Fallout - Tactical thinking should've had the option to launch into Rocket's Red Glare, instead of just turning the Railroad hostile.


Tactical thinking should've had the option to launch into Rocket's Red Glare, instead of just turning the Railroad hostile.

Posted: 06 Dec 2017 08:43 AM PST

Personally, I am irked by the railroading done near the end of the game, especially when siding with the Brotherhood. After completing Blind Betrayal, the player walks up to Captain Kells without knowing their conversation turns the Railroad hostile. This is especially bad for a character that is distraught after executing Paladin Danse and would be sympathetic to the Railroad.

What I want to do is make Tactical Thinking more like End of the Line in the Institute questline. You go to Desdemona, and you decide to either side with the RR or BOS. Siding with the BOS plays out like you'd expect - RR turns hostile, you have to kill them all.

Siding with the Railroad, even if the player is kicked out of the Institute, begins Rocket's Red Glare. If Paladin Danse is in the player's company, he confronts the player and is furious that s/he turn on the Brotherhood. He turns hostile unless the player talks him down. This requires a high charisma check, maxing out affinity with Danse, and maybe progressing far enough with the Minutemen (Castle?) to convince him. (Argument: Danse's love from the Brotherhood is only one way, is toxic to hold on to them. Danse can still help save the Commonwealth by working with the Minutemen.)

From there, Des orders HQ to go dark to "play dead" while the player, Deacon, Tinker Tom, and Glory (She's still alive) disguise themselves and infiltrate the Cambridge Police Station. Or the player throws down a vertibird grenade. The player gets authorization to use a vertibird and they fly to the Prydwen. Player can confront Maxson and give epic fF.U. speech before turning on him (and taking his coat). Or s/he can stealthily plant the explosive charges without anyone being aware of what is happening. Exit Prydwen, fly away, blow the charges, boom.

If the player hasn't turned the Institute hostile (i.e. through Spoils of War), the Railroad version of The Nuclear Option begins. If the Institute is hostile, the player follows the Minutemen path, and possibly begins on a hybrid Minutemen/Railroad version of The Nuclear Option.

If this has already been completed as a mod, then that'd be awesome. Otherwise, it's something I'd like to create if possible.

submitted by /u/Potatoroid
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Spectacle Island Fortress/Time Sink

Posted: 06 Dec 2017 08:51 AM PST

ALBUM

At the end of a rather lengthy 'get all the things' playthrough, I figured I'd see just how big of a 'spectacle' this island could accommodate. I had a ridiculous amount of raw material, and apparently quite a bit of spare time.

I hope you at least find this amusing, it was actually a lot of fun to work out/put together.

Done on Xbox one - No Mods (except some creation club stuff...I know)

submitted by /u/Breylan
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I couldn't turn off godrays in Fallout 4 so I decided to contact Bethesda support and they replied with this.

Posted: 05 Dec 2017 07:19 PM PST

https://imgur.com/a/R7fLq

Edit: i asked them why would they even have an option to turn godrays off in the first place and received this.

"Greetings!

Thank you for contacting the Bethesda Customer Support. My name is [blank] and I'll be happy to assist you today.

The option to "Turn Off" Godrays sets the setting to low as the Patch 1.3 added to them every setting of the game from Low to Ultra. Turning them to Low provides the minimum amount of Godrays possible per graphic setting giving your PC the best chance to run at a higher Frame rate. I hope you found this information useful and that it answered your questions.

If you have any furhter inquires or concerns please feel free to reach back out to us.

Thank you for your continued interest and support!

Warm Regards, [blank] Bethesda Customer Support"

submitted by /u/RMan5000
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Teaser for next Sim Settlements Expansion

Posted: 06 Dec 2017 11:09 AM PST

As someone who was refreshing this subs new page every 5 seconds at Fallout 4's launch, it's come a long way.

Posted: 06 Dec 2017 02:38 PM PST

All the hate fallout 4 got in the first few months because it wasn't anything like 3/nv was immense. As someone commented before, its a good game but not a good Fallout game which is a great way to put it. It's come a long way since launch and i think it's definitely improved.

submitted by /u/Turkeyblasta
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Fallout Themed Hotel and Resort! Your thoughts?

Posted: 06 Dec 2017 09:49 AM PST

Long time lurker, first time poster. Im a huge fan of the fallout series, and I am in the planning stages of building and opening a Fallout themed hotel and resort. I was wondering how people would feel about this idea.

submitted by /u/RydenVault003
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I’ve been playing too much fallout

Posted: 06 Dec 2017 03:43 PM PST

So much that when I just saw my little sisters glue bottle, I instantly thought of grabbing it because I needed adhesive for building.

submitted by /u/alishamma
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The Galactic Zone

Posted: 06 Dec 2017 09:20 AM PST

I never understood this, why does the Galactic Zone have military robots with lethal weapons? How is it cheaper to buy a military sentrybot and outfit it with a drink mixer than it is to just make a robot that mixes drinks?

submitted by /u/Daftspy22
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Today I discovered a love for the Explosive Vents.

Posted: 06 Dec 2017 02:56 AM PST

I've never really used power armor outside of the good 10 minutes at the beginning and maybe to move them around settlements on display, however never used in combat.

So today I thought, why don't I try something a bit outlandish? So, I modded my legs with the explosive vents and the multiple knuckle / fist mods using the all PA mods at once style...mod and went to the Library, to clear out the super mutants.

One thing that surprised me was that all of the mutants grouped up on a staircase, allowing me to literally goomba stomp the shit outta them, or land slightly to the left and explode all of them. It melted their health, level 40 enemies too, on Survival. Wew, that felt great! I continued to repeat this process until they were all gone, even finding a Mutant Slayer's walking cane on one of the fallen foe.

So, td:lr explosive vents are fun if you wanna use a wacky unarmed / melee / power armor build lol

submitted by /u/69_CatLover420_69
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How do people feel about the mobile app, Fallout Shelter?

Posted: 06 Dec 2017 11:15 AM PST

I've recently down loaded the app for steam and seen that it is available for mobile as well. What are your opinions on the game?

submitted by /u/Depressed_horse
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More Weapon Skins Release for Creation Club

Posted: 06 Dec 2017 10:22 AM PST

The store has updated again and we now have a few more options for custom weapon jobs.

Weapon Paint Job- Vault Tec Weapon Paint Job- Army Weapon Paint Job- Gunners Weapon Paint Job- Atom Cats

Each Available for 100 credits via CC

There is also an update ready to download(in store) for the first round of paint jobs that you own.

submitted by /u/LebronsFavHeadband
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All ready for the holidays! (:

Posted: 05 Dec 2017 04:16 PM PST

What's So Good About Fallout??

Posted: 06 Dec 2017 11:24 AM PST

I've tried to play fallout on like 3 separate occasions and I just can't get into it. Like, what am I missing out on because everyone I've ever met says that Fallout is one of their favorite games. I don't get what's so great about it, and I generally like games like Fallout

submitted by /u/zachfernandez21
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Fallout 2287 With no filters?

Posted: 06 Dec 2017 02:54 PM PST

Is there a way to run the Fallout 2287 gas mask mod but with the filters mechanic removed? I've found it a real hassle to find filters and constantly find myself running out but I still love the gas masks aesthetic and atmosphere.

submitted by /u/MadMaxNZ
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Some thoughts on the Fallout Board game from Fantasy Flight

Posted: 06 Dec 2017 03:50 PM PST

Is this still a subject of interest? It feels as though most posts about this have done their dash already yet here I am.

 

So, context first - I started with FO3 and have played NV and 4, extensively in the case of 3 and NV. I've also tried to delve into lore a bit but as a console gamer I haven't gone back for the original games. Yet. I'm moreso a tabletop gamer than video gamer anyway, with a decent board game and rpg library but my true love is miniature wargaming. Either way the Fallout board game had my interest from the start - I've since played it a couple of times solo, once with my wife and once with a group of four, half of who were new to Fallout as a setting.

 

First the good - it is a really well designed game for the most part. The leveling, the branching quests, the feel of the world are all remarkable achievements. The art and component quality can't be faulted either and the basic gameplay is just a delight.

 

However, I have concerns.

 

Firstly I don't think the box comes with enough options. There's almost no variety in enemies, especially once the map is revealed and nearly all enemy tiles are consequently placed. I don't think there was enough in the way of loot or asset cards either, with so many standard fallout weapons just not represented at all and the design of some companions utterly baffling (imo Nick Valentine and Paladin Danse in particular make no sense - their primary ability is to force the movement of enemies around the wasteland. Nick will only hang around if there's no scary enemies in the Wastes while Danse costs you your good karma/rep for his action and then only stays around if you earn it back before camping).

 

This limitation on components also hurts the amount of map available - the game only just has enough tiles to build the map. So whether you're playing in the Commonwealth, Capital Wasteland, Far Harbor or the Pitt vaults 68 & 109 will follow you there, as will Pendleton estate. I'm not a fan of some of the starting encounters (basically the way you explore the wasteland) before you start working through the questlines of your scenario either - the sameness starts to take a toll once again.

 

By far the biggest concern, however, is with the agenda deck. For those who haven't played the agenda deck is basically a combined clock, AI and victory point system. Players each start with one agenda, then draw additional ones as the game progresses to work towards the winning points total. What this means is the deck that influences the AI and serves as the game clock thins out and accelerates as the game goes on. Which makes it so unfortunate that it is an absolutely broken victory point system. The cards are enormously unbalanced and have a painful tendency to suddenly end the game, especially in multiplayer. I'm yet to hear a good reason why I can become a double or triple institute agent and thus be able to feed off their win so much more when it comes up.

 

But because the agenda deck is so structurally important to AI and the innate clock of the game it's unclear how to fix things. Honestly at this point I feel that the game needs an expansion to add more content and a fix to the agenda deck pretty badly. I'd say its at its best as a solo experience, but that kind of undermines some of the fun in a game like this.

 

I also wish there was more baseline fluff in the game to explain introductory aspects of the setting as well as your character to some extent. Obviously most people playing will be Fallout literate but plenty of friends and partners won't be and I wish there was a more organic way for them to learn what is happening without needing a bunch of explanations outside of gameplay from other players.

 

So I guess in closing I like it... but it is really quite flawed. I worry that without support they won't just have a missed opportunity but also they'll have underutilised some brilliant game design that brought the gameplay and general feel of Fallout to life. On the bright this is Fantasy Flight so bring on the expansions!

submitted by /u/Landgraft
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I interviewed the writing lead for Fallout: Miami - link in description

Posted: 06 Dec 2017 03:37 PM PST

Companions For Overboss Of Nuka World

Posted: 06 Dec 2017 01:58 AM PST

I am doing a raider play through trying to 100% the game. Are there any companions other than Gage and Cait i can have that wont hate me when i sack settlements to enslave or steal or just be a jerk off in dialogue. I tried strong I thought he would be perfect but no he hates everything i do.

submitted by /u/Liberty_Prime69
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Will Bethesda fix actual bugs?

Posted: 06 Dec 2017 03:19 PM PST

I have been trying to play the game lately but I keep getting massive FPS drops and stutters to where the game is unplayable entirely and the latest update didn't actually fix anything it seems. I literally cannot play the game at this point. After playing for 10 minutes the game just starts acting up with FPS. Is this stuff ever gonna get fixed so I can play the game? If someone on here4 tells me no I am legit going to uninstall the game. Anyone know a fix for the issue or anything? Really wanna get into the DLC but I can't. Everyone tells me they are good too. FALLOUT 4 BTW

submitted by /u/Vezbix
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What guns do you hope will be in the next fallout game?

Posted: 05 Dec 2017 11:58 PM PST

Fallout 4 1440p x 3440p crashing at start up, anyone got a fix?

Posted: 06 Dec 2017 08:24 AM PST

i have installed the UW mods and changed the ini files but the game crashes on start up.

submitted by /u/johnblue3
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Fallout 3 or New Vegas

Posted: 06 Dec 2017 12:53 AM PST

I'm gonna have a lot of free time over break after exams and I was really missing Fallout 4...

Then I realized that people actually praise these two games more. Which one should I go back and play first?

I know absolutely nothing about them.

submitted by /u/turbografx-sixteen
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Fallout New Vegas

Posted: 06 Dec 2017 01:00 PM PST

Hey guys so I haven't played fallout NV fully yet and because I'm not a huge fan on the combat which character build is extremely op so I can just play the game mainly for the RPG elements. Thanks

submitted by /u/Fncrs
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