Holdfast NaW - Huge Update! Bagpipers, Grenadiers, Melee, 4 Maps & More Holdfast: Nations At War |
| Holdfast NaW - Huge Update! Bagpipers, Grenadiers, Melee, 4 Maps & More Posted: 20 Jan 2018 11:13 AM PST Holdfast: Nations At War has been updated. Things have been extremely busy here during the past few months setting up a new office space. With everything now back on track, we're releasing one of the largest updates that Holdfast: NaW has ever seen! We're bringing forth kilted men into the field of battle with the most recent addition of the Bagpiper Class, more line infantry units for both the British and French factions - The 92nd Gordon Highlanders and the Polish Legion, an entirely new class - The Grenadiers, four new maps - two of which are specifically designed to cater for organised gameplay, the start of our improvements on melee combat, five new tunes for the drummers and fifers, quality of life additions and more. Loud & Glorious. Bagpipers! Role: SupportAgainst all odds, these kilted Scotsman marched gloriously into battle with their Pipes. Equipped with a sabre and a pistol, they can also be effective on the charge. You'll most certainly be seeing a frequent occurrence of this class during matches - They'll become the next big thing! What's more impressive however is the selection of tunes available! A total of 22 bagpipe tunes were recorded in a studio, and have been introduced into the game in this update. Here's the list of tunes. Bagpipe Tunes (British Empire)
A big thanks goes to everyone who brought this class to fruition. Calumn played the pipes, Joseph managed the recording session, Rejenorst edited the audio, Jackson took care of the art and Monroy which programmed the whole thing. That is not all we have today for the musician classes. Fifers and Drummers certainly shouldn't go amiss! 5 new fife and drum tunes are present in this update. Fife & Drum (British Empire)
Fife & Drum (French Empire)
New Class. Grenadiers! Role: OffenseChosen from the strongest and largest of soldiers, Grenadiers excel at killing other infantry units. With this we've continued adding to an already vast selection of classes but we won't be stopping right here. Do look forward to future additions to both this class as well as others. French Grenadiers British Grenadiers Traits Bayonet Specialisation - Excels with using bayonets. Your melee damage when wielding a bayoneted musket is slightly increased. Weaponry Musket - Muzzle loaded firearms equipped with a pointy end. They're your best bet at making quick work of your enemy if things get up close and personal. Historically grenadiers weren't equipped with grenades, however these throwables were already present during the Napoleonic Era. As a future addition to this class, it would certainly be possible to consider including them in the game but the head's up will need to be given by the community on this matter first. They will not have a large area of effect so their effectiveness against line formations will not be great, they'll be operated through a fuse, available in limited numbers and server administrators can disable them directly through the config file. This question will be put forward to the community in a future poll. You will be the ones to decide. New Units. The 92nd Highlanders & Polish Legion! This will come as quite the surprise to some since we've never mentioned this particular addition to the game within our development roadmap. However, we've heard time and time again requests to introduce more units to the existing classes so we'll be doing just that!Scotsmen! Play as the 92nd Gordon Highlanders in the British Army or fight for your emperor with the Polish Vistula Legion. Both of these new units are an additional variation to the existing Line Infantrymen class. Polish Vistula Legion (French Empire) 92nd Gordon Highlanders (British Empire) Melee Combat Improvements! Now that most of the backend work is done we can start pushing improvements towards melee combat! In this update you will be able to go into melee combat whilst crouching. It's an especially useful quality of life addition when you're engaged in the heat of battle.Blocking will also be seeing a drastic improvement when it comes to responsiveness! It has since undergone a substantial rework towards this effort. From our preliminary testing, our testers have experienced little to no delay. Before the rework, blocking was highly dependent on latency so now players can expect a much more responsive defensive mechanic. There has also been a variety of other additions that both directly and indirectly contribute to melee combat from optimisations, fluidity between transitions and general responsiveness. These improvements have yet to be tested on high player count servers as we don't have the in-house resources to do that. In the future, we may require some more volunteers for testing. We will be monitoring this throughout the coming weeks on our official servers and changes will commence accordingly. Joining a low latency server that correctly reflects your region is still highly recommended of course. We do understand that melee is a core mechanic of the game, and is at the heart of what the community wants! You'll most certainly be seeing more improvements and new additions in future updates. This is only the beginning of our work on improving the melee. Be sure to forward us your suggestions and feedback so we can continue improving upon the system. Thank you for everything thus far! Go here to provide us with feedback.[www.holdfastgame.com] 4 New Maps! Sharpton, Dutch Canals & Plains Maps With this update, we'll be introducing yet even more maps in Holdfast: Nations At War all featuring different scenarios and environments. They will also be plenty in number! A total of four new maps playable on a variety of different game modes are now being rotated on the official servers.Inspired by one of the most famous battles during the Napoleonic Wars, Sharpton features two farm houses that where pivotal towards turning the tide of the battle. In this map, both of these conflict points will see plenty of engagements. This map is playable on the Army Battlefield, Assault, Deathmatch and Siege game modes. Sharpton Dutch Canals is another map featuring plenty of space for open field engagements, farms surrounded by fences, windmills and a whole lot of flat terrain. This map is playable on the Army Battlefield, Assault and Deathmatch game modes. Dutch Canals We have been gathering feedback from various regiments (clans) and event hosts to improve on our current designs for line battle maps. Desert Plains and Grassy Plains II are specifically designed to cater for organised play. You'll definitely be seeing more of these maps crop up as we progress through the development of the game. Desert Plains Grassy Plains II You're welcome to hop in and check them out yourself! If you'd like to host these maps on your Community server, further details are provided in the full changelog below. New Office Space. We've Grown The Team! Besides a few remaining aesthetics, the new office space is pretty much complete. It has been quite the endeavour to set everything up but we're now in a position to continue growing the team. This is of the utmost necessity for the well-being of the game!We have been listening very closely as to what the community wants. Improvements upon melee combat, the introduction of cavalry, more naval mechanics or even a map editor all require a programmer's skill set to be developed. We're very pleased to announce our latest addition to the team, Dylan 'Monroy' Vassallo. Monroy is working closely with our lead programmer Andreas 'Dreas' Grech on a full time basis to bring new and improved gameplay oriented features to the game. He has only been with us for a couple of weeks but thanks to his skill and dedication he already started effectively contributing towards the project! He's been taking care of integrating game levels, quality of life additions as well as the bagpiper class. Rohail 'Austro' Leghari, a 3D Artist has also joined the team! He'll be there designing new models for game levels during the weekends. You can have a look at some of his work down below. He's currently designing a set of Spanish themed destructible buildings. Please join us in welcoming both of these good chaps! We look forward to showing you more of their content. This is not all there is to this update! You can continue reading the full changelog below. Changelog 10 - Game Version 0.10.6593.29863
Known Issues
Whilst you're all enjoying the latest update, we've already started our work on the next one. This time around we will be featuring new modes, maps and other additions focused on organised play. We want to give back to the regimental community which has been instrumental towards the success of the game! You'll also be pleased to hear that there has been plenty of progress on the Prussian faction. Keep a look out on our Facebook and Twitter. Thank you very much for your support and as always, may good health be yours. - Anvil Game Studios |
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