Avorion Economy Update |
Posted: 06 Dec 2017 09:49 AM PST It's time for the economy update! We're proud to present a lot of improvements to the economy and production chains of Avorion! Station Building You can now build nearly all stations, including Shipyards, Repair Docks, Turret Factories, Equipment Docks and many more! The owners of these stations get a 20% tax of the income of these stations, as well as cheaper prices! Player Trading Players will now be able to actually trade with each other, allowing them to set their offers and then accept them, instead of having to write mails and hoping that the other player will respond. Cargo Shuttles In order to keep your production chains running, we've now added cargo shuttles to the range of features! You can buy cargo shuttles and configure your stations to either deliver their goods to other stations or fetch required production components from other stations, be it AI stations or your own. Fully Configurable Factories In addition to cargo shuttles, you can now configure the price margin for your factories, which will directly influence the amount of traders that will either buy or sell their goods there. Factories can also be told to actively request trading ships to deliver goods to them or buy products when your factories' cargo bays are full. Rebalanced Economy & Factories With the economy update, we've also overhauled all production chains to make sure they're all profitable over time. Additionally, factory and station costs have been drastically reduced to be profitable. Life on a station is way less dangerous than on a space ship that might fly into battle or asteroids, so your station's crew shouldn't ask for that money, right? You'll also like to hear that some derpy AI cargo ship pilots will now get docking assistance through tractor beams. Reworked Chat Window We've made some big improvements to the Chat Window! You can now (finally) scroll in the chat window, and we've also added more channels that you can select and filter by, so that you can keep an overview of all the things that are going on. Crew Transports In order to ease building of huuuuuuge space ships we've added a nice little comfort feature: At every station where you can hire crew, if your relations are good enough, you can request transports for huge amounts (300 or more) of crewmen, that will instantly crew your entire ship. No more flying from station to station just to get that battleship going. Lots of Quality of Life Changes & More! Apart from the above changes, we've added tons and tons of other small improvements: Much better performance during fights and building, improved UI, more events and many more. If you'd like to check out the full patchnotes, we've collected them here (it's a long read though!): http://steamcommunity.com/games/445220/announcements/detail/1451712669489440312 With this update we're also starting to add earlier versions of Avorion to the betas, so that you can go back to any final version of the updates in case you liked that particular update back then. We wish you lots of fun with the Economy Update! |
Economy Update 0.15.5 Final Patchnotes Posted: 06 Dec 2017 09:48 AM PST The economy update is here! In this patch, we've reworked factories, stations and a lot of things that have to do with economy. Our modding community will also probably be happy about the extensive updates to the script API, as well as its documentation! Gameplay "Mostly quality of life changes, nothing too impressive. Crew is more predictable, so for example at mines you will find miners, while military stations will always host generals and other officers."
Economy "In order to make stations more profitable, we reworked several things about them, like cheaper upkeep costs and enchaining possibilities."
Station Building
Balancing
Graphics
UI "We've reworked the way the chat window works, apart from that, you'll mostly see quality of life changes in this section."
Client "With this patch, we've reworked a lot of the window and graphics code to make the game behave better on more platforms. If there are any issues coming up, please tell us, so that we can fix them."
Performance Tuning
Server
PvP Server Config Options "While we'll probably never balance the game around PvP, we want to give players the opportunity to set some ground rules for servers that allow PvP."
Misc
Script API "The Scripting Documentation has been massively improved with this update. Parameter names and return types are now correctly displayed where possible, and we added extensive documentation on how the predefined functions for entity, sector and other scripts work."
Parallel Entity Script Execution "We've finally finished our parallel scripting interface. We're using 2 new functions for updating entities in a sector in parallel, but due to the nature of parallel computing and race conditions, access to other objects has to be limited."
Bugfixes "As usual, user bug reports are marked with [UBR]. Thanks everybody for using the bugtracker and forums to report issues!"
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