True Gaming 2017 marks the 10th anniversary for a lot of original IPs, what made 2007 so influential? |
- 2017 marks the 10th anniversary for a lot of original IPs, what made 2007 so influential?
- Loot in MMOs: Distribution and scarcity
- Idea: How to implement microtransactions fairly (a civil discussion) (xPost /r/starwarsbattlefront)
- Which have been the most satisfying MMORPG you've played? And why?
- Games that offer completely different experiences through bonus modes.
- Why do Japanese Game devs usually disable Youtube comments?
- Opinion on "better gear" in competitive FPS's
- Visual Novel/Story-based Games for Female Gamers?
- Another unfinished game rant here we go!
| 2017 marks the 10th anniversary for a lot of original IPs, what made 2007 so influential? Posted: 17 Nov 2017 08:41 AM PST
And that is just to name a few. We know there were a lot of other great games released in 2007 (prequels and sequels included), but 2007 was the beginning for a lot of brand new IPs that are still continuing to this day. What was it about 2007 that made it such a juggernaut of a year and what allowed some of these IPs to continue for so long? [link] [comments] |
| Loot in MMOs: Distribution and scarcity Posted: 17 Nov 2017 05:59 AM PST It's a perennial dilemma in MMOs:
In most MMOs currently, it's a mix of Time and Luck, with some Skill mixed in. You need to have some level of skill in the game to successfully complete the content (and having more skill allows you to clear it faster / more efficiently), but otherwise it's just about how much time you spend pulling the slot machine lever and how lucky you are, to get the rare item. Are you satisfied with this arrangement? Do you think who "deserves" the rare loot should be different (eg. make it entirely skill based? Competitive? Keep it as a lottery, but every player can only get a maximum of one item?). Or do you question the fundamental assumptions? Is scarcity really that important? If everyone had easy access to all items (eg. like non-MMOs such as Dark Souls), would the game really be damaged that much? [link] [comments] |
| Idea: How to implement microtransactions fairly (a civil discussion) (xPost /r/starwarsbattlefront) Posted: 17 Nov 2017 12:13 PM PST Hey all, The Battlefront II "controversy" that has been spreading has brought a lot of hate, vitriol, and misuderstanding to the gaming community, as well as to the news cycle in general. I would really, really appreciate it if each of you would take the time to read the following Reddit post, and to join the discussion if you have thoughts. Additionally, if you are willing, please share this on your own Facebook page, or on other social media outlets. I would like to spread this around to foster some decent, civil discussion on the topic. Please post all on-topic comments to the original thread in order to centralize discussion. Thank you all for your time and attention. [link] [comments] |
| Which have been the most satisfying MMORPG you've played? And why? Posted: 16 Nov 2017 08:09 PM PST For me, it was Guild Wars 2 during 2012-2014 when I was logging in every night for WvW with my guildmates. It was the most fun I had with MMORPG in terms of social interactions. Defending your borderlands, or launching multiple attacks in enemy borderlands through coordination with your servermates or just zerging around in Eternal Battlegrounds or having a GvG in Obsidian Sanctum. I'd say it was the time I was heavily committed in the community and loved every moment of it despite how repetitive some of these things might sound. Not to mention, I love how Elementalist in that game plays out. A tons of spells you can actively use, different sets of rotations you can use in different scenarios. Honestly, I haven't encountered another game which allows you to express your creativity and reflex in terms of playing "mage" - the closest I've had would be playing Invoker in Dota, but that's another genre. The mechanics of Elementalist was just completely engaging for me. Real life gets in the way and I haven't gotten back into the game but man, in terms of social engagement for MMORPG, WvW was definitely the best thing that GW2 have had, even though the developer didn't really pay attention to it much. I really miss that game and the friends that I've made. So back to you guys, which have been the most satisfying MMORPG you've played? And why and how did it satisfy you? Are you still playing them? Do you think any upcoming or existing games that might be able to scratch the similar itch? [link] [comments] |
| Games that offer completely different experiences through bonus modes. Posted: 17 Nov 2017 02:57 PM PST So I was playing Wolfenstein: New Blood, and while I know a lot of people thought it was great, I had some issues with the story, and the gameplay got frustrating after a while. Now the last shooter I played before New Blood was Doom, so that's to be expected, but Wolfenstein wasn't amazing to me, and I guess that is partially because I was playing a 3 year old game after playing a few newer games. However after the game is over I picked up 999 mode. If you aren't aware, every time you die, you go to the last checkpoint, and you start with 999 health no matter what you had. You have infinite ammo, and you're playing on Uber difficulty which is the hardest. If you haven't played it, all I can say is it's absolutely amazing. Game breaking? Yeah, for sure, but I'm having a blast. But what I found interesting is in 999 mode, almost like I'm playing a different game. Instead of a (at the time) modern shooter, the game becomes somewhat closer to what Doom eventually would make two years later, producing almost a run and gun shooter. So what I'm wondering is, how many games are like this, where two play throughs can be radically different? I know most RPGs have radically different classes, but I'm more talking about where a game offers a different mode that makes the game appeal in a brand new way to players as a bonus, or on a second play through? And if you played New Blood, did you try 999? And did you have a similar experience? [link] [comments] |
| Why do Japanese Game devs usually disable Youtube comments? Posted: 16 Nov 2017 08:40 PM PST So I was watching a trailer for the new Dead or Alive and I noticed there were no comments, move over to their english channel and there is comments allowed, even for the same videos. I notice allot of game devs do this, even Nintendo. Anyone have insight on this? [link] [comments] |
| Opinion on "better gear" in competitive FPS's Posted: 16 Nov 2017 11:05 PM PST So, I just started a thread on r/gaming, saying how Battlefront 2's system is still flawed, even without real world money being involved. My argument is that certian players will still be significantly more powerful due to the cards. Some cards significantly increase your damage output, or give damage resistance etc. Whether it is gained from money or from grinding for hours, some players will still have a major advantage, regardless of either player's actual skill... My thread got downvoted. The comments seem to indicate that people are okay with players having an advantage due to hours played... This is not something I'm okay with. Theoretically, each player on the battlefield should be as strong as the rest. Winning or losing should come down to player skill, not time invested. I would be angry if I lost a battle simply because the other player had some high level card Yes, a game should have progression. But that should involve unlocking more options which are more or less balanced to stock, not straight upgrades. I know, having everything perfectly balanced isn't easy, but that should be the goal at least, shouldn't it? Not just plain straight upgrades [link] [comments] |
| Visual Novel/Story-based Games for Female Gamers? Posted: 17 Nov 2017 01:51 AM PST Hey guys, I've been curious to try the visual novel/story-based game genre for a long time. But I have yet to find a story-based game that suits my tastes. For reference, I'm a female in my mid-20s, and my tastes skew to drama/romance/sci-fi with a heavy emphasis on storytelling, branching/choice, character, dialogue, and quality art. "Bad" or outdated animation is a big no for me, so I normally can't play older games. I dislike thriller/horror/heavy action/gore/mystery and I don't like puzzle-based mechanics. If it's relevant, I primarily play FPS games so I actually love the whole shoot em up thing, but I just don't want action or violence in my story-based games! It honestly feels like 90% of what's out there is geared towards high school boys and not for me. I'm about ready to give up! Here are some of the many games I've considered:
Am I missing something or is there no market for gamers like me? :( [link] [comments] |
| Another unfinished game rant here we go! Posted: 16 Nov 2017 06:17 PM PST Hi All, Games need to take their time...Now granted I understand time is money and people or companies who provide the money expect to see a profit sooner than later so that isn't always possible. However if you compare games from 5 or ten years ago to games now, you will notice some fun stuff. The graphics, gameplay, physics and tons of other things have improved exponentially. On the other hand it feels like the story and anything that isn't multiplayer based is lacking. Now granted their are some solely single player games that still pack a punch in the story category, most games just seem rushed. I think the reason is because they have no reason to try. They can release a mess of a game and then just say whoops we'll patch it or don't worry there will be DLC. DLC used to mean extra content after you finished the base game, but now it is often the remainder of the base game that they didn't get to finish. Not to mention micro transactions and loot boxes that take the original fun out of earning stuff in a multiplayer game. Online unlockables used to be fun and challenging. Do this quest on the hardest difficulty and you are rewarded with an epic armor that will prove your skill...now its buy 400,000 loot boxes and hope you get it. All of these DLC's and micro transactions make everyone mad, however people still buy the game and so the devs continue to pump out incomplete games. Skyrim, perhaps one of the most hyped games, took its time, and while many people will say it didnt deliver on everythign it hyped up, it still was one of the most in depth and complete games ever made. No microtransactions ( until the creation club 7 years later), and the DLCs where actual expansions to the story, not just the last bit of the base game. It is my dream to be a lead game designer with a good team and a lot of time to make a game people will remember for a life time...but the sad truth is noone really wants to invest in a 5 year what if? when they can invest in a 2 year guarantee like call of duty or anything EA sh*ts out. It is a lot of money and resources that people can't afford to misplace in a poor investment. [link] [comments] |
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