Dead by Daylight Guess i'll die |
- Guess i'll die
- OK, If You Say So...
- Mystery GiftBoxes Don't Always Give What They're Supposed To Rarity-wise
- 'Right now, data tells us that Freddy is in the exact-right position'
- PSA : Devs added poisoned chests with 1.8.3 Update
- Let's say that someone brings in a flashlight with a White Ward. That person gets sacrificed, but a different survivor picks up the flashlight and survives. Has the flashlight effectively been duplicated?
- Unlocking a crafting system once you reach P3
- "pallet looping isn't fun for survivors either" starter pack
- Post-Match Suprise Buttsecks
- Meanwhile at the North Pole.
- Baby-Nurse is real???
- A Zen-Like Retrospective on DBD
- Fix auto aiming a non sleep survivor
- So invisible tall one use only hooks are a thing now
- Why haven't the Slightly / Tremendously descriptions been changed to their percent values?
- Trapper does the 'Pallet Ballet'
- Totem aura brightness increase?
- "I take Xtreme hide n seek too seriously" starter pack
- Anyone else think ruin is mandatory?
- I think Self-Care might be detrimental to teamwork.
- What are you doing there Claudette?
- Bond is disgustingly underrated
- Need tips on how to land successful Phantasm attacks with the Hag
- Survivor Builds (Includes Wiki Links)
- Theory - MCore is the Entity
Posted: 17 Dec 2017 04:19 AM PST
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Posted: 17 Dec 2017 10:18 AM PST
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Mystery GiftBoxes Don't Always Give What They're Supposed To Rarity-wise Posted: 17 Dec 2017 01:00 AM PST
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'Right now, data tells us that Freddy is in the exact-right position' Posted: 17 Dec 2017 10:43 AM PST | ||
PSA : Devs added poisoned chests with 1.8.3 Update Posted: 17 Dec 2017 09:17 AM PST Proof: https://imgur.com/a/E5cXP I couldn't find anything about this new feature in 1.8.3 patchnotes... [link] [comments] | ||
Posted: 17 Dec 2017 12:46 PM PST The White Ward ensures that the first survivor keeps the flashlight, but the second survivor picked it up and took it home. So they both have it now? [link] [comments] | ||
Unlocking a crafting system once you reach P3 Posted: 17 Dec 2017 09:59 AM PST The only reason to go for P3 is for the clothes and slightly better bloodweb. (and if you enjoy playing one specific killer/survivor) But what if a crafting system is unlocked when you reach P3. That crafting system will allow you to disenchant the addons/offerings you don't need and craft the ones you want. We know that once you reach P3 it is pain in the ass to get addons. It is expensive and not worth it. A crafting system will change this and then maybe more people will be interested and motivated to level their favorite survivor/killer to P3. This is just an idea. But I think there should be more rewards for the end-game aka once you reach P3. [link] [comments] | ||
"pallet looping isn't fun for survivors either" starter pack Posted: 16 Dec 2017 04:03 PM PST
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Posted: 17 Dec 2017 03:01 AM PST
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Posted: 17 Dec 2017 12:17 PM PST
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Posted: 17 Dec 2017 12:34 PM PST
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A Zen-Like Retrospective on DBD Posted: 17 Dec 2017 07:17 AM PST I've played DBD for a good long time. Not an outrageous amount, and I haven't been here since the beginning, but I've been around the block. I've paid my dues; R1 survivor, R1 killer, got pretty much every cheevo in the book. I've plundered the salt-mines, delivered many-a-tilt and been tilted myself, and I'm proud to say my sanity is intact (mostly). Just wanted to write a few words of advice here for players, new and old, about how I think this game is meant to be played now that I have a bit of experience under my belt, and the mindset you should have so that you, too, can keep your sanity intact (mostly). I've seen many, many threads similar to this, but I don't think they've really gotten the point across that I would like to convey to you now. The only rule: Exploits and hacks aside, nothing is off-limits. And I mean nothing. I'm not talking about taking OP perks, I'm talking about gamesmanship, and doing whatever it takes to accomplish what you're trying to do. SURVIVORS You want to do the gens and get out? You want to BM and tilt the killer? You want to pull off sick spinz for your Youtube highlight reel? Do what you need to do. Last-second switch 4 insta-blinds in the lobby, fuck em, if killers want Franklin's and LB they can either have it on all the time or not ready up in lobbies before survivors do. You care about your fun, not theirs. Leave the match when you're getting mori'd, or when you're about to lose a good item, or when you're the first person found, or when you see iridescent heads on huntress, stay on comms with your SWF team and call out where the killer is so you can always hide when he/she is coming, hide in a locker when a Myers is going for the 4k tombstone achievement so he can't kill you with his M1, farm your teammates off the hook, teabag at every pallet loop, tell the killer he's shit at the game after every match (and stop there and go no further. Some trash talk can be fun, but harassment is never okay) run DS, BT, SC, and SB/DH on every single member of your 4-man SWF team, pallet loop till the sun comes up, run keys and BNPs, run whatever you need to play the game the way you want to play it. If the killer ree's at you in post-game chat for being toxic, just gg and move on. KILLERS You want to get a 4k every match? You want to tunnel? You want to meme and mess with the survivors before letting them all waltz out the exit gates? You want to go full try-hard? You do you. Close lobbies if you see survivors with private profiles, if you suspect they're SWF, or if they don't ready up by the time there's only ~10 seconds left so they can't swap items in. Queues are long for survivors but fuck em, they can wait, SWF is stupid broken, there's no punishment for dodging lobbies and it's your fun you care about, not theirs. Unless you do care about their fun. Because that's okay, too. If someone does last-second swap in an insta blind, tunnel and camp him to death right off the bat as punishment, run moris and iridescent heads and kings, run BBQ Billy on the cornfields and spooky Myers on Lery's, trap the house windows on Haddonfield, put 10 phantasm traps around every hooked survivor, insidious camp the basement with Leatherface, insidious facecamp anyone on any hook with any killer for no reason at all, don't give the last guy the hatch, hard patrol 3 close gens the entire game with a distressing/overcharge/unnerving doctor build, slug with Freddy, play NOED nurse, run ruin and BBQ and nurse's and whispers and any other perk that breaks stealth, again, run whatever you need to play the game the way you want to play it, and if the survivors are tilted at you or DC, it means you're probably doing a pretty good job so far. And one last point to consider: If any of these things make the game unfun for anyone, remember; don't hate the player for using the tools available to them. Hate the game. It's the devs' fault any of these tactics are available to either side, not the survivor's, and not the killer's. If you think I sound jaded and cynical, I absolutely am, but don't get it twisted: I do not rage in Dead by Daylight. I no longer let myself get tilted. I don't blame anyone for doing anything that breaks the balance of the game and I don't let them shame me for doing the same. There are no crutch perks or noob strategies. Don't let the salt get to you friends, there are worse fates than not surviving or not 4k-ing. When I see you in the fog, I will do everything I can to get an advantage over you and I will show you no mercy. I expect you to do the same. [link] [comments] | ||
Fix auto aiming a non sleep survivor Posted: 17 Dec 2017 07:35 AM PST Like seriously I was about to down someone at the gate the guy wasn't even blocking her when I swung at her freddy automatically turned to the survivor that was awake. Like did a full turn around. Come on FIX IT [link] [comments] | ||
So invisible tall one use only hooks are a thing now Posted: 17 Dec 2017 08:44 AM PST
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Why haven't the Slightly / Tremendously descriptions been changed to their percent values? Posted: 17 Dec 2017 12:03 PM PST Wouldn't doing so eliminate ambiguity about how much of an increase you're getting from your items / addons? [link] [comments] | ||
Trapper does the 'Pallet Ballet' Posted: 17 Dec 2017 12:58 PM PST
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Totem aura brightness increase? Posted: 17 Dec 2017 09:02 AM PST Just a small thought. Anyone else have a problem sometimes where no matter how much you squint you cant see your totems aura? It gets so bad on some maps due to the colors that I occasionally have to run into a wall and rotate my camera around to try and single it out. And this usually ends with it being cleansed and me finding out it wasnt even behind a gen aura. Just a small QoL fix I think that could help killers a bit. Ps camera angle aound bug is still there on xbox. [link] [comments] | ||
"I take Xtreme hide n seek too seriously" starter pack Posted: 17 Dec 2017 02:47 AM PST
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Anyone else think ruin is mandatory? Posted: 17 Dec 2017 06:08 AM PST I was playing Myers today and had the game of my life (32k points, 4K) and I was really trying to waste as much of the survivors time as possible, I had ruin too but it was gone after 2 hooks. After that I switched out ruin for enduring. (I normally run ruin/enduring, deerstalker, bbq and nurses on my Myers) and I was doing the same. Keeping Gens close, survivors injured,breaking a few pallets here and there etc. But sadly 2 escaped, the gens were just to fast.(only bcs of d-strike + dead hard at an open exit) I feel like without ruin, the games go way to quick and If I had ruin last match I would have probably 4kd. [link] [comments] | ||
I think Self-Care might be detrimental to teamwork. Posted: 16 Dec 2017 06:37 PM PST
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What are you doing there Claudette? Posted: 17 Dec 2017 01:20 PM PST
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Bond is disgustingly underrated Posted: 17 Dec 2017 08:03 AM PST I've seen a ton of perk tier list, where Empathy is S tier and Bond is B-A tier. To those who don't believe that Bond isn't worthy of the S tier, then you either never used the perk, use it in swf(which is usually the common reason I wouldn't run it) or the user didn't make the most use of it. Bond allows you to save so much time, position yourself away from the killer(a great way S tier chasing killers like nurse) and gives you an idea of what to expect from survivors and how reliable they are(this advantage would usually be enough to sell you the perk). EDIT: you get 500+ extra points from working with teammates, useful for grinding points! Empathy, in the other hand, just allows you to know where the injured survivors are(useful for healing dailies, but who does dallies anymore amirite) and an idea of where the killer is active. A generally good setup I find to be really effective with bond, is self care, bond, sprint perk(sprint burst is best option, dead hard is cool) and an extra perk. Urban evasion is a great perk to combo with sprint burst, you could also use borrowed time if you are desperate for a save [link] [comments] | ||
Need tips on how to land successful Phantasm attacks with the Hag Posted: 17 Dec 2017 12:56 PM PST This is a pretty tricky atatck to do, especially when I'm trying to obtain the 'Even Punishment' achievement (teleport to your Phantasm Traps and hit all 4 individual Survivors at least once). I get a point notification when I land a Phantasm attack, but I swear I'm not doing anything different when I'm unsuccessful. Is there an official amount of time I have to hit them after teleport? Any tips would be great. Thanks [link] [comments] | ||
Survivor Builds (Includes Wiki Links) Posted: 17 Dec 2017 10:30 AM PST These are just some builds I've worked on recently. They may not be full proof but I had fun doing this, so leave your opinions or own ideas. I've linked every perk to the appropriate Wiki page just because why not. Enjoy.
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Posted: 17 Dec 2017 05:35 AM PST it was always infront of us but whe didnt see it but after the soulcrushing wraith cube we waited so long for and the lackluster winterevent we cant deny the truth any longer. the lore tells us that the entity (MCore) created her realm (the game) to pull survivors (the players) in and bind them to their realm. there the entity creates scenarios to feed of their dispair. after everything weve been through with this game i think its save to assume i stumbled upon the truth. edit: typo [link] [comments] |
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