Civilization - [Civ of the Week] Persia


[Civ of the Week] Persia

Posted: 08 Jan 2018 01:59 AM PST

Persia

Unique Ability

Satrapies

  • +1 Trade Route capacity upon researching Political Philosophy civic
  • Receive +2 Gold and +1 Culture for Trade Routes between your cities
  • Roads built in your territory are one level more advanced than usual

Unique Unit

Immortal

  • Unit type: Melee
  • Requires: Iron Working tech
  • Replaces: Swordsman
  • Does not require resources
  • 100 Production cost (Standard Speed)
  • 2 Gold Maintenance
  • 30 Combat Strength
  • 25 Ranged Strength
  • 2 Range
  • 2 Movement

Unique Infrastructure

Pairidaeza

  • Infrastructure type: Improvement
  • Requires: Early Empire civic
  • +1 Culture
    • +1 Culture for every adjacent Holy Site and Theater Square
    • +1 Culture upon researching Diplomatic Service civic
  • +2 Gold
    • +1 Gold for every adjacent Commercial Hub and City Center
  • +2 Appeal to adjacent tiles
  • Cannot be built on Tundra or Snow tiles
  • Cannot be built adjacent to another Pairidaeza

Leader: Cyrus the Great

Leader Ability

Fall of Babylon

  • Declaring a Surprise War provides +2 Movement to all units for the first 10 turns
  • Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness
  • Receive no penalties to yields in occupied cities

Agenda

Opportunist

  • Likes civilizations who declare surprise wars.
  • Dislikes civilizations who do not use surprise wars.

Vote for the next Civ of the Week here


Check the Wiki for the other Civ of the Week Discussion Threads.

submitted by /u/Bragior
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This Week's New Civ Hint

Posted: 08 Jan 2018 07:04 AM PST

Victoria's godly start (with seed)

Posted: 08 Jan 2018 02:01 PM PST

Rule 5: Started a new game with England and got the best starting location I've ever had in a Civ game.

London starts in range of 5 different luxury resources as well as easy access to camp, farm, mine, quarry, pasture, and fishing boat improvements for eurekas. Just to the north is a perfect second city location boasting fresh water (lake), a 6th luxury resource (pearls), access to horses, plenty of hills, and ALL tiles around mount Kilimanjaro (best natural wonder in my opinion). You claim access to iron with your third city to the west. There's also a desert if you want to build an "ok" Petra city. To the south, the nearest continent is across a narrow channel. If you want your very own English Channel, there's a coastal spot on a river in range of the marble luxury. Lastly, it's a good day to be in an island map as Auckland is the very first city state you meet.

This is what the continent looked like in the final turn before a culture victory. Of note is the fact that this island also boasts access to every strategic resource in the game. There's coal, niter, and uranium around Newcastle and aluminium under the aqueduct in Bradford. To the north of Newcastle, there's oil if you're desperate for it, but it's in a bad spot (I didn't claim it).

A better spot for oil is just south east of London. This spot gives you access to fresh water, niter, oil, aluminium, and 3 new luxury resources.

If you're really ambitious, far to the east exists one of those godly Petra spots. I found it late in the game, but it has Access to 5 different luxury resources, fresh water (with aqueduct), and is in full range of a coastal Uluru (allows for beach side resources).


Finally, if you want to give this map a go, here is the seed.

submitted by /u/bomandi
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Tamar of Georgia

Posted: 08 Jan 2018 01:00 PM PST

What do you guys think her bonus/emphasis will be?

I had never heard of her before but I've been doing some reading all day and it seems like there could be any of three ways.

I could see bonuses to defensive combat given her defense against enemies.

No warmonger penalty for conquering free states (supposedly she brutally crushed a rebellion that spawned after she came to rule though a counter interpretation says it was peaceful).

Culture or Religion could also be possible given her ties to the church.

From reading everything though it seems she was an extremely shrewd politician who didn't take shit from anyone. From manipulating the church to further her power to brutally putting down a rebellion and then covering it up she's a very interesting character.

submitted by /u/Finances1212
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Is there a beginner's guide to Civ VI?

Posted: 08 Jan 2018 10:52 AM PST

I used to play emperor difficulty on Civ V just fine, but I can't even last half a game on the easiest level in VI. I get run over by a dozen barbarians and then every civ in the game declares war on me, so I must be doing something wrong but I can't figure out what it is

I remember reading a really good guide on Civ V back in the day that explained mechanics and everything, is there a similar one for VI?

submitted by /u/bobbbrown32
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My outback stations bring all the great people to the yard

Posted: 08 Jan 2018 03:06 PM PST

Beyond Earth 2 When?

Posted: 08 Jan 2018 10:27 AM PST

This was a game of great potential that failed because of so many reasons. At the same time Rising Tide was really good. A sequal that fixes all the bugs and ups the ante on the Sci-Fi(which is already good) will be most welcome. . . [edit] linking an old post to add to disscussion. https://www.reddit.com/r/civbeyondearth/comments/7hrpwx/requiem_for_beyond_earth/

submitted by /u/rantingprimate
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Netherlands Theme — First Listen

Posted: 08 Jan 2018 01:54 AM PST

China, please tell your delegates to chill.

Posted: 08 Jan 2018 02:38 PM PST

[Civ5] Man, this new texture pack is great !

Posted: 08 Jan 2018 01:25 PM PST

Morocco as an African Country in R&F?

Posted: 08 Jan 2018 11:58 AM PST

It would be great to see Morocco back with their berber cavalry. There is currently no civ representing the Maghreb/ North Africa. What do you guys think?

submitted by /u/PaladiNz10
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What civ 6 pantheon bonus do you find most useful?

Posted: 08 Jan 2018 05:57 PM PST

I find myself using divine spark nearly every game I play, assuming most civs want to have a decent number of districts and have use for great people.

What do you find yourself commonly using?

submitted by /u/Revolv667
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I don't stand a chance

Posted: 08 Jan 2018 07:17 AM PST

Started a game without any units.

Posted: 08 Jan 2018 12:26 PM PST

https://imgur.com/a/6NAFn

Needless to say it was a short game...

submitted by /u/IAmInside
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How do I turn off the repetitive first half of the civ intro narration?

Posted: 08 Jan 2018 05:37 PM PST

I just want to hear the leader summary before the game loads.

submitted by /u/19930423LDr
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Civ 5 AI likes "fair" trade deals.

Posted: 08 Jan 2018 04:58 PM PST

How to beat expanding Sumeria

Posted: 08 Jan 2018 10:30 AM PST

Had a multiplayer game against Sumeria. He spawned next to like 6 city-states. Then he just built warcarts and took every single one of those cities. Nothing I could do.

How do you come back from that, when Sumeria now has 7-8 cities super early?

submitted by /u/JosephTheKind
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Looking for a group to play civ vi with

Posted: 08 Jan 2018 09:30 AM PST

Just got the game but realized none of my friends play anymore lol. Doesn't have to be competitive necessarily, just want fun people to play with

submitted by /u/Zack9764
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(Mod Request/Help Request) A "network graph" mod for real-time diplomacy

Posted: 08 Jan 2018 11:51 AM PST

Hey all,

One of my biggest gripes about Civ VI is that I'm never really able to visualize the current diplomatic landscape. I know that there are mods to help with this, but I would really be interested in seeing a Network/Social graph mod (I'm actually not sure if that's the right term.)

Function: to display the degree to which civs have commonalities (same government, alliances, open borders, agenda fulfillment, etc.) Civs with more in common would be closer in proximity. City states might be involved as well. It could possibly group civs/states into "families", i.e. "Axis Powers," "Allied Powers," etc.

Purpose: to give players an idea of the current state of world diplomacy. To understand who likes/dislikes whom, and by how much. And most importantly, to give each game a more rich, narrative experience.

If anyone either knows of a mod like this, or has suggestions for tools/tutorials to use to help me make this happen, I would love the input! I know next to nothing about making mods, but I'd like to give it a shot. Thanks!

submitted by /u/SpookyWagons
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OCC Civ 5 Babylon... Restart to get Krakatoa?

Posted: 08 Jan 2018 07:02 PM PST

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