Destiny - Daily Questions [2017-11-11]


Daily Questions [2017-11-11]

Posted: 11 Nov 2017 05:00 AM PST

Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself.

Be sure to sort by new to see the latest questions!


Rules


  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

  • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


You can find the full Daily Thread schedule here.

submitted by /u/DTG_Bot
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Bungie, we need "Loot 2.0" patch for loot in destiny similar to Diablo 3....

Posted: 11 Nov 2017 05:35 AM PST

Loot 2.0 Features

The term "Loot 2.0" is used fairly broadly, to refer to a suite of changes, improvements, and rebalances to the entire items system in Diablo 3. These changes affect items and what players do to obtain gear in the first place, and there were numerous changes during development

  • Smart drops where a dropped item is guaranteed to roll the appropriate mainstat for the class that finds it.

  • Fewer but better item drops, where players will see far fewer items, but the items (especially the rares) will have better stats.

  • Higher stat rolls on items, and much better chances for mainstat and vitality on the same item.

  • Affixes sorted into Primary and Secondary, with a limit of 4 Primary affixes per item.

  • Legendary and Set Items with better stats and many new legendary properties.

  • Reduced low end range of item values on legendary items.

  • Buffed Legendary drop rates.

  • Guaranteed legendary drops for a characters' first kill on each Act Boss. (Below lvl 60.)

  • A guaranteed legendary drop from Diablo after Reset Quests and a full play through.

  • Bind on Account for all legendary items.

  • Reworked, much cheaper, gem upgrading recipes.

  • During development Nephalem Rifts (then called Loot Runs were planned as part of Loot 2.0 on Diablo 3, but that feature was ultimately expanded and incorporated into Adventure Mode, which is only available in Reaper of Souls.

submitted by /u/RiseofIronHype
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How to get ONE Warlock to place FOUR Empowering Rifts during a single Calus DPS phase! (i.e. a rift for each plate!)

Posted: 11 Nov 2017 09:37 AM PST

Hey guys,

Found a way for one Warlock to place four Empowering Rifts at a single Calus DPS phase. Doing this ends up melting Calus as the rifts increase your damage by a solid 30%!

Video Guide here

All you need is to run the Dawnblade class and have the exotic chest piece Starfire Protocol equipped. The exotic causes your rift energy to completely refill on a Fusion Grenade kill. Be sure to run Attunement of Sky (top tree) for a free rift.

How to do it:

Pop a rift a 1st plate. This rift should be charged as u begin DPS phase. As you move from 1st plate to 2nd plate, stick a doggo with your nade. This will recharge your rift and you can plop it down at the 2nd plate. Repeat for 3rd plate.

After dropping your rift on 3rd plate, pop your super. This will give you your rift for the 4th plate. Alternatively, you can stack solar nade recharge mods instead of popping a super.

You can watch it in action here. No bamboozle!

Thanks guys!

submitted by /u/ShadowRock9
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Login music is absurdly loud.

Posted: 11 Nov 2017 06:58 AM PST

This is a SKYSHOCK ALERT. The login music is so loud it disrupt my zen, my mother, my dog and my future thoughts about neutrino scatterings. Any fixes? /Edit - it's lound on every platform in every corner of earth.

submitted by /u/Craftoz
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Bungie, when we go to get a Clan Engram, please tell us who earned it!

Posted: 10 Nov 2017 11:46 PM PST

This is so we can thank them if we use Discord or the like. Today, someone in my clan ran Trials and got the engram for the clan. Normal right? Not for us. That hasn't happened ever. Someone noticed it, posted in the Discord and forum most of us are on, and nobody knows. We want to thank them, but nobody responded. Please, Bungie, tell us who got the engram so we know who to thank! I do understand, however, if one reason they wouldn't be able to tell us is if the one who got it is on a different platform. I don't know what this rambling turned into, I'm sorry.

submitted by /u/bluepanda5
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Why as players are we having to rely on features and tools provided by the community to help us out rather than Bungie implementing them themselves?

Posted: 11 Nov 2017 05:58 AM PST

Seeing the top post today got me thinking. It's great to see destiny tracker now banning people from their site. Other players are now doing it before bungie can even do it. While it doesn't prevent them from the game itself it's a step in a good direction. Another example are all the wonderful item managers. They are leaps and bounds above the actual website and app. Really sleeked and polished. Back in D1 we had the public event timer website before it became an in-game feature. Their is even a website to show our collections of everything. A virtual kiosk to track which guns, exotics, and more we have. All provided by the hard working community. The kiosks were great but they ditched them making people having to create these tools for other players.

submitted by /u/InvadingBacon
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Please re-roll all vendor weapons each Season to help maintain interest.

Posted: 11 Nov 2017 07:07 AM PST

For those engaged in the end-game, most rewards come in the form of duplicate legendaries. I love my Nameless Midnight, but only the first of my twenty or so have really mattered.

First and foremost, Bungie needs to implement a mechanic that makes duplicates rewarding to find. However, they can also renew the excitement of loot drops each Season with seasonal weapon re-rolls.

We saw this in D1 with each era/expansion: New vendor and faction gear was introduced, and old gear that remained saw different rolls.

I doubt we can expect Bungie to make 100+ entirely new weapons each season (as amazing as that would be), so I hope they embrace re-rolling old ones. It would make our Season 1 Nameless Midnight feel even more special, and similar to the god roll Hung Jury of old.

They could mark the thumbnails of the weapons with little icons that identify the season it was rolled in, such as a Roman numeral in the lower right corner.

And perhaps they could even implement a mechanic that allows the Gunsmith to change your gun into an older version, at the cost of Legendary Marks and Gunsmith Materials.

TL;DR - Re-roll all returning vendor/faction weapons at the start of each Season, similar to the vendor re-rolls in D1. Mark them with icons to represent the Season it was found, and consider giving the Gunsmith a way to unlock previous Season rolls once you obtain a gun.

submitted by /u/ithilis
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What Bungie Got Right.

Posted: 11 Nov 2017 05:01 AM PST

There are a metric butt-ton of threads bitching and moaning about everything wrong with D2 so I figured I'd make an attempt at positivity. To be clear, I'm not saying D2 is flawless, just that it did a lot right that we don't really acknowledge.

Sound Design: D2's audio is great. The soundtrack is one of the best I've heard for a game in quite a while. The gun sounds are good. A lot of little touches are added that we rarely notice (environment has subtle impact on the way things sound). Ambient sounds were subtle and well crafted. Character voices are all audio balanced properlyACELLFROMTHEPRISONOFELDERS Overall the auditory experience of D2 was outstanding.

Characters: People poke at some characters for feeling campy but it adds a lot of texture you don't think about. There's a lot of substance to the cast (Failsafe best AI, Cayde best Vanguard). If every character is the brooding intellectual Ikora or the militant best-dad Zavala, then nobody feels like an individual. You don't have to like them, but they were done well, and they were diverse. Seriously, take some time and sit next to radios and vendors, a lot of the flavor dialogue is really neat.

Gunplay: Weapons, especially primaries, are tight and responsive. The gunplay feels great and using a weapon at its intended range/situation yields great results 9 times out of 10. There are specific exceptions, but that's all they are, exceptions. Overall the gunplay just feels really good.

Campaign: The story was flat good. It had everything a decent campaign should, some humor, a logical progression of events, and some enjoyable turns of events. We tend to blaze through the campaign in a rush to max level and miss out on just how good of an experience it is if you let it go at it's own pace. Ghaul and the Speaker's dialogue was interesting (and the speaker unleashed the hottest fire). Ghaul himself is an interesting and good villain if you take the time to learn his lore. And while I miss my D1 loot, it was admittedly refreshing to see our Guardian really lose for once.

Strikes: Strikes in D2 were head and shoulders above a lot of the strikes in D1. None more so than the Pyrimidion. Strikes no longer feel like a process of jog from point A to point B, kill the first bullet sponge to open the door, jog to Point C, kill the second bullet sponge. Most Strikes have mechanics now (void crystals, James Bond laser traps, Giant Drill, etc.). Bosses have fun and interesting mechanics as well (except Thaviks the Coward, jesus christ stop running from these hands). If we learned anything from Sunless Cell and the massive love for it, it's that interesting mechanics set strikes apart from just being an enemy faction themed run and gun.

Raid: People complain a bit at this raid because it's very mechanic heavy and a bit unforgiving when it comes to even a single mistake (unless your group is really good and synergizes with each other). But the environment of the Raid is beautiful and massive. The underbelly brings back some of the mystique we haven't seen since VoG with a huge explorable area. That sprawling Labyrinthian network is really cool. The encounters are fairly enjoyable as well once your group finds their rhythm (Gauntlet may be my personal favorite Raid encounter of all time).

Public Events: Especially since the recent update to fix patrol zone matchmaking, coupled with the fact that they show up from the Director, Public Events really earn their name now. They're cooperative fun 5 minute at most mini challenges that only rarely make me want to strangle somebody for not triggering the heroic (please stop killing the first tank, I clearly have the Arc Charge).

Adventures: Sure, some of these feel like busy work a little bit, but a lot of these like the Cabal Transmission (the one from Calus) on Nessus, Arecibo on Io, and anything utilizing the Solarium on Titan, are really enjoyable ways to get extra lore and character interaction with the NPC's.

World Areas: All the Patrol areas in D2 are really cool if you take the time to just walk around and explore. EDZ is a cool mix of urban and nature. Titan is deceptively large (it's all tight-packed verticality). Nessus is a neat, windy, Vexy forest zone that just kinda works. Io, while not the most fun patrol zone, is packed with cool scenery and some of the best looking Lost Sectors. The City was an awesome change of pace that I REALLY hope we revisit some time.

That's all that comes to mind right now, so go ahead and tell me why I'm wrong in every way and just a fanboy then proceed to downvote me into oblivion. I could balance the post and talk about some stuff D2 did poorly, but that's kinda missing the point here.

Edit: I'm at the end of a night shift, grammar is hard.

Edit 2: Some stuff I somehow missed; Mantling/Climbing, inventory management during loading screens, TANK MISSION.

submitted by /u/Fourohfourscore
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Anyone else feeling the immense Lore/Storytelling quality disparity?

Posted: 11 Nov 2017 09:41 AM PST

I know the whole "Destiny Grimoire" debacle reared its head in D1, but tbh I didn't even know about it until Destiny 2 when I read that it was a thing on this subreddit.

Thing is, in Destiny 2, I feel like they really made a legitimate effort to include lore and try at storytelling in the campaign/adventures, but I just can't believe how far apart the quality is between the absolutely incredible lore of this game, such as

  • The Traveler leading Humanity into the Golden Age by silent example, not speech or any informational communication of ideas. How cool is that?? I feel like I never thought about how exactly a super advanced alien would interact with Humanity, but the idea that, like Humans and Ants, it would be utterly beyond "communication" through means other than legit SHOWING them stuff is super cool.

  • Guardians being reanimated as "Risen" by "Ghosts" of the Traveler, and then being given literally no directive since the Traveler wasn't something capable of communicating that kind of thing to us. I feel like that's some crazy 4th dimensional thing, like the Traveler is able to perceive who we were before our deaths and created a "Ghost" companion to house a reflection of our previous personality and support our enhanced physical form as a combat weapon. The narrative implications of this entire thing are just so deep...

  • A period of post-war history where the Risen are literally just demigods running around ruling whatever domain they can hold. This period of history is so interesting to me, and honestly would be a fantastic area of legit narrative exploration (like books or something). It's so easy to substitute yourself into that reality and think about what you would do, which is something really special in fiction I think.

  • The whole Ahamkara/Wish Dragons thing, coupled with the idea of the Darkness literally crowning Gods in the Hive. I always thought Crota was just a big swordy guy, but watching lore videos on the Hive has made me so interested in so much more to him and his "father", Oryx.

and so much more, relative to the storytelling in game of "Zevala becomes cynical and must be convinced to hope again, Cayde gets stuck in a goofy adventure, please save Ikora's favorite park from shale mining, etc.". Like damn man, you write these incredible stories of Panahin & Dredgen Yor with the Vault of Glass-Loss of Praedyth-Super Good Advice-Thorn-The Last Word or the whole Felwinter is Clovis Bray (potentially) thing happening in the background, and then run us through that shit?

It feels like a pretty wide difference in quality to me anyway :/

submitted by /u/Exigent_Epitaph
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Sunshot (Fan-art)

Posted: 11 Nov 2017 05:05 AM PST

Hi all,

Had a bit of free time so decided to illustrate my favourite exotic pistol, the Sunshot. Hope you like! :)

https://imgur.com/a/kgDV3

submitted by /u/OllieHoff
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The New Monarchy sniper, Maxim XI, has no reticle sway when strafing

Posted: 11 Nov 2017 07:13 AM PST

Not sure about if it's dependant on scope (i use bottom short zoom one). Also has snapshot so is a lot of fun to use.

Does anyone know of any other snipers that have zero sway?

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Anybody else miss actual iron sights from D1?

Posted: 11 Nov 2017 11:01 AM PST

I can't be the only one who used to use the iron sights on the hakke and similar weapons because of how nice they looked aesthetically and the advantages of them in close enengagements. Now everything iron sight related has that static red dot at the front instead of an actuall front iron sight. It kinda ruins the modern era look the hakke weapons go for imo. I'm gonna miss my arminius-D sights

submitted by /u/TeryonTheHuman
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UNLIMITED COIL AMMO!!! 100+ ROCKETS

Posted: 10 Nov 2017 11:53 PM PST

Hi guys,

Video: https://www.youtube.com/watch?v=QDHhpR8AeKc&feature=youtu.be

i just heard of this and wanted to share it with you guys. there is a way to get more than 1 rocket in your magazine with the Wardcliff Coil. But not only 2...no...it is UNLIMITED. the max i had was 270 rockets and i heard of over 1000 in the mag. This is super funny and i recommend trying it out before it gets patched!

PLEASE DO NOT USE THIS IN TRIALS!!! THIS IS SUPPOSED TO BE USED IN PVE TO HAVE FUN NOT TO RUIN TRIALS

Indica

submitted by /u/Indicadestiny
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A random stranger didn't approve of my use of the Wardcliff Coil ammo glitch. They convinced me to stop.

Posted: 11 Nov 2017 11:36 AM PST

Funny moment that happened recently. Enjoy!

https://youtu.be/3fMeSrJWc-s

submitted by /u/PsychoticHobo
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If our melee cooldowns are stuck being this long, then we NEED to have the option of using normal vs. charged melee

Posted: 10 Nov 2017 09:36 PM PST

it's so lame that as my warlock I intentionally have to not melee things so that I don't waste my charge. this was annoying in D1, but it's even more in destiny 2 when it takes 60 seconds to get my melee back.

[suggestion]

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Exotic Weapon Idea - Marksman Rifle

Posted: 11 Nov 2017 11:09 AM PST

TL;DR - Bolt-action marksman rifles would be a cool addition and occupy a unique part of the rifle spectrum, halfway between scouts and snipers. Here's my take on one:

https://i.imgur.com/mSlvMlG.png

(EDIT: Here's an idea of the sound design for shooting and reloading: https://soundcloud.com/fosod-180293834/marksman - recorded the reload sound using my handy Remington 770)

I was thinking about primary rifles, which essentially boil down semi-automatic (scout), burst (pulse), and automatic (auto). With the scarcity of power ammo, and the situational (at best) relevance of sniper rifles, there really aren't any cool loadout options that render your guardian a roaming predator. So why not have a weapon type that sits evenly between scouts and snipers--a Marksman Rifle. Something that could dish out a 2-headshot kill in crucible, but tempered by a bolt action loading mechanism to keep time-to-kill reasonable. A long-distance option for the careful tactician that likes to plan their engagements. So I tried my hand at a decidedly mediocre design; maybe this gun archetype could first be introduced as an exotic, but eventually find its way into non-exotic variations? Anyway, something to munch on while not a whole lot else is going on.

[Media]

submitted by /u/Fosod
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Next time you're on a world with a lot of Vex activity, try giving peace a chance. You might just make a new friend.

Posted: 11 Nov 2017 10:58 AM PST

Warlock Wallet

Posted: 11 Nov 2017 06:08 AM PST

Decided to go ahead and make myself a warlock themed wallet. All handmade, warlock logo traced from an online image

https://imgur.com/a/vBocy

submitted by /u/Warlock2017
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Bungie, please buff Dragonfly to D1 Firefly levels

Posted: 10 Nov 2017 05:02 PM PST

Don't Worry Guys, I'll Catch Up

Posted: 11 Nov 2017 10:21 AM PST

Everyone is complaining about not having content..

Posted: 10 Nov 2017 09:49 PM PST

This guy doesn't even have noodles.. Times are hard.

https://i.imgur.com/GZEy8mA.jpg

submitted by /u/BeardInsight
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Anyone else feel that D2 Would have been better served as a TTK Style DLC?

Posted: 11 Nov 2017 01:06 PM PST

While D2 Has Slightly more content than TTK effectively we got the same exact thing a second time. Only difference is it was still structured in Destiny's style not a new wrap on the game completely.


TTK (Not including April Update:

New story - 8 missions
New Weapons/Armor/Exotics
Cinematics,
Level Cap Increase,
New Supers

(Sunbreaker, Stormcaller, Nightstalker),
New Crucible Modes
(Rift, Mayhem, Zone Control),
New Crucible Maps - 9
(Memento, Vertigo, Bannerfall, Crossroads, Cathedral of Dusk, Frontier, The Drifter, The Dungeons, Sector 618)
New Strikes - 4
(SABER, Shield Bros, Sunless Cell, Echo Chamber)
New Raid
(King's Fall)


D2:

New Story - 16 missions
New Weapons/Armor/Exotics
Cinematics
Level Cap Increase (Technically)
New Supers

(Sentinel, Dawnblade, Arcstrider)
New Crucible Modes
New Crucible Maps - 11
(Altar of Flame, Emperor's Respite, Endless Vale, Eternity, Javelin-4, Legion's Gulch, Midtown, Retribution, The Dead Cliffs, The Fortress, Vostok)
New Strikes - 6
(Exodus Crash, Lake of Shadows, Savathun's Song, The Arms Dealer, The Inverted Spire, The Pyramidion)
New Raid
(The Leviathan)

submitted by /u/ReeseSenpai
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