Factorio 0.16.2 released Posted: 14 Dec 2017 04:15 AM PST Bugfixes - Fixed a crash when using the "flow" custom GUI element type in a mod. more[forums.factorio.com]
- Fixed a crash when migrating energy sources from mods. more[forums.factorio.com]
- Fixed a crash when a request to mod portal timeouts. more[forums.factorio.com]
- Fixed that burner inserters wouldn't fuel burner furnaces in some cases. more[forums.factorio.com]
- Fixed blueprint labels wouldn't render in the world. more[forums.factorio.com]
- Fixed building entities very quickly could duplicate them in some cases. more[forums.factorio.com]
- Fixed a crash when clicking refresh in Browse mods dialog. more[forums.factorio.com]
- Fixed a crash when fast-replacing electric poles. more[forums.factorio.com]
- Fixed a crash when trying to load mods in zipped format. more[forums.factorio.com]
- Fixed a crash when loading saves where the character was in a vehicle which is being removed due to mod removal. more[forums.factorio.com]
- Fixed that right click didn't work in the production/electric stats GUIs. more[forums.factorio.com]
- Fixed a crash when migrating specific simple-entities to 0.16. more[forums.factorio.com]
- Fixed lamp energy info in sidebar and in the Lua interface.
- Fixed that the logistic network embargo achievement didn't disallow the buffer chest.
- Fixed that fast-replace building ghost underground belts and pipes wouldn't rotate the direction correctly.
- Changed (hopefully improved) the heuristic that decides which rail path should be selected for manual rail building.
- Attempt at fixing game not working on macOS 10.12 and older. more[forums.factorio.com]
Modding - Fixed the game did not check type of units defined in resul_units of unit-spawner. more[forums.factorio.com]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. |
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