H1Z1 Test Server Update 11/10


Test Server Update 11/10

Posted: 10 Nov 2017 08:22 PM PST



We'll be updating the Test Server tonight at 8:30pm PT. Downtime should last approximately 2 hours.

Game updates:
  • Rolled back the recoil penalty on the AR that was present on the last build.
  • Players can now enter vehicles that are moving slowly.
  • Throwables such as grenades now break windows so that they can be thrown through them.
  • Training and Skirmish modes have been removed. Future Skirmishes will be rolled out through the Events system.
  • The assets for the Payload Crate and Skull Store additions are in this build.
  • There is a fresh version of The Arena with updated lighting and visuals as well as lots of bug fixes.
  • Preseason 7 will be starting with the next Live Update; so you'll notice that it has switched over on this Test build.
  • Removed the Bounty System. Skulls are now earned via Daily Challenges.

Bug fixes:
  • Lots of bug fixes related to Daily Challenges to make sure they are acquired, displayed, and completed consistently.
  • Shots fired from the passenger seat should no longer occasionally hit the player in the backseat.
  • Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.
  • Regular arrows no longer do excessive damage to vehicles.
  • Updated the map to reflect changes made to The Arena.
  • End Screens should no longer persist to front end when dying with your map open.
  • Stun Grenade effect will no longer be canceled by exposure to a second Stun Grenade.
  • One shot from an SMG now brings Makeshift Armor to 16% condition instead of 0%.
  • Fuel tanks now detonate if hit by a Molotov or Flaming Arrow.
  • Explosive Arrows now properly break destructible objects and glass doors.
  • Reticle no longer slightly moves when punching.
  • Fixed an issue that made Twitch accounts fail to properly link.
  • Group members will no longer get stuck in a queue if the leader queues while one or more group members are in an unready state.
  • SMG bullets now properly go through chain-link fences.
  • Balanced out loot distribution at The Dam, the barns, and some office buildings.
  • Backpacks that are upright (e.g. leaning against the wall) will show up in proximity now.
  • Players should no longer occasionally enter a handgun stance when exiting a vehicle.
  • Leggings and skinny jeans no longer clip into Conveys
  • Made Survivor Backpacks a bit smaller.
  • Leather Satchels are now visually distinguishable from plain Satchels.
  • All Satchels now yield two cloth scraps when shredded.

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