RimWorld When the pawn with the highest medical skill also happens to be your best shot


When the pawn with the highest medical skill also happens to be your best shot

Posted: 15 Dec 2017 05:51 AM PST

That was close! Im sure they'll get me next time, send more raiders.

Posted: 15 Dec 2017 10:33 PM PST

The Third Day of Rimmas (RimWorld Comics' Holiday Special)

Posted: 15 Dec 2017 09:03 AM PST

You can now Vote Rimworld for the Top 100 IndieDB 2017 Awards.

Posted: 15 Dec 2017 01:44 PM PST

Not practical, not even possible to build it ordinarily, but it's pretty.

Posted: 15 Dec 2017 11:39 AM PST

Elephants do not fit into a RimFridge

Posted: 16 Dec 2017 12:25 AM PST

We don't go to Metown anymore.

Posted: 15 Dec 2017 01:50 PM PST

Dog Got Executed

Posted: 15 Dec 2017 10:36 PM PST

one guy just had a mental breakdown and went into his room and slit his own dogs' throat. I Love This Game

submitted by /u/BigBear_same
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Ryan's Deficiency

Posted: 15 Dec 2017 03:00 PM PST

[B18] Any way to make colonists get more lovin'?��

Posted: 15 Dec 2017 07:20 PM PST

Yeah, I'm the perv who makes his colonists full of porn stars. (Currently experimenting to see if I can have a colony with one big bedroom full of royal beds, gold floors, and great art, to overcome the negative mood effects from having to share a bedroom.)

Is there any way to mod the game so that colonists have more sex?

And for some real pervocity, is there any way to mod the game so that colonists decide to have sex in the middle of the colony, like animals do? Because I'd really really like to have my colonists just fuck everywhere.

Yes, I am a perv. I said it.

submitted by /u/Jonandre989
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Have you ever punched someone's leg so hard...

Posted: 15 Dec 2017 01:06 PM PST

Tips on clearing out the ancient danger buildings?

Posted: 15 Dec 2017 09:33 PM PST

Small Mod Request: Freezer particle effects

Posted: 15 Dec 2017 01:03 PM PST

There was a mod a while ago that added this effect but it hasn't been updated in a long time

submitted by /u/DogsRNice
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What is this obsession with human hats?

Posted: 15 Dec 2017 09:55 PM PST

Aren't dusters more profitable? And human leather is a shitty fabric to make anything out of. It has 0.7 cold and heat insulation with sharp and blunt armour only above wool and cloth. Does not compensate at all for the mood debuffs. Make chairs out of it for your workbenches if anything. And hunting one muffalo herd keeps your colony fed way longer than butchering a raid.

Is it just a meme or is there some benefit I'm not seeing?

submitted by /u/zoltan_peace_envoy
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B18 mod that fixes the annoying interruption of build jobs when someone walks into the location Enjoy!

Posted: 15 Dec 2017 08:23 AM PST

Caravan advice?

Posted: 16 Dec 2017 12:02 AM PST

So I've been playing for a few weeks now and while I've had several colonies now, I almost NEVER mess with caravans. Mostly because whenever I check the ETA it's always something like a 3 week trip for something 6 tiles away (Do boreal forests make travel THAT difficult?) and I can't figure how I'm meant to have that much travel food stored with them.

Am I just missing something? Like, are they able to forage for more food on the way or do I just have to send them off with 200 pemmican?

submitted by /u/DoomTrout
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Raiders decided to attack insects instead of me

Posted: 15 Dec 2017 08:44 PM PST

Please help with mod load order. Sometimes get CTD randomly in game

Posted: 16 Dec 2017 12:51 AM PST

Hello, I thought I had my mods figured out after being able to play for about an hour without any crash to desktops, but it just happened now. This error does not generate a crash log nor have any error logs when I first open the game. Im sure there is a conflict somewhere but I just cannot find it. Thanks

 <li>Core</li> <li>HugsLib</li> <li>Miscellaneous 'CORE'</li> <li>JecsTools</li> <li>Allow Tool</li> <li>RuntimeGC</li> <li>Humanoid Alien Races 2.0</li> <li>Faction Discovery</li> <li>Polarisbloc - Core LAB</li> <li>USCM - Core</li> <li>EdB Prepare Carefully</li> <li>Misc. Robots</li> <li>Misc. Robots++</li> <li>Rimsenal</li> <li>Rimsenal - Rimhair</li> <li>Rimsenal - Security pack</li> <li>Rimsenal - Federation</li> <li>Rimsenal - Feral</li> <li>Rimsenal - Enhanced Vanilla Pack</li> <li>Orassans</li> <li>Androids</li> <li>The British Military Kit (B18)</li> <li>Beast Man Tribes</li> <li>Polarisbloc - Security Force</li> <li>GeneticRim b18</li> <li>Shooting Skill Enhanced</li> <li>Mad Skills</li> <li>DeadMansClothing</li> <li>Glitter Tech</li> <li>Cooks Can Refuel</li> <li>[T] MoreFloors</li> <li>Misc. Training</li> <li>Shear Those Corpses Vanilla</li> <li>Prisoner Harvesting</li> <li>Various Space Ship Chunk [A18]</li> <li>Omni Core Drill B17</li> <li>More Sculpture</li> <li>Architect Icons</li> <li>[RF] Pawns are Capable! [b18]</li> <li>Wanderer stat</li> <li>ResearchPal</li> <li>MultipleRaids[B18]</li> <li>Expanded Prosthetics and Organ Engineering</li> <li>Efficient Light</li> <li>QualityBuilder</li> <li>Stack Merger</li> <li>More Trade Ships</li> <li>Fluffy Breakdowns</li> <li>Double Population</li> <li>Cheaper Components</li> <li>Selling prisoners with no guilt</li> <li>More Furniture [B18]</li> <li>[KV] Trading Spot - B18</li> <li>MineItAll</li> <li>Bionic Replacements Crafting </li> <li>Facial Stuff 0.18.0</li> <li>advanced powergeneration b18</li> <li>Quarry</li> <li>Floor Lights - B18</li> <li>Deep Ore Identifier</li> <li>Wandering Caravans [v2.3.3]</li> <li>LT-DoorMat</li> <li>RT Fuse</li> <li>Realistic Rooms</li> <li>High Tech Laboratory Facilities</li> <li>Dubs Bad Hygiene - BETA</li> <li>Orassans (EPOE Patch)</li> <li>I Can Fix It!</li> <li>While You're Up</li> <li>Prisoner Ransom</li> <li>Additional Joy Objects</li> <li>Weather Disruptor</li> <li>No Destructive Breaks</li> <li>MiningCo. Spaceship</li> <li>ModSwitch</li> <li>Zen Garden</li> <li>Stocked Traders[v18]</li> <li>Nature's Pretty Sweet</li> <li>Forsakens [WIP]</li> <li>Dye Vat</li> <li>Furnace</li> <li>Star Wars - The Force</li> <li>Star Wars - Factions</li> <li>Survivalist's Additions</li> <li>More Vanilla Turrets [B18]</li> <li>Polarisbloc - GhostArmy</li> <li>USCM - Xenomorphs Faction</li> <li>USCM - Colonial Marines Corps Faction</li> <li>Fast Spreading Grass</li> <li>Tribal Essentials [b18]</li> <li>Prison Labor</li> <li>Locks</li> <li>Sometimes Raids Go Wrong</li> 
submitted by /u/carnage123
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(Suggestion & #ColonistLife) Call me Buster: Skew the nickname generation towards the shorter between first and last names.

Posted: 15 Dec 2017 04:22 PM PST

"SIGABRT while executing native code" error

Posted: 15 Dec 2017 08:22 PM PST

EDIT: FIXED IT. I followed a stack overflow post and gave the rimworld executable ptrace capabilities.

It seems to have been something related to the raiders deciding to flee. (The game always crashed after I killed some of them)

See this post: https://askubuntu.com/questions/146160/what-is-the-ptrace-scope-workaround-for-wine-programs-and-are-there-any-risks

I am playing a colony with a lot of mods. For some reason, my game keeps crashing after a raid happens. Not right away, only after a couple of the raiders have been killed. I'm hoping someone can either point me in the right direction or help me fix this.

Here is the log: https://pastebin.com/raw/UvZMqwkW

I chose the "Bug (Vanilla) flair because it said the error happened while executing native code. I suppose this could be caused by a mod, but I don't really know.

Here are some bits of the log I'll highlight:

Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. Setting breakpad minidump AppID = 294100 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198421827129 [API loaded no] ERROR: ld.so: object '/home/jay/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/jay/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/jay/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Stacktrace: Native stacktrace: /home/jay/.local/share/Steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x91c4d) [0x7fca60d0ec4d] /lib/x86_64-linux-gnu/libpthread.so.0(+0x1138f) [0x7fca698a138f] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x38) [0x7fca68a52428] /lib/x86_64-linux-gnu/libc.so.6(abort+0x169) [0x7fca68a54029] ./RimWorldLinux.x86_64() [0x9f67cb] /home/jay/.local/share/Steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0xd0cb2) [0x7fca60d4dcb2] /home/jay/.local/share/Steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x34a7d) [0x7fca60cb1a7d] /lib/x86_64-linux-gnu/libpthread.so.0(+0x1138f) [0x7fca698a138f] [0x7fc96faa070d] [0x40e90720] [0x41ea13dd] [0x412eca06] [0x414815c5] [0x40b607b0] [0x40dd0e70] [0x40dd679d] [0x41916b14] [0x41917465] [0x419165bf] [0x41915403] [0x41914885] [0x4190e961] [0x41e39345] [0x4190e039] [0x4190d2eb] Debug info from gdb: ERROR: ld.so: object '/home/jay/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.confptrace: Operation not permitted. No threads. 
submitted by /u/JayShower
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I know this is a long shot, but does anyone know which mod it is that is causing a lack of raids in B18?

Posted: 15 Dec 2017 02:18 PM PST

I have over a hundred mods, so if I don't start getting raids I'll have to start calling them on my own with a random number generator or something :( No way I can troubleshoot this.

So I was hoping if the community knew generally which mods are causing this issue; I have seen other people report a lack of raids or red envelope events in B18 when they have mods installed.

This also happened to me in A17 when I had 100+ mods, and I wasn't able to pin it down.

Today, I might be getting trolled by Randy, but I tried on Cassandra Extreme and didn't get raided either.

Thanks!

submitted by /u/TomJCharles
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Randy has no mercy

Posted: 15 Dec 2017 11:55 PM PST

Help, Screen Flickering. Log says Dividing by 0 on repeat.

Posted: 15 Dec 2017 11:51 PM PST

My game (as a few hours ago) has starting spitting out a error in the Debug log. (Division By 0). Any idea what causes this/ how to fix?

submitted by /u/Yamibow411
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Quest Rewards are smashing my stockpiles!

Posted: 15 Dec 2017 09:02 PM PST

The new explosion effect when drop pods land is causing them to damage everything in my stockpiles near trade beacons! How am I supposed to buy and sell when doing so might blow up my trade goods!?

A Vanometric Powercell landed on my chemfuel and was blown to kingdom come!

submitted by /u/AnUnnamedSettler
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