Strife Patch 1.0.13 - Strife QoL Update


Patch 1.0.13 - Strife QoL Update

Posted: 06 Dec 2017 12:54 PM PST



Thanks to the collective feedback of several community veterans, this patch should hopefully provide a significant Quality of Life improvement to Strife's small dedicated community with numerous bug fixes, gameplay & balance changes. Additionally, there is an active public Strife Community Discord up and running at https://discord.gg/uBzmkXR.


General Updates
  • Added new visual & sound effects for all Heroes in the Hero Selection & Matchmaking Lobby screens.
  • Added new visual & sound effects for several Hero passives and abilities.
  • Added new cosmetic dyes for Minerva (Dharkstone) and Pal (Iron & Pink).
  • Added a new Hero gearset, Steelwing Blazer.
  • Krytos & Baldir now appear in fashionable pink.



Hero Updates


Bastion


  • Breath of Oracles (Q):
    • Cooldown adjusted from 9 at all levels to 9/8.5/8/7.5 seconds.
  • The Chosen One (R):
    • Cooldown decreased from 115/105/95 to 110/100/90 seconds.


Blazer


  • Movement Speed increased from 340 to 345.
  • Ion Cannon (Q):
    • No longer applies a -20% movespeed slow to Blazer while channeling.
  • Hunter Mode (R):
    • Blazer now deals +100% Attack Damage when attacking from stealth.
    • Hunter Mode stealth now expires at the end of Blazer's attack animation rather than at the start, allowing players to cancel their attacks without losing stealth.


Bo


  • Bull Rush (R):
    • Cooldown decreased from 90/75/60 to 80/70/60 seconds.


Buford


  • Movement Speed increased from 330 to 345.
  • Attack Range increased from 500 to 550.
  • The Buford Special (R):
    • Cooldown adjusted from 60 at all levels to 60/55/50 seconds.
    • Damage to target's Max Health increased from 12/15/18% to 15/19/23%.
    • Channeling time decreased from 2.75/2.25/1.75 to 2/1.75/1.5 seconds.


Carter


  • Movement Speed increased from 330 to 335.
  • Imminent Boom (R):
    • Cooldown decreased from 75 at all levels to 70/65/60 seconds.


Claudessa


  • Scorched Earth (R):
    • Cooldown adjusted from 135 at all levels to 135/120/105 seconds.


Flak


  • EMP Cannon (R):
    • Activating the EMP after launching it no longer costs mana.


GoKong


  • Monkey Multiplier (R):
    • Reactivating the ability (to teleport to illusions) now costs 25 mana per activation.


Malph


  • Tunnel Bomb (Q):
    • Now seeks out enemy heroes if they are within 700 range, turning into a homing projectile with a decreased turn rate.


Midknight


  • Chains of Judgement (R):
    • Distance required to break the chain link between Midknight and enemy heroes increased from 800 to 1200.


Pal


  • Trip Beam (Q):
    • Stun & knockback duration reduced from 0.6 to 0.3 seconds.
  • Roll Out (W):
    • Now has an instant cast time (decreased from 0.8 seconds) & no longer interrupts movement.
    • Pal's turnrate is no longer decreased while Roll Out is active.
    • Pal gains 5/9/13/17% bonus movement speed while Roll Out is active.
    • Taking damage will apply a 70% tapering movespeed slow for 0.5 seconds (stacking).
    • Impact AoE radius increased from 100 to 150.
  • Infernal Core (E):
    • Manacost increased from 5 to 20 when activating Infernal Core.
  • Energy Reversal (R):
    • Increased the AoE damage travel speed by 100%. It should now reach its maximum range (700) in 0.4 seconds.
    • Cooldown adjusted from 80 at all levels to 80/70/60 seconds.
    • Each charge gained when taking damage now has a duration of 25 seconds, increased from 8.


Zaku


  • Mana Regeneration per level (1-15) increased from (2.11-2.72) to (2.29-2.94).
  • Mending Pod (E):
    • Manacost adjusted from 80 at all levels to 50/55/60/65.
    • Cooldown adjusted from 6 at all levels to 7/6.5/6/5.5 seconds.



Pet Updates



Bounder



  • Quickness:
    • Increases Movespeed by 4%.
  • Frostbite:
    • When you attack, Bounder slows target by 20% for 3 seconds.
    • Cooldown decreased from 16 to 14 seconds..
  • Slide (F):
    • Dash 500 distance in target direction.
    • Cooldown decreased from 120 to 100 seconds.


Fiki



  • Deflection:
    • Reduces incoming creep damage by 11-32 (scales with hero level).
  • Rejuvenate:
    • When hero is below 75% HP, heals by 55-125 (scales with hero level).
    • 40 second cooldown.
  • Taunt (F):
    • Target an enemy creep to have Fiki taunt enemies in a 450 AoE for 15 seconds. Fiki has 2000-9000 health (scales with hero level) & receives bonus damage from towers.
    • Cooldown decreased from 110 to 90 seconds.
    • Damage taken from enemy towers increased from 500% to 1000%.


Fitz



  • On The Prowl:
    • Increases movespeed by 10% while out of combat.
  • Bounty:
    • Upon killing an enemy hero, grants 130 bonus gold.
    • Cooldown decreased from 60 to 40 seconds.
  • Shadow Stalk (F):
    • Target enemy to deal 118-300 damage over 6.5 seconds while granting vision.
    • Cooldown decreased from 150 to 120 seconds.


Luster



  • Luster Touch:
    • Increases gold from creeps by 3 (increased from 2).
  • Greed is Good:
    • If you miss a killing blow, Luster gets it for you.
    • 15 second cooldown.
  • Blast (F):
    • Deal 700-1008 damage to an enemy creep (scales with hero level).
    • Cooldown now correctly displays 75 seconds (instead of 80) on the tooltip.


Mystik



  • Spell Mastery:
    • Increases Magic Damage by 6%.
  • Dive Bomb:
    • When your abilities affect an enemy, Mystik deals 20-68 Pure Damage (scales with hero level & power).
    • 16 second cooldown.
  • Inspiration (F):
    • Regenerate 93-135 mana over 0.5 seconds (scales with hero level).
    • Cooldown decreased from 120 to 105 seconds.


Pincer



  • Defense:
    • Increases Resistance by 6-20 (scales with hero level).
  • Retaliate:
    • When an enemy attacks you, Pincer deals 30-100 Pure Damage (scales with hero level & power).
    • 20 second cooldown.
  • Breakout (F):
    • Activate to remove all stuns/slows & provide 50% stun/slow reduction for 2 seconds.
    • 100 second cooldown.


Plunder



  • Resilience:
    • Increases Resistance by 6-20 (scales with hero level).
  • Pillage:
    • Attacking an enemy hero or structure grants 20 gold (increased from 15).
    • Cooldown decreased from 30 to 18 seconds. Tooltip previously displayed an incorrect cooldown of 20 seconds.
  • Promote (F):
    • Grants 5 allied brawlers +35 attackspeed, +75% base damage & 300-1245 health (scales with hero level) for 15 seconds.
    • Players now gain 20 gold for each creep kill made by a buffed brawler.
    • Cooldown decreased from 180 to 105 seconds.


Razer



  • Savagery:
    • Increases attack damage by 2.7-9 (scales with hero level).
  • Carnivorous Bite:
    • Your next attack on a hero heals you for 26-96 Health (scales with hero level & power).
    • Cooldown decreased from 16 to 14 seconds.
  • Into the Shadows (F):
    • Your hero spawns an illusion & enters stealth for 2.25 seconds. Stealth breaks if the illusion dies.
    • Cooldown decreased from 120 to 110 seconds. Tooltip previously displayed an incorrect cooldown of 180 seconds.


Tink



  • Augmented Repairs:
    • Increases Out-Of-Combat Regeneration by 3 Health & 1.5 Mana/sec.
  • Brace for Impact:
    • When stunned or slowed, gain 50% stun/slow reduction for 3 seconds.
    • Cooldown decreased from 40 to 25 seconds.
    • Stun/slow reduction now correctly displays 50% (instead of 40%) on the tooltip.
  • Enhance Defenses (F):
    • Grant a friendly tower +50% damage, +100 resistance & +100% splash damage against enemy brawlers for 8 attacks. Kills earned by the tower will be credited to you.
    • Cooldown decreased from 180 to 115 seconds.


Topps



  • Unleashed:
    • Increases Power by 6.6-15 (scales with hero level).
  • Immolate:
    • Deals 50-120 Pure Damage over 5 seconds to enemy heroes within 300 range (scales with hero level & power).
    • 18 second cooldown.
  • Tremble (F):
    • Activate to apply a 70% tapering slow to nearby enemy heroes within 500 AoE for 2.25 seconds.
    • Cooldown decreased from 120 to 105 seconds.


Tortus



  • Vitality:
    • Increases Max Health by 15%.
  • Harden:
    • Blocks 36-106 Damage from a hero's basic attack (scales with hero level).
    • 12 second cooldown.
  • Rejuvenate (F):
    • Regenerate 118-300 Health over 0.5 seconds (scales with hero level).
    • Cooldown now correctly displays 120 seconds (instead of 160) on the tooltip.


Zen



  • Wisdom:
    • Increases Cooldown Reduction by 13%.
    • This ability has been reworked. It previously increased Mana Regeneration by 2.7 (scaling with hero level).
  • Revitalize:
    • Prevents you from losing Out-of-Combat Regeneration for 5 seconds the next time you enter combat.
    • Cooldown decreased from 18 to 12 seconds.
  • Knowledge (F):
    • Target a position up to 3500 range to scout it. Gains vision & reveals enemies in a 700 AoE for 8 seconds.
    • Cooldown decreased from 70 to 35 seconds.



Item Updates



Elder Stone


  • Recipe cost increased from 550 to 650 gold.
  • Recipe now grants +10 resistance.


Empowered Bracer


  • Recipe cost decreased from 550 to 450.


Sage Circlet


  • Recipe cost decreased from 320 to 210.
  • Recipe now grants +4% Cooldown Reduction.


Silver Buckler


  • Recipe cost decreased from 320 to 270.
  • Resistance increased from +5 to +8.



Bug Fixes

Heroes:

  • Blazer
    • Fixed a bug that caused Blazer to gain only +80 movespeed instead of +100 while in Hunter Mode.
  • Iah
    • Fixed a bug that caused the player's camera screen to shake each time Iah respawned.
  • Jin She
    • Fixed a bug that allowed Everthirst Flame to damage & stun bosses.
  • Malph
    • Fixed a bug that caused Tunnel Bomb to apply its damage effect several times if enemies were in close proximity to Malph.
  • Pal
    • Fixed a bug that allowed Trip Beam to damage & stun bosses. This was allowing players to knock Cindara & Baldir out of their lairs.
    • Fixed a bug that prevented Pal from being immobilized by Eye of Tempra while Roll Out was active.
    • Fixed a bug that prevented Pal from being immobilized by Void Key (turning him invisible instead) while Roll Out was active.
    • Fixed a bug that allowed Recall & Warp Boots to be used without interrupting movement while Roll Out was active.
    • Fixed a bug that disabled Rocket Boots while Roll Out was active.
    • Fixed a bug that caused movement speed buffs & debuffs to not be applied properly while Roll Out was active.
    • Fixed a bug that allowed Roll Out to damage & stun bosses.
    • Fixed a bug that caused Infernal Core to grant +30 flat resistance at all levels instead of +8/12/16/20.
    • Fixed a bug that caused Infernal Core to buff the resistance of enemies in range.
    • Fixed a bug that caused Infernal Core to drain 15 Mana/sec instead of 20.
    • Fixed a bug that caused Infernal Core to passively draw aggression from enemy structures in range.
    • Fixed a bug that allowed Energy Reversal to be activated without interrupting movement while Roll Out was active.
    • Fixed a bug that caused Pal's Energy Reversal to display a much smaller AoE cast radius (300 instead of 700) when hovering over the ability.
  • Ray
    • Fixed a bug that allowed Freeze Ray to trigger on enemy buildings instead of just enemy units.
  • Rip
    • Fixed a bug that caused Nether Strike to only provide 2 charges instead of 3.

Items:

  • Barrier Token
    • Fixed a bug that caused the Warding Enchantment to trigger its 50% Magic Damage reduction from abilities/items that deal Pure Damage.
  • Eye of Tempra
    • Fixed a bug that allowed it to trigger the stun/slow reduction from Tink's Brace For Impact.
  • Everwinter Charm
    • Fixed a bug that caused the Virtue Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
    • Fixed a bug that caused the Lasting Enchantment to apply a 3 second movespeed slow instead of the full 4.5 duration.
    • Fixed a missing item cast animation & tweaked the cast effect to better display the AoE radius.
  • Golden Protector
    • Fixed a bug that caused the Adaptation Enchantment to not gain Mitigation charges properly.
  • Iceforged Plate
    • Fixed a bug that caused the Command Enchantment to not transfer the 5% reduced physical damage to the item owner.
    • Added a visual effect & damage popup whenever reduced damage is transferred to the item owner.
  • Mystic Dagger
    • Fixed a bug that caused the recipe to grant an additional +2 Power.
  • Oracle's Trinket
    • Fixed a bug that caused the Concentration Enchantment to only restore mana (instead of mana & health) on activation.
  • Unstable Shard
    • Fixed a bug that caused it to not deal any damage to nearby enemies after its activation expired.
    • Fixed a bug that caused it to deal Magic Damage instead of Pure Damage.
    • Fixed a bug that caused the Wisdom Enchantment to not refresh any abilities but still kill the item owner after its activation expired.

UI:

  • Pets
    • Fixed a bug that caused locked pets to display incorrect ability tooltips. These were their level 1 tooltips (prior to the removal of pet leveling), giving those pets the appearance of having much weaker skills than their unlocked counterparts.
  • Account Icons
    • Fixed a bug that caused Moxie's Mastery Account Icon to be unavailable after the most recent patch.


Potentially playable characters in the near future..





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