RimWorld Typical Tuesday Suggestion Thread -- January 23, 2018 |
- Typical Tuesday Suggestion Thread -- January 23, 2018
- I convinced my roommate to buy the game this weekend. He has less than 10 hours in and sent a picture of a random tamed thrumbo. I have over 150 hours played and have never had this happen. Lucky dude
- While We're Still Breathing (RimWorld Comics)
- So on ask Reddit there's a thread about morally corrupt thing people have done in games...
- Just a simple peaceful tea production colony, nothing else goes on here.
- Professional AI pathfinding. Caught this just in time.
- Rimworld is not good for my sleep schedule.
- Going to migrate for the first time. I hope it goes well.
- I unwittingly captured an engaged couple.
- Houses and gardens
- ... an actual decent caravan request? I didn't even know this item existed, but it apparantly instantaniously completes a research subject...
- What kind of love is that? BDSM?
- What do you wish you'd been told when you started?
- What are your favorite unknown mods?
- The day nature took revenge
- It's a mystery why you get rejected often Duke...
- I'm obsessed!
- Artists are so full of themselves
- Mutual murder
- Even out on the rim caravans are like buses, you wait ages for one then 3 turn up at once.
- Raid went from 2 to 7 people, lost my base (Rim Of Madness Rough)
- Roving bands of Yorkshire Terriers
- Roosters should have a high likelihood of attacking other roosters
- What could be better than bionic warriors riding abominations
- Combat extended
Typical Tuesday Suggestion Thread -- January 23, 2018 Posted: 23 Jan 2018 12:13 AM PST Please use this thread as a week-to-week suggestions box for Tynan, the /r/RimWorld mods, and game modders. Post whatever you feel would improve your RimWorld experience, but keep it civil! Before you post, please take a glance at the release notes and see if what you're suggesting has already been implemented. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Posted: 22 Jan 2018 12:45 PM PST |
While We're Still Breathing (RimWorld Comics) Posted: 22 Jan 2018 06:41 AM PST |
So on ask Reddit there's a thread about morally corrupt thing people have done in games... Posted: 22 Jan 2018 04:51 PM PST They don't even know what we on the Rim do on an hourly basis... and that both excites and horrifies me [link] [comments] |
Just a simple peaceful tea production colony, nothing else goes on here. Posted: 23 Jan 2018 12:55 AM PST |
Professional AI pathfinding. Caught this just in time. Posted: 22 Jan 2018 05:35 PM PST |
Rimworld is not good for my sleep schedule. Posted: 22 Jan 2018 07:50 PM PST |
Going to migrate for the first time. I hope it goes well. Posted: 22 Jan 2018 11:44 PM PST |
I unwittingly captured an engaged couple. Posted: 22 Jan 2018 09:26 AM PST |
Posted: 22 Jan 2018 09:21 AM PST |
Posted: 22 Jan 2018 01:31 PM PST |
What kind of love is that? BDSM? Posted: 22 Jan 2018 09:51 AM PST |
What do you wish you'd been told when you started? Posted: 22 Jan 2018 04:52 PM PST I only found out after about 250 hours that you could strip the handblades off scythers before killing them, and just straight up shut down centipedes instead of spending half a day wailing on them. For those who don't know: Once a mechanoid is downed you can go into their health panel and perform operations the same way you can with an animal or human. So, what do you folks wish you'd known about earlier in your playtime? [link] [comments] |
What are your favorite unknown mods? Posted: 23 Jan 2018 02:01 AM PST Ones with very few mentions or replies on the workshop/forum that you personally think are great. Feel free to post your own mods if you feel they belong [link] [comments] |
Posted: 22 Jan 2018 11:26 PM PST Being relatively new to this game, I was proud to finally achieve a colony half decently organized.
Nature itself seemed to reward me for my progress by granting me loads of self-tamed animals. Hatsville found themselves being a pet richer almost every day. The biggest treat was about 7 Yorkshire Terriers walking in.
When nature felt like giving me a challenge, they send me a manhunter whatever. Always one, but you know, I suppose that's nature's way of trying to tell Hatsville that they're mean to it.
The Wargs ate well that night. [link] [comments] |
It's a mystery why you get rejected often Duke... Posted: 23 Jan 2018 12:27 AM PST |
Posted: 22 Jan 2018 05:38 PM PST Got the game on Saturday, already sunk in about 35 hours. Was playing it today and looked at the time, almost 9 hours had passed. Rimworld is amazing! There's so much in this game. I'm currently dealing with 3 of my colonists infested with muscle parasites. Another one decided to go on an Ambrosia binge and emptied my store of it. One of my colonists has a heart problem so could drop dead any minute. [link] [comments] |
Artists are so full of themselves Posted: 22 Jan 2018 01:41 PM PST |
Posted: 22 Jan 2018 02:46 PM PST |
Even out on the rim caravans are like buses, you wait ages for one then 3 turn up at once. Posted: 22 Jan 2018 11:29 PM PST |
Raid went from 2 to 7 people, lost my base (Rim Of Madness Rough) Posted: 22 Jan 2018 08:51 PM PST I am not sure what happened here but I was doing fine, everything was up and running. I had a small marble base, 4 colonist (1 was a vamp). I had not focused too much on defenses (oops) but I was not expecting such a large raid so fast! The raid before was 2 guys. They attacked during the day and I did the best I could but my vampire used her abilities and then one of them turned into a werewolf and basically downed everybody, even with me focusing him. I was playing permadeath so this really sucked.... Raider strength is based on wealth right? Was it my marble blocks? Earlier on a slave trader group got attacked by Deep Young Ones near my base and it turns out they were all werewolves! They dropped all their gear when they changed to kill them. They dropped about 40 tribal clothing pieces which I planned to sell later but maybe that contributed to my wealth? Am I suppose to expand more slowly or do I need to focus on a killbox earlier? I don't know how much that would have even helped, that werewolf was tough. [link] [comments] |
Roving bands of Yorkshire Terriers Posted: 22 Jan 2018 10:21 AM PST |
Roosters should have a high likelihood of attacking other roosters Posted: 22 Jan 2018 09:46 AM PST Maybe this could be a way of naturally keeping the population of chickens in check and keeping the game realistic. Apparently roosters are pretty territorial and will fight to the death over territory and their harem of hens. [link] [comments] |
What could be better than bionic warriors riding abominations Posted: 22 Jan 2018 05:49 PM PST |
Posted: 23 Jan 2018 02:21 AM PST Does anyone know of a combat extended like mod that is currently working with B18 [link] [comments] |
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