Dota 2 - Hero Discussion of the Day: Zet, the Arc Warden (December 5th, 2017) |
- Hero Discussion of the Day: Zet, the Arc Warden (December 5th, 2017)
- Sheever: Lymph nodes are clean
- I liked the fusion heroes so I fused clinkz and wraith King
- I fused heroes together for maximum monkaS
- Dota 2 Update - MAIN CLIENT - December 6, 2017
- Void immortal changes backtrack color to red!
- Meteor Hammer suggestion
- I done made a Night Stalker mask
- 12.5.17 RIP Ability Draft Turbo Mode Engages
- Suggestion: Remove existing backpack penalties on items upon reaching a shop
- Can we get rid of this please?
- SEA Dota
- Xyclopz ma boy finally made it!
- DotA 2 - Improvement Ideas 4.0
- I made a Pangolier Pepe
- Bulldog sick aegis snatch
- Fnatic is the final invite to ESL One Genting 2018
- Cap would not be amused by Singsing's build
- Santa Roshan is back! Thx volvo
- Valve is the only reason I'm still not 9k — this settings not working
- My wallpaper now :D
- SEA Dota
- Now that PMS doesnt exist anymore, why can't we have stout shield on the side shop?
- WE DID IT!!!(Ignore the middle article)
- VG invited to ESL One Genting 2018.
- Was it worth it?
Hero Discussion of the Day: Zet, the Arc Warden (December 5th, 2017) Posted: 05 Dec 2017 01:47 PM PST Zet, the Arc WardenZet, the Arc Warden, is a ranged agility hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Flux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Magnetic Field, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability, Spark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Tempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support. Lore Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood. Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew. Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further… Roles: Carry, Escape, NukerStrength: 24 + 3.0 Agility: 15 + 1.8 Intelligence: 24 + 2.6
Damage: 44-54 Armor: 0.5 Movement Speed: 280 Attack Range: 625 Missile Speed: 800 Base Attack Time: 1.7 Sight Range: 1800 (Day) / 800 (Night) Turn Rate: 0.6 SpellsFlux Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.
An infinitesimal fraction of the power which imprisoned the Ancients.
Magnetic Field Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.
Time and space are of little consequence to one as old as Zet.
Spark Wraith Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Lesser fragments of Zet's original self.
Tempest Double Ultimate Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except consumables and items that drop on death. The duplicate has separate item and ability cooldowns.
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony. Talent Tree
MatchupsBest against
Worst against
Recent Changelog 7.07
7.06e
7.06
7.04
7.03
7.02
Previous hero related threads Previous hero discussion Anti-Mage (November 28th, 2017) Promotional Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Hero discussion archive [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sheever: Lymph nodes are clean Posted: 06 Dec 2017 07:38 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I liked the fusion heroes so I fused clinkz and wraith King Posted: 06 Dec 2017 09:13 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I fused heroes together for maximum monkaS Posted: 06 Dec 2017 04:57 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - December 6, 2017 Posted: 06 Dec 2017 10:22 AM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Official Changelog
Patch OverviewPatch Size: 28.4 MB (with Tools) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Void immortal changes backtrack color to red! Posted: 06 Dec 2017 05:21 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Dec 2017 06:27 AM PST Make it like Windrunners powershot ability, where you can interrupt the channel for lesser effect (max effect being the current). So longer channel = more damage and longer stun, vice versa. I think this could make it more viable for more heroes, as well as working better in teamfights. I think it would still be balanced provided that the channel time to damage/stun ratio is well adjusted. What do you think? Edit: As people in the comments suggested, it's probably better if the stun only is applied on max channel. This way the item wouldn't have the ability to instantly ministun in and aoe, canceling tps and whatnot. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I done made a Night Stalker mask Posted: 06 Dec 2017 10:24 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12.5.17 RIP Ability Draft Turbo Mode Engages Posted: 05 Dec 2017 04:10 PM PST So now that the turbo mode changes are active AD is unplayable for anyone that played the game for the interesting synergies you could create. There is zero strategy when people are level 15 7 minutes into the game. Did the community ask for this change? Why was there no dev communications on if the playerbase that used this mode was something they needed? Just because it was a custom game-mode did not mean the game has to take literally all the skill out since games are decided at 10 minutes.. RIP AD EDIT: Less than 24 hours later We did it REDDIT. p.s. maybe a free courier next update ;) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suggestion: Remove existing backpack penalties on items upon reaching a shop Posted: 06 Dec 2017 03:31 AM PST I'm sure many of you have experienced situations like this - you really need to TP somewhere immediately but your TP is in your backpack, thankfully you're only a few steps away from the sideshop. You go there but you accidentally make the item exchange for TP without being within shop range, and the 6s backpack penalty is applied to your TP. At this point you can't even fix this by repeating the process while being within shop range, so you have no choice but to wait extra 6s before you can teleport and have your teammates flame you for your absence during the process. Since there isn't an indicator for shop ranges, it's quite hard to fully utilize the shop's backpack penalty negate feature when you're in a hurry, and on top of that the punishment for failing it is quite severe. I don't think it's a bad idea to just have shops reset the 6s penalties on all your items upon reaching one. At least make it possible to remove the timer by putting the item in and out of backpack again, it really makes no sense for it not do so. EDIT: For those who think this is will be a redundant feature, I suggest thinking about it this way: It's a given feature that shops allow you to freely move items in/out of backpacks without penalty, and that's a strategical advantage these shop areas provide players. So for what reason should the game punish a player by having him to wait 6s when he's already at the shop? I feel like this is kinda similar to the change to the bottling runes mechanic that was made in the trasition from DotA to Dota 2. In DotA you actually need to activate your empty bottle and target the rune in order to bottle it when in Dota 2 as we all know it's much easier and makes much more sense, since in almost no circumstances would you rather not bottle a rune when you possess a bottle. Similarly, in almost no circumstances would you rather have your item continue being on CD when you're already within shop range. It would be a completely user-friendly change for all players without drawbacks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can we get rid of this please? Posted: 05 Dec 2017 11:20 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Dec 2017 12:24 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xyclopz ma boy finally made it! Posted: 05 Dec 2017 05:46 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DotA 2 - Improvement Ideas 4.0 Posted: 05 Dec 2017 03:44 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Dec 2017 05:43 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Dec 2017 06:06 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fnatic is the final invite to ESL One Genting 2018 Posted: 06 Dec 2017 03:04 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cap would not be amused by Singsing's build Posted: 06 Dec 2017 07:10 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Santa Roshan is back! Thx volvo Posted: 05 Dec 2017 12:43 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Valve is the only reason I'm still not 9k — this settings not working Posted: 06 Dec 2017 03:34 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Dec 2017 08:43 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Dec 2017 02:40 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Now that PMS doesnt exist anymore, why can't we have stout shield on the side shop? Posted: 05 Dec 2017 06:03 PM PST Or would it be OP, since it builds into 6 stout shields? Krappa [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WE DID IT!!!(Ignore the middle article) Posted: 06 Dec 2017 10:37 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VG invited to ESL One Genting 2018. Posted: 06 Dec 2017 01:30 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Dec 2017 09:55 PM PST |
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