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- The internet is under threat and now is the time to act heros! Take action and keep the internet free for all!
- Why doesn't Alexstrasza's Dragonqueen form grant her the "Massive" status?
- Well EA managed to hit the tipping point - Hawai, Pushing the USA also, against Predatory game practises.
- Blizzard acknowledged the Hanzo mains in OW
- Superstars Roster Update
- Heroes of the Storm Hotfix Notes - November 22, 2017
- Cho'gall skins
- Udall is back!
- OnePrickTony back at it again
- So, yeah. The new Zeratul is absolutely nuts.
- I love how Alexstrasza looks in HotS
- Ep.162 TownHall Heroes [VOD] - Roster Updates, GCWC Preview, Performance Based Match Making, and more!
- Best of Glaurung | Flashy Carry
- Townhall Heroes Ep 162 - Starting right now
- Blizzard dropped the ball with Malthael's holiday skin
- Frustrations of Being a Tank Main: Peeling; It is not Just OUR Job.
- ICYMI Sonya getting a nerf soon, probably next balance patch, same as Zul’Jin.
- TIL Some of the Map Announcers Now Say MVP.
- No more looking at enemy profiles in draft!
- Trikslyr and Chucksalad MVPs
- Tempo Storm Kala - Coaching - Gold Valla
- Thank you for the Stealth Rework!
- A very patient probe
- New PTR Stealth harder to see on some battlegrounds (Sky Temple)
Posted: 22 Nov 2017 06:40 PM PST
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Why doesn't Alexstrasza's Dragonqueen form grant her the "Massive" status? Posted: 22 Nov 2017 09:16 AM PST Title. Other heroes become "Massive" when using certain abilities/vehicles (ex: Odin/Archon). As hilarious as it looks, a massive dragon should not be so easily eaten by Stitches's Gorge. [link] [comments] | ||
Posted: 22 Nov 2017 12:53 PM PST
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Blizzard acknowledged the Hanzo mains in OW Posted: 22 Nov 2017 12:09 PM PST I've been making Hanzo's quote table, and found this poke quote: "It's not my fault if people want to pick me all the time. They simply recognize greatness when they see it." I think it's funny because using "Hanzo main" was an insult that a girl used on her classmate, and also there's a church of Hanzo in Brazil, where using "Hanzo main" is a sin. There are also these poke quotes: "Sine of x equals cosine of pi over two minus x. Simple trigonometry!" "Garrosh is proud of his tattoos, but can they summon a pair of spirit dragons? Hmph. Didn't think so." "I've heard that some archers use arrows that deploy nets or explosives. Some even have boxing gloves. Hah. A true archer has no need for such parlor tricks. Now where are my scatter and sonic arrows?" "Why does everyone think I'm a villain? Is it the goatee? It's the goatee, isn't it?" I think these are funny. [link] [comments] | ||
Posted: 22 Nov 2017 08:48 PM PST
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Heroes of the Storm Hotfix Notes - November 22, 2017 Posted: 22 Nov 2017 10:01 AM PST
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Posted: 22 Nov 2017 05:05 AM PST I like how prolific Blizzard creators can be regarding the skin of heroes. However, I find unfortunate that some of them don't get more different ones, even thought I know that new skins with themed abilities takes more longer to create. As far as I am concerned, I like playing Cho'gall, but I would love to see him with more diferent skins. Cho' gall Giant Mountain http://zupimages.net/up/17/47/dlas.jpg Cho'gall Giant Sea http://zupimages.net/up/17/47/933s.jpg Cho'gall Siamese Dragon http://zupimages.net/up/17/47/8h7d.jpg [link] [comments] | ||
Posted: 22 Nov 2017 02:15 PM PST
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Posted: 22 Nov 2017 02:34 PM PST
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So, yeah. The new Zeratul is absolutely nuts. Posted: 22 Nov 2017 08:00 AM PST He has several viable builds now, and with the right talents his mobility is unmatched. Fans of his hybrid AA-Basic-AA combo strings will be right at home with:
It also lets him Blink->Might-copied-blink->Blink at level 20. At level 20, I was averaging over 860 dps on the dummy. Still want to use VP? Well, an ability damage-focused build might invest more into Q talents, the new Psionic Strength talent, and the new Shadow Mending at 20, giving him waveclear and crazy regen. Wormhole also got its old buff back, lasting 3 seconds instead of 2, although this actually makes it tricky to use if you take both Might talents. All I have to say is, as a Zeratul main since Beta, BRAVO BLIZZARD! [link] [comments] | ||
I love how Alexstrasza looks in HotS Posted: 22 Nov 2017 03:52 AM PST To be honest, I can understand why some people might be upset that she doesn't look like her WoW model anymore (what I don't understand is, why people call her fat, with a waist like that lol). But for me, she does look better now, it's more unique and child bearing hips make more sense for a real mother anyway. I think she is really pretty and hope that Blizzard won't change her. [link] [comments] | ||
Posted: 22 Nov 2017 06:03 PM PST
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Best of Glaurung | Flashy Carry Posted: 22 Nov 2017 01:12 PM PST
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Townhall Heroes Ep 162 - Starting right now Posted: 22 Nov 2017 03:02 PM PST
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Blizzard dropped the ball with Malthael's holiday skin Posted: 22 Nov 2017 04:58 AM PST | ||
Frustrations of Being a Tank Main: Peeling; It is not Just OUR Job. Posted: 22 Nov 2017 10:33 AM PST Yes, this post is a bit of a rant but I really think it is important. Being a tank can mean a lot of different things in different team comps. Sometimes we are the hard engage, expected to make picks , tank as much damage as possible, or land big stuns, roots, or slows that win team fights. Othertimes we are expected to peel against enemy engages. Keep the Zeratul, Butcher, Illidan, Varian, Diablo, or Kerrigan off of our carries and our backline by using our CC defensively. Depending on the game and the comp, we will need to do one or the other, sometimes both. However, I sometimes run into supports and carries that expect us to do ALL the peeling. This really makes winning difficult, because I have found that it causes players to pick somewhat immobile heroes into hard engage with the expectation that we can just keep them alive. Should we be responsible for keeping them alive when we need to? Yes. Is it only our job? No. I see supports who draft heroes with poor peel kits, (Morales in particular) or who don't use their kits defensively because they think they don't need to. However, great supports (Lucio, Brightwing, Kharazim, Lili) are able to peel for themselves and for the backline. Sometimes supports actually have the best peel kits, but they don't use them defensively. Kaz can blow up an enemy tank with 7 sided strike while giving heals and speed boosts to the backline. Brightwing can polymorph, wind, heal, and give speed boosts. Lucio can give speed boosts, shield, and knockback. These abilities are insane when used to peel well. If supports do this well, tanks can have more options offensively. It works better for the rest of the team. Assassins can also peel. Greymane or Zeratul can use their heavy burst to blow up a hard engaging enemy after the friendly tank or support slows them down. They can do so much more than just hunt the enemy carries. When peeling is a team effort and not just the role of 1 or 2 teammates, team fights are won more regularly, and other teammates can focus on other things to accomplish in the team fight. Does this mean that tanks shouldn't be peeling? No. We should depending upon the team comp, but we can't be solely relied upon to do it. TL;DR Peeling is a role that all members of the team can do, and should not be scapegoated onto tanks. Rant over. [link] [comments] | ||
ICYMI Sonya getting a nerf soon, probably next balance patch, same as Zul’Jin. Posted: 22 Nov 2017 08:34 AM PST These are comments from a Blizzard Developer that he replied to this post yesterday ( https://www.reddit.com/r/heroesofthestorm/comments/7ekm2i/is_anyone_really_tired_of_seeing_sonya_in_every/?st=JAB9S8N3&sh=3df0a677 ) U/BlizzNeyman (Sonya) "Poisoned Spear is getting nerfed soon (before Hanzo goes live)." And (Zul'Jin) "Might see changes for him too." "His "mage" build is starting to become pretty dominant, and we've seen his winrate rise a lot over the last few weeks as players are starting to figure that out." [link] [comments] | ||
TIL Some of the Map Announcers Now Say MVP. Posted: 22 Nov 2017 06:41 AM PST It seems like after the Alexstraza patch, some map specific announcers now replace the usual guy that says mvp. Or was this actually here for a while? But this seems to only apply to Volskaya Foundry and the two Starcraft maps, Braxis Holdout and Warhead Junction. Playing on other maps, doesn't seem like it. Haven't played on Battlefield of Eternity yet to check. Guessing they'll slowly add them with each patch? [link] [comments] | ||
No more looking at enemy profiles in draft! Posted: 22 Nov 2017 10:06 AM PST User Interface I thought it was a new feature i did not read about, but I am super happy it was a bug [link] [comments] | ||
Posted: 22 Nov 2017 12:37 PM PST
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Tempo Storm Kala - Coaching - Gold Valla Posted: 22 Nov 2017 02:20 PM PST
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Thank you for the Stealth Rework! Posted: 22 Nov 2017 08:24 AM PST I just want to say thank you to the devs and the think tank behind the stealth changes. Personally stealth in this game was the single most frustrating thing to play against. Sometimes I could see it, sometimes I couldn't. I just want to list the arguments behind why this is a great step forward for the heroes with stealth as I've seen some negative comments about it. Argument 1&2: "Wow, so now blizz just made invisible characters easy to see so not invisible." "Wow, why'd we change it I could see it so easy before. Only people as blind as a mole couldn't." Response: That right there are the two most common arguments I see against the stealth change. It can't just be me that sees how much these contradict each other? This is why it was changed. The core mechanics are of invisibility are still there but the visual of the character has been made easier to see. This stops the invisible character from thinking they're actually invisible and moving out of position only to find out they've been seen all along because a large portion of the player base could see them anyways. It removes the inherent randomness of can I be seen or can't I be seen that the old system had. Argument 3: "But these heroes needed to be invisible because they were so weak and needed the invisibility to make up for it." Response: Well cool. Too bad as mentioned above the invisibility only worked in lower play or against players with the wrong visual settings or poor eyesight. Hence why invisibility was god tier in quick play, and low elo but non-existent in higher tier play. Now we have a baseline visual tier that one can lose track of still in a teamfight and their base power can now be buffed off the fact that players at all skill levels have a form of counter play. Argument 4: "Something, something, not anti-fun." Response: Well, no it was anti-fun. It wasn't just anti-fun for the players playing against stealth but also for the people playing the stealth hero. This is all for reasons mentioned above. Some players can't see the shimmer while others can. This adds randomness that you as a stealth player can't control. You may be god tier this game because half or more of the enemy team can't see you and your shimmer. Another option is that you're near worthless [unless you're Zeratul] because all 5 players can see your shimmer and can see you anyways. How is something out of your control that's a core part of your character that determines if you're going to be amazing or not fun? Argument 5: "Well now the heroes just suck." Response: Well as was mentioned above stealth never actually existed to a decent chunk of the player base. This change however will result in a HUGE playstyle change for a lot of the heroes especially with true invisibility kicking in after standing still. So the characters may need more buffs, or we may need to figure out how to play them with their more easily seen stealth. Argument 6: "Now people don't need reveals or anything like that as you can see them anyways." Response: Reveals are still important as the base mechanics of stealth still apply. You can't see them on the minimap and you can't target them. For example: Tracer still can't hit any stealth hero until they make the first move and unstealth. You can see them sure, but you can't do anything about them until they're revealed. Also if the 1.5 second true invisibility pounce playstyle starts happening revealing abilities and drones will be more useful then ever before. Conclusion/TL;DR New stealth is a much better implemented system than the old stealth. This however will lead to potentially huge gameplay style changes as you can't rely as heavily on the RNG of "can I be seen or nah?" but you can rely on not being seen if you don't move. The old stealth was a lose lose situation as the heroes were bad in high tier play [minus Zeratul] but they couldn't be buffed by Blizzard otherwise a large portion of the player base would be stuck in an anti-fun scenario. Even if the heroes are weak with this balance patch this change allows for a solid base to buff the heroes around. Thanks blizz devs! :D [link] [comments] | ||
Posted: 22 Nov 2017 08:09 AM PST
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New PTR Stealth harder to see on some battlegrounds (Sky Temple) Posted: 22 Nov 2017 06:40 AM PST The new PTR system for stealth (cloaking) heroes gives them a light grey outline. That outline is harder or easier to see depending on the brightness of the ground texture they're standing on. On a bright map like Sky Temple, it's harder to see them than in a dark place like TOD or Garden. Note that this is reversed from how Garden nighttime used to make stealth-shimmer extra effective. And notice that for a long time, players have been complaining that some spell templates are too hard to see on Sky Temple. [link] [comments] |
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