes. Walking the Beat - Complete 3 patrols. Pikejacked - Steal a Fallen Pike and use it to defeat 20 enemies.
IO Pyramidion Raider - Defeat 40 enemies around the entrance to the Vex Pyramidion. Walk the Beat - Complete 3 patrols. Cut Off One Head - Defeat a Vex Hydra.
Mercury Lost and Found - Complete a Lost Sector. Avid Gardener - Gather 10 Simulation Seeds. Not Murder If It's Robots - Kill 75 Vex.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Hat Trick - Defeat 3 or more enemies at once using a Power weapon. Power of the Sun - As a fireteam, defeat 100 enemies using Solar attacks. Burn Notice - As a Sunbreaker, defeat 5 enemies inside of a Sunspot. All in the Wrist - As a Gunslinger, defeat 5 enemies with your throwing knife. Return to Ashes - As a Dawnblade, defeat 5 enemies using Phoenix Dive.

Heroic Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Hat Trick - Defeat 3 or more enemies at once using a Power weapon. Power of the Sun - As a fireteam, defeat 100 enemies using Solar attacks. Burn Notice - As a Sunbreaker, defeat 5 enemies inside of a Sunspot. All in the Wrist - As a Gunslinger, defeat 5 enemies with your throwing knife. Return to Ashes - As a Dawnblade, defeat 5 enemies using Phoenix Dive.

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Osiris Quickplay High Voltage - Defeat 15 opponents with Arc final blows. Payback - Defeat 5 opponents who recently defeated you or a teammate. Look Them in the Eye - Defeat 10 opponents at close range.
Competitive Rocket Beats Everything - As a team, defeat 20 opponents using Power weapons. We're Going Streaking - Win 3 consecutive rounds in a single match. Hold My Light - As a team, rapidly defeat 4 opponents.
Osiris Competitive Sound And Fury - As a team, defeat 20 opponents using Supers. On A Roll - Win back-to-back rounds 3 times. Shoot the Glowing One - As a team, defeat 5 opponents while their Supers are active.
Mayhem The Hunger - Defeat 15 opponents with Void final blows. Shutdown Artist - Defeat an opponent while their Super is active. Look Them in the Eye - Defeat 10 opponents at close range.
Trials of Osiris Tribute - As a fireteam, defeat 150 opponents. Fulfillment - Win 10 rounds. Judgment - Win 5 matches.

Data provided by DestinyTracker

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BungiePlz: Stop limiting communication to Thursday only

Posted: 09 Jan 2018 09:58 AM PST

There are seven days in a week, five of which are business days. We are starving for more information from you. You can use one of the other business days to provide updates. The community is pretty upset and frustrated with your lack of communication and transparency. We are tired of hearing "We're listening". I would hope that the priority of the studio is to engage the player base and keep us around through actively managing and communicating. I don't think that once a week updates are sufficient in the current state of the game and community.

submitted by /u/D34TH_5MURF__
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Forbes: "Destiny 2's Struggles Create An Opportunity For EA's 'Anthem'"

Posted: 09 Jan 2018 09:05 AM PST

Lord Shaxx 30 Minute MP3 for Workouts

Posted: 08 Jan 2018 11:54 PM PST

Ikora's meditations would be awesome if there were secrets to find in them.

Posted: 09 Jan 2018 07:55 AM PST

The idea: hide something in every Meditation mission that wasn't present in the original. What? I have a few suggestions below, but I'm not picky.

The why: first, because many in the Destiny community love things like that by themselves. There was appreciation in D1 for dead ghosts and grimoire, and of course the secret black spindle quest was an amazing find. Second, it makes meditations more meaningful to play. As others have noted, neither the meditations themselves nor the rewards that Ikora offers are particularly enticing. Third, hidden rewards that you have to search for fits perfectly with the idea of a "meditation". By examining our past carefully, we have an opportunity to gain insight (or loot, same thing :P) that was not accessible at the time.

Some things that could be hidden:

  • Special tokens. No, we are not particularly excited about tokens, but Ikora would have a particular reward for the tokens that you can't get anywhere else. It could be a special set of gear, like the Lost Prophecy weapons, or the idea I like the most right now, a weapon that is guaranteed to be masterwork.

  • Quests for weapons ala Black Spindle. Maybe each DLC could have one weapon, and the steps to obtaining the weapon are hidden in the DLC's meditations. There would be a macguffin (item or objective or task) in each meditation, or a fair number of them, and you need to find the macguffins in order.

  • Meditation challenges. When you do all of the challenges for the week, you get a powerful engram, not a reputation bundle - and maybe completing enough challenges unlocks a quest for an exotic item.

  • Heroic mode, triggered from within the meditation. Just as public events go into heroic mode from something guardians do during the event, so each meditation would have a heroic mode that would be triggered by some particular action during the first half of the meditation. Completing the heroic meditation gives special rewards.

More ideas are welcome!

submitted by /u/Tirrikindir
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I drew my Titan Shoulder Charging A Goblin on Nessus

Posted: 09 Jan 2018 08:13 AM PST

http://imgur.com/EzJ062N Pretty much what the title says. It's been a few years since my last serious drawing, but my wife has been encouraging me to get back into it, and here we are.

submitted by /u/JSuperStition
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[Spoiler] Crimson Days Event Spoiler & UI Graphics Datamine

Posted: 09 Jan 2018 02:57 AM PST

Crimson Days

Rumors for an upcoming crimson days event are already spreading and now i found some further evidences in the package files of the PC client. As far as i can judge, it seems this event will again be a mostly cosmetic rewards event and somehow bound to our beloved eververse. I found some graphics that indicate that and additionally also I found some scripts, which refer to that:

 

"Guardians honor the unbreakable bonds they forge on and off the battlefield by competing in the Crucible's Crimson Days festival. First, follow the rose petals in the Tower to Tess Everis'-she has something for you."

 

"Speak to Tess Everis to claim your free Crimson Days Engram."

 

However, it's interesting to see there is also some kind of pvp and raid content linked to this event, which will be interesting to see. Here are some scripts, which refer to the pvp event – however, I couldn't find anything related to a crimson raid event, but there is a picture which looks like it is.

 

"Speak to Shaxx in the Tower to learn more about his love for Crimson Days."

 

"As boisterous as ever, Shaxx speaks warmly (and loudly) of Crimson Days'-and of his challenge to Guardians who choose to celebrate with him in the Crucible."

 

"Shaxx congratulates you and your Crimson Bond on battles hard-fought and victories hard-won during Crimson Days'-and offers a handsome reward with his inspiring words."

 

"Complete Crimson Days Crucible matches."

 

"Complete Crimson Days matches to earn holiday-themed rewards."

 

"Crimson Doubles"

 

"Win a Crimson Days match in sudden death."

 

From what I saw, we will get the following (cosmetic) items:  

  • emotes
  • ghost shells
  • ornaments
  • shaders
  • mods
  • transmat effects
  • sparrows  

"This engram contains one Crimson Days vanity reward and a small stack of shaders or a transmat effect."

 

"This pack contains a small stack of shaders that evoke the inspiring nature of an unbreakable bond, in honor of Crimson Days."

 

"A one-time bundle for Guardians who develop lasting bonds...Contains Crimson Days engrams, Bright Dust, a weapon ornament for Graviton Lance, and a Fireteam Medallion. Available only during Crimson Days."

 

"Show your love for Crimson Days with these exclusive Ghost shells and emotes."

 

"Speed through Crimson Days alongside your Crimson Bond with these exclusive Sparrows."

 

"These shaders and mods'-in the colors of roses, love, and other bonds'-capture the spirit of this year's Crimson Days celebrations."

 

"Your favorite weapons will inspire new bonds everywhere when they're customized with these Crimson Days'-exclusive ornaments."

 

It also looks like the ghost will track our crimson days kills:

"Tracks the number of opponents defeated in Crimson Days matches."

 

And somehow Tyra Karn is involved in it:

"Crimson Days are a celebration of partnership and commitment. As the Vanguard's leading archivist of epic legends, Tyra Karn has a certain fondness for the holiday."

 

Here are some Crimson Days Icons, which I found in the data  

Destiny 2 UI Graphics Datamine

Additionally, here is a link to ALL extracted graphics from all UI folders. If you find something interesting, please let me know and I can edit this post.  

Destiny 2 UI Graphics

 

That being said, I could be wrong and it all could be just placeholders and/or be changed once the event actually occurs. This is just what I found in the game files.  

Cheers fellow guardians!

 

Edit 1: Okay, the event is getting a lot of hate already.  

  • Important note for us guardians: All of these scripts and icons were in the game before the dawning event. Maybe Bungie learned a lesson from the dawning and is currently changing the crimson days event. Keep that in mind when giving your feedback.
  • Important note for Bungie: You better really learned a lesson or what you see in the comments below is just the beginning of the hatewave you might receive.  

Edit 2: by /u/Elevasce:A sample of what might be coming. Picture  

Edit 3: Bungie (/u/Cozmo23) replied:

The rumors are True. Crimson Days is coming back. It won't be the same as last year. We will talk about how it is changing in the blog update on Thursday.

submitted by /u/Ginsor
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The dream was finally fulfilled! 10k snowball kills!

Posted: 09 Jan 2018 08:05 AM PST

it was fun while it lasted: https://imgur.com/iaUKN9K

submitted by /u/ItsSArCaZm
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I feel like we're entering the fifth Stage of grief for D2

Posted: 08 Jan 2018 10:16 PM PST

Maybe it's just me, but I've been looking at the trends of threads in DTG since the game came out. I found this subreddit late in D1, and came back thinking this is where I'd find the first big secret for D2, it's "black spindle" if you will. But I've noticed that's not going to happen any time soon. Whatever it's flaws, I think we're nearing sort of an "ending" here.

1- Denial. I saw people say things like "it's going to get fixed. Things will change, just give it time. They're just waiting for the PC release, etc etc.

2- Anger. No doubt about this one, people are still in an uproar about things like Eververse.

3- Bargaining. This is easy to, simply "BUNGIEPLZ"

4- Depression. I wouldn't say on the level that it needs meds, but I know I'm not the only one bummed that this seems to be the game's fate.

Finally

5- Acceptance. I saw a top post today where everyone was talking about what else they're playing now. No hate, no shouting, just... That's how things are now. Most of us (myself included) have just moved on. Sure, I still boot up for the milestones or if I'm bored of what I'm doing, or just for the familiarity. But I think, overall, a lot of the hardcore community just doesn't think this can be fixed til D3.

Maybe I'm wrong, but this seems to be where we're at these days, in general. What do you guys think?

Edit: Thank you kind stranger, my first ever gold!

submitted by /u/Vanlande
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New faction weapons

Posted: 09 Jan 2018 06:00 AM PST

submitted by /u/RBugaev
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The cool cloaks (and bonds and marks) must come back!

Posted: 09 Jan 2018 05:56 AM PST

We, Hunters, need to look stylish. And a good cloak has always been crucial in that. Now, even at the start of Destiny 1 there were plenty of choices, the Speaker alone had 8 beautiful designs, the Vanguard had some great ones (Dustwalker Cloak, Red Eclipse Cloak), there were even cool blue ones (Octopus Cloak, Cloak of the Leopard). Sadly, in Destiny 2 there is just a few okay options and those we have are plain and bland.
And it's not just Hunters, Titans and Warlocks were hurt in a similar way. So not only do we all now have to apply single-use shaders to armor, our class items were made boring and ugly!
This is the one situation where I don't think it would be outrageous if we just got all the class items of Destiny 1 back.

submitted by /u/Twixes3D
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After playing 3 weeks of Mayhem across 3 characters and 9 different subclasses, I'm convinced of one thing: This game can give you power and still be relatively balanced.

Posted: 09 Jan 2018 07:07 AM PST

I'm not sure if it was the 4v4 or the fact that supers are balanced better in D2, but I could grab any character and almost any subclass (sorry Arcstrider) and still feel like I could hang against any other subclass.

I even found myself switching subclasses based on the map. If it was wide open, I went golden gun on my hunter. If it was a more closed map, I was running tether to suppress the other team. Or I could run my titan and slam everything in sight. Either way, I was having fun. And I never felt like there was another subclass that was just too powerful to counter. (Even the Nova Bomb glitchers were pretty easy to flank and take out. Which always felt very satisfying.)

EDIT: Some people are arguing against my "balanced" comment. Perhaps "balanced" isn't the correct term. However, I believe pretty much all subclasses are "viable" in the right hands and can still both effective and fun.

submitted by /u/NovaHands
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Instead of tokens the prestige raid should drop masterworks cores

Posted: 09 Jan 2018 07:22 AM PST

Since the prestige raid only drops armor and since raid tokens only yield normal mode leviathan gear and non masterworks guns, raid encounters on prestige mode should drop masterworks cores. If you complete a full prestige run you should finish with enough cores to make one gun a masterworks gun. With maybe a few left over to reroll if needed.

This would make the prestige mode more rewarding. As it is now I have to run normal mode with challenges to get my masterworks cores and it shouldn't be that way. Both modes should drop cores and prestige should shower you in them since it is prestige after all.

submitted by /u/DTG_circlejerk
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"Be Careful What You Wish For" - The Story of Destiny as told by Jason Schreier (X-Post by LowSodiumDestiny)

Posted: 09 Jan 2018 07:40 AM PST

Quick Disclaimer: All of the information in this post is from "Blood, Sweat, and Pixels" by Jason Schreier. There is no personal speculation or rumor from OP or any outside sources whatsoever.

Before I start, I highly recommend picking up this book for yourself. Buy it, check it out at your local library, borrow it from a friend. You'll thank yourself for reading this book. It has given me further appreciation for the games I play and the struggle people go through to make them. There is more specific info and quotes from the "Destiny" chapter. I'm just going to do an abridged version so that members of this community can get a better understanding of what exactly happened at Bungie. Once again, please support the official release!

Important people to remember:

Jason Jones (Co-founder of Bungie)

Marty O'Donnell (Audio Lead/Composer since Halo 1)

Joe Staten (Head Writer since Halo 2)

Jaime Griesemer (Top Designer since Halo 1)

The Age to Come

It's 2007. As the biggest shareholder at Bungie, Jason Jones pushes the team as a whole to split off from Microsoft to make their own game. Jason was tired of making Halo and even threatened to make a new studio if Bungie didn't depart from Halo/Microsoft. As we all know, Bungie left and made a deal with Activision for a 10 year, $500 million plan. At this time, Jaime Griesemer began going over ideas for Bungie's next big IP. He wanted to make a fantasy RPG that featured a "shared world experience" where a player could have private quarters and leave, joining a public open world. Jaime told Jason and he liked it, but Jason had more ideas of his own like the ability to explore various places and replay favorite missions (He criticized Halo for being too linear). Although he pitched as much as he could, Bungie executives went along with Jason but agreed to use Jaime's ideas.

While Bungie was split into various teams to finish their other games (ODST, Reach), the rest of the team worked on the conception that would become "Destiny", codenamed Project Tiger. Between 2007 and 2010, there was a lot of experimentation. All of their time was spent on creating potential builds while exploring what the game would even be about. Would it be third person or first person? What time period does it take place? Jaime described scenarios in which one week he'd have a build on his work computer and the next week it'd be deleted and replaced with something completely different. Whatever it was, Bungie wanted to make the next "Star Wars". They wanted to create the next biggest game ever made just like with Halo. So a lot of pressure was put into the team to recreate that "lightning in a bottle"

This wasn't the only problem with Jaime. Despite wanting a different setting, each iteration would be more and more like Halo. After working on Halo for so long, he wanted a new idea, a different world to create. But this proved difficult. While the team was still figuring out what kind of game Project: Tiger would be, the other teams from ODST and Reach eventually finished their games and started working on the new IP. The leadership at Bungie, especially Jason, was not ready for all these people. A team of 50 turned into a 300 man army and they had no idea how to coordinate so quickly. All of these people just finished Halo games. So naturally, their expertise was making sci-fi shooters.

Jaime was growing frustrated at the lack of detail during development. He would email-blast questions that would impact the game significantly. Questions such as:

How do we make a game for both past and current gen without sacrificing power or features?

How do we make content that stays fresh no matter how many times people replayed it?

How do we combine the action-heavy, skill-focused gameplay of a shooter with an RPG system that relies on levels and gear to represent your character's strength?

What would players do after finishing the game?

What would the progression system look like?

All of these questions and more plagued Bungie leadership to the point where they chose to terminate Jaime effective immediately. Along with Jaime, other high-ranking members of Bungie would either quit or be forcefully resigned throughout production.

Atlas's Burden

Fast-forward to 2013: Bellevue, Washington: Bungie officially announced Destiny, describing a world where you and your friends can join others in a massive world with plenty to do and explore. A game where you create the story, your legend, as you play. Despite an incredible reveal with amazing art design, beautiful cutscenes, and inspiring music, there were a lot more problems behind the scenes. The build showing off Old Russia at the reveal was one of the only finished parts of the game. Questions that Jaime presented before his termination still weren't answered. The story wasn't finished. The team still had problems deciding what would be in the game and how things as simple as ammo and character progression would work. Bungie as a whole didn't understand what the final game would be like aside from "A world players want to be in" with "a bunch of fun things to do".

There was no unified direction. A majority of the team didn't know what the game would be about. Some were told it was like a WoW MMO. Others would describe it as a Halo shooter. Marty O'Donnell, Joe Staten, and other "Mythic-level" members at Bungie were frustrated with the lack of communication and consistent vision. Joe explains that he's been told two different opinions from Jason, approving one story idea and shooting down that same idea days later. This happened on multiple occasions.

In Summer 2013, Joe gathered every staff member to their theater room and revealed the full story of Destiny through a "supercut", a montage of clips used to convey the plot of the game overall. The story in a nutshell was this: The Guardian goes to various planets to rescue Rasputin from Hive Gods, meeting characters from the universe such as Osiris and teaming up with Crow (Prince Uldren).

According to various Bungie employees, it was a disaster. Half-finished dialogue, bad animation, poor quality voiceover. Some claim the story didn't make sense. Marty vouched for Joe. He figured that Joe wanted to use the story (Whether or not it was good) to give everyone a consistent goal and work toward improving the game as a whole. Unfortunately, nobody else saw it that way. As a result, Joe left Bungie. His former writing team supplying the game with all that they had written and submitted it into Bungie's website as extra lore which we call the Grimoire cards.

Lost Light

With Joe's departure, Jason gathered other familiar faces for a secret meeting. These people included Luke Smith (Community manager), Chris Barrett (Designer), and Marty. Jason called them the "Iron Bar", making a snap decision of rebooting Destiny's story completely, pushing back the game for another six months at least. While the story was being re-written (which became D1 Vanilla), Marty got into more arguments with the "Iron Bar", shooting down ideas left and right. It came to the point that Bungie would terminate Marty without warning, which led to the infamous lawsuit.

Things go quiet for the most part from the summer of 2013 to launch. I do wish to mention that another big problem with development was the tools that the team used to make the game. According to current and former employees, the dev tools (while stylistically beautiful) would take much longer to render items or changes. What should take about 15 seconds can end up taking as long as 30 minutes. The book gives more examples and references but that's just the gist of it (GO GET THE BOOK, SERIOUSLY).

Conclusion Finally, September 2014. After a rough year of rebooting and retooling, Destiny is finally released. And as we all know, it didn't turn out so well. While the game was being criticized daily, Bungie would get to work essentially remaking the expansions, attempting to listen to community feedback by fixing popular suggestions and adding more to the experience. From there on out, it's the story we know now. The Taken King was a success, Destiny 2 was pushed back, players were given Rise of Iron to compensate, and things are how they are now.

Without a doubt, the biggest issue I see with Bungie is the leadership. The decisions they make about major foundations for their games ended up costing them big time. They didn't bother to ask the tough questions. Instead, they ignored the people who cared the most and focused on using their name alone to sell the game. This is not the Bungie people (and I) have grown up with. But it's still Bungie. Despite what's happening now, there are people in that big building in Seattle who love the fans and want the game to be enjoyed. We are the reason they get up in the morning. We're the reason they can feed their families. Obviously they care about us. We're all human here. Just like us, they make mistakes. I wrote this to help inform other die-hard fans like me about what happened to a game that has become a hobby to so many of us.

Quick Edit: Sorry about the lack of spacing. Still trying to figure out how to format these kind of large posts

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Remember when Luke Smith explained why they killed Sunsinger?

Posted: 09 Jan 2018 07:24 AM PST

Then why in the world would they make an armor piece like Hallowfire Heart?

It encourages you to hold your super for grenade spam, which is exactly why they got rid of one of my favorite subclasses...

The only thing I can think of is the problems it caused in PvP, when you kill a guy (especially in Trials) then he rez's and throws solar grenades everywhere.

Per Luke Smith - "We peer into the subclasses and look at opportunities. While I know that many players love the Sunsinger warlock, I think the fantasy of having a super in Destiny is the fantasy of using it, and the Sunsinger encouraged you to not use your super. It encouraged you to sit on it and use it like a one-up when it was time. That also makes things like counterbalance more of a headache than we want it to be. So we knew we wanted to give the solar Warlock an overhaul."

Full disclosure - I like Hallowfire Heart, I have wondered this since day 1 of D2, I just wondered if anyone else felt the same

submitted by /u/superdifficult
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Destiny 2 PVP - I think Mtashed Nailed the problem

Posted: 09 Jan 2018 04:52 AM PST

https://twitter.com/MTashed/status/950144076191592448

TLDR Unlike the raids which encourage varying phases to make them fun. PVP has gone into the opposite direction where you can't really pull off plays just 1v1 then hide to recover and repeat meaning little changes when getting a single super and the chance of heavy if no one else takes it first.

THIS is why Mayhem has been so much fun because you could make plays and didn't require help to do it.

submitted by /u/GuardianLordsOrder
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I miss the Vault of Glass Sparrow

Posted: 09 Jan 2018 06:23 AM PST

Was really fun and risky doing that extra boost trying to go as hard as you could without blowing up. It's a shame some of the exotic sparrows don't have any of these cool features like this despite their difficulty to obtain.

Hopefully sparrow flips and overload boosts can come back but sadly i fear they'd likely be locked behind eververse even if they did.

submitted by /u/Drotchel
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Is it worth to start playing D1 now? I have never played the original.

Posted: 09 Jan 2018 07:18 AM PST

Also in terms of player base and loots.

submitted by /u/iamgroot91
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Destiny 2 isn't sure if it wants to be a casual looter shooter or a subscription based MMO.

Posted: 09 Jan 2018 05:55 AM PST

We all know that Destiny 2 core mechanics are fantastic, but ever since Destiny 1 finished and Destiny 2 was released we switched into a weird mode where more and more the game has been becoming more Diablo - like in terms of loot than Destiny 1 was.

Destiny 1 followed the model of "Specific Content gives you specific items" which is closer to World of Warcraft item drops, where bosses were farmed for a specific item. Destiny 2 switched to "everyone drops everything.

Additionally with weird weekly/daily events Destiny 2 seemed to start showing that it wants people to play it occasionally rather than their primary game.

Vanilla Destiny 2 had its problems but it was still pretty good.

Come Curse of Osiris. Suddenly the community is split. You either buy CoO or you stagnate 30 item levels. Suddenly the game feels like its trying to be World of Warcraft where you are actively encouraged to stop playing or pay up to continue with this expansion...

Except unlike World of Warcraft, this subscription/expansion didn't provide enough content for players to jump back on.

If you look at games like The Division, games like Diablo 3, and Guild Wars 2, they don't punish players who don't want to buy into crappy content. If you don't like what a DLC brings, simply don't buy it and you can still participate in the level grind with other players.

On the other hand, you have WoW where every expansion brings a huge overhaul of the game, and if you want to continue playing you must buy in.

Why does Destiny 2 provide LESS content than The Division's DLCs and Guild Wars 2's expansions, while locking people out of being on the same power level as their peers like WoW? Destiny 2 has decided it wants to be the looter shooter for casuals, like Guild Wars 2 is a casual MMO, like the Division is a casual looter shooter.

Why does it hold it's users hostage as if it thinks it has as much content as WoW?

TLDR: Destiny 2 forces players to buy DLC's to continue playing (in true Bungie Fashion) as if it was WoW, but provides less content than games that don't punish their existing playerbase (like Guild wars 2, The Division)

submitted by /u/Valvador
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This was the moment where Destiny made me feel like I was a legend

Posted: 09 Jan 2018 08:47 AM PST

Daughters of Oryx resurrection

As the title says, this is my proudest moment in all of destiny. I was looking through my Xbox clips and this one in particular made me feel nostalgic. Knowing that we wouldn't be able to kill the daughter before the wipe, but also knowing we could beat her. Seeing my two teammates resurrect at the same time as me was the absolute coolest thing I had ever seen, from the flash of light, to seeing our characters shrug off death. You can't hear it but we were screaming in party chat. These are the moments that make me love Bungie. For all the shit they make us go through, they made us feel like legends in Destiny 1.

submitted by /u/Blucrasher
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Ikora's icon is no longer flashing in the Tower

Posted: 09 Jan 2018 09:41 AM PST

Thought some of you would be pleased by this

submitted by /u/Hypochrisy117
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Son's school project - a short survey of favorite D1 & D2 strike

Posted: 09 Jan 2018 03:43 AM PST

I am helping my son with a school project on surveys and data stats, he has made a short anonymous survey using Survey Monkey. Just three questions on Destiny 1&2 strikes: which is your favorite, least favorite and what platform are you on?
If you have a minute, please help him with some responses to analyze.

Survey: https://www.surveymonkey.co.uk/r/B5XPKBX .

It shares with you the totals at the end and I will post out the final tally in a few days time.

Thanks.

(Question)

submitted by /u/Badevilbunny
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The "biggest public event ever" is completely pointless.

Posted: 09 Jan 2018 08:23 AM PST

The pitiful rewards it gives you compared to how long the event takes and how long it takes between the event being active makes all of it's potential uses outclassed by other methods.

Looking for rewards? You can get even more in the same a amount of time just chest farming with the Sagira shell.

Looking for Flashpoint progress? Just kill the yellow bar enemies around the central area.

It's a fun activity, but also makes me feel bad doing it considering how horribly inefficient it is.

submitted by /u/Alucitary
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Instead of 17 Bright engrams I bought the entire game of Skyrim + all DLCs

Posted: 09 Jan 2018 01:05 PM PST

$25 worth of silver = 1x $19.99 package + 1 $4.99 Package = 2800 silver

2800 Silver = 3 Packages of 5 + 2 Packages of 1 = 17 Bright Engrams

Over New Years Skyrim Special Edition was on sale for $25.

So instead of getting a couple temporary shaders, some sparrows & ships that would instantly get discarded, and perhaps 1 or 2 emotes [if i'm really lucky] - I got literally hundreds of hours of gameplay, all DLC, and mod support - for when I feel like shooting a Kamehameha at a naked wench.

I have played Destiny since D1 launch. I am a dedicated player that has completed milestones for 3 characters every week.

But the value for money for bright engrams, and Bungie DLC in general, is just too hard to ignore.

You've lost me for now Bungie.

submitted by /u/Chinstrap_1
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Dawning Shaders are now part of Eververse S2 Engrams

Posted: 09 Jan 2018 09:43 AM PST

I got Dawning Warmth today from my first rank up engram and I went to check Eververse loot pool. Looks like all Event shaders from Dawning are part of Eververse now.

No ships/sparrows/ghosts/armor though, just shaders.

EDIT: Proof

submitted by /u/Yourself013
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