Civilization - Should my citizens worry about mercury poisoning...?


Should my citizens worry about mercury poisoning...?

Posted: 03 Aug 2017 01:14 PM PDT

My luckiest start turned into my best game.

Posted: 03 Aug 2017 05:20 AM PDT

Playing as Nubia, I just discovered that some unit icons look different.

Posted: 03 Aug 2017 07:30 AM PDT

I love Civ VI, warts and all.

Posted: 03 Aug 2017 01:30 PM PDT

I can't really understand the folks who don't like it. Actually, maybe I can. I don't tend to play optimally. Personally, I think that's boring as shit. Hell, in Civ V, I love playing Venice, and I always go for a culture victory. It's absolutely the least optimal way for Venice to win, but that makes it feel so much better when I do.

It's basically become a running joke around here that Holy Sites are just a complete waste of a district slot. Really? Are they? Extra production/food/science/art slots in cities that you otherwise wouldn't have is a waste of a district slot? Being able to essentially buy your entire military in the mid-game is a waste of a district slot? You can play wide in this, easily. Hell, your religion can give you the free amenities to make up for that. District slots aren't at that much of a premium when you can just settle a new city, and now you have a new one. Or, you can just wait for 3 more citizens to build your precious campus. You can buy campus and theater square buildings with faith! That's amazing!

Folks here care WAY too much about campuses. They're great, but they're not the alpha and omega of this game. They split the tech tree. There are tons of great things in the civics. I've even seen someone say that they never build acropoli as Greece. Really? That shit gets 2 culture just for being built next to the city center. Building an acropolis in every city, then surrounding it with districts and aesthetics-ing that bitch speeds you through the civics tree like no one's business! It's insane. People complain about moving through the tech tree too fast, but that's because you prioritize campuses over EVERYTHING else. You aren't meant to have a campus in every city unless you're going for a science victory.

Is it just me? Am I just a weirdo for not being sexually excited by the thoughts of campuses everywhere?

Also, on an unrelated note, does the culture that Japan's electronics factories get radiate like the production of is it just a pointless boost?

submitted by /u/Lord_Parbr
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Sneak peak at my WIP City Sprawl mod.

Posted: 03 Aug 2017 03:10 PM PDT

Lake vs 2 Great Admirals

Posted: 03 Aug 2017 11:39 AM PDT

I had the strangest dream last night...

Posted: 03 Aug 2017 03:20 PM PDT

They pushed a Civ update with no patch notes, a big one too. I figured I'd hop on and see what the fuss was about. They had completely scrapped the game and replaced it with some kinda open persistent world team based shooter. I think the idea was that we were playing as the soldiers in a game of civ and some guy at firaxis was playing actual civ. I don't really know what to make of this.

submitted by /u/geraldsummers
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[Civ V] Navajo Empire led by Hastiin Ch'ilhajinii

Posted: 03 Aug 2017 06:19 AM PDT

Early game ai war civ 5

Posted: 03 Aug 2017 04:41 PM PDT

So i'm playing civ 5 on deity after havning won on all the other difficulties. My neighbours are austria korea and the huns. Turn 40 comes around and boom there are the huns ready with battering rams and the biggest army in the game. What do i do about that, i mean can i even defend that early or do i just reset the game?

submitted by /u/Pouuz
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TIL that the Naval Infrastructure Policy stacks with the Shipyard, giving some coastal cities a huge production boost

Posted: 03 Aug 2017 06:33 PM PDT

Was playing a game as Japan and so my adjacency bonuses were already good so I decided to take advantage of them and double them with the Naval Infrastructure policy. Then I went to build a shipyard in one of my cities and it said +12 production. I thought it was a bug because I usually don't use the Naval Infrastructure policy but then I remembered I had it active and realized how strong this can be.

submitted by /u/Le_Condor
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Why do traders sometime travel twice, or trice, between cities?

Posted: 03 Aug 2017 04:30 AM PDT

Is it due to some minimum distance traveled before they go another trip? If so what's the math. I've spent like 30 min trying to search and figure it out, but I cannot find any explanations and the only other mention was from a youtube guide to traders that mentioned the same issue but that he didn't know why either.

submitted by /u/KayanRider
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Okay Great Admiral, of all places to spawn, you choose THERE???

Posted: 03 Aug 2017 05:36 AM PDT

What is your favorite/go-to Civ 5 playstyle?

Posted: 03 Aug 2017 12:05 PM PDT

I like to become an economic powerhouse and use that to befriend city states. I then fund proxy wars between city states and civs I dont like. They also help defend against invaders.

Ill also use my new delegates to hassle threatening civs (embargo/ban luxuries they rely on/change funding to something they don't rely on, etc). Eventually I invade, repeal the bans, aaaand repeat. At that point I can sorta pick my victory, but Im usually best prepped for diplomatic :D

submitted by /u/TheAtomicBobert
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Can you build on a tile outside of a city in civ 6?

Posted: 03 Aug 2017 05:56 PM PDT

This feels so nice

Posted: 03 Aug 2017 03:03 PM PDT

Noob Question. Warrior vs Slinger vs Scout? Which can be ignored early game?

Posted: 03 Aug 2017 02:47 PM PDT

My mind tells me, Slinger can upgrade to Archer, whereas Warrior you need to wait until swordsmen to upgrade, and scout won't upgrade to anything until much later.

If I get attacked early game with some warriors, if I have a slinger I can range attack or upgrade to archer, and be pretty defensive. What situation would warrant a warrior being built instead?

submitted by /u/Steve_McTowlie
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The Lion of Judah (Map)

Posted: 02 Aug 2017 10:58 PM PDT

Possible new bug? Egypt is destroyed but his capital still occupied.

Posted: 03 Aug 2017 05:21 AM PDT

How is Civ 6 AI now?

Posted: 03 Aug 2017 07:27 PM PDT

Is civ 6 AI still as brain dead as it was on release? That was the main reason I stopped playing because the AI was atrocious.

submitted by /u/R0gerthat
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Got some interesting info from my delegates.

Posted: 03 Aug 2017 07:18 PM PDT

My new favorite achievement

Posted: 03 Aug 2017 03:00 PM PDT

[Civ V] Had an interesting realization about the game: all the city-states and nations are ethno-states; all your nation's population are descendants from the original settlers.

Posted: 03 Aug 2017 06:36 PM PDT

I had come across an interesting article that was discussing how in The Bible the word nation was translated from the Greek ethnos, and then I was later thinking about my favorite game Civ V and the connection was made.

submitted by /u/jumpintheriver1
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