Civilization - /r/Civ Weekly Questions Thread - December 06, 2017


/r/Civ Weekly Questions Thread - December 06, 2017

Posted: 06 Dec 2017 02:11 AM PST

Greetings r/Civ.

Welcome to the Weekly Questions thread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.

To help avoid confusion, please state for which game you are playing.

In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:

  • Be polite as much as possible. Don't be rude or vulgar to anyone.
  • Keep your questions related to the Civilization series.
  • The thread should not be used to organize multiplayer games or groups.

Finally, if you wish to read the previous Weekly Questions threads, you can now view them here.

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So that Free Camera mod is fun to play around with. Makes me wish we could toggle the UI elements in Civ VI.

Posted: 06 Dec 2017 08:42 AM PST

Do you think the Aerodrome needs an overhaul? If so, how would you do it?

Posted: 06 Dec 2017 10:59 AM PST

I personally think the Aerodrome is a pretty lackluster district. It comes late in the game and it only affects military. Given that the AI is pretty easy to handle without the use of air units, you're talking about a lot of production and/or gold sunk into something that has a marginal payoff.

R&F presents an opportunity to overhaul the Aerodrome to make it more useful for everyone. This is how I would go about improving it.

  1. Allow players to build air units without an Aerodrome. Have the Aerodrome reduce any strategic resources needed to build air units from 2 to 1.

  2. Make the Tier 2 building a choice between two mutually exclusive buildings: a commercial airport and a military airport. The military airport would function as it already does. The commercial airport would increase tourism generated by the city.

  3. Traders based in a city with an Aerodrome would automatically upgrade into cargo planes. Cargo planes would be able to travel to any city on the map and would be immune to being plundered. Traders moved from a city with an Aerodrome to one without would revert back to their default form and function.

  4. Allow a city with an Aerodrome to run a Commercial Flights city project. This project would increase tourism pressure while running and would generate a modest amount of points for every great person when completed.

That's how I'd overhaul the Aerodrome. If you think I'm off base or that the district is fine as is, let me know. If you have other ideas on how to improve the district let me know that as well.

submitted by /u/goboking
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Fan Made Civilization Film Trailer (edited from 32 historical epics)

Posted: 06 Dec 2017 03:34 PM PST

Do we know if Arnold Schwarzenegger is going to be a Governor in Rise and Fall

Posted: 06 Dec 2017 04:14 PM PST

And if not whose fault is it?

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This is why I don't play deity. Turn 18 and my only city is surrounded.

Posted: 06 Dec 2017 10:13 AM PST

Is this how you first-turn Sumer?

Posted: 06 Dec 2017 12:02 PM PST

Drawing: Three Queens and a King

Posted: 05 Dec 2017 10:38 PM PST

With regard to all the leader controversies...

Posted: 06 Dec 2017 09:34 AM PST

Sure some people may express their opinions in very strong and very... rude terms. But what I can appreciate in all this controversy is seeing people debating the history. Who is "worthy" (whatever that means), what were their "achievements", which of them "mattered", what failures offset these contributions, etc... There is great value in that, I think, and I see it as an extension of why I came to love this series in the first place (me, overall being a non-gamer).

It is also interesting to hear people's thoughts on the general principles that should underlie the selection of representatives of a civilization. Especially as it conflicts with some of the explicitly stated principles of the devs.

Now if only people are more civil about it...

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The Empire of Genoa

Posted: 06 Dec 2017 12:39 PM PST

Best Canal City Ever!

Posted: 06 Dec 2017 05:20 AM PST

What are some must have mods for civ 6?

Posted: 06 Dec 2017 05:30 PM PST

Aspyr Response to yesterday’s post. No news. Is x-plat never coming?

Posted: 06 Dec 2017 08:36 AM PST

One tile away from perfection...(Bosphorus)

Posted: 06 Dec 2017 01:43 PM PST

Best Canal Start I Have Ever Gotten

Posted: 06 Dec 2017 04:37 PM PST

How did this submarine get here?

Posted: 06 Dec 2017 02:20 PM PST

I think Queen SeonDeok looks fine: A rebuttal to u/rtil

Posted: 06 Dec 2017 06:02 PM PST

So today's hot post was u/rtil doing a re-edit of Queen Seondeok to make her look what would be in his opinion "more Korean".

As someone who lived in Korea for more than a decade, I have a lot of anecdotal and pictoral evidence that actually EITHER model is a perfectly fine representation of how a Korean woman could look, even as royalty.

First, here's u/rtil's image: https://i.redd.it/gstk12i468201.png

Rtil has made changes that lift her eyebrow arch, thin her brows, lift her double eyelids up, lift and shorten the snub of her nose, and round out her chin.

This is literally the gist of every plastic surgery subway-ad I saw for a decade. The OP let's it be known that he's not super great at photoshop, and that's fine, but these changes are an absolute stereotype, especially when compared to Seondeok's only known portrait.

Let's be honest, she's not a small lady. If Firaxis wanted to be strict, this would be a much more accurate representation of her

I'm not joking. The lady in this stock photo nails what Seondeok probably looked like more than the in-game model or u/rtil's edit. I.e., a little chubby, thin eyebrows, chubby-button nose, wide-mouth with thin lips. Basically a fit-mom.

But that's not what all the hooplah has been about. The hooplah has been about whether a Korean woman could look like Firaxis' model. Yes, they can and do.

First, let's address the dark skin:

This is where I do think Firaxis could tone it down, but not as much as you think. A couple shades lighter than what she is now is possible for Korean people to naturally achieve. That said, as aristocracy, SeonDeok just wouldn't be in the sun much if ever. But would she necessarily be as glossy as u/rtil's edit? Maybe not. I'm not an expert on 7th century Korean makeup. In my experience, the modern Korean person has a natural (no makeup) skin tone that ranges from flesh-tone to maize (dark yellow). But with a lot of sun exposure Koreans can get much darker.

Examples: tanned celebrity. [Side note: I'm kind of cherry-picking here with Lee Hyori, it's just that she's tanned because she gives less of a fuck about trends than younger k-pop stars and she hangs out on Jeju Island quite a bit].

Historical images of Korean folk/aristocracy/laborers

Jeju Island Haenyo Divers--the women on the left is poor lighting

Now, that's pictoral evidence. And again, I don't think the queen herself was this dark. I'm saying it's possible for Koreans to get pretty dark, and it's really not that uncommon.

About her Facial Structure:

Yes, there are plenty of Korean women who look like Firaxis' model and I'm friends with someone who looks exactly like her. If you watch a lot of kpop/kdrama and think you know what Korean women look like...you don't. They are not average and they subscribe heavily to plastic surgery.

But is u/rtil's version wrong? No, not at all, plenty of women look like that too. The fact is that neither model is really "wrong" other than SeonDeok being a little darker than aritstocracy would probably have been.

The takeaway is that Firaxis has screwed up models in the past, but this isn't really one of them. Personally I think it'd be sweet if they made her kind of a middle-aged Ajumma! Middle-aged Korean women don't take ANYONE'S shit.

submitted by /u/jdog2050
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The People take arms against me - in Helicopters!

Posted: 06 Dec 2017 03:42 AM PST

Civ 6 - Why do the AI's advance in the science tree so fast?

Posted: 06 Dec 2017 10:19 AM PST

I made a game with two friends that was a 3v3v3 yesterday and I was Japan. The Kongo spawned very close to me so I was trying to get some decent troops for defense because they tend to be very aggressive. I got my samurais, made 4 of them and got the notification that the Kongo and one other civ was in the modern era. Why does this happen? Two AI civs got to the modern era before turn 100. This isn't the first time this has happened either, it's just a recent example.

Extra details: Prince difficulty and "online" speed

submitted by /u/Nephid
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Let's win CIV 1 (1991) on the highest difficulty

Posted: 06 Dec 2017 07:45 AM PST

A really awesome Victoria start on Island Plates map

Posted: 06 Dec 2017 04:43 PM PST

Thoughts on Warrior Monk

Posted: 06 Dec 2017 12:57 PM PST

I really liked that they added this unit and its unique upgrade tree is very cool. However, I find that generally by the time you pump them out they are already at the point they are largely useless.

I don't think they are useful at all for a player going for a religious victory because the trait that allows them to convert adjacent cities after combat is so late in the tree. I think they could potentially be useful for someone who initially intends on going religion but decides not too later.

Anyway, back to the issue. I think that by the time you get them they aren't very useful. I'd propose a +5 combat strength to their base to counter this.

What do you guys think?

submitted by /u/Finances1212
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Just a (possibly stupid) question about Vox Populi for Civ5.

Posted: 06 Dec 2017 06:46 PM PST

I just started a game with vox populi, and it no longer tells me what tile I am looking at when I mouse over (terrain, modifier, resource, improvement) and I can't figure out how to change that. What can I do?

submitted by /u/EI_Doctoro
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Civ FB: Monday's Korea clues explained

Posted: 06 Dec 2017 07:55 AM PST

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