Besiege Monaco F1 Track Gameplay (Multiverse)


Monaco F1 Track Gameplay (Multiverse)

Posted: 09 Dec 2017 02:53 PM PST

Multiverse Race Track

Posted: 09 Dec 2017 09:49 AM PST

Is it just me or does everything break easier since the multiverse update.

Posted: 09 Dec 2017 07:16 PM PST

Want a server? Join mine!

Posted: 09 Dec 2017 01:03 PM PST

Hi!

As the self-proclaimed community manager here (even though that's actually Von's title), I've decided to host a server for MV. It's running on a rather high end PC with a great connection so there shouldn't be many problems. You can also load whatever levels you want and whatever machines you want. It's been tested up to I think like 5000 blocks and 2000 level objects and it still runs at 60fps at 100%. Based in the US.

IP: 23.240.111.120

Steam: https://steamcommunity.com/id/avatai/

If you can't connect via IP, try joining my game on steam. If you still can't connect then idk. It will have occasional downtime too. Port doesn't matter, and no I won't add you. Just click join game.

submitted by /u/AvarethTaika
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How to turn off invincibility in multiplayer?

Posted: 09 Dec 2017 12:06 PM PST

Im so blind, cant find this option. Cant fight with my friend, please help. thank you

submitted by /u/venfox
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Any idea why this trigger isn't working?

Posted: 09 Dec 2017 11:47 AM PST

I am making a besiege mini series with the new level creator

Posted: 09 Dec 2017 04:17 PM PST

The Anchaint Arena

Posted: 09 Dec 2017 03:37 PM PST

Removing Random Cannon Delay?

Posted: 09 Dec 2017 12:00 PM PST

Is there a mod or a setting that allows the removal of the ~1/20th second randomization on cannons bound to the same key?

I'm trying to build a recoil damper for a set of cannons, but that random lateral movement feels needlessly frustrating.

submitted by /u/VSDeggy
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Does anybody have the full patch notes for the update?

Posted: 09 Dec 2017 02:58 AM PST

I just want to know what changes are made to certain parts such as rebalances or tweaks. Thanks!

submitted by /u/Infernx1
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