Destiny - [D2] Weekly Reset Thread [2018-01-09] |
- [D2] Weekly Reset Thread [2018-01-09]
- [D2] Daily Reset Thread [2018-01-09]
- BungiePlz: Stop limiting communication to Thursday only
- Forbes: "Destiny 2's Struggles Create An Opportunity For EA's 'Anthem'"
- Lord Shaxx 30 Minute MP3 for Workouts
- Ikora's meditations would be awesome if there were secrets to find in them.
- I drew my Titan Shoulder Charging A Goblin on Nessus
- [Spoiler] Crimson Days Event Spoiler & UI Graphics Datamine
- The dream was finally fulfilled! 10k snowball kills!
- I feel like we're entering the fifth Stage of grief for D2
- New faction weapons
- The cool cloaks (and bonds and marks) must come back!
- After playing 3 weeks of Mayhem across 3 characters and 9 different subclasses, I'm convinced of one thing: This game can give you power and still be relatively balanced.
- Instead of tokens the prestige raid should drop masterworks cores
- "Be Careful What You Wish For" - The Story of Destiny as told by Jason Schreier (X-Post by LowSodiumDestiny)
- Remember when Luke Smith explained why they killed Sunsinger?
- Destiny 2 PVP - I think Mtashed Nailed the problem
- I miss the Vault of Glass Sparrow
- Is it worth to start playing D1 now? I have never played the original.
- Destiny 2 isn't sure if it wants to be a casual looter shooter or a subscription based MMO.
- This was the moment where Destiny made me feel like I was a legend
- Ikora's icon is no longer flashing in the Tower
- Son's school project - a short survey of favorite D1 & D2 strike
- The "biggest public event ever" is completely pointless.
- Instead of 17 Bright engrams I bought the entire game of Skyrim + all DLCs
- Dawning Shaders are now part of Eververse S2 Engrams
[D2] Weekly Reset Thread [2018-01-09] Posted: 09 Jan 2018 09:03 AM PST Nightfall: Arms DealerModifiers
ChallengesFlashpoint: EDZDon't forget to buy the Treasure Maps from Cayde-6 as well. Meditations
Shaxx MilestoneYou may need to visit Shaxx at The Tower to pick this up. Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2018-01-09] Posted: 09 Jan 2018 09:05 AM PST Planetary Challenges
Strike Challenges
Heroic Strike Challenges
Crucible Challenges
Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BungiePlz: Stop limiting communication to Thursday only Posted: 09 Jan 2018 09:58 AM PST There are seven days in a week, five of which are business days. We are starving for more information from you. You can use one of the other business days to provide updates. The community is pretty upset and frustrated with your lack of communication and transparency. We are tired of hearing "We're listening". I would hope that the priority of the studio is to engage the player base and keep us around through actively managing and communicating. I don't think that once a week updates are sufficient in the current state of the game and community. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forbes: "Destiny 2's Struggles Create An Opportunity For EA's 'Anthem'" Posted: 09 Jan 2018 09:05 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lord Shaxx 30 Minute MP3 for Workouts Posted: 08 Jan 2018 11:54 PM PST EDIT: By Popular Demand DARUDE SANDSTORM Edition - http://www.mediafire.com/file/2voz4wedtov5r3w/Lord%20Shaxx%20Radio%20Mix%20Darude%20Edition.mp3 I saw a post asking for Lord Shaxx workout audio. So here's 30 minutes of his encouragement. High quality. https://www.mediafire.com/file/s797povk0sasck9/Lord+Shaxx+Radio+Mix.mp3 Individual files: https://www.reddit.com/r/DestinyTheGame/comments/75hsle Preview Regular Audio from Kyle https://youtu.be/ZVwEFXnnbd4 Edit 2: Kygo Mix Push It To The Limit Mix http://www.mediafire.com/file/og3www35i3cud0y/Lord%20Shaxx%20Radio%20Push%20It%20To%20The%20Limit.mp3 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ikora's meditations would be awesome if there were secrets to find in them. Posted: 09 Jan 2018 07:55 AM PST The idea: hide something in every Meditation mission that wasn't present in the original. What? I have a few suggestions below, but I'm not picky. The why: first, because many in the Destiny community love things like that by themselves. There was appreciation in D1 for dead ghosts and grimoire, and of course the secret black spindle quest was an amazing find. Second, it makes meditations more meaningful to play. As others have noted, neither the meditations themselves nor the rewards that Ikora offers are particularly enticing. Third, hidden rewards that you have to search for fits perfectly with the idea of a "meditation". By examining our past carefully, we have an opportunity to gain insight (or loot, same thing :P) that was not accessible at the time. Some things that could be hidden:
More ideas are welcome! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I drew my Titan Shoulder Charging A Goblin on Nessus Posted: 09 Jan 2018 08:13 AM PST http://imgur.com/EzJ062N Pretty much what the title says. It's been a few years since my last serious drawing, but my wife has been encouraging me to get back into it, and here we are. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler] Crimson Days Event Spoiler & UI Graphics Datamine Posted: 09 Jan 2018 02:57 AM PST Crimson DaysRumors for an upcoming crimson days event are already spreading and now i found some further evidences in the package files of the PC client. As far as i can judge, it seems this event will again be a mostly cosmetic rewards event and somehow bound to our beloved eververse. I found some graphics that indicate that and additionally also I found some scripts, which refer to that:
However, it's interesting to see there is also some kind of pvp and raid content linked to this event, which will be interesting to see. Here are some scripts, which refer to the pvp event – however, I couldn't find anything related to a crimson raid event, but there is a picture which looks like it is.
From what I saw, we will get the following (cosmetic) items:
It also looks like the ghost will track our crimson days kills:
And somehow Tyra Karn is involved in it:
Here are some Crimson Days Icons, which I found in the data Destiny 2 UI Graphics DatamineAdditionally, here is a link to ALL extracted graphics from all UI folders. If you find something interesting, please let me know and I can edit this post.
That being said, I could be wrong and it all could be just placeholders and/or be changed once the event actually occurs. This is just what I found in the game files. Cheers fellow guardians!
Edit 1: Okay, the event is getting a lot of hate already.
Edit 2: by /u/Elevasce:A sample of what might be coming. Picture Edit 3: Bungie (/u/Cozmo23) replied:
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The dream was finally fulfilled! 10k snowball kills! Posted: 09 Jan 2018 08:05 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I feel like we're entering the fifth Stage of grief for D2 Posted: 08 Jan 2018 10:16 PM PST Maybe it's just me, but I've been looking at the trends of threads in DTG since the game came out. I found this subreddit late in D1, and came back thinking this is where I'd find the first big secret for D2, it's "black spindle" if you will. But I've noticed that's not going to happen any time soon. Whatever it's flaws, I think we're nearing sort of an "ending" here. 1- Denial. I saw people say things like "it's going to get fixed. Things will change, just give it time. They're just waiting for the PC release, etc etc. 2- Anger. No doubt about this one, people are still in an uproar about things like Eververse. 3- Bargaining. This is easy to, simply "BUNGIEPLZ" 4- Depression. I wouldn't say on the level that it needs meds, but I know I'm not the only one bummed that this seems to be the game's fate. Finally 5- Acceptance. I saw a top post today where everyone was talking about what else they're playing now. No hate, no shouting, just... That's how things are now. Most of us (myself included) have just moved on. Sure, I still boot up for the milestones or if I'm bored of what I'm doing, or just for the familiarity. But I think, overall, a lot of the hardcore community just doesn't think this can be fixed til D3. Maybe I'm wrong, but this seems to be where we're at these days, in general. What do you guys think? Edit: Thank you kind stranger, my first ever gold! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Jan 2018 06:00 AM PST New FWC weapons: New NM weapons: New DO weapons: New IB weapons: Peace by Consensus (kinetic sidearm - will be available to all players with Curse of Osiris DLC): [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The cool cloaks (and bonds and marks) must come back! Posted: 09 Jan 2018 05:56 AM PST We, Hunters, need to look stylish. And a good cloak has always been crucial in that. Now, even at the start of Destiny 1 there were plenty of choices, the Speaker alone had 8 beautiful designs, the Vanguard had some great ones (Dustwalker Cloak, Red Eclipse Cloak), there were even cool blue ones (Octopus Cloak, Cloak of the Leopard). Sadly, in Destiny 2 there is just a few okay options and those we have are plain and bland. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Jan 2018 07:07 AM PST I'm not sure if it was the 4v4 or the fact that supers are balanced better in D2, but I could grab any character and almost any subclass (sorry Arcstrider) and still feel like I could hang against any other subclass. I even found myself switching subclasses based on the map. If it was wide open, I went golden gun on my hunter. If it was a more closed map, I was running tether to suppress the other team. Or I could run my titan and slam everything in sight. Either way, I was having fun. And I never felt like there was another subclass that was just too powerful to counter. (Even the Nova Bomb glitchers were pretty easy to flank and take out. Which always felt very satisfying.) EDIT: Some people are arguing against my "balanced" comment. Perhaps "balanced" isn't the correct term. However, I believe pretty much all subclasses are "viable" in the right hands and can still both effective and fun. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instead of tokens the prestige raid should drop masterworks cores Posted: 09 Jan 2018 07:22 AM PST Since the prestige raid only drops armor and since raid tokens only yield normal mode leviathan gear and non masterworks guns, raid encounters on prestige mode should drop masterworks cores. If you complete a full prestige run you should finish with enough cores to make one gun a masterworks gun. With maybe a few left over to reroll if needed. This would make the prestige mode more rewarding. As it is now I have to run normal mode with challenges to get my masterworks cores and it shouldn't be that way. Both modes should drop cores and prestige should shower you in them since it is prestige after all. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Jan 2018 07:40 AM PST Quick Disclaimer: All of the information in this post is from "Blood, Sweat, and Pixels" by Jason Schreier. There is no personal speculation or rumor from OP or any outside sources whatsoever. Before I start, I highly recommend picking up this book for yourself. Buy it, check it out at your local library, borrow it from a friend. You'll thank yourself for reading this book. It has given me further appreciation for the games I play and the struggle people go through to make them. There is more specific info and quotes from the "Destiny" chapter. I'm just going to do an abridged version so that members of this community can get a better understanding of what exactly happened at Bungie. Once again, please support the official release! Important people to remember: Jason Jones (Co-founder of Bungie) Marty O'Donnell (Audio Lead/Composer since Halo 1) Joe Staten (Head Writer since Halo 2) Jaime Griesemer (Top Designer since Halo 1) The Age to Come It's 2007. As the biggest shareholder at Bungie, Jason Jones pushes the team as a whole to split off from Microsoft to make their own game. Jason was tired of making Halo and even threatened to make a new studio if Bungie didn't depart from Halo/Microsoft. As we all know, Bungie left and made a deal with Activision for a 10 year, $500 million plan. At this time, Jaime Griesemer began going over ideas for Bungie's next big IP. He wanted to make a fantasy RPG that featured a "shared world experience" where a player could have private quarters and leave, joining a public open world. Jaime told Jason and he liked it, but Jason had more ideas of his own like the ability to explore various places and replay favorite missions (He criticized Halo for being too linear). Although he pitched as much as he could, Bungie executives went along with Jason but agreed to use Jaime's ideas. While Bungie was split into various teams to finish their other games (ODST, Reach), the rest of the team worked on the conception that would become "Destiny", codenamed Project Tiger. Between 2007 and 2010, there was a lot of experimentation. All of their time was spent on creating potential builds while exploring what the game would even be about. Would it be third person or first person? What time period does it take place? Jaime described scenarios in which one week he'd have a build on his work computer and the next week it'd be deleted and replaced with something completely different. Whatever it was, Bungie wanted to make the next "Star Wars". They wanted to create the next biggest game ever made just like with Halo. So a lot of pressure was put into the team to recreate that "lightning in a bottle" This wasn't the only problem with Jaime. Despite wanting a different setting, each iteration would be more and more like Halo. After working on Halo for so long, he wanted a new idea, a different world to create. But this proved difficult. While the team was still figuring out what kind of game Project: Tiger would be, the other teams from ODST and Reach eventually finished their games and started working on the new IP. The leadership at Bungie, especially Jason, was not ready for all these people. A team of 50 turned into a 300 man army and they had no idea how to coordinate so quickly. All of these people just finished Halo games. So naturally, their expertise was making sci-fi shooters. Jaime was growing frustrated at the lack of detail during development. He would email-blast questions that would impact the game significantly. Questions such as: How do we make a game for both past and current gen without sacrificing power or features? How do we make content that stays fresh no matter how many times people replayed it? How do we combine the action-heavy, skill-focused gameplay of a shooter with an RPG system that relies on levels and gear to represent your character's strength? What would players do after finishing the game? What would the progression system look like? All of these questions and more plagued Bungie leadership to the point where they chose to terminate Jaime effective immediately. Along with Jaime, other high-ranking members of Bungie would either quit or be forcefully resigned throughout production. Atlas's Burden Fast-forward to 2013: Bellevue, Washington: Bungie officially announced Destiny, describing a world where you and your friends can join others in a massive world with plenty to do and explore. A game where you create the story, your legend, as you play. Despite an incredible reveal with amazing art design, beautiful cutscenes, and inspiring music, there were a lot more problems behind the scenes. The build showing off Old Russia at the reveal was one of the only finished parts of the game. Questions that Jaime presented before his termination still weren't answered. The story wasn't finished. The team still had problems deciding what would be in the game and how things as simple as ammo and character progression would work. Bungie as a whole didn't understand what the final game would be like aside from "A world players want to be in" with "a bunch of fun things to do". There was no unified direction. A majority of the team didn't know what the game would be about. Some were told it was like a WoW MMO. Others would describe it as a Halo shooter. Marty O'Donnell, Joe Staten, and other "Mythic-level" members at Bungie were frustrated with the lack of communication and consistent vision. Joe explains that he's been told two different opinions from Jason, approving one story idea and shooting down that same idea days later. This happened on multiple occasions. In Summer 2013, Joe gathered every staff member to their theater room and revealed the full story of Destiny through a "supercut", a montage of clips used to convey the plot of the game overall. The story in a nutshell was this: The Guardian goes to various planets to rescue Rasputin from Hive Gods, meeting characters from the universe such as Osiris and teaming up with Crow (Prince Uldren). According to various Bungie employees, it was a disaster. Half-finished dialogue, bad animation, poor quality voiceover. Some claim the story didn't make sense. Marty vouched for Joe. He figured that Joe wanted to use the story (Whether or not it was good) to give everyone a consistent goal and work toward improving the game as a whole. Unfortunately, nobody else saw it that way. As a result, Joe left Bungie. His former writing team supplying the game with all that they had written and submitted it into Bungie's website as extra lore which we call the Grimoire cards. Lost Light With Joe's departure, Jason gathered other familiar faces for a secret meeting. These people included Luke Smith (Community manager), Chris Barrett (Designer), and Marty. Jason called them the "Iron Bar", making a snap decision of rebooting Destiny's story completely, pushing back the game for another six months at least. While the story was being re-written (which became D1 Vanilla), Marty got into more arguments with the "Iron Bar", shooting down ideas left and right. It came to the point that Bungie would terminate Marty without warning, which led to the infamous lawsuit. Things go quiet for the most part from the summer of 2013 to launch. I do wish to mention that another big problem with development was the tools that the team used to make the game. According to current and former employees, the dev tools (while stylistically beautiful) would take much longer to render items or changes. What should take about 15 seconds can end up taking as long as 30 minutes. The book gives more examples and references but that's just the gist of it (GO GET THE BOOK, SERIOUSLY). Conclusion Finally, September 2014. After a rough year of rebooting and retooling, Destiny is finally released. And as we all know, it didn't turn out so well. While the game was being criticized daily, Bungie would get to work essentially remaking the expansions, attempting to listen to community feedback by fixing popular suggestions and adding more to the experience. From there on out, it's the story we know now. The Taken King was a success, Destiny 2 was pushed back, players were given Rise of Iron to compensate, and things are how they are now. Without a doubt, the biggest issue I see with Bungie is the leadership. The decisions they make about major foundations for their games ended up costing them big time. They didn't bother to ask the tough questions. Instead, they ignored the people who cared the most and focused on using their name alone to sell the game. This is not the Bungie people (and I) have grown up with. But it's still Bungie. Despite what's happening now, there are people in that big building in Seattle who love the fans and want the game to be enjoyed. We are the reason they get up in the morning. We're the reason they can feed their families. Obviously they care about us. We're all human here. Just like us, they make mistakes. I wrote this to help inform other die-hard fans like me about what happened to a game that has become a hobby to so many of us. Quick Edit: Sorry about the lack of spacing. Still trying to figure out how to format these kind of large posts [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Remember when Luke Smith explained why they killed Sunsinger? Posted: 09 Jan 2018 07:24 AM PST Then why in the world would they make an armor piece like Hallowfire Heart? It encourages you to hold your super for grenade spam, which is exactly why they got rid of one of my favorite subclasses... The only thing I can think of is the problems it caused in PvP, when you kill a guy (especially in Trials) then he rez's and throws solar grenades everywhere. Per Luke Smith - "We peer into the subclasses and look at opportunities. While I know that many players love the Sunsinger warlock, I think the fantasy of having a super in Destiny is the fantasy of using it, and the Sunsinger encouraged you to not use your super. It encouraged you to sit on it and use it like a one-up when it was time. That also makes things like counterbalance more of a headache than we want it to be. So we knew we wanted to give the solar Warlock an overhaul." Full disclosure - I like Hallowfire Heart, I have wondered this since day 1 of D2, I just wondered if anyone else felt the same [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 2 PVP - I think Mtashed Nailed the problem Posted: 09 Jan 2018 04:52 AM PST https://twitter.com/MTashed/status/950144076191592448 TLDR Unlike the raids which encourage varying phases to make them fun. PVP has gone into the opposite direction where you can't really pull off plays just 1v1 then hide to recover and repeat meaning little changes when getting a single super and the chance of heavy if no one else takes it first. THIS is why Mayhem has been so much fun because you could make plays and didn't require help to do it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I miss the Vault of Glass Sparrow Posted: 09 Jan 2018 06:23 AM PST Was really fun and risky doing that extra boost trying to go as hard as you could without blowing up. It's a shame some of the exotic sparrows don't have any of these cool features like this despite their difficulty to obtain. Hopefully sparrow flips and overload boosts can come back but sadly i fear they'd likely be locked behind eververse even if they did. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is it worth to start playing D1 now? I have never played the original. Posted: 09 Jan 2018 07:18 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 2 isn't sure if it wants to be a casual looter shooter or a subscription based MMO. Posted: 09 Jan 2018 05:55 AM PST We all know that Destiny 2 core mechanics are fantastic, but ever since Destiny 1 finished and Destiny 2 was released we switched into a weird mode where more and more the game has been becoming more Diablo - like in terms of loot than Destiny 1 was. Destiny 1 followed the model of "Specific Content gives you specific items" which is closer to World of Warcraft item drops, where bosses were farmed for a specific item. Destiny 2 switched to "everyone drops everything. Additionally with weird weekly/daily events Destiny 2 seemed to start showing that it wants people to play it occasionally rather than their primary game. Vanilla Destiny 2 had its problems but it was still pretty good. Come Curse of Osiris. Suddenly the community is split. You either buy CoO or you stagnate 30 item levels. Suddenly the game feels like its trying to be World of Warcraft where you are actively encouraged to stop playing or pay up to continue with this expansion... Except unlike World of Warcraft, this subscription/expansion didn't provide enough content for players to jump back on. If you look at games like The Division, games like Diablo 3, and Guild Wars 2, they don't punish players who don't want to buy into crappy content. If you don't like what a DLC brings, simply don't buy it and you can still participate in the level grind with other players. On the other hand, you have WoW where every expansion brings a huge overhaul of the game, and if you want to continue playing you must buy in. Why does Destiny 2 provide LESS content than The Division's DLCs and Guild Wars 2's expansions, while locking people out of being on the same power level as their peers like WoW? Destiny 2 has decided it wants to be the looter shooter for casuals, like Guild Wars 2 is a casual MMO, like the Division is a casual looter shooter. Why does it hold it's users hostage as if it thinks it has as much content as WoW? TLDR: Destiny 2 forces players to buy DLC's to continue playing (in true Bungie Fashion) as if it was WoW, but provides less content than games that don't punish their existing playerbase (like Guild wars 2, The Division) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This was the moment where Destiny made me feel like I was a legend Posted: 09 Jan 2018 08:47 AM PST Daughters of Oryx resurrection As the title says, this is my proudest moment in all of destiny. I was looking through my Xbox clips and this one in particular made me feel nostalgic. Knowing that we wouldn't be able to kill the daughter before the wipe, but also knowing we could beat her. Seeing my two teammates resurrect at the same time as me was the absolute coolest thing I had ever seen, from the flash of light, to seeing our characters shrug off death. You can't hear it but we were screaming in party chat. These are the moments that make me love Bungie. For all the shit they make us go through, they made us feel like legends in Destiny 1. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ikora's icon is no longer flashing in the Tower Posted: 09 Jan 2018 09:41 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Son's school project - a short survey of favorite D1 & D2 strike Posted: 09 Jan 2018 03:43 AM PST I am helping my son with a school project on surveys and data stats, he has made a short anonymous survey using Survey Monkey. Just three questions on Destiny 1&2 strikes: which is your favorite, least favorite and what platform are you on? Survey: https://www.surveymonkey.co.uk/r/B5XPKBX . It shares with you the totals at the end and I will post out the final tally in a few days time. Thanks. (Question) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The "biggest public event ever" is completely pointless. Posted: 09 Jan 2018 08:23 AM PST The pitiful rewards it gives you compared to how long the event takes and how long it takes between the event being active makes all of it's potential uses outclassed by other methods. Looking for rewards? You can get even more in the same a amount of time just chest farming with the Sagira shell. Looking for Flashpoint progress? Just kill the yellow bar enemies around the central area. It's a fun activity, but also makes me feel bad doing it considering how horribly inefficient it is. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instead of 17 Bright engrams I bought the entire game of Skyrim + all DLCs Posted: 09 Jan 2018 01:05 PM PST $25 worth of silver = 1x $19.99 package + 1 $4.99 Package = 2800 silver 2800 Silver = 3 Packages of 5 + 2 Packages of 1 = 17 Bright Engrams Over New Years Skyrim Special Edition was on sale for $25. So instead of getting a couple temporary shaders, some sparrows & ships that would instantly get discarded, and perhaps 1 or 2 emotes [if i'm really lucky] - I got literally hundreds of hours of gameplay, all DLC, and mod support - for when I feel like shooting a Kamehameha at a naked wench. I have played Destiny since D1 launch. I am a dedicated player that has completed milestones for 3 characters every week. But the value for money for bright engrams, and Bungie DLC in general, is just too hard to ignore. You've lost me for now Bungie. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dawning Shaders are now part of Eververse S2 Engrams Posted: 09 Jan 2018 09:43 AM PST I got Dawning Warmth today from my first rank up engram and I went to check Eververse loot pool. Looks like all Event shaders from Dawning are part of Eververse now. No ships/sparrows/ghosts/armor though, just shaders. EDIT: Proof [link] [comments] |
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