Smite - [HUNTERS] God Class Discussion Megathread - Week of November 20, 2017 |
- [HUNTERS] God Class Discussion Megathread - Week of November 20, 2017
- [PC]Patch Day Discussion/Bug Report Megathread- "Passage to Egypt" 4.22
- I feel special
- SNOW QUEEN APHRODITE (skin concept)
- According to HiRezAlpha, HiRez employees are allowed to be douches
- Chinese Quest 4 has been changed to "Kill one jungle boss"
- FAIRY GODMOTHER DISCORDIA (skin concept)
- Instead of reducing/modifying the number of bombs for the gate in the adventure, you made draugr harder for new players?
- Every Gods' Fear Animation (Some Are Really Funny)
- Patch 4.22 passage to Hogwarts?
- Infographic | SMITE Patch 4.22 Recap
- "The Meta" is not for you
- HiRez, please be more transparent when it comes to patching Adventures.
- Adventure buffs now 20%, Leaderboard needs wiped then.
- Literally unplayable.
- Arachne, Bacchus and Freya display their old icons in the Gods tab.
- Adventures changes?
- Nerd Rage Cabrakan Announcer Pack
- Finally an Answer 4.22 will be out at 3pm today
- What happened to Arachne's icon?
- HiRezFinch A.K.A. Younglink doing an AMA on HiRezTV
- This dodge is oh-so satisfying
- The history screen format is all messed up.
- People thought 1/55 was bad chest odds to get the skin they wanted. Try 1/493.
- Cu Chulainn's transform taking longer than 3 seconds?
- PC T-Screen
- Soultaker Hades Paint Practice Fanart
[HUNTERS] God Class Discussion Megathread - Week of November 20, 2017 Posted: 20 Nov 2017 04:11 AM PST Welcome to /r/Smite's weekly God Class Discussion Megathread. This is a place for the community to get together and discuss, theorycraft, and ask for help on playing each class. This week we are focusing on HUNTERS.Some ideas to get you started might include:
And anything else you can think of! Please stick to gods that are HUNTERS. This includes:
See here for an archive of all the previous Class Discussion Megathreads! [link] [comments] | |||||||||||||||||||||
[PC]Patch Day Discussion/Bug Report Megathread- "Passage to Egypt" 4.22 Posted: 20 Nov 2017 11:16 AM PST New God Skins
Item Balances
God Balances
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Posted: 20 Nov 2017 07:12 AM PST
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SNOW QUEEN APHRODITE (skin concept) Posted: 20 Nov 2017 06:16 PM PST
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According to HiRezAlpha, HiRez employees are allowed to be douches Posted: 20 Nov 2017 05:21 PM PST Went into an arena and we had this Nike (HiRezAlpha) who wouldnt stop complaining whenever someone missed something, BM, spamming VGS to BM, etc, i asked him if it's normal for their employees to be such douches, he says it's ok if they are playing supports Was this guy impersonating an employee, or was it really a HiRez dude? [link] [comments] | |||||||||||||||||||||
Chinese Quest 4 has been changed to "Kill one jungle boss" Posted: 20 Nov 2017 01:50 PM PST Title ^ I assume this means it works in clash and joust now? Edit: Also Siege. [link] [comments] | |||||||||||||||||||||
FAIRY GODMOTHER DISCORDIA (skin concept) Posted: 20 Nov 2017 07:49 PM PST
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Posted: 20 Nov 2017 04:54 PM PST For those not familiar, you can no longer stand at the front of the ship during Draugr's whirlpool attack he does near the end to avoid it. So you just have to take that massive damage and if you just don't have someone with items it's basically impossible to burst him down before dying in five seconds. I'm just confused. I have yet to meet a single person who has enjoyed taking 4 bombs and feels their experience would be worsened if they only had to take two. And I thought the whirlpool dodging was intentional, it's something you're supposed to learn about the fight but I guess not. Oh and thanks for removing Soul Eater too instead of fixing it. My friends only viable epic item, but at least he has two starters to use instead. [link] [comments] | |||||||||||||||||||||
Every Gods' Fear Animation (Some Are Really Funny) Posted: 20 Nov 2017 06:33 AM PST
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Patch 4.22 passage to Hogwarts? Posted: 20 Nov 2017 02:18 PM PST
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Infographic | SMITE Patch 4.22 Recap Posted: 20 Nov 2017 01:31 PM PST
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Posted: 20 Nov 2017 08:48 AM PST This was originally going to be a reply to https://www.reddit.com/r/Smite/comments/7e2usp/hirez_im_never_going_to_learn_conquest_or_even/, but I felt that it warranted a thread of its own. The problem with Smite (and competitive gaming in general) is that people subscribe to "the meta" way too much. Tier lists, team and lane compositions, rotations, and jungle cycling is all concerned with high level of play with little to no skill gap between competitors. There is absolutely no reason why Casual conquest or anything below the higher levels of ranked has to ape the pro meta simply because the skill level/similarity isn't there to warrant mimicking what the best of the best do. It's like in Street Fighter casuals when I see somebody pick a character that "counters" another character - if you aren't on the level of your opponent, they're still going to beat you. Not that that directly translates to Smite, but that point is that doing things that pros who play a game for a living do is not always (or even often) the best course of action. When lower level Conquest players follow or try to follow the pro meta, it completely sets back less experienced players and their teams. Meta shifts are old hat for those of us with hundreds or thousands of hours of experience and every or almost every god mastered, but to somebody who is comparatively less experienced, a meta shift forces them to attempt to adapt to a situation they they just aren't equipped to deal with. The skill set isn't there. The experience isn't there. The mechanics aren't there. Hell - the item building and ability leveling isn't there, and with HiRez incessant tinkering with items and gods, none of them might ever be there. This isn't to say that following SOME of the strategies of the pros is bad, but we must always take into account what we're capable of personally, as well as the assumed and stated capabilities of our teammates and opponents. Take the Tank Meta - it was born out of necessity in the SPL, due to the perfect and near perfect execution on damaging strikes in the highest level of play. But why do some people think it needs to happen in Gold and Casual? Are we really seeing that level of precision, position, and execution from XxSniper420xX and Billy? Have the items and god changes been exploited so much in Match ID 148427484 that things need to drastically shift in terms of character selection and lane assignment? I say no, and I can't imagine why the answer would even be close to a yes. The bottom line is that playing by the pro meta is imitation for imitation's sake. They do it for reasons exclusive to their level of play. Doing it just because they do it doesn't serve you or anybody else that you're getting matched with. tl;dr Unless you're a pro or Master rank, stop trying to emulate one and play Smite on your level and the level of those in your game. It's better for everyone. [link] [comments] | |||||||||||||||||||||
HiRez, please be more transparent when it comes to patching Adventures. Posted: 20 Nov 2017 07:33 PM PST There were many changes to the Adventure that weren't listed on patch notes at all or the hotfix done today. I've also listed some new bugs that I've seen in my 1 run of the adventure since I've been on today.
I understand that soul eater could stack with the evolved and unevolved versions, but please make this a part of patch notes so that we don't log on and see +3k gold in our inventories and have to wonder why. New Bugs
Edit: Added old icons to bug list [link] [comments] | |||||||||||||||||||||
Adventure buffs now 20%, Leaderboard needs wiped then. Posted: 20 Nov 2017 03:00 PM PST How is anyone supposed to compete on leaderboard when those scores had all had gods moving 10% faster, killing 10% faster, and taking 10% less dmg.... retarded stealth changes... [link] [comments] | |||||||||||||||||||||
Posted: 20 Nov 2017 04:46 PM PST
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Arachne, Bacchus and Freya display their old icons in the Gods tab. Posted: 20 Nov 2017 01:58 PM PST
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Posted: 20 Nov 2017 02:57 PM PST Idunno if it's just me but some parts of the adventure may have been changed whitout us being told, so far what i've noticed is:
Have you guys noticed anything else? I will edit the post as more stuff comes to light. [link] [comments] | |||||||||||||||||||||
Nerd Rage Cabrakan Announcer Pack Posted: 20 Nov 2017 06:52 AM PST I think it would be hilarious if sometimes when I die the Announcer Pack says "I'M LAGGING" or "F****** HACKER". [link] [comments] | |||||||||||||||||||||
Finally an Answer 4.22 will be out at 3pm today Posted: 20 Nov 2017 10:42 AM PST
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What happened to Arachne's icon? Posted: 20 Nov 2017 02:55 PM PST
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HiRezFinch A.K.A. Younglink doing an AMA on HiRezTV Posted: 20 Nov 2017 12:35 PM PST
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This dodge is oh-so satisfying Posted: 20 Nov 2017 10:58 AM PST
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The history screen format is all messed up. Posted: 20 Nov 2017 01:54 PM PST
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People thought 1/55 was bad chest odds to get the skin they wanted. Try 1/493. Posted: 20 Nov 2017 02:34 PM PST
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Cu Chulainn's transform taking longer than 3 seconds? Posted: 20 Nov 2017 06:46 PM PST Is anyone else having a lot of troubles with cu chulainn's transform? Often it takes 5 seconds or longer for me just sitting at full meter. Very irritating. This patch appears to have made it worse. [link] [comments] | |||||||||||||||||||||
Posted: 20 Nov 2017 12:16 PM PST Why will Hi-Rez not fix this? Why does it only show the last tick of damage not all of them? After re-implementing the T-Screen it worked perfectly, but after a few patches it stopped working and began to only show the last tick of damage an ability did to 1 player. Currently Console has a perfectly working T-Screen and has done since they re implemented the feature, so does PC not? [link] [comments] | |||||||||||||||||||||
Soultaker Hades Paint Practice Fanart Posted: 20 Nov 2017 09:04 PM PST
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