True Gaming How come EA were so determined to make Battlefront 2 sell despite the backlash, but they just ditch Titanfall 2 in a heartbeat?


How come EA were so determined to make Battlefront 2 sell despite the backlash, but they just ditch Titanfall 2 in a heartbeat?

Posted: 27 Dec 2017 12:29 PM PST

I know the immediate answer is going to be "Money!!!", but come on, I want to dig a little deeper than that. But, I kinda find it funny how when BF2 sold the way it did compared to the first, EA is still trying to latch onto it hoping it will get them the sales figures they want, but when another game like Titanfall 2 for example does the same thing sales-wise, they immediately just ditch it and call it a failure.

Sure, you can say for Titanfall 2's case, EA didn't own Respawn Entertainment or something like that. You can probably make some argument there. But, it's not just Titanfall 2. Mass Effect Andromeda is totally EA's property. So, how come they totally just ditched that?

My thing is that why were they so determined about BF2 selling but don't put as much attention to their other games? How come Battlefront and DICE gets special treatment?

submitted by /u/GTR_Helix
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What genre of game needs a new imagining or a call to the past to make it fun again?

Posted: 26 Dec 2017 07:05 PM PST

Last year's DOOM and Titanfall 2, to me, reminded me how much fun FPS' can be without just hiding behind cover and ads-ing a bunch of samey enemies. What genre do you think needs such a treatment?

submitted by /u/Four2one3
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What are the best non-2017 games you played in 2017?

Posted: 27 Dec 2017 03:06 PM PST

Older games, stuff you just never got around to until now, games you only just discovered for yourself or tried out for the first time.

Why are you playing them now? What did you think of them? Did they hold up? Have they aged?

I think playing a game outside of the release window, without the hype that surrounds it, can give a different perspective, so I'm interested to hear.

submitted by /u/FurryPhilosifer
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Is it possible to introduce MOBA-like character skill sets into single player RPGs?

Posted: 26 Dec 2017 07:20 PM PST

I kinda missed the MOBA games boom in the last half decade, but recently I got into a mobile MOBA game. What surprised me is that there are so much skills sets/mechanics that are creative, fun, and importantly, unique from each. Picking some examples from about a hundred heroes:

  • a mage that can quickly short-distance teleports, damaging and slowing enemy near the starting or finishing point of teleportation. His ultimate skill fires a lock-on projectile that hits harder the more HP its target had already lost, and can only be blocked by another enemy hero, thus pressuring low HP enemies to flee the battle earlier.

  • a cavalry hero that needs to stay constant moving to build up speed, in order to release his charge attack. Charging also stuns and pushes back enemies, set them up for teammates' follow ups

  • a martial artist whose every damage dealing skill send enemy airborne, interrupting enemy's controllability for a split second, and she can chose to use a back-roll after using any skill, evading enemy crowd control/untargeted spells.

  • a mage/tank that binds himself and an enemy hero in place, in the duration any attack to these two deals equal damage to both. A tactic is invading enemy tower's range, binds an enemy and let the tower to do the work.

etc.

This is just a MOBA on phones/tablets, and I'm sure prominent MOBA games on PC has even better well-designed, creative skills to use.

I feel that MOBA skills really emphasize crowd control, interruptions, quick lethal combat, and above all, novel, exotic mechanics that due to the need for distinctive heroes; that brings a level of excitement that above traditional RPGs' skills that often boils down to damage dealing of different elements/areas of effect, or stat rising/debuffing. Giving enemies more active skills instead of being just melee creeps/magic projectile casters would also lessen the problem of boring filler battles.

submitted by /u/ybfelix
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Issue With Nintendo Card

Posted: 27 Dec 2017 09:03 AM PST

My brother had a card for Nintendo's online shop given to him for his birthday, but when he scratched the silver coating off, several numbers of the code went with it. Has anyone else had this issue? Did Nintendo customer service help?

submitted by /u/Callico_m
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Do you try to figure out who the final boss will be?

Posted: 26 Dec 2017 08:47 PM PST

Lately, I've noticed I start doing this. I'm currently playing through a game that is super heavy in story, so every time a new baddie is there, I wonder "they could be the final boss." I've gotten a few right, and been thrown for a loop a couple times as well. How about you?

(you probably will, but if you're going to say who it is, put it in spoilers so we don't find something out accidentally...)

submitted by /u/Lovressia
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Why are strategy games less popular than RPGs and First-Person Shooters?

Posted: 27 Dec 2017 12:28 AM PST

I've always had a fascination with strategy games. I'll admit, I suck a** at them, but I still love them. Which makes me wonder why does the strategy genre seem more of a niche than other genres? Is it the fault of the genre itself or the gamers? Either way, what can be done to possibly make strategy games more appealing?

An even more interesting question I just thought of while typing this, do strategy games even need to be popularized? Is it best for the strategy genre to be more niche as it is now?

submitted by /u/GTR_Helix
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Why is EA the way it is?

Posted: 26 Dec 2017 10:06 PM PST

With the recent Battlefront controversy it seems EA is once again under fire from gamers which got me wondering why they run things the way they do. I don't follow the behind the scenes of gaming that closely but my impression of them is that they buy out smaller independent developers and then over managing things to the point where the original developers voice is lost. Some recent examples are Mass Effect, Dragon Age, Dead Space, Burnout. For all of these series the last entries are seen as the worst. Do they not trust the original developer to turn out a good game? Sony, on the other hand, seem to have a more hands off approach and let their developers do things their own way and the result has turned out some really great, original games. Wouldn't this be a better way to do things or is EA too risk averse to go this route?

submitted by /u/SnSZell
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