Civilization - [Civ of the Week] Spain


[Civ of the Week] Spain

Posted: 11 Dec 2017 02:01 AM PST

Spain

Unique Ability

Treasure Fleet

  • Trade Routes provide extra yields to cities on a different continent to the origin city
    • +1 Food and Production for Domestic Trade Routes
    • +6 Gold for International Trade Routes
  • Naval units can form fleets and armadas earlier upon researching the Mercantilism Civic

Unique Unit

Conquistador

  • Unit type: Melee
  • Requires: Gunpowder tech
  • Replaces: Musketman
  • 240 Production cost (Standard Speed)
  • 4 Gold Maintenance
  • 55 Combat Strength
    • +10 Combat Strength when in the same tile as a religious unit
  • 2 Movement
  • Converts cities to Spain's majority religion if the unit is adjacent to or captures the city

Unique Infrastructure

Mission

  • Infrastructure type: Improvement
  • Requires: Exploration civic
  • +2 Faith
  • +2 Faith if on a continent different from the Capital's continent
  • +2 Science if adjacent to a campus
  • +2 Science upon researching Cultural Heritage civic

Leader: Philip II

Leader Ability

El Escorial

  • Inquisitors have 1 extra Remove Heresy charge
  • +4 Combat Strength against other units following other religions

Agenda

Counter Reformer

  • Attempts to convert all his cities to his religion
  • Likes civilizations who follow the same religion as his
  • Dislikes civilizations who spreads a different religion to his empire

Vote for the next Civ of the Week here


Check the Wiki for the other Civ of the Week Discussion Threads.

  • Previous Civ of the Week: Kongo
submitted by /u/Bragior
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Microsoft chatbot has a bit outdated info on Civilization.

Posted: 11 Dec 2017 05:50 AM PST

Looks like Firaxis changed Seondeok's appearance

Posted: 11 Dec 2017 04:24 PM PST

Civilization 6 VS Europa Universalis 4 (Door Monster)

Posted: 11 Dec 2017 06:23 AM PST

Livestream this Wednesday!

Posted: 11 Dec 2017 02:25 PM PST

Forget chatbots, this fansite hasn't been updated since 2013!

Posted: 11 Dec 2017 04:01 PM PST

Looks like the Dutch are getting revealed tomorrow, as per the leak

Posted: 11 Dec 2017 07:14 AM PST

Rome's greatest triumph? Stealing Machu Picchu from the Mayans.

Posted: 11 Dec 2017 09:24 AM PST

I just love Eyjafjallajokull, easily my favorite natural wonder

Posted: 11 Dec 2017 11:48 AM PST

Civ VI walls partial completion tourism exploit

Posted: 11 Dec 2017 09:37 AM PST

Ancient, Medieval and Renaissance walls provide 1, 2 or 3 TPT once upon researching the appropriate civic.

All walls cannot be built after researching the tech that provides defenses free to all cities.

However, since the newest patch, partially completed obsolete units and buildings can be finished.

So you should always complete one turn of ancient walls in all cities, then finish them late game really fast (since the hammers required are pretty low) for +1 TPT per city.

submitted by /u/Carpe_deis
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What I want to see in Rise and Fall

Posted: 11 Dec 2017 07:47 AM PST

Fireaxis, if you care about multiplayer balance at all, please make Garde Imperiale, Samurai and Winged Hussars upgradeable into, so that they are on par with units like Cossacks.

At the moment these units are mediocre in multiplayer because you have to hard-build them, so for example by the time you produce enough hussars you might aswell just use cavalry.

Cossacks on the other hand you can just upgrade into and they are very, very strong.

submitted by /u/maddotaplayer222
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Tang?

Posted: 11 Dec 2017 07:44 AM PST

"What are we going to do tonight Frederick?" "The same thing we do every night, try to take over the world!"

Posted: 11 Dec 2017 04:28 PM PST

I feel like it's pretty self explanatory, but... R5: Went domination, captured the last moments of the surviving civ before blowing her capital to smithereens!

My final score: http://steamcommunity.com/sharedfiles/filedetails/?id=1229068681

FIRE THE LASERS! ... I MEAN THE MISSLE! http://steamcommunity.com/sharedfiles/filedetails/?id=1229068602

There was a rocket artillery there, whoops... http://steamcommunity.com/sharedfiles/filedetails/?id=1229068651

ZE WORLD BELONGS TO ME... And my minions! http://steamcommunity.com/sharedfiles/filedetails/?id=1229068716

This was a long game, I'm still not that great at it. Near the end I was running into a lot of amenity issues (Not that I cared too much). King difficulty, Standard speed and earth map. Kept every city I conquered as trophies.

submitted by /u/GingerVitus215
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Ways to play peaceful games in charge of mediocre nations?

Posted: 11 Dec 2017 01:30 PM PST

I want to play a peaceful game on a huge map where I am in charge of a smallish, mediocre nation. Like, in CIV 3 those big mods of the world map where you could just chill as Serbia or Portugal or something.

Sometimes I don't want to win and I just want to be a reasonably successful leader for a nation with no ambition! What Should I do?

Specifically asking for CIV 5. Specifically, I guess I'm asking are there any mods out there that are really well suited for this? Especially if i just kinda want to role play as a bystander.

submitted by /u/Young_Neil_Postman
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Tune in Wednesday, Dec 13 at 11am PT for a Twitch livestream featuring the gameplay premiere of Civilization VI: Rise and Fall and Queen Seondeok.

Posted: 11 Dec 2017 02:06 PM PST

Just wanted to share my empire.

Posted: 11 Dec 2017 02:55 AM PST

My problem with Civ 6 allies...

Posted: 11 Dec 2017 03:37 AM PST

... is that they always conquer city states when I am the suzerain. It is like they are doing it on purpose. I can't start a protectorate war because well, I can't declare war on my allies. They always seem to do that. Is anyone else experiencing this??

P.S. It is almost always worthwhile to get an ally if you are not going for a domination victory. Trade routes, defensive bonuses, and enemy AIs aversion to declaring war (if you have powerful allies). So don't tell me to just be a warmonger, though I admit that sometimes warmongering is the way to go.

submitted by /u/holeeey
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Ah, the Infamous Land-hopping Privateer

Posted: 11 Dec 2017 05:24 AM PST

21 years ago, Civ II had already solved any disagreements over rulers

Posted: 11 Dec 2017 02:23 AM PST

Let's take a trip back 21 years. To a little game called Civilization II. It was my first Civ game, and I loved it to death. Flash forward to today, and it feels like half the internet burns down every time a leader is announced for the game. Why did they choose a female? Why are they European? Why are they so fat? This leader was a total failure, why were they chosen over more deserving people?

Yet this was a complete non-issue in Civ II. Take the gender question. When you selected your civ, the next box you were presented with was this: https://i.imgur.com/faN8N5Q.jpg

There you go. Wanted to be a female ruler of America? Say no more, the game said, you can play as Eleanor Roosevelt. Every civ in the game had a male and female default ruler.

But maybe that wasn't the particular ruler you wanted. But once again Civ had the answer. https://i.imgur.com/ix7XZMw.jpg

Customise! You could make up whatever ruler you wanted! You could change the name of your civ. Say the civilization you wanted to play wasn't included in the game. Well, you'd have to rename your cities, but the game let you change your civ name, title and adjective.

So if a game 21 years ago was able to solve all these disputes and negate all the vitriol flying around, why does a game today face these issues?

Two words: animated leaders.

Civ 2 was able to do all of this because its leaders were just words on a page. You never saw them in game. You would meet their emissaries, but these were just generic figures for their civilization, like this Egyptian emissary here: https://i.imgur.com/lRTErRy.jpg They didn't change based on what leader was running the civ in question and could easily be recycled for civs of a similar culture.

Civ's leaders however became steadily more animated from this point on. We got moving portraits in Civ III and Civ IV, and in Civ V we started getting little introductory movies for leaders. This was all very pretty and helped to give leaders more personality, but it came at a price. It was no longer a simple matter to add in new leaders, because every leader would need a lot of animation work put into them. Consider if the devs wanted to do just what Civ II did and allow a male and female option for every leader. Even if their traits remained identical, you'd be looking at hundreds of hours of additional animation and voice recording, none of which is cheap.

Yet as recent discussions on this sub-reddit and across the internet have shown, Firaxis's choice of leaders is sometimes not going to please everyone. Civ II was able to please everyone because it didn't have all the glitz and glamour of animated, talking leaders. That disagreement is the price we pay for having those leaders, instead of just a portrait or a line of text. I don't say this to deride Civ II; on the contrary, it had superb gameplay and the animations it did have, like the council, I feel are sorely missed. I'm simply saying that the current debates over which leader should have been picked are ones that a far older game solved to the satisfaction of all.

submitted by /u/Glanea
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Military Applications of Civics

Posted: 11 Dec 2017 03:50 PM PST

This is probably beyond the scope of just an expansion and more along the lines of an idea for Civ VII, but I really liked the idea of a Civic tree powered by culture running parallel to the tech tree, if not its execution. Science is generally perceived as being the important yield unless you are specifically pursuing a culture victory, and I feel like this is largely a result of virtually all new unit types and their upgrades appearing on the tech tree. Culture can offer all of the bonuses it wants, archers aren't beating crossbowmen. To really rectify this, I think units need to have two components, one scientific and one cultural. In the beginning you start with a club warrior, the most basic unit. As you advance through the tech tree, you gain the ability to build warrior archers, warrior spearmen, warrior swordsmen, mounted warriors, etc. Meanwhile, as you advance through the civic tree, you unlock new troop types as well, such as conscripts, militias, professional soldiers, feudal levies, knights, mercenaries, etc. This would make both values very important to a domination-oriented civ, who need to keep the most up to date army, and let both science-focused and cultural focused civs remain militarily defended by covering their weak spot with strength. I think it would be a lot of fun to see different civs have meaningful differences in their army composition depending on terrain and victory objectives. Uniques could apply to either the unit type or equipment, with Roman Legions and Ottoman Janissaries appearing on the civic tree, and Chinese Crouching Tigers and English Longbows appearing on the science tree.

submitted by /u/badger035
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CIV I MS DOS question: how dust one skip a turn quickly?

Posted: 11 Dec 2017 05:49 PM PST

is there a way to skip a turn completley without having to have to order each unit individually somehow?

submitted by /u/djpj3000
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Im an experienced Civ 6 player trying out Civ 5. What should I expect?

Posted: 11 Dec 2017 02:02 PM PST

Civ 5 has expansions and two mods im interested in - NQmod and Vox Populi. Ive played civ 6 online and offline and I like the game but I want to try something new.

Any tips? Dont have to be very high-level insight, just generally what I should expect. In civ 6 having as many cities as possible and expanding through military is the best, actually overpowered. Is it the case in civ 5?

submitted by /u/maddotaplayer222
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Civ 5 w/ BNW only, crashes upon entering Renaissance Era on Mac High Sierra OS

Posted: 11 Dec 2017 12:15 PM PST

I have recently picked up Civ 5 again and on the new OS I have found their to be many crashes. Specifically, when entering the Renaissance era, the game completely crashes and I'm brought back to my desktop. Using no mods, and all DLC except Gods and Kings.

On an unrelated note, to play Civ 5 you must have either BNW or G&K deselected on High Sierra OS to launch the game, otherwise it crashes.

Edit: I'll add this happens with every civ, although I got through a game with Korea without it crashing, but it has crashed with Korea playthroughs as well.

submitted by /u/BrockYourSocksOff
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Earth Goddess Pantheon

Posted: 11 Dec 2017 01:26 PM PST

I'm mostly a lurker here so excuse my lack of etiquette, but the last update added the "Earth Goddess" Pantheon which gives +1 Faith from tiles with Charming or better Appeal.

Am I the only one that thinks this pantheon beats out all other pantheons by far in the majority of cases and is just plain overpowered? With just 4 or 5 cities with average tiles, any civ can become a religion powerhouse with this pantheon. I think if the developers were to balance it with the relative gains of the other pantheons, the requirement for +1 faith should be "breathtaking" appeal instead.

I'm particularly perplexed because while I like playing as Russia and enjoying the amazing adjacency bonuses of the Lavra with the "Dance of the Aurora" pantheon, it seems like the Earth Goddess pantheon scales even better.

submitted by /u/Yogurthawk
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